
Every driver left in Mesa enables this extension all the time. There's no reason to let it be optional. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
654 lines
21 KiB
C
654 lines
21 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file buffers.c
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* glReadBuffer, DrawBuffer functions.
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*/
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#include "glheader.h"
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#include "buffers.h"
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#include "colormac.h"
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#include "context.h"
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#include "enums.h"
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#include "fbobject.h"
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#include "mtypes.h"
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#define BAD_MASK ~0u
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/**
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* Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
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* available to the rendering context (for drawing or reading).
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* This depends on the type of framebuffer. For window system framebuffers
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* we look at the framebuffer's visual. But for user-create framebuffers we
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* look at the number of supported color attachments.
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* \param fb the framebuffer to draw to, or read from
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* \return bitmask of BUFFER_BIT_* flags
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*/
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static GLbitfield
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supported_buffer_bitmask(const struct gl_context *ctx,
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const struct gl_framebuffer *fb)
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{
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GLbitfield mask = 0x0;
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if (_mesa_is_user_fbo(fb)) {
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/* A user-created renderbuffer */
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GLuint i;
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for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
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mask |= (BUFFER_BIT_COLOR0 << i);
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}
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}
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else {
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/* A window system framebuffer */
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GLint i;
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mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
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if (fb->Visual.stereoMode) {
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mask |= BUFFER_BIT_FRONT_RIGHT;
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if (fb->Visual.doubleBufferMode) {
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mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
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}
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}
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else if (fb->Visual.doubleBufferMode) {
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mask |= BUFFER_BIT_BACK_LEFT;
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}
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for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
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mask |= (BUFFER_BIT_AUX0 << i);
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}
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}
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return mask;
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}
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/**
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* Helper routine used by glDrawBuffer and glDrawBuffersARB.
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* Given a GLenum naming one or more color buffers (such as
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* GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
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*/
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static GLbitfield
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draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
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{
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switch (buffer) {
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case GL_NONE:
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return 0;
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case GL_FRONT:
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
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case GL_BACK:
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if (_mesa_is_gles3(ctx)) {
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/* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
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* ES 3.0.1 specification says:
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*
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* "When draw buffer zero is BACK, color values are written
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* into the sole buffer for single-buffered contexts, or into
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* the back buffer for double-buffered contexts."
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*
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* Since there is no stereo rendering in ES 3.0, only return the
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* LEFT bits. This also satisfies the "n must be 1" requirement.
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*/
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if (ctx->DrawBuffer->Visual.doubleBufferMode)
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return BUFFER_BIT_BACK_LEFT;
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return BUFFER_BIT_FRONT_LEFT;
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}
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return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
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case GL_RIGHT:
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return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
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case GL_FRONT_RIGHT:
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return BUFFER_BIT_FRONT_RIGHT;
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case GL_BACK_RIGHT:
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return BUFFER_BIT_BACK_RIGHT;
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case GL_BACK_LEFT:
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return BUFFER_BIT_BACK_LEFT;
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case GL_FRONT_AND_BACK:
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
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| BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
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case GL_LEFT:
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
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case GL_FRONT_LEFT:
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return BUFFER_BIT_FRONT_LEFT;
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case GL_AUX0:
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return BUFFER_BIT_AUX0;
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case GL_AUX1:
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case GL_AUX2:
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case GL_AUX3:
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return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
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case GL_COLOR_ATTACHMENT0_EXT:
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return BUFFER_BIT_COLOR0;
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case GL_COLOR_ATTACHMENT1_EXT:
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return BUFFER_BIT_COLOR1;
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case GL_COLOR_ATTACHMENT2_EXT:
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return BUFFER_BIT_COLOR2;
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case GL_COLOR_ATTACHMENT3_EXT:
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return BUFFER_BIT_COLOR3;
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case GL_COLOR_ATTACHMENT4_EXT:
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return BUFFER_BIT_COLOR4;
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case GL_COLOR_ATTACHMENT5_EXT:
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return BUFFER_BIT_COLOR5;
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case GL_COLOR_ATTACHMENT6_EXT:
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return BUFFER_BIT_COLOR6;
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case GL_COLOR_ATTACHMENT7_EXT:
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return BUFFER_BIT_COLOR7;
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default:
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/* error */
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return BAD_MASK;
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}
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}
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/**
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* Helper routine used by glReadBuffer.
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* Given a GLenum naming a color buffer, return the index of the corresponding
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* renderbuffer (a BUFFER_* value).
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* return -1 for an invalid buffer.
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*/
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static GLint
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read_buffer_enum_to_index(GLenum buffer)
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{
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switch (buffer) {
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case GL_FRONT:
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return BUFFER_FRONT_LEFT;
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case GL_BACK:
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return BUFFER_BACK_LEFT;
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case GL_RIGHT:
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return BUFFER_FRONT_RIGHT;
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case GL_FRONT_RIGHT:
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return BUFFER_FRONT_RIGHT;
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case GL_BACK_RIGHT:
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return BUFFER_BACK_RIGHT;
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case GL_BACK_LEFT:
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return BUFFER_BACK_LEFT;
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case GL_LEFT:
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return BUFFER_FRONT_LEFT;
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case GL_FRONT_LEFT:
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return BUFFER_FRONT_LEFT;
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case GL_AUX0:
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return BUFFER_AUX0;
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case GL_AUX1:
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case GL_AUX2:
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case GL_AUX3:
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return BUFFER_COUNT; /* invalid, but not -1 */
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case GL_COLOR_ATTACHMENT0_EXT:
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return BUFFER_COLOR0;
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case GL_COLOR_ATTACHMENT1_EXT:
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return BUFFER_COLOR1;
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case GL_COLOR_ATTACHMENT2_EXT:
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return BUFFER_COLOR2;
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case GL_COLOR_ATTACHMENT3_EXT:
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return BUFFER_COLOR3;
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case GL_COLOR_ATTACHMENT4_EXT:
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return BUFFER_COLOR4;
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case GL_COLOR_ATTACHMENT5_EXT:
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return BUFFER_COLOR5;
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case GL_COLOR_ATTACHMENT6_EXT:
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return BUFFER_COLOR6;
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case GL_COLOR_ATTACHMENT7_EXT:
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return BUFFER_COLOR7;
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default:
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/* error */
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return -1;
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}
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}
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/**
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* Called by glDrawBuffer().
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* Specify which renderbuffer(s) to draw into for the first color output.
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* <buffer> can name zero, one, two or four renderbuffers!
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* \sa _mesa_DrawBuffers
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*
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* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
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*
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* Note that the behaviour of this function depends on whether the
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* current ctx->DrawBuffer is a window-system framebuffer or a user-created
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* framebuffer object.
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* In the former case, we update the per-context ctx->Color.DrawBuffer
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* state var _and_ the FB's ColorDrawBuffer state.
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* In the later case, we update the FB's ColorDrawBuffer state only.
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*
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* Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
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* new FB is a window system FB, we need to re-update the FB's
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* ColorDrawBuffer state to match the context. This is handled in
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* _mesa_update_framebuffer().
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*
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* See the GL_EXT_framebuffer_object spec for more info.
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*/
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void GLAPIENTRY
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_mesa_DrawBuffer(GLenum buffer)
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{
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GLbitfield destMask;
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GET_CURRENT_CONTEXT(ctx);
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FLUSH_VERTICES(ctx, 0);
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if (MESA_VERBOSE & VERBOSE_API) {
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_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
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}
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if (buffer == GL_NONE) {
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destMask = 0x0;
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}
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else {
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const GLbitfield supportedMask
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= supported_buffer_bitmask(ctx, ctx->DrawBuffer);
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destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
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if (destMask == BAD_MASK) {
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/* totally bogus buffer */
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glDrawBuffer(buffer=0x%x)", buffer);
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return;
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}
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destMask &= supportedMask;
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if (destMask == 0x0) {
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/* none of the named color buffers exist! */
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawBuffer(buffer=0x%x)", buffer);
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return;
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}
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}
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/* if we get here, there's no error so set new state */
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_mesa_drawbuffers(ctx, 1, &buffer, &destMask);
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/*
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* Call device driver function.
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*/
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if (ctx->Driver.DrawBuffers)
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ctx->Driver.DrawBuffers(ctx, 1, &buffer);
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else if (ctx->Driver.DrawBuffer)
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ctx->Driver.DrawBuffer(ctx, buffer);
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}
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/**
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* Called by glDrawBuffersARB; specifies the destination color renderbuffers
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* for N fragment program color outputs.
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* \sa _mesa_DrawBuffer
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* \param n number of outputs
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* \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
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* names cannot specify more than one buffer. For example,
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* GL_FRONT_AND_BACK is illegal.
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*/
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void GLAPIENTRY
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_mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
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{
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GLint output;
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GLbitfield usedBufferMask, supportedMask;
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GLbitfield destMask[MAX_DRAW_BUFFERS];
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GET_CURRENT_CONTEXT(ctx);
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FLUSH_VERTICES(ctx, 0);
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/* Turns out n==0 is a valid input that should not produce an error.
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* The remaining code below correctly handles the n==0 case.
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*
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* From the OpenGL 3.0 specification, page 258:
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* "An INVALID_VALUE error is generated if n is greater than
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* MAX_DRAW_BUFFERS."
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*/
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if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
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return;
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}
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supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
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usedBufferMask = 0x0;
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/* From the ES 3.0 specification, page 180:
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* "If the GL is bound to the default framebuffer, then n must be 1
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* and the constant must be BACK or NONE."
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*/
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if (_mesa_is_gles3(ctx) && _mesa_is_winsys_fbo(ctx->DrawBuffer) &&
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(n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
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return;
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}
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/* complicated error checking... */
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for (output = 0; output < n; output++) {
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if (buffers[output] == GL_NONE) {
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destMask[output] = 0x0;
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}
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else {
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/* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
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* spec (20080923) says:
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*
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* "If the GL is bound to a framebuffer object and DrawBuffers is
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* supplied with [...] COLOR_ATTACHMENTm where m is greater than
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* or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
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* INVALID_OPERATION results."
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*/
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if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
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GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
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return;
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}
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destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
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/* From the OpenGL 3.0 specification, page 258:
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* "Each buffer listed in bufs must be one of the values from tables
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* 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
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*/
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if (destMask[output] == BAD_MASK) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
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return;
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}
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/* From the OpenGL 3.0 specification, page 259:
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* "For both the default framebuffer and framebuffer objects, the
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* constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
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* valid in the bufs array passed to DrawBuffers, and will result in
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* the error INVALID_OPERATION. This restriction is because these
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* constants may themselves refer to multiple buffers, as shown in
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* table 4.4."
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*/
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if (_mesa_bitcount(destMask[output]) > 1) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
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return;
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}
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/* From the OpenGL 3.0 specification, page 259:
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* "If the GL is bound to the default framebuffer and DrawBuffers is
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* supplied with a constant (other than NONE) that does not indicate
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* any of the color buffers allocated to the GL context by the window
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* system, the error INVALID_OPERATION will be generated.
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*
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* If the GL is bound to a framebuffer object and DrawBuffers is
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* supplied with a constant from table 4.6 [...] then the error
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* INVALID_OPERATION results."
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*/
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destMask[output] &= supportedMask;
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if (destMask[output] == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawBuffersARB(unsupported buffer)");
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return;
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}
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/* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
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* "If the GL is bound to a framebuffer object, the ith buffer listed
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* in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
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*/
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if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
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buffers[output] != GL_NONE &&
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buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
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return;
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}
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/* From the OpenGL 3.0 specification, page 258:
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* "Except for NONE, a buffer may not appear more than once in the
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* array pointed to by bufs. Specifying a buffer more then once will
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* result in the error INVALID_OPERATION."
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*/
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if (destMask[output] & usedBufferMask) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawBuffersARB(duplicated buffer)");
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return;
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}
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/* update bitmask */
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usedBufferMask |= destMask[output];
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}
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}
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/* OK, if we get here, there were no errors so set the new state */
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_mesa_drawbuffers(ctx, n, buffers, destMask);
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/*
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* Call device driver function. Note that n can be equal to 0,
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* in which case we don't want to reference buffers[0], which
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* may not be valid.
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*/
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if (ctx->Driver.DrawBuffers)
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ctx->Driver.DrawBuffers(ctx, n, buffers);
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else if (ctx->Driver.DrawBuffer)
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ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
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}
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/**
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* Performs necessary state updates when _mesa_drawbuffers makes an
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* actual change.
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*/
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static void
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updated_drawbuffers(struct gl_context *ctx)
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{
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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/* Flag the FBO as requiring validation. */
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if (_mesa_is_user_fbo(fb)) {
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fb->_Status = 0;
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}
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}
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}
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/**
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* Helper function to set the GL_DRAW_BUFFER state in the context and
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* current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
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*
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* All error checking will have been done prior to calling this function
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* so nothing should go wrong at this point.
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*
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* \param ctx current context
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* \param n number of color outputs to set
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* \param buffers array[n] of colorbuffer names, like GL_LEFT.
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* \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
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* colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
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* BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
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*/
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void
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_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
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const GLbitfield *destMask)
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{
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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GLbitfield mask[MAX_DRAW_BUFFERS];
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GLuint buf;
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if (!destMask) {
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/* compute destMask values now */
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const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
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GLuint output;
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for (output = 0; output < n; output++) {
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mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
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ASSERT(mask[output] != BAD_MASK);
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mask[output] &= supportedMask;
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}
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destMask = mask;
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}
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|
|
|
/*
|
|
* If n==1, destMask[0] may have up to four bits set.
|
|
* Otherwise, destMask[x] can only have one bit set.
|
|
*/
|
|
if (n == 1) {
|
|
GLuint count = 0, destMask0 = destMask[0];
|
|
while (destMask0) {
|
|
GLint bufIndex = ffs(destMask0) - 1;
|
|
if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
|
|
updated_drawbuffers(ctx);
|
|
fb->_ColorDrawBufferIndexes[count] = bufIndex;
|
|
}
|
|
count++;
|
|
destMask0 &= ~(1 << bufIndex);
|
|
}
|
|
fb->ColorDrawBuffer[0] = buffers[0];
|
|
fb->_NumColorDrawBuffers = count;
|
|
}
|
|
else {
|
|
GLuint count = 0;
|
|
for (buf = 0; buf < n; buf++ ) {
|
|
if (destMask[buf]) {
|
|
GLint bufIndex = ffs(destMask[buf]) - 1;
|
|
/* only one bit should be set in the destMask[buf] field */
|
|
ASSERT(_mesa_bitcount(destMask[buf]) == 1);
|
|
if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
|
|
updated_drawbuffers(ctx);
|
|
fb->_ColorDrawBufferIndexes[buf] = bufIndex;
|
|
}
|
|
count = buf + 1;
|
|
}
|
|
else {
|
|
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
|
|
updated_drawbuffers(ctx);
|
|
fb->_ColorDrawBufferIndexes[buf] = -1;
|
|
}
|
|
}
|
|
fb->ColorDrawBuffer[buf] = buffers[buf];
|
|
}
|
|
fb->_NumColorDrawBuffers = count;
|
|
}
|
|
|
|
/* set remaining outputs to -1 (GL_NONE) */
|
|
for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
|
|
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
|
|
updated_drawbuffers(ctx);
|
|
fb->_ColorDrawBufferIndexes[buf] = -1;
|
|
}
|
|
}
|
|
for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
|
|
fb->ColorDrawBuffer[buf] = GL_NONE;
|
|
}
|
|
|
|
if (_mesa_is_winsys_fbo(fb)) {
|
|
/* also set context drawbuffer state */
|
|
for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
|
|
if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
|
|
updated_drawbuffers(ctx);
|
|
ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
|
|
* from the context's Color.DrawBuffer[] state.
|
|
* Use when changing contexts.
|
|
*/
|
|
void
|
|
_mesa_update_draw_buffers(struct gl_context *ctx)
|
|
{
|
|
GLenum buffers[MAX_DRAW_BUFFERS];
|
|
GLuint i;
|
|
|
|
/* should be a window system FBO */
|
|
assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
|
|
|
|
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++)
|
|
buffers[i] = ctx->Color.DrawBuffer[i];
|
|
|
|
_mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
|
|
}
|
|
|
|
|
|
/**
|
|
* Like \sa _mesa_drawbuffers(), this is a helper function for setting
|
|
* GL_READ_BUFFER state in the context and current FBO.
|
|
* \param ctx the rendering context
|
|
* \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
|
|
* \param bufferIndex the numerical index corresponding to 'buffer'
|
|
*/
|
|
void
|
|
_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
|
|
{
|
|
struct gl_framebuffer *fb = ctx->ReadBuffer;
|
|
|
|
if (_mesa_is_winsys_fbo(fb)) {
|
|
/* Only update the per-context READ_BUFFER state if we're bound to
|
|
* a window-system framebuffer.
|
|
*/
|
|
ctx->Pixel.ReadBuffer = buffer;
|
|
}
|
|
|
|
fb->ColorReadBuffer = buffer;
|
|
fb->_ColorReadBufferIndex = bufferIndex;
|
|
|
|
ctx->NewState |= _NEW_BUFFERS;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Called by glReadBuffer to set the source renderbuffer for reading pixels.
|
|
* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_ReadBuffer(GLenum buffer)
|
|
{
|
|
struct gl_framebuffer *fb;
|
|
GLbitfield supportedMask;
|
|
GLint srcBuffer;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
|
|
|
|
fb = ctx->ReadBuffer;
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
|
|
|
|
if (buffer == GL_NONE) {
|
|
/* This is legal--it means that no buffer should be bound for reading. */
|
|
srcBuffer = -1;
|
|
}
|
|
else {
|
|
/* general case / window-system framebuffer */
|
|
srcBuffer = read_buffer_enum_to_index(buffer);
|
|
if (srcBuffer == -1) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glReadBuffer(buffer=0x%x)", buffer);
|
|
return;
|
|
}
|
|
supportedMask = supported_buffer_bitmask(ctx, fb);
|
|
if (((1 << srcBuffer) & supportedMask) == 0) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glReadBuffer(buffer=0x%x)", buffer);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* OK, all error checking has been completed now */
|
|
|
|
_mesa_readbuffer(ctx, buffer, srcBuffer);
|
|
|
|
/*
|
|
* Call device driver function.
|
|
*/
|
|
if (ctx->Driver.ReadBuffer)
|
|
(*ctx->Driver.ReadBuffer)(ctx, buffer);
|
|
}
|