b3da29ae584cdc516c7433c3eb1ab5fc5bbc75a1

In general, it is unsafe to speculatively hoist conditionally executed loads into the preamble. For example, if the shader does: if (ptr is valid) { foo(*ptr) } we cannot dereference ptr in the preamble without knowing that the pointer is valid (which may not be determinable, since it might not be uniform). nir_opt_preamble needs to stop speculating in this case, or otherwise using preambles can cause faults on legal shaders. However, some platforms may be able to speculate loads safely. For example, Apple hardware is able to suppress MMU faults, making speculation safe. This is controlled global register to control this behaviour, set at boot-time by the kernel. (macOS suppresses these faults unconditionally, this feature may be used in their implementation of sparse textures. Currently Linux does not suppress any faults but this may change later.) Since nir_opt_preamble should work soundly and optimally on a variety of platforms, we need to respect the ACCESS flag. Thanks to the if-else hoisting implemented earlier in the series, this isn't too terrible of a band-aid on Asahi: total instructions in shared programs: 1499674 -> 1507699 (0.54%) instructions in affected programs: 78865 -> 86890 (10.18%) helped: 0 HURT: 337 Instructions are HURT. total bytes in shared programs: 10238284 -> 10279308 (0.40%) bytes in affected programs: 554504 -> 595528 (7.40%) helped: 3 HURT: 334 Bytes are HURT. total halfregs in shared programs: 452049 -> 454015 (0.43%) halfregs in affected programs: 7569 -> 9535 (25.97%) helped: 7 HURT: 150 Halfregs are HURT. There are no shader-db changes on ir3 as expected, since ir3 can safely speculate all instructions in my shader-db. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24011>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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