
Previously they depended on format blocks, but after removing those they started depending on format encoding.
1144 lines
35 KiB
C
1144 lines
35 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Brian Paul
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*/
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#include "main/imports.h"
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#include "main/image.h"
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#include "main/bufferobj.h"
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#include "main/macros.h"
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#include "main/texformat.h"
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#include "main/texstore.h"
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#include "main/state.h"
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#include "shader/program.h"
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#include "shader/prog_parameter.h"
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#include "shader/prog_print.h"
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#include "st_debug.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_atom_constbuf.h"
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#include "st_draw.h"
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#include "st_program.h"
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#include "st_cb_drawpixels.h"
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#include "st_cb_readpixels.h"
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#include "st_cb_fbo.h"
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#include "st_cb_texture.h"
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#include "st_draw.h"
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#include "st_format.h"
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#include "st_mesa_to_tgsi.h"
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#include "st_texture.h"
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#include "st_inlines.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_inlines.h"
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#include "tgsi/tgsi_ureg.h"
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#include "util/u_tile.h"
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#include "util/u_draw_quad.h"
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#include "util/u_format.h"
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#include "util/u_math.h"
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#include "util/u_rect.h"
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#include "shader/prog_instruction.h"
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#include "cso_cache/cso_context.h"
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/**
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* Check if the given program is:
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* 0: MOVE result.color, fragment.color;
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* 1: END;
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*/
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static GLboolean
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is_passthrough_program(const struct gl_fragment_program *prog)
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{
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if (prog->Base.NumInstructions == 2) {
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const struct prog_instruction *inst = prog->Base.Instructions;
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if (inst[0].Opcode == OPCODE_MOV &&
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inst[1].Opcode == OPCODE_END &&
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inst[0].DstReg.File == PROGRAM_OUTPUT &&
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inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
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inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
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inst[0].SrcReg[0].File == PROGRAM_INPUT &&
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inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
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inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
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return GL_TRUE;
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}
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}
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return GL_FALSE;
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}
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/**
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* Make fragment shader for glDraw/CopyPixels. This shader is made
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* by combining the pixel transfer shader with the user-defined shader.
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*/
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static struct st_fragment_program *
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combined_drawpix_fragment_program(GLcontext *ctx)
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{
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struct st_context *st = st_context(ctx);
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struct st_fragment_program *stfp;
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if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
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&& st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
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/* the pixel tranfer program has not changed and the user-defined
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* program has not changed, so re-use the combined program.
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*/
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stfp = st->pixel_xfer.combined_prog;
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}
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else {
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/* Concatenate the pixel transfer program with the current user-
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* defined program.
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*/
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if (is_passthrough_program(&st->fp->Base)) {
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stfp = (struct st_fragment_program *)
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_mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
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}
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else {
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#if 0
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printf("Base program:\n");
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_mesa_print_program(&st->fp->Base.Base);
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printf("DrawPix program:\n");
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_mesa_print_program(&st->pixel_xfer.program->Base.Base);
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#endif
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stfp = (struct st_fragment_program *)
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_mesa_combine_programs(ctx,
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&st->pixel_xfer.program->Base.Base,
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&st->fp->Base.Base);
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}
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#if 0
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{
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struct gl_program *p = &stfp->Base.Base;
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printf("Combined DrawPixels program:\n");
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_mesa_print_program(p);
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printf("InputsRead: 0x%x\n", p->InputsRead);
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printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
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_mesa_print_parameter_list(p->Parameters);
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}
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#endif
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/* translate to TGSI tokens */
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st_translate_fragment_program(st, stfp, NULL);
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/* save new program, update serial numbers */
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st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
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st->pixel_xfer.user_prog_sn = st->fp->serialNo;
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st->pixel_xfer.combined_prog_sn = stfp->serialNo;
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/* can't reference new program directly, already have a reference on it */
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st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
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st->pixel_xfer.combined_prog = stfp;
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}
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/* Ideally we'd have updated the pipe constants during the normal
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* st/atom mechanism. But we can't since this is specific to glDrawPixels.
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*/
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st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
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return stfp;
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}
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/**
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* Create fragment shader that does a TEX() instruction to get a Z
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* value, then writes to FRAG_RESULT_DEPTH.
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* Pass fragment color through as-is.
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*/
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static struct st_fragment_program *
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make_fragment_shader_z(struct st_context *st)
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{
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GLcontext *ctx = st->ctx;
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struct gl_program *p;
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GLuint ic = 0;
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if (st->drawpix.z_shader) {
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return st->drawpix.z_shader;
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}
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/*
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* Create shader now
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*/
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p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
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if (!p)
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return NULL;
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p->NumInstructions = 3;
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p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
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if (!p->Instructions) {
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ctx->Driver.DeleteProgram(ctx, p);
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return NULL;
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}
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_mesa_init_instructions(p->Instructions, p->NumInstructions);
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/* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
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p->Instructions[ic].Opcode = OPCODE_TEX;
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p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
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p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
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p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
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p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
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p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
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p->Instructions[ic].TexSrcUnit = 0;
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p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
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ic++;
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/* MOV result.color, fragment.color */
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p->Instructions[ic].Opcode = OPCODE_MOV;
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p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
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p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
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p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
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p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
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ic++;
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/* END; */
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p->Instructions[ic++].Opcode = OPCODE_END;
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assert(ic == p->NumInstructions);
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p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
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p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH);
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p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
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st->drawpix.z_shader = (struct st_fragment_program *) p;
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st_translate_fragment_program(st, st->drawpix.z_shader, NULL);
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return st->drawpix.z_shader;
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}
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/**
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* Create a simple vertex shader that just passes through the
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* vertex position and texcoord (and optionally, color).
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*/
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static void *
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st_make_passthrough_vertex_shader(struct st_context *st,
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GLboolean passColor)
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{
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if (!st->drawpix.vert_shaders[passColor]) {
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struct ureg_program *ureg =
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ureg_create( TGSI_PROCESSOR_VERTEX );
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if (ureg == NULL)
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return NULL;
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/* MOV result.pos, vertex.pos; */
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ureg_MOV(ureg,
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ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
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ureg_DECL_vs_input( ureg, 0 ));
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/* MOV result.texcoord0, vertex.texcoord0; */
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ureg_MOV(ureg,
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ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
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ureg_DECL_vs_input( ureg, 1 ));
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if (passColor) {
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/* MOV result.color0, vertex.color0; */
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ureg_MOV(ureg,
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ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
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ureg_DECL_vs_input( ureg, 2 ));
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}
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ureg_END( ureg );
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st->drawpix.vert_shaders[passColor] =
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ureg_create_shader_and_destroy( ureg, st->pipe );
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}
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return st->drawpix.vert_shaders[passColor];
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}
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static GLenum
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_mesa_base_format(GLenum format)
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{
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switch (format) {
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case GL_DEPTH_COMPONENT:
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return GL_DEPTH_COMPONENT;
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case GL_DEPTH_STENCIL:
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return GL_DEPTH_STENCIL;
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case GL_STENCIL_INDEX:
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return GL_STENCIL_INDEX;
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default:
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return GL_RGBA;
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}
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}
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/**
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* Make texture containing an image for glDrawPixels image.
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* If 'pixels' is NULL, leave the texture image data undefined.
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*/
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static struct pipe_texture *
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make_texture(struct st_context *st,
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GLsizei width, GLsizei height, GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid *pixels)
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{
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GLcontext *ctx = st->ctx;
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struct pipe_context *pipe = st->pipe;
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struct pipe_screen *screen = pipe->screen;
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gl_format mformat;
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struct pipe_texture *pt;
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enum pipe_format pipeFormat;
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GLuint cpp;
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GLenum baseFormat;
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int ptw, pth;
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baseFormat = _mesa_base_format(format);
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mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
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assert(mformat);
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pipeFormat = st_mesa_format_to_pipe_format(mformat);
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assert(pipeFormat);
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cpp = st_sizeof_format(pipeFormat);
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pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
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if (!pixels)
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return NULL;
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/* Need to use POT texture? */
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ptw = width;
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pth = height;
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if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
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int l2pt, maxSize;
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l2pt = util_logbase2(width);
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if (1<<l2pt != width) {
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ptw = 1<<(l2pt+1);
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}
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l2pt = util_logbase2(height);
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if (1<<l2pt != height) {
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pth = 1<<(l2pt+1);
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}
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/* Check against maximum texture size */
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maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
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assert(ptw <= maxSize);
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assert(pth <= maxSize);
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}
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pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, ptw, pth, 1,
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PIPE_TEXTURE_USAGE_SAMPLER);
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if (!pt) {
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_mesa_unmap_pbo_source(ctx, unpack);
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return NULL;
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}
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{
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struct pipe_transfer *transfer;
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static const GLuint dstImageOffsets = 0;
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GLboolean success;
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GLubyte *dest;
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const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
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/* we'll do pixel transfer in a fragment shader */
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ctx->_ImageTransferState = 0x0;
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transfer = st_no_flush_get_tex_transfer(st, pt, 0, 0, 0,
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PIPE_TRANSFER_WRITE, 0, 0,
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width, height);
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/* map texture transfer */
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dest = screen->transfer_map(screen, transfer);
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/* Put image into texture transfer.
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* Note that the image is actually going to be upside down in
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* the texture. We deal with that with texcoords.
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*/
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success = _mesa_texstore(ctx, 2, /* dims */
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baseFormat, /* baseInternalFormat */
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mformat, /* gl_format */
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dest, /* dest */
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0, 0, 0, /* dstX/Y/Zoffset */
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transfer->stride, /* dstRowStride, bytes */
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&dstImageOffsets, /* dstImageOffsets */
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width, height, 1, /* size */
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format, type, /* src format/type */
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pixels, /* data source */
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unpack);
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/* unmap */
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screen->transfer_unmap(screen, transfer);
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screen->tex_transfer_destroy(transfer);
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assert(success);
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/* restore */
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ctx->_ImageTransferState = imageTransferStateSave;
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}
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_mesa_unmap_pbo_source(ctx, unpack);
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return pt;
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}
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/**
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* Draw quad with texcoords and optional color.
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* Coords are window coords with y=0=bottom.
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* \param color may be null
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* \param invertTex if true, flip texcoords vertically
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*/
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static void
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draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
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GLfloat x1, GLfloat y1, const GLfloat *color,
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GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
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/* setup vertex data */
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{
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const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
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const GLfloat fb_width = (GLfloat) fb->Width;
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const GLfloat fb_height = (GLfloat) fb->Height;
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const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
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const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
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const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
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const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
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const GLfloat sLeft = 0.0f, sRight = maxXcoord;
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const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
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const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
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GLuint tex, i;
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/* upper-left */
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verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
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verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
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/* upper-right */
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verts[1][0][0] = clip_x1;
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verts[1][0][1] = clip_y0;
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/* lower-right */
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verts[2][0][0] = clip_x1;
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verts[2][0][1] = clip_y1;
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/* lower-left */
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verts[3][0][0] = clip_x0;
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verts[3][0][1] = clip_y1;
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tex = color ? 2 : 1;
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verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
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verts[0][tex][1] = tTop; /* v[0].attr[tex].t */
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verts[1][tex][0] = sRight;
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verts[1][tex][1] = tTop;
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verts[2][tex][0] = sRight;
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verts[2][tex][1] = tBot;
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verts[3][tex][0] = sLeft;
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verts[3][tex][1] = tBot;
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/* same for all verts: */
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if (color) {
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for (i = 0; i < 4; i++) {
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verts[i][0][2] = z; /*Z*/
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verts[i][0][3] = 1.0f; /*W*/
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verts[i][1][0] = color[0];
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verts[i][1][1] = color[1];
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verts[i][1][2] = color[2];
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verts[i][1][3] = color[3];
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verts[i][2][2] = 0.0f; /*R*/
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verts[i][2][3] = 1.0f; /*Q*/
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}
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}
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else {
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for (i = 0; i < 4; i++) {
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verts[i][0][2] = z; /*Z*/
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verts[i][0][3] = 1.0f; /*W*/
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verts[i][1][2] = 0.0f; /*R*/
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verts[i][1][3] = 1.0f; /*Q*/
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}
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}
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}
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{
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struct pipe_buffer *buf;
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/* allocate/load buffer object with vertex data */
|
|
buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
|
|
sizeof(verts));
|
|
st_no_flush_pipe_buffer_write(st, buf, 0, sizeof(verts), verts);
|
|
|
|
util_draw_vertex_buffer(pipe, buf, 0,
|
|
PIPE_PRIM_QUADS,
|
|
4, /* verts */
|
|
3); /* attribs/vert */
|
|
pipe_buffer_reference(&buf, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
|
|
GLsizei width, GLsizei height,
|
|
GLfloat zoomX, GLfloat zoomY,
|
|
struct pipe_texture *pt,
|
|
void *driver_vp,
|
|
void *driver_fp,
|
|
const GLfloat *color,
|
|
GLboolean invertTex)
|
|
{
|
|
struct st_context *st = st_context(ctx);
|
|
struct pipe_context *pipe = st->pipe;
|
|
struct cso_context *cso = st->cso_context;
|
|
GLfloat x0, y0, x1, y1;
|
|
GLsizei maxSize;
|
|
|
|
/* limit checks */
|
|
/* XXX if DrawPixels image is larger than max texture size, break
|
|
* it up into chunks.
|
|
*/
|
|
maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
|
|
assert(width <= maxSize);
|
|
assert(height <= maxSize);
|
|
|
|
cso_save_rasterizer(cso);
|
|
cso_save_viewport(cso);
|
|
cso_save_samplers(cso);
|
|
cso_save_sampler_textures(cso);
|
|
cso_save_fragment_shader(cso);
|
|
cso_save_vertex_shader(cso);
|
|
|
|
/* rasterizer state: just scissor */
|
|
{
|
|
struct pipe_rasterizer_state rasterizer;
|
|
memset(&rasterizer, 0, sizeof(rasterizer));
|
|
rasterizer.gl_rasterization_rules = 1;
|
|
rasterizer.scissor = ctx->Scissor.Enabled;
|
|
cso_set_rasterizer(cso, &rasterizer);
|
|
}
|
|
|
|
/* fragment shader state: TEX lookup program */
|
|
cso_set_fragment_shader_handle(cso, driver_fp);
|
|
|
|
/* vertex shader state: position + texcoord pass-through */
|
|
cso_set_vertex_shader_handle(cso, driver_vp);
|
|
|
|
|
|
/* texture sampling state: */
|
|
{
|
|
struct pipe_sampler_state sampler;
|
|
memset(&sampler, 0, sizeof(sampler));
|
|
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
|
|
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
|
|
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
|
|
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
|
|
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
|
|
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
|
|
sampler.normalized_coords = 1;
|
|
|
|
cso_single_sampler(cso, 0, &sampler);
|
|
if (st->pixel_xfer.pixelmap_enabled) {
|
|
cso_single_sampler(cso, 1, &sampler);
|
|
}
|
|
cso_single_sampler_done(cso);
|
|
}
|
|
|
|
/* viewport state: viewport matching window dims */
|
|
{
|
|
const float w = (float) ctx->DrawBuffer->Width;
|
|
const float h = (float) ctx->DrawBuffer->Height;
|
|
struct pipe_viewport_state vp;
|
|
vp.scale[0] = 0.5f * w;
|
|
vp.scale[1] = -0.5f * h;
|
|
vp.scale[2] = 1.0f;
|
|
vp.scale[3] = 1.0f;
|
|
vp.translate[0] = 0.5f * w;
|
|
vp.translate[1] = 0.5f * h;
|
|
vp.translate[2] = 0.0f;
|
|
vp.translate[3] = 0.0f;
|
|
cso_set_viewport(cso, &vp);
|
|
}
|
|
|
|
/* texture state: */
|
|
if (st->pixel_xfer.pixelmap_enabled) {
|
|
struct pipe_texture *textures[2];
|
|
textures[0] = pt;
|
|
textures[1] = st->pixel_xfer.pixelmap_texture;
|
|
pipe->set_fragment_sampler_textures(pipe, 2, textures);
|
|
}
|
|
else {
|
|
pipe->set_fragment_sampler_textures(pipe, 1, &pt);
|
|
}
|
|
|
|
/* Compute window coords (y=0=bottom) with pixel zoom.
|
|
* Recall that these coords are transformed by the current
|
|
* vertex shader and viewport transformation.
|
|
*/
|
|
x0 = (GLfloat) x;
|
|
x1 = x + width * ctx->Pixel.ZoomX;
|
|
y0 = (GLfloat) y;
|
|
y1 = y + height * ctx->Pixel.ZoomY;
|
|
|
|
draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
|
|
(GLfloat) width / pt->width0,
|
|
(GLfloat) height / pt->height0);
|
|
|
|
/* restore state */
|
|
cso_restore_rasterizer(cso);
|
|
cso_restore_viewport(cso);
|
|
cso_restore_samplers(cso);
|
|
cso_restore_sampler_textures(cso);
|
|
cso_restore_fragment_shader(cso);
|
|
cso_restore_vertex_shader(cso);
|
|
}
|
|
|
|
|
|
static void
|
|
draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
|
|
GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *unpack,
|
|
const GLvoid *pixels)
|
|
{
|
|
struct st_context *st = st_context(ctx);
|
|
struct pipe_context *pipe = st->pipe;
|
|
struct pipe_screen *screen = pipe->screen;
|
|
struct st_renderbuffer *strb;
|
|
enum pipe_transfer_usage usage;
|
|
struct pipe_transfer *pt;
|
|
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
|
|
GLint skipPixels;
|
|
ubyte *stmap;
|
|
struct gl_pixelstore_attrib clippedUnpack = *unpack;
|
|
|
|
if (!zoom) {
|
|
if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
|
|
&clippedUnpack)) {
|
|
/* totally clipped */
|
|
return;
|
|
}
|
|
}
|
|
|
|
strb = st_renderbuffer(ctx->DrawBuffer->
|
|
Attachment[BUFFER_STENCIL].Renderbuffer);
|
|
|
|
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
|
|
y = ctx->DrawBuffer->Height - y - height;
|
|
}
|
|
|
|
if(format != GL_DEPTH_STENCIL &&
|
|
util_format_get_component_bits(strb->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
|
|
usage = PIPE_TRANSFER_READ_WRITE;
|
|
else
|
|
usage = PIPE_TRANSFER_WRITE;
|
|
|
|
pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0,
|
|
usage, x, y,
|
|
width, height);
|
|
|
|
stmap = screen->transfer_map(screen, pt);
|
|
|
|
pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
|
|
assert(pixels);
|
|
|
|
/* if width > MAX_WIDTH, have to process image in chunks */
|
|
skipPixels = 0;
|
|
while (skipPixels < width) {
|
|
const GLint spanX = skipPixels;
|
|
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
|
|
GLint row;
|
|
for (row = 0; row < height; row++) {
|
|
GLubyte sValues[MAX_WIDTH];
|
|
GLuint zValues[MAX_WIDTH];
|
|
GLenum destType = GL_UNSIGNED_BYTE;
|
|
const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
|
|
width, height,
|
|
format, type,
|
|
row, skipPixels);
|
|
_mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
|
|
type, source, &clippedUnpack,
|
|
ctx->_ImageTransferState);
|
|
|
|
if (format == GL_DEPTH_STENCIL) {
|
|
_mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
|
|
(1 << 24) - 1, type, source,
|
|
&clippedUnpack);
|
|
}
|
|
|
|
if (zoom) {
|
|
_mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
|
|
"zoom not complete");
|
|
}
|
|
|
|
{
|
|
GLint spanY;
|
|
|
|
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
|
|
spanY = height - row - 1;
|
|
}
|
|
else {
|
|
spanY = row;
|
|
}
|
|
|
|
/* now pack the stencil (and Z) values in the dest format */
|
|
switch (pt->texture->format) {
|
|
case PIPE_FORMAT_S8_UNORM:
|
|
{
|
|
ubyte *dest = stmap + spanY * pt->stride + spanX;
|
|
assert(usage == PIPE_TRANSFER_WRITE);
|
|
memcpy(dest, sValues, spanWidth);
|
|
}
|
|
break;
|
|
case PIPE_FORMAT_S8Z24_UNORM:
|
|
if (format == GL_DEPTH_STENCIL) {
|
|
uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
|
|
GLint k;
|
|
assert(usage == PIPE_TRANSFER_WRITE);
|
|
for (k = 0; k < spanWidth; k++) {
|
|
dest[k] = zValues[k] | (sValues[k] << 24);
|
|
}
|
|
}
|
|
else {
|
|
uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
|
|
GLint k;
|
|
assert(usage == PIPE_TRANSFER_READ_WRITE);
|
|
for (k = 0; k < spanWidth; k++) {
|
|
dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
|
|
}
|
|
}
|
|
break;
|
|
case PIPE_FORMAT_Z24S8_UNORM:
|
|
if (format == GL_DEPTH_STENCIL) {
|
|
uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
|
|
GLint k;
|
|
assert(usage == PIPE_TRANSFER_WRITE);
|
|
for (k = 0; k < spanWidth; k++) {
|
|
dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
|
|
}
|
|
}
|
|
else {
|
|
uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
|
|
GLint k;
|
|
assert(usage == PIPE_TRANSFER_READ_WRITE);
|
|
for (k = 0; k < spanWidth; k++) {
|
|
dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
}
|
|
skipPixels += spanWidth;
|
|
}
|
|
|
|
_mesa_unmap_pbo_source(ctx, &clippedUnpack);
|
|
|
|
/* unmap the stencil buffer */
|
|
screen->transfer_unmap(screen, pt);
|
|
screen->tex_transfer_destroy(pt);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called via ctx->Driver.DrawPixels()
|
|
*/
|
|
static void
|
|
st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
|
|
{
|
|
struct st_fragment_program *stfp;
|
|
void *driver_vp;
|
|
struct st_context *st = st_context(ctx);
|
|
struct pipe_surface *ps;
|
|
const GLfloat *color;
|
|
|
|
if (format == GL_STENCIL_INDEX ||
|
|
format == GL_DEPTH_STENCIL) {
|
|
draw_stencil_pixels(ctx, x, y, width, height, format, type,
|
|
unpack, pixels);
|
|
return;
|
|
}
|
|
|
|
/* Mesa state should be up to date by now */
|
|
assert(ctx->NewState == 0x0);
|
|
|
|
st_validate_state(st);
|
|
|
|
if (format == GL_DEPTH_COMPONENT) {
|
|
ps = st->state.framebuffer.zsbuf;
|
|
stfp = make_fragment_shader_z(st);
|
|
driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE);
|
|
color = ctx->Current.RasterColor;
|
|
}
|
|
else {
|
|
ps = st->state.framebuffer.cbufs[0];
|
|
stfp = combined_drawpix_fragment_program(ctx);
|
|
driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE);
|
|
color = NULL;
|
|
}
|
|
|
|
/* draw with textured quad */
|
|
{
|
|
struct pipe_texture *pt
|
|
= make_texture(st, width, height, format, type, unpack, pixels);
|
|
if (pt) {
|
|
draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
|
|
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
|
|
pt,
|
|
driver_vp,
|
|
stfp->driver_shader,
|
|
color, GL_FALSE);
|
|
pipe_texture_reference(&pt, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
|
|
GLsizei width, GLsizei height,
|
|
GLint dstx, GLint dsty)
|
|
{
|
|
struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
|
|
struct pipe_screen *screen = ctx->st->pipe->screen;
|
|
enum pipe_transfer_usage usage;
|
|
struct pipe_transfer *ptDraw;
|
|
ubyte *drawMap;
|
|
ubyte *buffer;
|
|
int i;
|
|
|
|
buffer = _mesa_malloc(width * height * sizeof(ubyte));
|
|
if (!buffer) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
|
|
return;
|
|
}
|
|
|
|
/* this will do stencil pixel transfer ops */
|
|
st_read_stencil_pixels(ctx, srcx, srcy, width, height,
|
|
GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
|
|
&ctx->DefaultPacking, buffer);
|
|
|
|
if(util_format_get_component_bits(rbDraw->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
|
|
usage = PIPE_TRANSFER_READ_WRITE;
|
|
else
|
|
usage = PIPE_TRANSFER_WRITE;
|
|
|
|
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
|
|
dsty = rbDraw->Base.Height - dsty - height;
|
|
}
|
|
|
|
ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx),
|
|
rbDraw->texture, 0, 0, 0,
|
|
usage, dstx, dsty,
|
|
width, height);
|
|
|
|
assert(util_format_get_blockwidth(ptDraw->texture->format) == 1);
|
|
assert(util_format_get_blockheight(ptDraw->texture->format) == 1);
|
|
|
|
/* map the stencil buffer */
|
|
drawMap = screen->transfer_map(screen, ptDraw);
|
|
|
|
/* draw */
|
|
/* XXX PixelZoom not handled yet */
|
|
for (i = 0; i < height; i++) {
|
|
ubyte *dst;
|
|
const ubyte *src;
|
|
int y;
|
|
|
|
y = i;
|
|
|
|
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
|
|
y = height - y - 1;
|
|
}
|
|
|
|
dst = drawMap + y * ptDraw->stride;
|
|
src = buffer + i * width;
|
|
|
|
switch (ptDraw->texture->format) {
|
|
case PIPE_FORMAT_S8Z24_UNORM:
|
|
{
|
|
uint *dst4 = (uint *) dst;
|
|
int j;
|
|
assert(usage == PIPE_TRANSFER_READ_WRITE);
|
|
for (j = 0; j < width; j++) {
|
|
*dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
|
|
dst4++;
|
|
}
|
|
}
|
|
break;
|
|
case PIPE_FORMAT_Z24S8_UNORM:
|
|
{
|
|
uint *dst4 = (uint *) dst;
|
|
int j;
|
|
assert(usage == PIPE_TRANSFER_READ_WRITE);
|
|
for (j = 0; j < width; j++) {
|
|
*dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
|
|
dst4++;
|
|
}
|
|
}
|
|
break;
|
|
case PIPE_FORMAT_S8_UNORM:
|
|
assert(usage == PIPE_TRANSFER_WRITE);
|
|
memcpy(dst, src, width);
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
_mesa_free(buffer);
|
|
|
|
/* unmap the stencil buffer */
|
|
screen->transfer_unmap(screen, ptDraw);
|
|
screen->tex_transfer_destroy(ptDraw);
|
|
}
|
|
|
|
|
|
static void
|
|
st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
|
|
GLsizei width, GLsizei height,
|
|
GLint dstx, GLint dsty, GLenum type)
|
|
{
|
|
struct st_context *st = st_context(ctx);
|
|
struct pipe_context *pipe = st->pipe;
|
|
struct pipe_screen *screen = pipe->screen;
|
|
struct st_renderbuffer *rbRead;
|
|
void *driver_vp;
|
|
struct st_fragment_program *stfp;
|
|
struct pipe_texture *pt;
|
|
GLfloat *color;
|
|
enum pipe_format srcFormat, texFormat;
|
|
int ptw, pth;
|
|
|
|
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
|
|
|
|
st_validate_state(st);
|
|
|
|
if (srcx < 0) {
|
|
width -= -srcx;
|
|
dstx += -srcx;
|
|
srcx = 0;
|
|
}
|
|
|
|
if (srcy < 0) {
|
|
height -= -srcy;
|
|
dsty += -srcy;
|
|
srcy = 0;
|
|
}
|
|
|
|
if (dstx < 0) {
|
|
width -= -dstx;
|
|
srcx += -dstx;
|
|
dstx = 0;
|
|
}
|
|
|
|
if (dsty < 0) {
|
|
height -= -dsty;
|
|
srcy += -dsty;
|
|
dsty = 0;
|
|
}
|
|
|
|
if (width < 0 || height < 0)
|
|
return;
|
|
|
|
|
|
if (type == GL_STENCIL) {
|
|
/* can't use texturing to do stencil */
|
|
copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
|
|
return;
|
|
}
|
|
|
|
if (type == GL_COLOR) {
|
|
rbRead = st_get_color_read_renderbuffer(ctx);
|
|
color = NULL;
|
|
stfp = combined_drawpix_fragment_program(ctx);
|
|
driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE);
|
|
}
|
|
else {
|
|
assert(type == GL_DEPTH);
|
|
rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
|
|
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
|
|
stfp = make_fragment_shader_z(st);
|
|
driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE);
|
|
}
|
|
|
|
srcFormat = rbRead->texture->format;
|
|
|
|
if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D,
|
|
PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
|
|
texFormat = srcFormat;
|
|
}
|
|
else {
|
|
/* srcFormat can't be used as a texture format */
|
|
if (type == GL_DEPTH) {
|
|
texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
|
|
PIPE_TEXTURE_2D,
|
|
PIPE_TEXTURE_USAGE_DEPTH_STENCIL);
|
|
assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
|
|
}
|
|
else {
|
|
/* default color format */
|
|
texFormat = st_choose_format(screen, GL_RGBA, PIPE_TEXTURE_2D,
|
|
PIPE_TEXTURE_USAGE_SAMPLER);
|
|
assert(texFormat != PIPE_FORMAT_NONE);
|
|
}
|
|
}
|
|
|
|
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
|
|
srcy = ctx->DrawBuffer->Height - srcy - height;
|
|
|
|
if (srcy < 0) {
|
|
height -= -srcy;
|
|
srcy = 0;
|
|
}
|
|
|
|
if (height < 0)
|
|
return;
|
|
}
|
|
|
|
/* Need to use POT texture? */
|
|
ptw = width;
|
|
pth = height;
|
|
if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
|
|
int l2pt, maxSize;
|
|
|
|
l2pt = util_logbase2(width);
|
|
if (1<<l2pt != width) {
|
|
ptw = 1<<(l2pt+1);
|
|
}
|
|
l2pt = util_logbase2(height);
|
|
if (1<<l2pt != height) {
|
|
pth = 1<<(l2pt+1);
|
|
}
|
|
|
|
/* Check against maximum texture size */
|
|
maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
|
|
assert(ptw <= maxSize);
|
|
assert(pth <= maxSize);
|
|
}
|
|
|
|
pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0,
|
|
ptw, pth, 1,
|
|
PIPE_TEXTURE_USAGE_SAMPLER);
|
|
if (!pt)
|
|
return;
|
|
|
|
|
|
if (srcFormat == texFormat) {
|
|
/* copy source framebuffer surface into mipmap/texture */
|
|
struct pipe_surface *psRead = screen->get_tex_surface(screen,
|
|
rbRead->texture, 0, 0, 0,
|
|
PIPE_BUFFER_USAGE_GPU_READ);
|
|
struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
|
|
PIPE_BUFFER_USAGE_GPU_WRITE );
|
|
if (pipe->surface_copy) {
|
|
pipe->surface_copy(pipe,
|
|
psTex, /* dest */
|
|
0, 0, /* destx/y */
|
|
psRead,
|
|
srcx, srcy, width, height);
|
|
} else {
|
|
util_surface_copy(pipe, FALSE,
|
|
psTex,
|
|
0, 0,
|
|
psRead,
|
|
srcx, srcy, width, height);
|
|
}
|
|
pipe_surface_reference(&psRead, NULL);
|
|
pipe_surface_reference(&psTex, NULL);
|
|
}
|
|
else {
|
|
/* CPU-based fallback/conversion */
|
|
struct pipe_transfer *ptRead =
|
|
st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0,
|
|
PIPE_TRANSFER_READ, srcx, srcy, width,
|
|
height);
|
|
struct pipe_transfer *ptTex;
|
|
enum pipe_transfer_usage transfer_usage;
|
|
|
|
if (ST_DEBUG & DEBUG_FALLBACK)
|
|
debug_printf("%s: fallback processing\n", __FUNCTION__);
|
|
|
|
if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
|
|
transfer_usage = PIPE_TRANSFER_READ_WRITE;
|
|
else
|
|
transfer_usage = PIPE_TRANSFER_WRITE;
|
|
|
|
ptTex = st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, transfer_usage,
|
|
0, 0, width, height);
|
|
|
|
if (type == GL_COLOR) {
|
|
/* alternate path using get/put_tile() */
|
|
GLfloat *buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
|
|
|
|
pipe_get_tile_rgba(ptRead, 0, 0, width, height, buf);
|
|
pipe_put_tile_rgba(ptTex, 0, 0, width, height, buf);
|
|
|
|
_mesa_free(buf);
|
|
}
|
|
else {
|
|
/* GL_DEPTH */
|
|
GLuint *buf = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
|
|
pipe_get_tile_z(ptRead, 0, 0, width, height, buf);
|
|
pipe_put_tile_z(ptTex, 0, 0, width, height, buf);
|
|
_mesa_free(buf);
|
|
}
|
|
|
|
screen->tex_transfer_destroy(ptRead);
|
|
screen->tex_transfer_destroy(ptTex);
|
|
}
|
|
|
|
/* draw textured quad */
|
|
draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
|
|
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
|
|
pt,
|
|
driver_vp,
|
|
stfp->driver_shader,
|
|
color, GL_TRUE);
|
|
|
|
pipe_texture_reference(&pt, NULL);
|
|
}
|
|
|
|
|
|
|
|
void st_init_drawpixels_functions(struct dd_function_table *functions)
|
|
{
|
|
functions->DrawPixels = st_DrawPixels;
|
|
functions->CopyPixels = st_CopyPixels;
|
|
}
|
|
|
|
|
|
void
|
|
st_destroy_drawpix(struct st_context *st)
|
|
{
|
|
st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
|
|
st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
|
|
st_reference_vertprog(st, &st->drawpix.vert_shaders[0], NULL);
|
|
st_reference_vertprog(st, &st->drawpix.vert_shaders[1], NULL);
|
|
}
|