ae003ef78cb3a6e76edd32c5a6ae5766ebf51d3b

We can't do uniform buffer objects and from the hardware perspective constants (uniforms) and immediates are treated in the same way. They are uploaded together and fit together into the (rather low) total constant limit. Therefore, there is actually no advantage in converting immediates to uniforms, and a whole lot of disadvantages (less possible optimizations and no inlining). Fixes the dEQP regressions from https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770 The tests failed because when there is an indirect array access the compiler inserts a big if ladder and converting the temp to a uniform means more instructions because the ifs cant be lowered at least partially to selects. It is particularly visible, because the code NIR currently emits for the indirect access doesn't really fit the hardware, see: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6366 No change in my shader-db, so this concerns the tests only. Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17576>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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