
This patch removes nblocksx, nblocksy arrays from pipe_texture (can be recalculated if needed). Furthermore, pipe_format_block struct is gone completely (again, contains just derived state). nblocksx, nblocksy, block are also removed from pipe_transfer, together with the format enum (can be obtained from the texture associated with the transfer).
465 lines
13 KiB
C
465 lines
13 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Render target tile caching.
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*
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* Author:
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* Brian Paul
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*/
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#include "pipe/p_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_tile.h"
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#include "sp_tile_cache.h"
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/**
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* Return the position in the cache for the tile that contains win pos (x,y).
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* We currently use a direct mapped cache so this is like a hack key.
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* At some point we should investige something more sophisticated, like
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* a LRU replacement policy.
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*/
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#define CACHE_POS(x, y) \
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(((x) + (y) * 5) % NUM_ENTRIES)
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/**
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* Is the tile at (x,y) in cleared state?
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*/
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static INLINE uint
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is_clear_flag_set(const uint *bitvec, union tile_address addr)
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{
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int pos, bit;
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pos = addr.bits.y * (MAX_WIDTH / TILE_SIZE) + addr.bits.x;
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assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
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bit = bitvec[pos / 32] & (1 << (pos & 31));
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return bit;
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}
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/**
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* Mark the tile at (x,y) as not cleared.
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*/
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static INLINE void
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clear_clear_flag(uint *bitvec, union tile_address addr)
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{
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int pos;
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pos = addr.bits.y * (MAX_WIDTH / TILE_SIZE) + addr.bits.x;
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assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
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bitvec[pos / 32] &= ~(1 << (pos & 31));
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}
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struct softpipe_tile_cache *
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sp_create_tile_cache( struct pipe_screen *screen )
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{
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struct softpipe_tile_cache *tc;
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uint pos;
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int maxLevels, maxTexSize;
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/* sanity checking: max sure MAX_WIDTH/HEIGHT >= largest texture image */
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maxLevels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
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maxTexSize = 1 << (maxLevels - 1);
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assert(MAX_WIDTH >= maxTexSize);
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tc = CALLOC_STRUCT( softpipe_tile_cache );
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if (tc) {
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tc->screen = screen;
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for (pos = 0; pos < NUM_ENTRIES; pos++) {
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tc->entries[pos].addr.bits.invalid = 1;
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}
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tc->last_tile = &tc->entries[0]; /* any tile */
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/* XXX this code prevents valgrind warnings about use of uninitialized
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* memory in programs that don't clear the surface before rendering.
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* However, it breaks clearing in other situations (such as in
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* progs/tests/drawbuffers, see bug 24402).
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*/
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#if 0 && TILE_CLEAR_OPTIMIZATION
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/* set flags to indicate all the tiles are cleared */
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memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
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#endif
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}
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return tc;
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}
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void
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sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
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{
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struct pipe_screen *screen;
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uint pos;
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for (pos = 0; pos < NUM_ENTRIES; pos++) {
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/*assert(tc->entries[pos].x < 0);*/
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}
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if (tc->transfer) {
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screen = tc->transfer->texture->screen;
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screen->tex_transfer_destroy(tc->transfer);
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}
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FREE( tc );
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}
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/**
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* Specify the surface to cache.
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*/
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void
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sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
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struct pipe_surface *ps)
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{
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if (tc->transfer) {
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struct pipe_screen *screen = tc->transfer->texture->screen;
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if (ps == tc->surface)
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return;
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if (tc->transfer_map) {
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screen->transfer_unmap(screen, tc->transfer);
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tc->transfer_map = NULL;
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}
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screen->tex_transfer_destroy(tc->transfer);
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tc->transfer = NULL;
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}
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tc->surface = ps;
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if (ps) {
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struct pipe_screen *screen = ps->texture->screen;
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tc->transfer = screen->get_tex_transfer(screen, ps->texture, ps->face,
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ps->level, ps->zslice,
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PIPE_TRANSFER_READ_WRITE,
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0, 0, ps->width, ps->height);
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tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
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ps->format == PIPE_FORMAT_X8Z24_UNORM ||
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ps->format == PIPE_FORMAT_Z24S8_UNORM ||
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ps->format == PIPE_FORMAT_Z24X8_UNORM ||
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ps->format == PIPE_FORMAT_Z16_UNORM ||
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ps->format == PIPE_FORMAT_Z32_UNORM ||
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ps->format == PIPE_FORMAT_S8_UNORM);
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}
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}
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/**
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* Return the transfer being cached.
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*/
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struct pipe_surface *
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sp_tile_cache_get_surface(struct softpipe_tile_cache *tc)
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{
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return tc->surface;
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}
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void
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sp_tile_cache_map_transfers(struct softpipe_tile_cache *tc)
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{
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if (tc->transfer && !tc->transfer_map)
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tc->transfer_map = tc->screen->transfer_map(tc->screen, tc->transfer);
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}
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void
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sp_tile_cache_unmap_transfers(struct softpipe_tile_cache *tc)
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{
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if (tc->transfer_map) {
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tc->screen->transfer_unmap(tc->screen, tc->transfer);
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tc->transfer_map = NULL;
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}
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}
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/**
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* Set pixels in a tile to the given clear color/value, float.
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*/
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static void
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clear_tile_rgba(struct softpipe_cached_tile *tile,
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enum pipe_format format,
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const float clear_value[4])
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{
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if (clear_value[0] == 0.0 &&
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clear_value[1] == 0.0 &&
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clear_value[2] == 0.0 &&
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clear_value[3] == 0.0) {
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memset(tile->data.color, 0, sizeof(tile->data.color));
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}
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else {
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uint i, j;
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for (i = 0; i < TILE_SIZE; i++) {
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for (j = 0; j < TILE_SIZE; j++) {
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tile->data.color[i][j][0] = clear_value[0];
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tile->data.color[i][j][1] = clear_value[1];
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tile->data.color[i][j][2] = clear_value[2];
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tile->data.color[i][j][3] = clear_value[3];
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}
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}
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}
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}
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/**
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* Set a tile to a solid value/color.
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*/
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static void
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clear_tile(struct softpipe_cached_tile *tile,
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enum pipe_format format,
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uint clear_value)
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{
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uint i, j;
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switch (pf_get_blocksize(format)) {
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case 1:
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memset(tile->data.any, clear_value, TILE_SIZE * TILE_SIZE);
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break;
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case 2:
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if (clear_value == 0) {
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memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE);
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}
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else {
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for (i = 0; i < TILE_SIZE; i++) {
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for (j = 0; j < TILE_SIZE; j++) {
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tile->data.depth16[i][j] = (ushort) clear_value;
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}
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}
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}
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break;
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case 4:
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if (clear_value == 0) {
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memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE);
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}
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else {
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for (i = 0; i < TILE_SIZE; i++) {
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for (j = 0; j < TILE_SIZE; j++) {
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tile->data.color32[i][j] = clear_value;
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}
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}
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}
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break;
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default:
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assert(0);
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}
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}
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/**
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* Actually clear the tiles which were flagged as being in a clear state.
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*/
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static void
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sp_tile_cache_flush_clear(struct softpipe_tile_cache *tc)
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{
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struct pipe_transfer *pt = tc->transfer;
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const uint w = tc->transfer->width;
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const uint h = tc->transfer->height;
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uint x, y;
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uint numCleared = 0;
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assert(pt->texture);
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/* clear the scratch tile to the clear value */
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clear_tile(&tc->tile, pt->texture->format, tc->clear_val);
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/* push the tile to all positions marked as clear */
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for (y = 0; y < h; y += TILE_SIZE) {
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for (x = 0; x < w; x += TILE_SIZE) {
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union tile_address addr = tile_address(x, y);
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if (is_clear_flag_set(tc->clear_flags, addr)) {
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pipe_put_tile_raw(pt,
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x, y, TILE_SIZE, TILE_SIZE,
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tc->tile.data.color32, 0/*STRIDE*/);
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/* do this? */
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clear_clear_flag(tc->clear_flags, addr);
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numCleared++;
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}
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}
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}
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#if 0
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debug_printf("num cleared: %u\n", numCleared);
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#endif
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}
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/**
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* Flush the tile cache: write all dirty tiles back to the transfer.
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* any tiles "flagged" as cleared will be "really" cleared.
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*/
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void
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sp_flush_tile_cache(struct softpipe_tile_cache *tc)
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{
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struct pipe_transfer *pt = tc->transfer;
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int inuse = 0, pos;
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if (pt) {
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/* caching a drawing transfer */
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for (pos = 0; pos < NUM_ENTRIES; pos++) {
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struct softpipe_cached_tile *tile = tc->entries + pos;
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if (!tile->addr.bits.invalid) {
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if (tc->depth_stencil) {
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pipe_put_tile_raw(pt,
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tile->addr.bits.x * TILE_SIZE,
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tile->addr.bits.y * TILE_SIZE,
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TILE_SIZE, TILE_SIZE,
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tile->data.depth32, 0/*STRIDE*/);
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}
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else {
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pipe_put_tile_rgba(pt,
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tile->addr.bits.x * TILE_SIZE,
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tile->addr.bits.y * TILE_SIZE,
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TILE_SIZE, TILE_SIZE,
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(float *) tile->data.color);
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}
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tile->addr.bits.invalid = 1; /* mark as empty */
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inuse++;
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}
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}
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#if TILE_CLEAR_OPTIMIZATION
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sp_tile_cache_flush_clear(tc);
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#endif
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}
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#if 0
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debug_printf("flushed tiles in use: %d\n", inuse);
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#endif
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}
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/**
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* Get a tile from the cache.
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* \param x, y position of tile, in pixels
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*/
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struct softpipe_cached_tile *
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sp_find_cached_tile(struct softpipe_tile_cache *tc,
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union tile_address addr )
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{
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struct pipe_transfer *pt = tc->transfer;
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/* cache pos/entry: */
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const int pos = CACHE_POS(addr.bits.x,
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addr.bits.y);
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struct softpipe_cached_tile *tile = tc->entries + pos;
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if (addr.value != tile->addr.value) {
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assert(pt->texture);
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if (tile->addr.bits.invalid == 0) {
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/* put dirty tile back in framebuffer */
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if (tc->depth_stencil) {
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pipe_put_tile_raw(pt,
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tile->addr.bits.x * TILE_SIZE,
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tile->addr.bits.y * TILE_SIZE,
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TILE_SIZE, TILE_SIZE,
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tile->data.depth32, 0/*STRIDE*/);
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}
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else {
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pipe_put_tile_rgba(pt,
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tile->addr.bits.x * TILE_SIZE,
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tile->addr.bits.y * TILE_SIZE,
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TILE_SIZE, TILE_SIZE,
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(float *) tile->data.color);
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}
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}
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tile->addr = addr;
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if (is_clear_flag_set(tc->clear_flags, addr)) {
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/* don't get tile from framebuffer, just clear it */
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if (tc->depth_stencil) {
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clear_tile(tile, pt->texture->format, tc->clear_val);
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}
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else {
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clear_tile_rgba(tile, pt->texture->format, tc->clear_color);
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}
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clear_clear_flag(tc->clear_flags, addr);
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}
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else {
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/* get new tile data from transfer */
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if (tc->depth_stencil) {
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pipe_get_tile_raw(pt,
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tile->addr.bits.x * TILE_SIZE,
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tile->addr.bits.y * TILE_SIZE,
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TILE_SIZE, TILE_SIZE,
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tile->data.depth32, 0/*STRIDE*/);
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}
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else {
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pipe_get_tile_rgba(pt,
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tile->addr.bits.x * TILE_SIZE,
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tile->addr.bits.y * TILE_SIZE,
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TILE_SIZE, TILE_SIZE,
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(float *) tile->data.color);
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}
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}
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}
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tc->last_tile = tile;
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return tile;
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}
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/**
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* When a whole surface is being cleared to a value we can avoid
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* fetching tiles above.
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* Save the color and set a 'clearflag' for each tile of the screen.
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*/
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void
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sp_tile_cache_clear(struct softpipe_tile_cache *tc, const float *rgba,
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uint clearValue)
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{
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uint pos;
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tc->clear_color[0] = rgba[0];
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tc->clear_color[1] = rgba[1];
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tc->clear_color[2] = rgba[2];
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tc->clear_color[3] = rgba[3];
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tc->clear_val = clearValue;
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#if TILE_CLEAR_OPTIMIZATION
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/* set flags to indicate all the tiles are cleared */
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memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
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#else
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/* disable the optimization */
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memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
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#endif
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for (pos = 0; pos < NUM_ENTRIES; pos++) {
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struct softpipe_cached_tile *tile = tc->entries + pos;
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tile->addr.bits.invalid = 1;
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}
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}
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