Kenneth Graunke abba55382f intel/compiler: Vectorize gl_TessLevelInner/Outer[] writes
Setting the NIR options takes care of iris thanks to the common st/mesa
linking code, and updating brw_nir_link_shaders should handle anv.

The main effort here is updating remap_tess_levels, which needs to
handle vector stores, writemasking, and swizzling.  Unfortunately,
we also need to continue handling the existing single-component
access because it's used for TES inputs, which we don't vectorize.

We could try to vectorize TES inputs too, but they're all pushed
anyway, so it wouldn't buy us much other than deleting this code.
Also, we do have opt_combine_stores, but not one for loads.

One limitation of using nir_vectorize_tess_levels is that it works
on variables, and so isn't able to combine outer/inner writes that
happen to live in the same vec4 slot (for triangle domains).  That
said, it's still better than before.

For writes, we allow the intrinsics to supply up to the full size
of the variable (vec4 for outer, vec2 for inner) even if the domain
only requires a subset of those components (i.e. triangles needs 3).

shader-db results on Icelake:

   total instructions in shared programs: 19605070 -> 19602284 (-0.01%)
   instructions in affected programs: 65338 -> 62552 (-4.26%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 6 max: 24 x̄: 10.28 x̃: 12
   helped stats (rel) min: 1.30% max: 18.18% x̄: 5.80% x̃: 7.59%
   95% mean confidence interval for instructions value: -10.71 -9.85
   95% mean confidence interval for instructions %-change: -6.17% -5.43%
   Instructions are helped.

   total cycles in shared programs: 851854659 -> 851820320 (<.01%)
   cycles in affected programs: 618749 -> 584410 (-5.55%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 69 max: 540 x̄: 126.71 x̃: 108
   helped stats (rel) min: 2.57% max: 37.97% x̄: 6.17% x̃: 5.06%
   95% mean confidence interval for cycles value: -135.89 -117.54
   95% mean confidence interval for cycles %-change: -6.72% -5.63%
   Cycles are helped.

   total sends in shared programs: 1025285 -> 1024355 (-0.09%)
   sends in affected programs: 6454 -> 5524 (-14.41%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 2 max: 8 x̄: 3.43 x̃: 4
   helped stats (rel) min: 5.71% max: 25.00% x̄: 14.98% x̃: 17.39%
   95% mean confidence interval for sends value: -3.57 -3.29
   95% mean confidence interval for sends %-change: -15.42% -14.54%
   Sends are helped.

According to Felix DeGrood, this results in a 10% improvement in
the draw call time for certain draw calls from Strange Brigade.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17944>
2022-09-27 18:17:56 -07:00
2022-09-27 09:08:29 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-09-25 05:49:39 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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