
The new organization is as follows: * anv_meta_blit.c: Blit and state setup/teardown commands * anv_meta_copy.c: Copy and update commands * anv_meta_blit2d.c: 2D Blitter API commands Also, change the formatting to contain most lines within 80 columns. Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
442 lines
17 KiB
C
442 lines
17 KiB
C
/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_meta.h"
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/* Returns the user-provided VkBufferImageCopy::imageExtent in units of
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* elements rather than texels. One element equals one texel or one block
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* if Image is uncompressed or compressed, respectively.
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*/
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static struct VkExtent3D
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meta_region_extent_el(const VkFormat format,
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const struct VkExtent3D *extent)
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{
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const struct isl_format_layout *isl_layout =
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anv_format_for_vk_format(format)->isl_layout;
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return (VkExtent3D) {
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.width = DIV_ROUND_UP(extent->width , isl_layout->bw),
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.height = DIV_ROUND_UP(extent->height, isl_layout->bh),
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.depth = DIV_ROUND_UP(extent->depth , isl_layout->bd),
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};
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}
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/* Returns the user-provided VkBufferImageCopy::imageOffset in units of
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* elements rather than texels. One element equals one texel or one block
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* if Image is uncompressed or compressed, respectively.
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*/
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static struct VkOffset3D
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meta_region_offset_el(const struct anv_image *image,
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const struct VkOffset3D *offset)
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{
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const struct isl_format_layout *isl_layout = image->format->isl_layout;
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return (VkOffset3D) {
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.x = offset->x / isl_layout->bw,
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.y = offset->y / isl_layout->bh,
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.z = offset->z / isl_layout->bd,
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};
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}
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static struct anv_meta_blit2d_surf
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blit_surf_for_image(const struct anv_image* image,
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const struct isl_surf *img_isl_surf)
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{
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return (struct anv_meta_blit2d_surf) {
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.bo = image->bo,
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.tiling = img_isl_surf->tiling,
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.base_offset = image->offset,
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.bs = isl_format_get_layout(img_isl_surf->format)->bs,
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.pitch = isl_surf_get_row_pitch(img_isl_surf),
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};
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}
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static void
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do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
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struct anv_bo *src, uint64_t src_offset,
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struct anv_bo *dest, uint64_t dest_offset,
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int width, int height, int bs)
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{
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struct anv_meta_blit2d_surf b_src = {
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.bo = src,
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.tiling = ISL_TILING_LINEAR,
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.base_offset = src_offset,
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.bs = bs,
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.pitch = width * bs,
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};
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struct anv_meta_blit2d_surf b_dst = {
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.bo = dest,
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.tiling = ISL_TILING_LINEAR,
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.base_offset = dest_offset,
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.bs = bs,
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.pitch = width * bs,
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};
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struct anv_meta_blit2d_rect rect = {
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.width = width,
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.height = height,
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};
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anv_meta_blit2d(cmd_buffer, &b_src, &b_dst, 1, &rect);
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}
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static void
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meta_copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
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struct anv_buffer* buffer,
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struct anv_image* image,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions,
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bool forward)
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{
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struct anv_meta_saved_state saved_state;
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/* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
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* VK_SAMPLE_COUNT_1_BIT."
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*/
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assert(image->samples == 1);
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anv_meta_begin_blit2d(cmd_buffer, &saved_state);
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for (unsigned r = 0; r < regionCount; r++) {
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/* Start creating blit rect */
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const VkOffset3D img_offset_el =
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meta_region_offset_el(image, &pRegions[r].imageOffset);
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const VkExtent3D bufferExtent = {
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.width = pRegions[r].bufferRowLength,
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.height = pRegions[r].bufferImageHeight,
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};
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const VkExtent3D buf_extent_el =
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meta_region_extent_el(image->vk_format, &bufferExtent);
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const VkExtent3D img_extent_el =
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meta_region_extent_el(image->vk_format, &pRegions[r].imageExtent);
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struct anv_meta_blit2d_rect rect = {
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.width = MAX2(buf_extent_el.width, img_extent_el.width),
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.height = MAX2(buf_extent_el.height, img_extent_el.height),
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};
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/* Create blit surfaces */
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VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
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const struct isl_surf *img_isl_surf =
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&anv_image_get_surface_for_aspect_mask(image, aspect)->isl;
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struct anv_meta_blit2d_surf img_bsurf =
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blit_surf_for_image(image, img_isl_surf);
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struct anv_meta_blit2d_surf buf_bsurf = {
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.bo = buffer->bo,
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.tiling = ISL_TILING_LINEAR,
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.base_offset = buffer->offset + pRegions[r].bufferOffset,
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.bs = forward ? image->format->isl_layout->bs : img_bsurf.bs,
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.pitch = rect.width * buf_bsurf.bs,
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};
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/* Set direction-dependent variables */
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struct anv_meta_blit2d_surf *dst_bsurf = forward ? &img_bsurf : &buf_bsurf;
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struct anv_meta_blit2d_surf *src_bsurf = forward ? &buf_bsurf : &img_bsurf;
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uint32_t *x_offset = forward ? &rect.dst_x : &rect.src_x;
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uint32_t *y_offset = forward ? &rect.dst_y : &rect.src_y;
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/* Loop through each 3D or array slice */
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unsigned num_slices_3d = pRegions[r].imageExtent.depth;
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unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
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unsigned slice_3d = 0;
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unsigned slice_array = 0;
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while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
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/* Finish creating blit rect */
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isl_surf_get_image_offset_el(img_isl_surf,
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pRegions[r].imageSubresource.mipLevel,
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pRegions[r].imageSubresource.baseArrayLayer
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+ slice_array,
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pRegions[r].imageOffset.z + slice_3d,
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x_offset,
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y_offset);
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*x_offset += img_offset_el.x;
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*y_offset += img_offset_el.y;
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/* Perform Blit */
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anv_meta_blit2d(cmd_buffer, src_bsurf, dst_bsurf, 1, &rect);
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/* Once we've done the blit, all of the actual information about
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* the image is embedded in the command buffer so we can just
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* increment the offset directly in the image effectively
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* re-binding it to different backing memory.
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*/
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buf_bsurf.base_offset += rect.width * rect.height * buf_bsurf.bs;
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if (image->type == VK_IMAGE_TYPE_3D)
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slice_3d++;
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else
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slice_array++;
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}
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}
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anv_meta_end_blit2d(cmd_buffer, &saved_state);
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}
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void anv_CmdCopyBufferToImage(
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VkCommandBuffer commandBuffer,
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VkBuffer srcBuffer,
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VkImage destImage,
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VkImageLayout destImageLayout,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_image, dest_image, destImage);
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ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
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meta_copy_buffer_to_image(cmd_buffer, src_buffer, dest_image,
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regionCount, pRegions, true);
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}
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void anv_CmdCopyImageToBuffer(
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VkCommandBuffer commandBuffer,
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VkImage srcImage,
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VkImageLayout srcImageLayout,
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VkBuffer destBuffer,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_image, src_image, srcImage);
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ANV_FROM_HANDLE(anv_buffer, dst_buffer, destBuffer);
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meta_copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
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regionCount, pRegions, false);
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}
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void anv_CmdCopyImage(
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VkCommandBuffer commandBuffer,
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VkImage srcImage,
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VkImageLayout srcImageLayout,
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VkImage destImage,
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VkImageLayout destImageLayout,
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uint32_t regionCount,
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const VkImageCopy* pRegions)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_image, src_image, srcImage);
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ANV_FROM_HANDLE(anv_image, dest_image, destImage);
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struct anv_meta_saved_state saved_state;
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/* From the Vulkan 1.0 spec:
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*
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* vkCmdCopyImage can be used to copy image data between multisample
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* images, but both images must have the same number of samples.
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*/
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assert(src_image->samples == dest_image->samples);
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anv_meta_begin_blit2d(cmd_buffer, &saved_state);
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for (unsigned r = 0; r < regionCount; r++) {
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assert(pRegions[r].srcSubresource.aspectMask ==
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pRegions[r].dstSubresource.aspectMask);
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VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask;
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/* Create blit surfaces */
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struct isl_surf *src_isl_surf =
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&anv_image_get_surface_for_aspect_mask(src_image, aspect)->isl;
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struct isl_surf *dst_isl_surf =
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&anv_image_get_surface_for_aspect_mask(dest_image, aspect)->isl;
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struct anv_meta_blit2d_surf b_src =
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blit_surf_for_image(src_image, src_isl_surf);
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struct anv_meta_blit2d_surf b_dst =
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blit_surf_for_image(dest_image, dst_isl_surf);
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/* Start creating blit rect */
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const VkOffset3D dst_offset_el =
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meta_region_offset_el(dest_image, &pRegions[r].dstOffset);
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const VkOffset3D src_offset_el =
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meta_region_offset_el(src_image, &pRegions[r].srcOffset);
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const VkExtent3D img_extent_el =
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meta_region_extent_el(src_image->vk_format, &pRegions[r].extent);
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struct anv_meta_blit2d_rect rect = {
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.width = img_extent_el.width,
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.height = img_extent_el.height,
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};
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/* Loop through each 3D or array slice */
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unsigned num_slices_3d = pRegions[r].extent.depth;
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unsigned num_slices_array = pRegions[r].dstSubresource.layerCount;
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unsigned slice_3d = 0;
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unsigned slice_array = 0;
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while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
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/* Finish creating blit rect */
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isl_surf_get_image_offset_el(dst_isl_surf,
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pRegions[r].dstSubresource.mipLevel,
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pRegions[r].dstSubresource.baseArrayLayer
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+ slice_array,
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pRegions[r].dstOffset.z + slice_3d,
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&rect.dst_x,
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&rect.dst_y);
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isl_surf_get_image_offset_el(src_isl_surf,
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pRegions[r].srcSubresource.mipLevel,
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pRegions[r].srcSubresource.baseArrayLayer
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+ slice_array,
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pRegions[r].srcOffset.z + slice_3d,
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&rect.src_x,
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&rect.src_y);
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rect.dst_x += dst_offset_el.x;
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rect.dst_y += dst_offset_el.y;
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rect.src_x += src_offset_el.x;
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rect.src_y += src_offset_el.y;
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/* Perform Blit */
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anv_meta_blit2d(cmd_buffer, &b_src, &b_dst, 1, &rect);
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if (dest_image->type == VK_IMAGE_TYPE_3D)
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slice_3d++;
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else
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slice_array++;
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}
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}
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anv_meta_end_blit2d(cmd_buffer, &saved_state);
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}
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void anv_CmdCopyBuffer(
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VkCommandBuffer commandBuffer,
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VkBuffer srcBuffer,
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VkBuffer destBuffer,
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uint32_t regionCount,
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const VkBufferCopy* pRegions)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
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ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
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struct anv_meta_saved_state saved_state;
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anv_meta_begin_blit2d(cmd_buffer, &saved_state);
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for (unsigned r = 0; r < regionCount; r++) {
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uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
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uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
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uint64_t copy_size = pRegions[r].size;
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/* First, we compute the biggest format that can be used with the
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* given offsets and size.
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*/
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int bs = 16;
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int fs = ffs(src_offset) - 1;
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if (fs != -1)
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bs = MIN2(bs, 1 << fs);
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assert(src_offset % bs == 0);
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fs = ffs(dest_offset) - 1;
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if (fs != -1)
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bs = MIN2(bs, 1 << fs);
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assert(dest_offset % bs == 0);
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fs = ffs(pRegions[r].size) - 1;
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if (fs != -1)
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bs = MIN2(bs, 1 << fs);
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assert(pRegions[r].size % bs == 0);
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/* This is maximum possible width/height our HW can handle */
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uint64_t max_surface_dim = 1 << 14;
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/* First, we make a bunch of max-sized copies */
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uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
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while (copy_size >= max_copy_size) {
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do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
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dest_buffer->bo, dest_offset,
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max_surface_dim, max_surface_dim, bs);
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copy_size -= max_copy_size;
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src_offset += max_copy_size;
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dest_offset += max_copy_size;
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}
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uint64_t height = copy_size / (max_surface_dim * bs);
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assert(height < max_surface_dim);
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if (height != 0) {
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uint64_t rect_copy_size = height * max_surface_dim * bs;
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do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
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dest_buffer->bo, dest_offset,
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max_surface_dim, height, bs);
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copy_size -= rect_copy_size;
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src_offset += rect_copy_size;
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dest_offset += rect_copy_size;
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}
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if (copy_size != 0) {
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do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
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dest_buffer->bo, dest_offset,
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copy_size / bs, 1, bs);
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}
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}
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anv_meta_end_blit2d(cmd_buffer, &saved_state);
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}
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void anv_CmdUpdateBuffer(
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VkCommandBuffer commandBuffer,
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VkBuffer dstBuffer,
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VkDeviceSize dstOffset,
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VkDeviceSize dataSize,
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const uint32_t* pData)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
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struct anv_meta_saved_state saved_state;
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anv_meta_begin_blit2d(cmd_buffer, &saved_state);
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/* We can't quite grab a full block because the state stream needs a
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* little data at the top to build its linked list.
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*/
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const uint32_t max_update_size =
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cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
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assert(max_update_size < (1 << 14) * 4);
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while (dataSize) {
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const uint32_t copy_size = MIN2(dataSize, max_update_size);
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struct anv_state tmp_data =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
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memcpy(tmp_data.map, pData, copy_size);
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int bs;
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if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) {
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bs = 16;
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} else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) {
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bs = 8;
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} else {
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assert((copy_size & 3) == 0 && (dstOffset & 3) == 0);
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bs = 4;
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}
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do_buffer_copy(cmd_buffer,
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&cmd_buffer->device->dynamic_state_block_pool.bo,
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tmp_data.offset,
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dst_buffer->bo, dst_buffer->offset + dstOffset,
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copy_size / bs, 1, bs);
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dataSize -= copy_size;
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dstOffset += copy_size;
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pData = (void *)pData + copy_size;
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}
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anv_meta_end_blit2d(cmd_buffer, &saved_state);
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}
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