
Linker utilities common to the GLSL IR and NIR linker (the latter to be used for ARB_gl_spirv). We need to move it to a new header as the NIR linker doesn't need to know about ir_variable, and others, included at linker.h. v2: move from src/compiler to src/compiler/glsl (Timothy Arceri) Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
/*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GLSL_PROGRAM_H
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#define GLSL_PROGRAM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct gl_context;
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struct gl_shader;
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struct gl_shader_program;
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extern void
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_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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bool dump_ast, bool dump_hir, bool force_recompile);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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extern void
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link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
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extern void
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build_program_resource_list(struct gl_context *ctx,
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struct gl_shader_program *shProg);
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extern long
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parse_program_resource_name(const GLchar *name,
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const GLchar **out_base_name_end);
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#endif /* GLSL_PROGRAM_H */
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