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third_party_mesa3d/src/gallium/drivers/d3d12/d3d12_query.cpp

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "d3d12_query.h"
#include "d3d12_compiler.h"
#include "d3d12_context.h"
#include "d3d12_resource.h"
#include "d3d12_screen.h"
#include "util/u_dump.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_threaded_context.h"
#include <dxguids/dxguids.h>
constexpr unsigned MAX_SUBQUERIES = 3;
struct d3d12_query_impl {
ID3D12QueryHeap *query_heap;
unsigned curr_query, num_queries;
size_t query_size;
D3D12_QUERY_TYPE d3d12qtype;
pipe_resource *buffer;
unsigned buffer_offset;
bool active;
};
struct d3d12_query {
struct threaded_query base;
enum pipe_query_type type;
struct d3d12_query_impl subqueries[MAX_SUBQUERIES];
struct list_head active_list;
struct d3d12_resource *predicate;
};
static unsigned
num_sub_queries(unsigned query_type)
{
switch (query_type) {
case PIPE_QUERY_PRIMITIVES_GENERATED:
return 3;
default:
return 1;
}
}
static D3D12_QUERY_HEAP_TYPE
d3d12_query_heap_type(unsigned query_type, unsigned sub_query)
{
switch (query_type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
case PIPE_QUERY_OCCLUSION_PREDICATE:
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
return D3D12_QUERY_HEAP_TYPE_OCCLUSION;
case PIPE_QUERY_PIPELINE_STATISTICS:
return D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS;
case PIPE_QUERY_PRIMITIVES_GENERATED:
return sub_query == 0 ?
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS :
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS;
case PIPE_QUERY_PRIMITIVES_EMITTED:
case PIPE_QUERY_SO_STATISTICS:
return D3D12_QUERY_HEAP_TYPE_SO_STATISTICS;
case PIPE_QUERY_TIMESTAMP:
case PIPE_QUERY_TIME_ELAPSED:
return D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
default:
debug_printf("unknown query: %s\n",
util_str_query_type(query_type, true));
unreachable("d3d12: unknown query type");
}
}
static D3D12_QUERY_TYPE
d3d12_query_type(unsigned query_type, unsigned sub_query, unsigned index)
{
switch (query_type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
return D3D12_QUERY_TYPE_OCCLUSION;
case PIPE_QUERY_OCCLUSION_PREDICATE:
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
return D3D12_QUERY_TYPE_BINARY_OCCLUSION;
case PIPE_QUERY_PIPELINE_STATISTICS:
return D3D12_QUERY_TYPE_PIPELINE_STATISTICS;
case PIPE_QUERY_PRIMITIVES_GENERATED:
return sub_query == 0 ?
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 :
D3D12_QUERY_TYPE_PIPELINE_STATISTICS;
case PIPE_QUERY_PRIMITIVES_EMITTED:
case PIPE_QUERY_SO_STATISTICS:
return (D3D12_QUERY_TYPE)(D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 + index);
case PIPE_QUERY_TIMESTAMP:
case PIPE_QUERY_TIME_ELAPSED:
return D3D12_QUERY_TYPE_TIMESTAMP;
default:
debug_printf("unknown query: %s\n",
util_str_query_type(query_type, true));
unreachable("d3d12: unknown query type");
}
}
static struct pipe_query *
d3d12_create_query(struct pipe_context *pctx,
unsigned query_type, unsigned index)
{
struct d3d12_context *ctx = d3d12_context(pctx);
struct d3d12_screen *screen = d3d12_screen(pctx->screen);
struct d3d12_query *query = CALLOC_STRUCT(d3d12_query);
D3D12_QUERY_HEAP_DESC desc = {};
if (!query)
return NULL;
query->type = (pipe_query_type)query_type;
for (unsigned i = 0; i < num_sub_queries(query_type); ++i) {
assert(i < MAX_SUBQUERIES);
query->subqueries[i].d3d12qtype = d3d12_query_type(query_type, i, index);
query->subqueries[i].num_queries = 16;
/* With timer queries we want a few more queries, especially since we need two slots
* per query for TIME_ELAPSED queries
* For TIMESTAMP, we don't need more than one slot, since there's nothing to accumulate */
if (unlikely(query_type == PIPE_QUERY_TIME_ELAPSED))
query->subqueries[i].num_queries = 64;
else if (query_type == PIPE_QUERY_TIMESTAMP)
query->subqueries[i].num_queries = 1;
query->subqueries[i].curr_query = 0;
desc.Count = query->subqueries[i].num_queries;
desc.Type = d3d12_query_heap_type(query_type, i);
switch (desc.Type) {
case D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS:
query->subqueries[i].query_size = sizeof(D3D12_QUERY_DATA_PIPELINE_STATISTICS);
break;
case D3D12_QUERY_HEAP_TYPE_SO_STATISTICS:
query->subqueries[i].query_size = sizeof(D3D12_QUERY_DATA_SO_STATISTICS);
break;
default:
query->subqueries[i].query_size = sizeof(uint64_t);
break;
}
if (FAILED(screen->dev->CreateQueryHeap(&desc,
IID_PPV_ARGS(&query->subqueries[i].query_heap)))) {
FREE(query);
return NULL;
}
/* Query result goes into a readback buffer */
size_t buffer_size = query->subqueries[i].query_size * query->subqueries[i].num_queries;
u_suballocator_alloc(&ctx->query_allocator, buffer_size, 256,
&query->subqueries[i].buffer_offset, &query->subqueries[i].buffer);
query->subqueries[i].active = (query_type == PIPE_QUERY_TIMESTAMP);
}
return (struct pipe_query *)query;
}
static void
d3d12_destroy_query(struct pipe_context *pctx,
struct pipe_query *q)
{
struct d3d12_query *query = (struct d3d12_query *)q;
pipe_resource *predicate = &query->predicate->base.b;
pipe_resource_reference(&predicate, NULL);
for (unsigned i = 0; i < num_sub_queries(query->type); ++i) {
query->subqueries[i].query_heap->Release();
pipe_resource_reference(&query->subqueries[i].buffer, NULL);
}
FREE(query);
}
static bool
accumulate_subresult(struct d3d12_context *ctx, struct d3d12_query *q_parent,
unsigned sub_query,
union pipe_query_result *result, bool write, bool wait)
{
struct pipe_transfer *transfer = NULL;
struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
struct d3d12_query_impl *q = &q_parent->subqueries[sub_query];
unsigned access = PIPE_MAP_READ;
void *results;
if (write)
access |= PIPE_MAP_WRITE;
if (!wait)
access |= PIPE_MAP_DONTBLOCK;
results = pipe_buffer_map_range(&ctx->base, q->buffer, q->buffer_offset,
q->num_queries * q->query_size,
access, &transfer);
if (results == NULL)
return false;
uint64_t *results_u64 = (uint64_t *)results;
D3D12_QUERY_DATA_PIPELINE_STATISTICS *results_stats = (D3D12_QUERY_DATA_PIPELINE_STATISTICS *)results;
D3D12_QUERY_DATA_SO_STATISTICS *results_so = (D3D12_QUERY_DATA_SO_STATISTICS *)results;
memset(result, 0, sizeof(*result));
for (unsigned i = 0; i < q->curr_query; ++i) {
switch (q->d3d12qtype) {
case D3D12_QUERY_TYPE_BINARY_OCCLUSION:
result->b |= results_u64[i] != 0;
break;
case D3D12_QUERY_TYPE_OCCLUSION:
result->u64 += results_u64[i];
break;
case D3D12_QUERY_TYPE_TIMESTAMP:
if (q_parent->type == PIPE_QUERY_TIME_ELAPSED)
result->u64 += results_u64[2 * i + 1] - results_u64[2 * i];
else
result->u64 = results_u64[i];
break;
case D3D12_QUERY_TYPE_PIPELINE_STATISTICS:
result->pipeline_statistics.ia_vertices += results_stats[i].IAVertices;
result->pipeline_statistics.ia_primitives += results_stats[i].IAPrimitives;
result->pipeline_statistics.vs_invocations += results_stats[i].VSInvocations;
result->pipeline_statistics.gs_invocations += results_stats[i].GSInvocations;
result->pipeline_statistics.gs_primitives += results_stats[i].GSPrimitives;
result->pipeline_statistics.c_invocations += results_stats[i].CInvocations;
result->pipeline_statistics.c_primitives += results_stats[i].CPrimitives;
result->pipeline_statistics.ps_invocations += results_stats[i].PSInvocations;
result->pipeline_statistics.hs_invocations += results_stats[i].HSInvocations;
result->pipeline_statistics.ds_invocations += results_stats[i].DSInvocations;
result->pipeline_statistics.cs_invocations += results_stats[i].CSInvocations;
break;
case D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0:
case D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1:
case D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2:
case D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3:
result->so_statistics.num_primitives_written += results_so[i].NumPrimitivesWritten;
result->so_statistics.primitives_storage_needed += results_so[i].PrimitivesStorageNeeded;
break;
default:
debug_printf("unsupported query type: %s\n",
util_str_query_type(q_parent->type, true));
unreachable("unexpected query type");
}
}
if (write) {
if (q->d3d12qtype == D3D12_QUERY_TYPE_PIPELINE_STATISTICS) {
results_stats[0].IAVertices = result->pipeline_statistics.ia_vertices;
results_stats[0].IAPrimitives = result->pipeline_statistics.ia_primitives;
results_stats[0].VSInvocations = result->pipeline_statistics.vs_invocations;
results_stats[0].GSInvocations = result->pipeline_statistics.gs_invocations;
results_stats[0].GSPrimitives = result->pipeline_statistics.gs_primitives;
results_stats[0].CInvocations = result->pipeline_statistics.c_invocations;
results_stats[0].CPrimitives = result->pipeline_statistics.c_primitives;
results_stats[0].PSInvocations = result->pipeline_statistics.ps_invocations;
results_stats[0].HSInvocations = result->pipeline_statistics.hs_invocations;
results_stats[0].DSInvocations = result->pipeline_statistics.ds_invocations;
results_stats[0].CSInvocations = result->pipeline_statistics.cs_invocations;
} else if (d3d12_query_heap_type(q_parent->type, sub_query) == D3D12_QUERY_HEAP_TYPE_SO_STATISTICS) {
results_so[0].NumPrimitivesWritten = result->so_statistics.num_primitives_written;
results_so[0].PrimitivesStorageNeeded = result->so_statistics.primitives_storage_needed;
} else {
if (unlikely(q->d3d12qtype == D3D12_QUERY_TYPE_TIMESTAMP)) {
results_u64[0] = 0;
results_u64[1] = result->u64;
} else {
results_u64[0] = result->u64;
}
}
}
pipe_buffer_unmap(&ctx->base, transfer);
if (q->d3d12qtype == D3D12_QUERY_TYPE_TIMESTAMP)
result->u64 = static_cast<uint64_t>(screen->timestamp_multiplier * result->u64);
return true;
}
static bool
accumulate_result(struct d3d12_context *ctx, struct d3d12_query *q,
union pipe_query_result *result, bool write, bool wait)
{
union pipe_query_result local_result;
switch (q->type) {
case PIPE_QUERY_PRIMITIVES_GENERATED:
if (!accumulate_subresult(ctx, q, 0, &local_result, write, wait))
return false;
result->u64 = local_result.so_statistics.primitives_storage_needed;
if (!accumulate_subresult(ctx, q, 1, &local_result, write, wait))
return false;
result->u64 += local_result.pipeline_statistics.gs_primitives;
if (!accumulate_subresult(ctx, q, 2, &local_result, write, wait))
return false;
result->u64 += local_result.pipeline_statistics.ia_primitives;
return true;
case PIPE_QUERY_PRIMITIVES_EMITTED:
if (!accumulate_subresult(ctx, q, 0, &local_result, write, wait))
return false;
result->u64 = local_result.so_statistics.num_primitives_written;
return true;
default:
assert(num_sub_queries(q->type) == 1);
return accumulate_subresult(ctx, q, 0, result, write, wait);
}
}
static bool
subquery_should_be_active(struct d3d12_context *ctx, struct d3d12_query *q, unsigned sub_query)
{
switch (q->type) {
case PIPE_QUERY_PRIMITIVES_GENERATED: {
bool has_xfb = !!ctx->gfx_pipeline_state.num_so_targets;
struct d3d12_shader_selector *gs = ctx->gfx_stages[PIPE_SHADER_GEOMETRY];
bool has_gs = gs && !gs->is_variant;
switch (sub_query) {
case 0: return has_xfb;
case 1: return !has_xfb && has_gs;
case 2: return !has_xfb && !has_gs;
default: unreachable("Invalid subquery for primitives generated");
}
break;
}
default:
return true;
}
}
static void
begin_subquery(struct d3d12_context *ctx, struct d3d12_query *q_parent, unsigned sub_query)
{
struct d3d12_query_impl *q = &q_parent->subqueries[sub_query];
if (q->curr_query == q->num_queries) {
union pipe_query_result result;
/* Accumulate current results and store in first slot */
accumulate_subresult(ctx, q_parent, sub_query, &result, true, true);
q->curr_query = 1;
}
ctx->cmdlist->BeginQuery(q->query_heap, q->d3d12qtype, q->curr_query);
q->active = true;
}
static void
begin_query(struct d3d12_context *ctx, struct d3d12_query *q_parent, bool restart)
{
for (unsigned i = 0; i < num_sub_queries(q_parent->type); ++i) {
if (restart)
q_parent->subqueries[i].curr_query = 0;
if (!subquery_should_be_active(ctx, q_parent, i))
continue;
begin_subquery(ctx, q_parent, i);
}
}
static void
begin_timer_query(struct d3d12_context *ctx, struct d3d12_query *q_parent, bool restart)
{
struct d3d12_query_impl *q = &q_parent->subqueries[0];
/* For PIPE_QUERY_TIME_ELAPSED we record one time with BeginQuery and one in
* EndQuery, so we need two query slots */
unsigned query_index = 2 * q->curr_query;
if (restart) {
q->curr_query = 0;
query_index = 0;
} else if (query_index == q->num_queries) {
union pipe_query_result result;
/* Accumulate current results and store in first slot */
d3d12_flush_cmdlist_and_wait(ctx);
accumulate_subresult(ctx, q_parent, 0, &result, true, true);
q->curr_query = 2;
}
ctx->cmdlist->EndQuery(q->query_heap, q->d3d12qtype, query_index);
q->active = true;
}
static bool
d3d12_begin_query(struct pipe_context *pctx,
struct pipe_query *q)
{
struct d3d12_context *ctx = d3d12_context(pctx);
struct d3d12_query *query = (struct d3d12_query *)q;
assert(query->type != PIPE_QUERY_TIMESTAMP);
if (unlikely(query->type == PIPE_QUERY_TIME_ELAPSED))
begin_timer_query(ctx, query, true);
else {
begin_query(ctx, query, true);
list_addtail(&query->active_list, &ctx->active_queries);
}
return true;
}
static void
end_subquery(struct d3d12_context *ctx, struct d3d12_query *q_parent, unsigned sub_query)
{
struct d3d12_query_impl *q = &q_parent->subqueries[sub_query];
uint64_t offset = 0;
struct d3d12_batch *batch = d3d12_current_batch(ctx);
struct d3d12_resource *res = (struct d3d12_resource *)q->buffer;
ID3D12Resource *d3d12_res = d3d12_resource_underlying(res, &offset);
/* For TIMESTAMP, there's only one slot */
if (q_parent->type == PIPE_QUERY_TIMESTAMP)
q->curr_query = 0;
/* With QUERY_TIME_ELAPSED we have recorded one value at
* (2 * q->curr_query), and now we record a value at (2 * q->curr_query + 1)
* and when resolving the query we subtract the latter from the former */
unsigned resolve_count = q_parent->type == PIPE_QUERY_TIME_ELAPSED ? 2 : 1;
unsigned resolve_index = resolve_count * q->curr_query;
unsigned end_index = resolve_index + resolve_count - 1;
offset += q->buffer_offset + resolve_index * q->query_size;
ctx->cmdlist->EndQuery(q->query_heap, q->d3d12qtype, end_index);
d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
d3d12_apply_resource_states(ctx, false);
ctx->cmdlist->ResolveQueryData(q->query_heap, q->d3d12qtype, resolve_index,
resolve_count, d3d12_res, offset);
d3d12_batch_reference_object(batch, q->query_heap);
d3d12_batch_reference_resource(batch, res, true);
assert(q->curr_query < q->num_queries);
q->curr_query++;
q->active = (q_parent->type == PIPE_QUERY_TIMESTAMP);
}
static void
end_query(struct d3d12_context *ctx, struct d3d12_query *q_parent)
{
for (unsigned i = 0; i < num_sub_queries(q_parent->type); ++i) {
struct d3d12_query_impl *q = &q_parent->subqueries[i];
if (!q->active)
continue;
end_subquery(ctx, q_parent, i);
}
}
static bool
d3d12_end_query(struct pipe_context *pctx,
struct pipe_query *q)
{
struct d3d12_context *ctx = d3d12_context(pctx);
struct d3d12_query *query = (struct d3d12_query *)q;
end_query(ctx, query);
if (query->type != PIPE_QUERY_TIMESTAMP &&
query->type != PIPE_QUERY_TIME_ELAPSED)
list_delinit(&query->active_list);
return true;
}
static bool
d3d12_get_query_result(struct pipe_context *pctx,
struct pipe_query *q,
bool wait,
union pipe_query_result *result)
{
struct d3d12_context *ctx = d3d12_context(pctx);
struct d3d12_query *query = (struct d3d12_query *)q;
return accumulate_result(ctx, query, result, false, wait);
}
void
d3d12_suspend_queries(struct d3d12_context *ctx)
{
list_for_each_entry(struct d3d12_query, query, &ctx->active_queries, active_list) {
end_query(ctx, query);
}
}
void
d3d12_resume_queries(struct d3d12_context *ctx)
{
list_for_each_entry(struct d3d12_query, query, &ctx->active_queries, active_list) {
begin_query(ctx, query, false);
}
}
void
d3d12_validate_queries(struct d3d12_context *ctx)
{
/* Nothing to do, all queries are suspended */
if (ctx->queries_disabled)
return;
list_for_each_entry(struct d3d12_query, query, &ctx->active_queries, active_list) {
for (unsigned i = 0; i < num_sub_queries(query->type); ++i) {
if (query->subqueries[i].active && !subquery_should_be_active(ctx, query, i))
end_subquery(ctx, query, i);
else if (!query->subqueries[i].active && subquery_should_be_active(ctx, query, i))
begin_subquery(ctx, query, i);
}
}
}
static void
d3d12_set_active_query_state(struct pipe_context *pctx, bool enable)
{
struct d3d12_context *ctx = d3d12_context(pctx);
ctx->queries_disabled = !enable;
if (enable)
d3d12_resume_queries(ctx);
else
d3d12_suspend_queries(ctx);
}
static void
d3d12_render_condition(struct pipe_context *pctx,
struct pipe_query *pquery,
bool condition,
enum pipe_render_cond_flag mode)
{
struct d3d12_context *ctx = d3d12_context(pctx);
struct d3d12_query *query = (struct d3d12_query *)pquery;
if (query == nullptr) {
ctx->cmdlist->SetPredication(nullptr, 0, D3D12_PREDICATION_OP_EQUAL_ZERO);
ctx->current_predication = nullptr;
return;
}
assert(num_sub_queries(query->type) == 1);
if (!query->predicate)
query->predicate = d3d12_resource(pipe_buffer_create(pctx->screen, 0,
PIPE_USAGE_DEFAULT, sizeof(uint64_t)));
if (mode == PIPE_RENDER_COND_WAIT) {
d3d12_flush_cmdlist_and_wait(ctx);
union pipe_query_result result;
accumulate_result(ctx, (d3d12_query *)pquery, &result, true, true);
}
struct d3d12_resource *res = (struct d3d12_resource *)query->subqueries[0].buffer;
uint64_t source_offset = 0;
ID3D12Resource *source = d3d12_resource_underlying(res, &source_offset);
source_offset += query->subqueries[0].buffer_offset;
d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_NONE);
d3d12_apply_resource_states(ctx, false);
ctx->cmdlist->CopyBufferRegion(d3d12_resource_resource(query->predicate), 0,
source, source_offset,
sizeof(uint64_t));
d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_PREDICATION, D3D12_TRANSITION_FLAG_NONE);
d3d12_apply_resource_states(ctx, false);
ctx->current_predication = query->predicate;
ctx->predication_condition = condition;
d3d12_enable_predication(ctx);
}
void
d3d12_enable_predication(struct d3d12_context *ctx)
{
/* documentation of ID3D12GraphicsCommandList::SetPredication method:
* "resource manipulation commands are _not_ actually performed
* if the resulting predicate data of the predicate is equal to
* the operation specified."
*/
ctx->cmdlist->SetPredication(d3d12_resource_resource(ctx->current_predication), 0,
ctx->predication_condition ? D3D12_PREDICATION_OP_NOT_EQUAL_ZERO :
D3D12_PREDICATION_OP_EQUAL_ZERO);
}
void
d3d12_context_query_init(struct pipe_context *pctx)
{
struct d3d12_context *ctx = d3d12_context(pctx);
list_inithead(&ctx->active_queries);
u_suballocator_init(&ctx->query_allocator, &ctx->base, 4096, 0, PIPE_USAGE_STAGING,
0, true);
pctx->create_query = d3d12_create_query;
pctx->destroy_query = d3d12_destroy_query;
pctx->begin_query = d3d12_begin_query;
pctx->end_query = d3d12_end_query;
pctx->get_query_result = d3d12_get_query_result;
pctx->set_active_query_state = d3d12_set_active_query_state;
pctx->render_condition = d3d12_render_condition;
}