Chad Versace aa716db0f6 intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).

On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.

This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.

My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan.  And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.

If people like it, perhaps we should quickly promote it to src/util.

The API looks like this:

    #define INTEL_LOG_TAG "intel-vulkan"
    #define DEBUG

    intel_logd("try hard thing with foo=%d", foo);

    n = try_foo(...);
    if (n < 0) {
        intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
        return VK_ERROR_DEVICE_LOST;
    }

And produces this on non-Android:

    intel-vulkan: debug: try hard thing with foo=93
    intel-vulkan: error: anv_device.c:182: foo failed bigtime

v2: Fix meson build. [for dcbaker]

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-17 11:08:26 -07:00
2016-08-30 16:44:00 -04:00
2017-09-06 17:48:50 +01:00
2016-08-25 13:55:52 -07:00
2017-03-29 11:53:03 +01:00
2017-10-16 16:32:43 -07:00
2017-10-16 16:32:43 -07:00
2017-10-16 16:32:43 -07:00
2017-09-25 12:05:44 +01:00
2017-07-24 14:20:53 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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