
Could have just added a call to free() to main, but since we're using talloc everywhere else, we might as well just use it here too. So pass a new 'ctx' argument to load_text_file. This removes a single memory leak from all invocations of the standalone glsl compiler.
257 lines
6.8 KiB
C++
257 lines
6.8 KiB
C++
/*
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* Copyright © 2008, 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <cstdlib>
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#include <cstdio>
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#include <getopt.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include "ast.h"
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#include "glsl_parser_extras.h"
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#include "glsl_parser.h"
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#include "ir_optimization.h"
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#include "ir_print_visitor.h"
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#include "program.h"
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/* Returned string will have 'ctx' as its talloc owner. */
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static char *
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load_text_file(void *ctx, const char *file_name, size_t *size)
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{
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char *text = NULL;
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struct stat st;
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ssize_t total_read = 0;
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int fd = open(file_name, O_RDONLY);
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*size = 0;
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if (fd < 0) {
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return NULL;
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}
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if (fstat(fd, & st) == 0) {
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text = (char *) talloc_size(ctx, st.st_size + 1);
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if (text != NULL) {
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do {
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ssize_t bytes = read(fd, text + total_read,
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st.st_size - total_read);
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if (bytes < 0) {
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free(text);
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text = NULL;
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break;
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}
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if (bytes == 0) {
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break;
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}
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total_read += bytes;
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} while (total_read < st.st_size);
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text[total_read] = '\0';
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*size = total_read;
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}
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}
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close(fd);
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return text;
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}
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void
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usage_fail(const char *name)
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{
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printf("%s <filename.frag|filename.vert>\n", name);
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exit(EXIT_FAILURE);
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}
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int dump_ast = 0;
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int dump_lir = 0;
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int do_link = 0;
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const struct option compiler_opts[] = {
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{ "dump-ast", 0, &dump_ast, 1 },
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{ "dump-lir", 0, &dump_lir, 1 },
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{ "link", 0, &do_link, 1 },
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{ NULL, 0, NULL, 0 }
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};
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void
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compile_shader(struct glsl_shader *shader)
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{
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struct _mesa_glsl_parse_state *state;
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state = talloc_zero(talloc_parent(shader), struct _mesa_glsl_parse_state);
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switch (shader->Type) {
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case GL_VERTEX_SHADER: state->target = vertex_shader; break;
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case GL_FRAGMENT_SHADER: state->target = fragment_shader; break;
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case GL_GEOMETRY_SHADER: state->target = geometry_shader; break;
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}
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state->scanner = NULL;
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state->translation_unit.make_empty();
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state->symbols = new(shader) glsl_symbol_table;
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state->info_log = talloc_strdup(shader, "");
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state->error = false;
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state->temp_index = 0;
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state->loop_or_switch_nesting = NULL;
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state->ARB_texture_rectangle_enable = true;
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/* Create a new context for the preprocessor output. Ultimately, this
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* should probably be the parser context, but there isn't one yet.
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*/
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const char *source = shader->Source;
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state->error = preprocess(shader, &source, &state->info_log);
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if (!state->error) {
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_mesa_glsl_lexer_ctor(state, source);
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_mesa_glsl_parse(state);
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_mesa_glsl_lexer_dtor(state);
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}
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if (dump_ast) {
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foreach_list_const(n, &state->translation_unit) {
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ast_node *ast = exec_node_data(ast_node, n, link);
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ast->print();
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}
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printf("\n\n");
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}
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shader->ir.make_empty();
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if (!state->error && !state->translation_unit.is_empty())
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_mesa_ast_to_hir(&shader->ir, state);
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validate_ir_tree(&shader->ir);
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/* Optimization passes */
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if (!state->error && !shader->ir.is_empty()) {
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bool progress;
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do {
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progress = false;
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progress = do_function_inlining(&shader->ir) || progress;
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progress = do_if_simplification(&shader->ir) || progress;
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progress = do_copy_propagation(&shader->ir) || progress;
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progress = do_dead_code_local(&shader->ir) || progress;
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progress = do_dead_code_unlinked(&shader->ir) || progress;
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progress = do_constant_variable_unlinked(&shader->ir) || progress;
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progress = do_constant_folding(&shader->ir) || progress;
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progress = do_vec_index_to_swizzle(&shader->ir) || progress;
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progress = do_swizzle_swizzle(&shader->ir) || progress;
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} while (progress);
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}
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validate_ir_tree(&shader->ir);
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/* Print out the resulting IR */
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if (!state->error && dump_lir) {
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_mesa_print_ir(&shader->ir, state);
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}
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shader->symbols = state->symbols;
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shader->CompileStatus = !state->error;
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if (shader->InfoLog)
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talloc_free(shader->InfoLog);
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shader->InfoLog = state->info_log;
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talloc_free(state);
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return;
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}
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int
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main(int argc, char **argv)
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{
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int status = EXIT_SUCCESS;
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int c;
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int idx = 0;
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while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
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/* empty */ ;
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if (argc <= optind)
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usage_fail(argv[0]);
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struct glsl_program *whole_program;
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whole_program = talloc_zero (NULL, struct glsl_program);
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assert(whole_program != NULL);
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for (/* empty */; argc > optind; optind++) {
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whole_program->Shaders = (struct glsl_shader **)
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realloc(whole_program->Shaders,
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sizeof(struct glsl_shader *) * (whole_program->NumShaders + 1));
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assert(whole_program->Shaders != NULL);
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struct glsl_shader *shader = talloc_zero(whole_program, glsl_shader);
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whole_program->Shaders[whole_program->NumShaders] = shader;
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whole_program->NumShaders++;
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const unsigned len = strlen(argv[optind]);
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if (len < 6)
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usage_fail(argv[0]);
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const char *const ext = & argv[optind][len - 5];
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if (strncmp(".vert", ext, 5) == 0)
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shader->Type = GL_VERTEX_SHADER;
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else if (strncmp(".geom", ext, 5) == 0)
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shader->Type = GL_GEOMETRY_SHADER;
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else if (strncmp(".frag", ext, 5) == 0)
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shader->Type = GL_FRAGMENT_SHADER;
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else
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usage_fail(argv[0]);
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shader->Source = load_text_file(whole_program,
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argv[optind], &shader->SourceLen);
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if (shader->Source == NULL) {
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printf("File \"%s\" does not exist.\n", argv[optind]);
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exit(EXIT_FAILURE);
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}
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compile_shader(shader);
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if (!shader->CompileStatus) {
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printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
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status = EXIT_FAILURE;
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break;
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}
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}
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if ((status == EXIT_SUCCESS) && do_link) {
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link_shaders(whole_program);
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status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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talloc_free(whole_program);
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return status;
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}
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