28 lines
357 B
GLSL
28 lines
357 B
GLSL
/* PASS */
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uniform mat2 a;
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uniform mat2 b;
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uniform mat2 c;
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uniform mat2 d;
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uniform mat3 e;
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uniform mat3 f;
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uniform mat3 g;
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uniform mat3 h;
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uniform mat4 i;
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uniform mat4 j;
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uniform mat4 k;
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uniform mat4 l;
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void main()
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{
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mat2 x;
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mat3 y;
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mat4 z;
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x = a * b + c / d;
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y = e * f + g / h;
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z = i * j + k / l;
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gl_Position = gl_Vertex;
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}
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