Files
third_party_mesa3d/tests/condition-05.glsl
2010-03-29 15:34:21 -07:00

14 lines
131 B
GLSL

#version 120
/* PASS */
uniform bool a;
uniform int b;
void main()
{
float x;
x = (a) ? 2.0 : b;
gl_Position = vec4(x);
}