Files
third_party_mesa3d/progs/egl/opengl/egltri.c
Chia-I Wu 765b30849c progs/egl: Replace egltri by xegl_tri.
With the switch to eglut, xegl_tri supports both X11 and
EGL_MESA_screen_surface.  Have it replace egltri.
2010-04-01 22:25:49 +08:00

142 lines
3.1 KiB
C

/*
* Copyright (C) 2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Draw a triangle with X/EGL.
* Brian Paul
* 3 June 2008
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include "eglut.h"
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static void
draw(void)
{
static const GLfloat verts[3][2] = {
{ -1, -1 },
{ 1, -1 },
{ 0, 1 }
};
static const GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
{
glVertexPointer(2, GL_FLOAT, 0, verts);
glColorPointer(3, GL_FLOAT, 0, colors);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -10.0);
}
static void
init(void)
{
glClearColor(0.4, 0.4, 0.4, 0.0);
}
static void
special_key(int special)
{
switch (special) {
case EGLUT_KEY_LEFT:
view_roty += 5.0;
break;
case EGLUT_KEY_RIGHT:
view_roty -= 5.0;
break;
case EGLUT_KEY_UP:
view_rotx += 5.0;
break;
case EGLUT_KEY_DOWN:
view_rotx -= 5.0;
break;
default:
break;
}
}
int
main(int argc, char *argv[])
{
eglutInitWindowSize(300, 300);
eglutInitAPIMask(EGLUT_OPENGL_BIT);
eglutInit(argc, argv);
eglutCreateWindow("egltri");
eglutReshapeFunc(reshape);
eglutDisplayFunc(draw);
eglutSpecialFunc(special_key);
init();
eglutMainLoop();
return 0;
}