Files
third_party_mesa3d/progs/fpglsl/while.glsl
2010-03-10 15:37:18 -05:00

8 lines
115 B
GLSL

void main() {
float sum = 0.0;
while (sum < 0.499999) {
sum += 0.1;
}
gl_FragColor = vec4(sum);
}