1116 lines
28 KiB
C++
1116 lines
28 KiB
C++
/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <string.h>
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#include "main/core.h" /* for MAX2 */
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#include "ir.h"
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#include "ir_visitor.h"
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#include "glsl_types.h"
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ir_rvalue::ir_rvalue()
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{
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this->type = glsl_type::error_type;
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}
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/**
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* Modify the swizzle make to move one component to another
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*
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* \param m IR swizzle to be modified
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* \param from Component in the RHS that is to be swizzled
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* \param to Desired swizzle location of \c from
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*/
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static void
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update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to)
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{
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switch (to) {
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case 0: m.x = from; break;
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case 1: m.y = from; break;
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case 2: m.z = from; break;
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case 3: m.w = from; break;
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default: assert(!"Should not get here.");
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}
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m.num_components = MAX2(m.num_components, (to + 1));
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}
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void
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ir_assignment::set_lhs(ir_rvalue *lhs)
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{
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while (lhs != NULL) {
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ir_swizzle *swiz = lhs->as_swizzle();
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if (swiz == NULL)
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break;
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unsigned write_mask = 0;
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ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
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for (unsigned i = 0; i < swiz->mask.num_components; i++) {
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unsigned c = 0;
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switch (i) {
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case 0: c = swiz->mask.x; break;
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case 1: c = swiz->mask.y; break;
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case 2: c = swiz->mask.z; break;
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case 3: c = swiz->mask.w; break;
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default: assert(!"Should not get here.");
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}
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write_mask |= (((this->write_mask >> i) & 1) << c);
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update_rhs_swizzle(rhs_swiz, i, c);
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}
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this->write_mask = write_mask;
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lhs = swiz->val;
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this->rhs = new(this) ir_swizzle(this->rhs, rhs_swiz);
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}
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assert((lhs == NULL) || lhs->as_dereference());
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this->lhs = (ir_dereference *) lhs;
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}
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ir_variable *
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ir_assignment::whole_variable_written()
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{
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ir_variable *v = this->lhs->whole_variable_referenced();
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if (v == NULL)
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return NULL;
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if (v->type->is_scalar())
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return v;
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if (v->type->is_vector()) {
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const unsigned mask = (1U << v->type->vector_elements) - 1;
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if (mask != this->write_mask)
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return NULL;
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}
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/* Either all the vector components are assigned or the variable is some
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* composite type (and the whole thing is assigned.
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*/
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return v;
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}
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ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs,
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ir_rvalue *condition, unsigned write_mask)
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{
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this->ir_type = ir_type_assignment;
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this->condition = condition;
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this->rhs = rhs;
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this->lhs = lhs;
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this->write_mask = write_mask;
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}
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ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
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ir_rvalue *condition)
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{
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this->ir_type = ir_type_assignment;
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this->condition = condition;
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this->rhs = rhs;
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/* If the RHS is a vector type, assume that all components of the vector
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* type are being written to the LHS. The write mask comes from the RHS
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* because we can have a case where the LHS is a vec4 and the RHS is a
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* vec3. In that case, the assignment is:
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*
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* (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
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*/
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if (rhs->type->is_vector())
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this->write_mask = (1U << rhs->type->vector_elements) - 1;
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else if (rhs->type->is_scalar())
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this->write_mask = 1;
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else
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this->write_mask = 0;
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this->set_lhs(lhs);
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}
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ir_expression::ir_expression(int op, const struct glsl_type *type,
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ir_rvalue *op0, ir_rvalue *op1)
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{
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this->ir_type = ir_type_expression;
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this->type = type;
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this->operation = ir_expression_operation(op);
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this->operands[0] = op0;
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this->operands[1] = op1;
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}
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unsigned int
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ir_expression::get_num_operands(ir_expression_operation op)
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{
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/* Update ir_print_visitor.cpp when updating this list. */
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const int num_operands[] = {
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1, /* ir_unop_bit_not */
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1, /* ir_unop_logic_not */
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1, /* ir_unop_neg */
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1, /* ir_unop_abs */
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1, /* ir_unop_sign */
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1, /* ir_unop_rcp */
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1, /* ir_unop_rsq */
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1, /* ir_unop_sqrt */
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1, /* ir_unop_exp */
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1, /* ir_unop_log */
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1, /* ir_unop_exp2 */
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1, /* ir_unop_log2 */
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1, /* ir_unop_f2i */
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1, /* ir_unop_i2f */
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1, /* ir_unop_f2b */
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1, /* ir_unop_b2f */
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1, /* ir_unop_i2b */
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1, /* ir_unop_b2i */
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1, /* ir_unop_u2f */
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1, /* ir_unop_any */
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1, /* ir_unop_trunc */
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1, /* ir_unop_ceil */
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1, /* ir_unop_floor */
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1, /* ir_unop_fract */
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1, /* ir_unop_sin */
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1, /* ir_unop_cos */
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1, /* ir_unop_dFdx */
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1, /* ir_unop_dFdy */
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2, /* ir_binop_add */
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2, /* ir_binop_sub */
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2, /* ir_binop_mul */
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2, /* ir_binop_div */
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2, /* ir_binop_mod */
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2, /* ir_binop_less */
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2, /* ir_binop_greater */
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2, /* ir_binop_lequal */
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2, /* ir_binop_gequal */
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2, /* ir_binop_equal */
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2, /* ir_binop_nequal */
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2, /* ir_binop_lshift */
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2, /* ir_binop_rshift */
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2, /* ir_binop_bit_and */
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2, /* ir_binop_bit_xor */
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2, /* ir_binop_bit_or */
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2, /* ir_binop_logic_and */
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2, /* ir_binop_logic_xor */
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2, /* ir_binop_logic_or */
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2, /* ir_binop_dot */
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2, /* ir_binop_cross */
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2, /* ir_binop_min */
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2, /* ir_binop_max */
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2, /* ir_binop_pow */
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};
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assert(sizeof(num_operands) / sizeof(num_operands[0]) == ir_binop_pow + 1);
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return num_operands[op];
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}
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static const char *const operator_strs[] = {
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"~",
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"!",
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"neg",
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"abs",
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"sign",
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"rcp",
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"rsq",
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"sqrt",
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"exp",
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"log",
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"exp2",
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"log2",
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"f2i",
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"i2f",
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"f2b",
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"b2f",
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"i2b",
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"b2i",
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"u2f",
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"any",
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"trunc",
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"ceil",
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"floor",
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"fract",
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"sin",
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"cos",
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"dFdx",
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"dFdy",
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"+",
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"-",
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"*",
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"/",
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"%",
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"<",
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">",
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"<=",
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">=",
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"==",
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"!=",
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"<<",
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">>",
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"&",
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"^",
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"|",
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"&&",
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"^^",
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"||",
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"dot",
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"cross",
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"min",
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"max",
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"pow",
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};
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const char *ir_expression::operator_string()
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{
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assert((unsigned int) operation <=
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sizeof(operator_strs) / sizeof(operator_strs[0]));
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return operator_strs[operation];
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}
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ir_expression_operation
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ir_expression::get_operator(const char *str)
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{
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const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]);
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for (int op = 0; op < operator_count; op++) {
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if (strcmp(str, operator_strs[op]) == 0)
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return (ir_expression_operation) op;
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}
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return (ir_expression_operation) -1;
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}
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ir_constant::ir_constant()
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{
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this->ir_type = ir_type_constant;
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}
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ir_constant::ir_constant(const struct glsl_type *type,
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const ir_constant_data *data)
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{
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assert((type->base_type >= GLSL_TYPE_UINT)
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&& (type->base_type <= GLSL_TYPE_BOOL));
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this->ir_type = ir_type_constant;
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this->type = type;
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memcpy(& this->value, data, sizeof(this->value));
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}
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ir_constant::ir_constant(float f)
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{
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this->ir_type = ir_type_constant;
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this->type = glsl_type::float_type;
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this->value.f[0] = f;
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for (int i = 1; i < 16; i++) {
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this->value.f[i] = 0;
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}
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}
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ir_constant::ir_constant(unsigned int u)
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{
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this->ir_type = ir_type_constant;
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this->type = glsl_type::uint_type;
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this->value.u[0] = u;
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for (int i = 1; i < 16; i++) {
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this->value.u[i] = 0;
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}
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}
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ir_constant::ir_constant(int i)
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{
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this->ir_type = ir_type_constant;
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this->type = glsl_type::int_type;
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this->value.i[0] = i;
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for (int i = 1; i < 16; i++) {
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this->value.i[i] = 0;
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}
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}
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ir_constant::ir_constant(bool b)
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{
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this->ir_type = ir_type_constant;
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this->type = glsl_type::bool_type;
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this->value.b[0] = b;
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for (int i = 1; i < 16; i++) {
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this->value.b[i] = false;
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}
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}
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ir_constant::ir_constant(const ir_constant *c, unsigned i)
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{
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this->ir_type = ir_type_constant;
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this->type = c->type->get_base_type();
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
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case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
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case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
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case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
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default: assert(!"Should not get here."); break;
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}
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}
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ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
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{
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this->ir_type = ir_type_constant;
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this->type = type;
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assert(type->is_scalar() || type->is_vector() || type->is_matrix()
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|| type->is_record() || type->is_array());
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if (type->is_array()) {
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this->array_elements = talloc_array(this, ir_constant *, type->length);
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unsigned i = 0;
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foreach_list(node, value_list) {
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ir_constant *value = (ir_constant *) node;
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assert(value->as_constant() != NULL);
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this->array_elements[i++] = value;
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}
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return;
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}
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/* If the constant is a record, the types of each of the entries in
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* value_list must be a 1-for-1 match with the structure components. Each
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* entry must also be a constant. Just move the nodes from the value_list
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* to the list in the ir_constant.
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*/
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/* FINISHME: Should there be some type checking and / or assertions here? */
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/* FINISHME: Should the new constant take ownership of the nodes from
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* FINISHME: value_list, or should it make copies?
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*/
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if (type->is_record()) {
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value_list->move_nodes_to(& this->components);
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return;
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}
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for (unsigned i = 0; i < 16; i++) {
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this->value.u[i] = 0;
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}
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ir_constant *value = (ir_constant *) (value_list->head);
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/* Use each component from each entry in the value_list to initialize one
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* component of the constant being constructed.
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*/
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for (unsigned i = 0; i < type->components(); /* empty */) {
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assert(value->as_constant() != NULL);
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assert(!value->is_tail_sentinel());
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for (unsigned j = 0; j < value->type->components(); j++) {
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switch (type->base_type) {
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case GLSL_TYPE_UINT:
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this->value.u[i] = value->get_uint_component(j);
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break;
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case GLSL_TYPE_INT:
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this->value.i[i] = value->get_int_component(j);
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break;
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case GLSL_TYPE_FLOAT:
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this->value.f[i] = value->get_float_component(j);
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break;
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case GLSL_TYPE_BOOL:
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this->value.b[i] = value->get_bool_component(j);
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break;
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default:
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/* FINISHME: What to do? Exceptions are not the answer.
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*/
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break;
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}
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i++;
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if (i >= type->components())
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break;
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}
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value = (ir_constant *) value->next;
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}
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}
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ir_constant *
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ir_constant::zero(void *mem_ctx, const glsl_type *type)
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{
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assert(type->is_numeric() || type->is_boolean());
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ir_constant *c = new(mem_ctx) ir_constant;
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c->type = type;
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memset(&c->value, 0, sizeof(c->value));
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return c;
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}
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bool
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ir_constant::get_bool_component(unsigned i) const
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{
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: return this->value.u[i] != 0;
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case GLSL_TYPE_INT: return this->value.i[i] != 0;
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case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
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case GLSL_TYPE_BOOL: return this->value.b[i];
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default: assert(!"Should not get here."); break;
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}
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/* Must return something to make the compiler happy. This is clearly an
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* error case.
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*/
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return false;
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}
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float
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ir_constant::get_float_component(unsigned i) const
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{
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: return (float) this->value.u[i];
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case GLSL_TYPE_INT: return (float) this->value.i[i];
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case GLSL_TYPE_FLOAT: return this->value.f[i];
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case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
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default: assert(!"Should not get here."); break;
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}
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/* Must return something to make the compiler happy. This is clearly an
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* error case.
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*/
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return 0.0;
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}
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int
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ir_constant::get_int_component(unsigned i) const
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{
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: return this->value.u[i];
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case GLSL_TYPE_INT: return this->value.i[i];
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case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
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case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
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default: assert(!"Should not get here."); break;
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}
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/* Must return something to make the compiler happy. This is clearly an
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* error case.
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*/
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return 0;
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}
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unsigned
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ir_constant::get_uint_component(unsigned i) const
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{
|
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: return this->value.u[i];
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case GLSL_TYPE_INT: return this->value.i[i];
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case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
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case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
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default: assert(!"Should not get here."); break;
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|
}
|
|
|
|
/* Must return something to make the compiler happy. This is clearly an
|
|
* error case.
|
|
*/
|
|
return 0;
|
|
}
|
|
|
|
ir_constant *
|
|
ir_constant::get_array_element(unsigned i) const
|
|
{
|
|
assert(this->type->is_array());
|
|
|
|
/* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
|
|
*
|
|
* "Behavior is undefined if a shader subscripts an array with an index
|
|
* less than 0 or greater than or equal to the size the array was
|
|
* declared with."
|
|
*
|
|
* Most out-of-bounds accesses are removed before things could get this far.
|
|
* There are cases where non-constant array index values can get constant
|
|
* folded.
|
|
*/
|
|
if (int(i) < 0)
|
|
i = 0;
|
|
else if (i >= this->type->length)
|
|
i = this->type->length - 1;
|
|
|
|
return array_elements[i];
|
|
}
|
|
|
|
ir_constant *
|
|
ir_constant::get_record_field(const char *name)
|
|
{
|
|
int idx = this->type->field_index(name);
|
|
|
|
if (idx < 0)
|
|
return NULL;
|
|
|
|
if (this->components.is_empty())
|
|
return NULL;
|
|
|
|
exec_node *node = this->components.head;
|
|
for (int i = 0; i < idx; i++) {
|
|
node = node->next;
|
|
|
|
/* If the end of the list is encountered before the element matching the
|
|
* requested field is found, return NULL.
|
|
*/
|
|
if (node->is_tail_sentinel())
|
|
return NULL;
|
|
}
|
|
|
|
return (ir_constant *) node;
|
|
}
|
|
|
|
|
|
bool
|
|
ir_constant::has_value(const ir_constant *c) const
|
|
{
|
|
if (this->type != c->type)
|
|
return false;
|
|
|
|
if (this->type->is_array()) {
|
|
for (unsigned i = 0; i < this->type->length; i++) {
|
|
if (this->array_elements[i]->has_value(c->array_elements[i]))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (this->type->base_type == GLSL_TYPE_STRUCT) {
|
|
const exec_node *a_node = this->components.head;
|
|
const exec_node *b_node = c->components.head;
|
|
|
|
while (!a_node->is_tail_sentinel()) {
|
|
assert(!b_node->is_tail_sentinel());
|
|
|
|
const ir_constant *const a_field = (ir_constant *) a_node;
|
|
const ir_constant *const b_field = (ir_constant *) b_node;
|
|
|
|
if (!a_field->has_value(b_field))
|
|
return false;
|
|
|
|
a_node = a_node->next;
|
|
b_node = b_node->next;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
for (unsigned i = 0; i < this->type->components(); i++) {
|
|
switch (this->type->base_type) {
|
|
case GLSL_TYPE_UINT:
|
|
if (this->value.u[i] != c->value.u[i])
|
|
return false;
|
|
break;
|
|
case GLSL_TYPE_INT:
|
|
if (this->value.i[i] != c->value.i[i])
|
|
return false;
|
|
break;
|
|
case GLSL_TYPE_FLOAT:
|
|
if (this->value.f[i] != c->value.f[i])
|
|
return false;
|
|
break;
|
|
case GLSL_TYPE_BOOL:
|
|
if (this->value.b[i] != c->value.b[i])
|
|
return false;
|
|
break;
|
|
default:
|
|
assert(!"Should not get here.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ir_dereference_variable::ir_dereference_variable(ir_variable *var)
|
|
{
|
|
this->ir_type = ir_type_dereference_variable;
|
|
this->var = var;
|
|
this->type = (var != NULL) ? var->type : glsl_type::error_type;
|
|
}
|
|
|
|
|
|
ir_dereference_array::ir_dereference_array(ir_rvalue *value,
|
|
ir_rvalue *array_index)
|
|
{
|
|
this->ir_type = ir_type_dereference_array;
|
|
this->array_index = array_index;
|
|
this->set_array(value);
|
|
}
|
|
|
|
|
|
ir_dereference_array::ir_dereference_array(ir_variable *var,
|
|
ir_rvalue *array_index)
|
|
{
|
|
void *ctx = talloc_parent(var);
|
|
|
|
this->ir_type = ir_type_dereference_array;
|
|
this->array_index = array_index;
|
|
this->set_array(new(ctx) ir_dereference_variable(var));
|
|
}
|
|
|
|
|
|
void
|
|
ir_dereference_array::set_array(ir_rvalue *value)
|
|
{
|
|
this->array = value;
|
|
this->type = glsl_type::error_type;
|
|
|
|
if (this->array != NULL) {
|
|
const glsl_type *const vt = this->array->type;
|
|
|
|
if (vt->is_array()) {
|
|
type = vt->element_type();
|
|
} else if (vt->is_matrix()) {
|
|
type = vt->column_type();
|
|
} else if (vt->is_vector()) {
|
|
type = vt->get_base_type();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ir_dereference_record::ir_dereference_record(ir_rvalue *value,
|
|
const char *field)
|
|
{
|
|
this->ir_type = ir_type_dereference_record;
|
|
this->record = value;
|
|
this->field = talloc_strdup(this, field);
|
|
this->type = (this->record != NULL)
|
|
? this->record->type->field_type(field) : glsl_type::error_type;
|
|
}
|
|
|
|
|
|
ir_dereference_record::ir_dereference_record(ir_variable *var,
|
|
const char *field)
|
|
{
|
|
void *ctx = talloc_parent(var);
|
|
|
|
this->ir_type = ir_type_dereference_record;
|
|
this->record = new(ctx) ir_dereference_variable(var);
|
|
this->field = talloc_strdup(this, field);
|
|
this->type = (this->record != NULL)
|
|
? this->record->type->field_type(field) : glsl_type::error_type;
|
|
}
|
|
|
|
bool type_contains_sampler(const glsl_type *type)
|
|
{
|
|
if (type->is_array()) {
|
|
return type_contains_sampler(type->fields.array);
|
|
} else if (type->is_record()) {
|
|
for (unsigned int i = 0; i < type->length; i++) {
|
|
if (type_contains_sampler(type->fields.structure[i].type))
|
|
return true;
|
|
}
|
|
return false;
|
|
} else {
|
|
return type->is_sampler();
|
|
}
|
|
}
|
|
|
|
bool
|
|
ir_dereference::is_lvalue()
|
|
{
|
|
ir_variable *var = this->variable_referenced();
|
|
|
|
/* Every l-value derference chain eventually ends in a variable.
|
|
*/
|
|
if ((var == NULL) || var->read_only)
|
|
return false;
|
|
|
|
if (this->type->is_array() && !var->array_lvalue)
|
|
return false;
|
|
|
|
/* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
|
|
*
|
|
* "Samplers cannot be treated as l-values; hence cannot be used
|
|
* as out or inout function parameters, nor can they be
|
|
* assigned into."
|
|
*/
|
|
if (type_contains_sampler(this->type))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" };
|
|
|
|
const char *ir_texture::opcode_string()
|
|
{
|
|
assert((unsigned int) op <=
|
|
sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
|
|
return tex_opcode_strs[op];
|
|
}
|
|
|
|
ir_texture_opcode
|
|
ir_texture::get_opcode(const char *str)
|
|
{
|
|
const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]);
|
|
for (int op = 0; op < count; op++) {
|
|
if (strcmp(str, tex_opcode_strs[op]) == 0)
|
|
return (ir_texture_opcode) op;
|
|
}
|
|
return (ir_texture_opcode) -1;
|
|
}
|
|
|
|
|
|
void
|
|
ir_texture::set_sampler(ir_dereference *sampler)
|
|
{
|
|
assert(sampler != NULL);
|
|
this->sampler = sampler;
|
|
|
|
switch (sampler->type->sampler_type) {
|
|
case GLSL_TYPE_FLOAT:
|
|
this->type = glsl_type::vec4_type;
|
|
break;
|
|
case GLSL_TYPE_INT:
|
|
this->type = glsl_type::ivec4_type;
|
|
break;
|
|
case GLSL_TYPE_UINT:
|
|
this->type = glsl_type::uvec4_type;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
ir_swizzle::init_mask(const unsigned *comp, unsigned count)
|
|
{
|
|
assert((count >= 1) && (count <= 4));
|
|
|
|
memset(&this->mask, 0, sizeof(this->mask));
|
|
this->mask.num_components = count;
|
|
|
|
unsigned dup_mask = 0;
|
|
switch (count) {
|
|
case 4:
|
|
assert(comp[3] <= 3);
|
|
dup_mask |= (1U << comp[3])
|
|
& ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2]));
|
|
this->mask.w = comp[3];
|
|
|
|
case 3:
|
|
assert(comp[2] <= 3);
|
|
dup_mask |= (1U << comp[2])
|
|
& ((1U << comp[0]) | (1U << comp[1]));
|
|
this->mask.z = comp[2];
|
|
|
|
case 2:
|
|
assert(comp[1] <= 3);
|
|
dup_mask |= (1U << comp[1])
|
|
& ((1U << comp[0]));
|
|
this->mask.y = comp[1];
|
|
|
|
case 1:
|
|
assert(comp[0] <= 3);
|
|
this->mask.x = comp[0];
|
|
}
|
|
|
|
this->mask.has_duplicates = dup_mask != 0;
|
|
|
|
/* Based on the number of elements in the swizzle and the base type
|
|
* (i.e., float, int, unsigned, or bool) of the vector being swizzled,
|
|
* generate the type of the resulting value.
|
|
*/
|
|
type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
|
|
}
|
|
|
|
ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
|
|
unsigned w, unsigned count)
|
|
: val(val)
|
|
{
|
|
const unsigned components[4] = { x, y, z, w };
|
|
this->ir_type = ir_type_swizzle;
|
|
this->init_mask(components, count);
|
|
}
|
|
|
|
ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp,
|
|
unsigned count)
|
|
: val(val)
|
|
{
|
|
this->ir_type = ir_type_swizzle;
|
|
this->init_mask(comp, count);
|
|
}
|
|
|
|
ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
|
|
{
|
|
this->ir_type = ir_type_swizzle;
|
|
this->val = val;
|
|
this->mask = mask;
|
|
this->type = glsl_type::get_instance(val->type->base_type,
|
|
mask.num_components, 1);
|
|
}
|
|
|
|
#define X 1
|
|
#define R 5
|
|
#define S 9
|
|
#define I 13
|
|
|
|
ir_swizzle *
|
|
ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
|
|
{
|
|
void *ctx = talloc_parent(val);
|
|
|
|
/* For each possible swizzle character, this table encodes the value in
|
|
* \c idx_map that represents the 0th element of the vector. For invalid
|
|
* swizzle characters (e.g., 'k'), a special value is used that will allow
|
|
* detection of errors.
|
|
*/
|
|
static const unsigned char base_idx[26] = {
|
|
/* a b c d e f g h i j k l m */
|
|
R, R, I, I, I, I, R, I, I, I, I, I, I,
|
|
/* n o p q r s t u v w x y z */
|
|
I, I, S, S, R, S, S, I, I, X, X, X, X
|
|
};
|
|
|
|
/* Each valid swizzle character has an entry in the previous table. This
|
|
* table encodes the base index encoded in the previous table plus the actual
|
|
* index of the swizzle character. When processing swizzles, the first
|
|
* character in the string is indexed in the previous table. Each character
|
|
* in the string is indexed in this table, and the value found there has the
|
|
* value form the first table subtracted. The result must be on the range
|
|
* [0,3].
|
|
*
|
|
* For example, the string "wzyx" will get X from the first table. Each of
|
|
* the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
|
|
* subtraction, the swizzle values are { 3, 2, 1, 0 }.
|
|
*
|
|
* The string "wzrg" will get X from the first table. Each of the characters
|
|
* will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
|
|
* swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
|
|
* [0,3], the error is detected.
|
|
*/
|
|
static const unsigned char idx_map[26] = {
|
|
/* a b c d e f g h i j k l m */
|
|
R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
|
|
/* n o p q r s t u v w x y z */
|
|
0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
|
|
};
|
|
|
|
int swiz_idx[4] = { 0, 0, 0, 0 };
|
|
unsigned i;
|
|
|
|
|
|
/* Validate the first character in the swizzle string and look up the base
|
|
* index value as described above.
|
|
*/
|
|
if ((str[0] < 'a') || (str[0] > 'z'))
|
|
return NULL;
|
|
|
|
const unsigned base = base_idx[str[0] - 'a'];
|
|
|
|
|
|
for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
|
|
/* Validate the next character, and, as described above, convert it to a
|
|
* swizzle index.
|
|
*/
|
|
if ((str[i] < 'a') || (str[i] > 'z'))
|
|
return NULL;
|
|
|
|
swiz_idx[i] = idx_map[str[i] - 'a'] - base;
|
|
if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
|
|
return NULL;
|
|
}
|
|
|
|
if (str[i] != '\0')
|
|
return NULL;
|
|
|
|
return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
|
|
swiz_idx[3], i);
|
|
}
|
|
|
|
#undef X
|
|
#undef R
|
|
#undef S
|
|
#undef I
|
|
|
|
ir_variable *
|
|
ir_swizzle::variable_referenced()
|
|
{
|
|
return this->val->variable_referenced();
|
|
}
|
|
|
|
|
|
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
|
|
ir_variable_mode mode)
|
|
: max_array_access(0), read_only(false), centroid(false), invariant(false),
|
|
mode(mode), interpolation(ir_var_smooth), array_lvalue(false)
|
|
{
|
|
this->ir_type = ir_type_variable;
|
|
this->type = type;
|
|
this->name = talloc_strdup(this, name);
|
|
this->location = -1;
|
|
this->warn_extension = NULL;
|
|
this->constant_value = NULL;
|
|
this->origin_upper_left = false;
|
|
this->pixel_center_integer = false;
|
|
|
|
if (type && type->base_type == GLSL_TYPE_SAMPLER)
|
|
this->read_only = true;
|
|
}
|
|
|
|
|
|
const char *
|
|
ir_variable::interpolation_string() const
|
|
{
|
|
switch (this->interpolation) {
|
|
case ir_var_smooth: return "smooth";
|
|
case ir_var_flat: return "flat";
|
|
case ir_var_noperspective: return "noperspective";
|
|
}
|
|
|
|
assert(!"Should not get here.");
|
|
return "";
|
|
}
|
|
|
|
|
|
unsigned
|
|
ir_variable::component_slots() const
|
|
{
|
|
/* FINISHME: Sparsely accessed arrays require fewer slots. */
|
|
return this->type->component_slots();
|
|
}
|
|
|
|
|
|
ir_function_signature::ir_function_signature(const glsl_type *return_type)
|
|
: return_type(return_type), is_defined(false), _function(NULL)
|
|
{
|
|
this->ir_type = ir_type_function_signature;
|
|
}
|
|
|
|
|
|
const char *
|
|
ir_function_signature::qualifiers_match(exec_list *params)
|
|
{
|
|
exec_list_iterator iter_a = parameters.iterator();
|
|
exec_list_iterator iter_b = params->iterator();
|
|
|
|
/* check that the qualifiers match. */
|
|
while (iter_a.has_next()) {
|
|
ir_variable *a = (ir_variable *)iter_a.get();
|
|
ir_variable *b = (ir_variable *)iter_b.get();
|
|
|
|
if (a->read_only != b->read_only ||
|
|
a->mode != b->mode ||
|
|
a->interpolation != b->interpolation ||
|
|
a->centroid != b->centroid) {
|
|
|
|
/* parameter a's qualifiers don't match */
|
|
return a->name;
|
|
}
|
|
|
|
iter_a.next();
|
|
iter_b.next();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void
|
|
ir_function_signature::replace_parameters(exec_list *new_params)
|
|
{
|
|
/* Destroy all of the previous parameter information. If the previous
|
|
* parameter information comes from the function prototype, it may either
|
|
* specify incorrect parameter names or not have names at all.
|
|
*/
|
|
foreach_iter(exec_list_iterator, iter, parameters) {
|
|
assert(((ir_instruction *) iter.get())->as_variable() != NULL);
|
|
|
|
iter.remove();
|
|
}
|
|
|
|
new_params->move_nodes_to(¶meters);
|
|
}
|
|
|
|
|
|
ir_function::ir_function(const char *name)
|
|
{
|
|
this->ir_type = ir_type_function;
|
|
this->name = talloc_strdup(this, name);
|
|
this->is_builtin = false;
|
|
}
|
|
|
|
|
|
ir_call *
|
|
ir_call::get_error_instruction(void *ctx)
|
|
{
|
|
ir_call *call = new(ctx) ir_call;
|
|
|
|
call->type = glsl_type::error_type;
|
|
return call;
|
|
}
|
|
|
|
void
|
|
ir_call::set_callee(ir_function_signature *sig)
|
|
{
|
|
assert((this->type == NULL) || (this->type == sig->return_type));
|
|
|
|
this->callee = sig;
|
|
}
|
|
|
|
void
|
|
visit_exec_list(exec_list *list, ir_visitor *visitor)
|
|
{
|
|
foreach_iter(exec_list_iterator, iter, *list) {
|
|
((ir_instruction *)iter.get())->accept(visitor);
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
steal_memory(ir_instruction *ir, void *new_ctx)
|
|
{
|
|
ir_variable *var = ir->as_variable();
|
|
ir_constant *constant = ir->as_constant();
|
|
if (var != NULL && var->constant_value != NULL)
|
|
steal_memory(var->constant_value, ir);
|
|
|
|
/* The components of aggregate constants are not visited by the normal
|
|
* visitor, so steal their values by hand.
|
|
*/
|
|
if (constant != NULL) {
|
|
if (constant->type->is_record()) {
|
|
foreach_iter(exec_list_iterator, iter, constant->components) {
|
|
ir_constant *field = (ir_constant *)iter.get();
|
|
steal_memory(field, ir);
|
|
}
|
|
} else if (constant->type->is_array()) {
|
|
for (unsigned int i = 0; i < constant->type->length; i++) {
|
|
steal_memory(constant->array_elements[i], ir);
|
|
}
|
|
}
|
|
}
|
|
|
|
talloc_steal(new_ctx, ir);
|
|
}
|
|
|
|
|
|
void
|
|
reparent_ir(exec_list *list, void *mem_ctx)
|
|
{
|
|
foreach_list(node, list) {
|
|
visit_tree((ir_instruction *) node, steal_memory, mem_ctx);
|
|
}
|
|
}
|