Erik Faye-Lund a3cbfb5bd9 panfrost: clean up active_prim update
How we're updating active_prim is currently a bit convoluted, because we
update it from two different places: First, we update it right before
updating the shader-variant in the case of point-sprite changes, and
then later on we update it unconditionally.

But we're about to need to change this logic, because we also need to
deal with line-smooth lowering. So let's clean this up a tad first, by
moving both updates to the same function, and renaming it a bit. This
let's us cleanly update it in one place, and then react to the change.

While we're at it, let's replace the bitwise xor with a logical
not-equals, which makes this all logical operations.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26904>
2024-01-19 13:55:06 +00:00
2024-01-17 06:21:10 +00:00
2022-11-22 19:04:13 +00:00
2024-01-18 14:39:03 +00:00
2024-01-19 13:55:06 +00:00
2023-11-02 11:37:46 +00:00
2022-11-21 23:09:30 +00:00
2024-01-18 14:39:03 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
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