Daniel Stone a3418105b9 egl/wayland: Remove EGL_WL_create_wayland_buffer_from_image
This extension was originally intended to complement
EGL_WL_bind_wayland_display.

The idea behind bind_wayland_display was that libEGL.so on the server
side could register Wayland extensions for libEGL.so on the client side
to use to create buffers, with eglQueryWaylandBufferWL being used to
query the buffer properties, and EGL_WAYLAND_BUFFER_WL added as an
EGLImage target for texturing.

eglCreateWaylandBufferFromImageWL was then to be used for nested
compositors to perform passthrough: it would take an EGLImage created by
the magical libEGL secret handshake, and make it usable in the parent
compositor by doing the same secret handshake again.

Since that original idea, we've just standardised dmabuf across the
Wayland ecosystem instead. The last known user of this extension was a
sample client in the Weston tree, which was broken quite some years ago
and never ported to the Meson build system when we moved.

Given it won't affect anyone, let's just remove this extension so no-one
thinks it would be a good idea to use it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27793>
2024-02-29 18:26:53 +00:00
2024-02-29 14:54:18 +00:00
2022-11-22 19:04:13 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 545 MiB
Languages
C 75.3%
C++ 18.2%
Python 2.7%
Assembly 1.5%
Rust 1.2%
Other 0.9%