
Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
175 lines
5.6 KiB
C
175 lines
5.6 KiB
C
/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Connor Abbott (cwabbott0@gmail.com)
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*
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*/
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "gl_nir.h"
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#include "ir_uniform.h"
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#include "main/config.h"
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#include "main/mtypes.h"
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#include <assert.h>
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/*
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* replace atomic counter intrinsics that use a variable with intrinsics
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* that directly store the buffer index and byte offset
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*/
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static bool
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lower_deref_instr(nir_builder *b, nir_intrinsic_instr *instr,
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const struct gl_shader_program *shader_program,
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nir_shader *shader, bool use_binding_as_idx)
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{
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nir_intrinsic_op op;
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switch (instr->intrinsic) {
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case nir_intrinsic_atomic_counter_read_deref:
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op = nir_intrinsic_atomic_counter_read;
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break;
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case nir_intrinsic_atomic_counter_inc_deref:
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op = nir_intrinsic_atomic_counter_inc;
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break;
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case nir_intrinsic_atomic_counter_dec_deref:
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op = nir_intrinsic_atomic_counter_dec;
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break;
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case nir_intrinsic_atomic_counter_add_deref:
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op = nir_intrinsic_atomic_counter_add;
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break;
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case nir_intrinsic_atomic_counter_min_deref:
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op = nir_intrinsic_atomic_counter_min;
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break;
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case nir_intrinsic_atomic_counter_max_deref:
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op = nir_intrinsic_atomic_counter_max;
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break;
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case nir_intrinsic_atomic_counter_and_deref:
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op = nir_intrinsic_atomic_counter_and;
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break;
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case nir_intrinsic_atomic_counter_or_deref:
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op = nir_intrinsic_atomic_counter_or;
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break;
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case nir_intrinsic_atomic_counter_xor_deref:
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op = nir_intrinsic_atomic_counter_xor;
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break;
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case nir_intrinsic_atomic_counter_exchange_deref:
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op = nir_intrinsic_atomic_counter_exchange;
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break;
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case nir_intrinsic_atomic_counter_comp_swap_deref:
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op = nir_intrinsic_atomic_counter_comp_swap;
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break;
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default:
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return false;
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}
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nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (var->data.mode != nir_var_uniform &&
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var->data.mode != nir_var_shader_storage &&
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var->data.mode != nir_var_shared)
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return false; /* atomics passed as function arguments can't be lowered */
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const unsigned uniform_loc = var->data.location;
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const unsigned idx = use_binding_as_idx ? var->data.binding :
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shader_program->data->UniformStorage[uniform_loc].opaque[shader->info.stage].index;
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b->cursor = nir_before_instr(&instr->instr);
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nir_ssa_def *offset = nir_imm_int(b, var->data.offset);
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for (nir_deref_instr *d = deref; d->deref_type != nir_deref_type_var;
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d = nir_deref_instr_parent(d)) {
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assert(d->deref_type == nir_deref_type_array);
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assert(d->arr.index.is_ssa);
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unsigned array_stride = ATOMIC_COUNTER_SIZE;
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if (glsl_type_is_array(d->type))
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array_stride *= glsl_get_aoa_size(d->type);
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offset = nir_iadd(b, offset, nir_imul(b, d->arr.index.ssa,
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nir_imm_int(b, array_stride)));
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}
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/* Since the first source is a deref and the first source in the lowered
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* instruction is the offset, we can just swap it out and change the
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* opcode.
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*/
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instr->intrinsic = op;
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nir_instr_rewrite_src(&instr->instr, &instr->src[0],
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nir_src_for_ssa(offset));
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nir_intrinsic_set_base(instr, idx);
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nir_deref_instr_remove_if_unused(deref);
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return true;
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}
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bool
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gl_nir_lower_atomics(nir_shader *shader,
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const struct gl_shader_program *shader_program,
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bool use_binding_as_idx)
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{
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (!function->impl)
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continue;
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bool impl_progress = false;
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nir_builder build;
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nir_builder_init(&build, function->impl);
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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impl_progress |= lower_deref_instr(&build,
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nir_instr_as_intrinsic(instr),
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shader_program, shader,
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use_binding_as_idx);
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}
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}
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if (impl_progress) {
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nir_metadata_preserve(function->impl, nir_metadata_block_index |
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nir_metadata_dominance);
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progress = true;
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}
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}
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return progress;
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}
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