
Consolidate the read-modify-write color combining code from the blend, colormask and output stages.
303 lines
10 KiB
C
303 lines
10 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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* Copyright 2008 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Author:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "draw/draw_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "sp_clear.h"
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#include "sp_context.h"
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#include "sp_flush.h"
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#include "sp_prim_setup.h"
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#include "sp_prim_vbuf.h"
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#include "sp_state.h"
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#include "sp_surface.h"
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#include "sp_tile_cache.h"
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#include "sp_texture.h"
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#include "sp_winsys.h"
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#include "sp_query.h"
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/**
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* Map any drawing surfaces which aren't already mapped
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*/
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void
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softpipe_map_transfers(struct softpipe_context *sp)
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{
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unsigned i;
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for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
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sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
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}
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sp_tile_cache_map_transfers(sp->zsbuf_cache);
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}
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/**
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* Unmap any mapped drawing surfaces
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*/
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void
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softpipe_unmap_transfers(struct softpipe_context *sp)
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{
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uint i;
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for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
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sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
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}
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sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
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}
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static void softpipe_destroy( struct pipe_context *pipe )
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{
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struct softpipe_context *softpipe = softpipe_context( pipe );
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uint i;
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if (softpipe->draw)
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draw_destroy( softpipe->draw );
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softpipe->quad.polygon_stipple->destroy( softpipe->quad.polygon_stipple );
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softpipe->quad.earlyz->destroy( softpipe->quad.earlyz );
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softpipe->quad.shade->destroy( softpipe->quad.shade );
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softpipe->quad.alpha_test->destroy( softpipe->quad.alpha_test );
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softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
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softpipe->quad.stencil_test->destroy( softpipe->quad.stencil_test );
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softpipe->quad.occlusion->destroy( softpipe->quad.occlusion );
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softpipe->quad.coverage->destroy( softpipe->quad.coverage );
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softpipe->quad.blend->destroy( softpipe->quad.blend );
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for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
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sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
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sp_destroy_tile_cache(softpipe->zsbuf_cache);
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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sp_destroy_tile_cache(softpipe->tex_cache[i]);
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for (i = 0; i < Elements(softpipe->constants); i++) {
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if (softpipe->constants[i].buffer) {
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pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
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}
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}
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FREE( softpipe );
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}
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static unsigned int
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softpipe_is_texture_referenced( struct pipe_context *pipe,
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struct pipe_texture *texture,
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unsigned face, unsigned level)
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{
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struct softpipe_context *softpipe = softpipe_context( pipe );
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unsigned i;
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if(softpipe->dirty_render_cache) {
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for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
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if(softpipe->framebuffer.cbufs[i] &&
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softpipe->framebuffer.cbufs[i]->texture == texture)
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return PIPE_REFERENCED_FOR_WRITE;
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}
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if(softpipe->framebuffer.zsbuf &&
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softpipe->framebuffer.zsbuf->texture == texture)
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return PIPE_REFERENCED_FOR_WRITE;
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}
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/* FIXME: we also need to do the same for the texture cache */
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return PIPE_UNREFERENCED;
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}
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static unsigned int
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softpipe_is_buffer_referenced( struct pipe_context *pipe,
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struct pipe_buffer *buf)
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{
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return PIPE_UNREFERENCED;
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}
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struct pipe_context *
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softpipe_create( struct pipe_screen *screen )
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{
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struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
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uint i;
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util_init_math();
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#ifdef PIPE_ARCH_X86
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softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
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#else
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softpipe->use_sse = FALSE;
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#endif
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softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
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softpipe->pipe.winsys = screen->winsys;
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softpipe->pipe.screen = screen;
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softpipe->pipe.destroy = softpipe_destroy;
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/* state setters */
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softpipe->pipe.create_blend_state = softpipe_create_blend_state;
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softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
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softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
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softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
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softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
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softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
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softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
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softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
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softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
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softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
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softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
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softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
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softpipe->pipe.create_fs_state = softpipe_create_fs_state;
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softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
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softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
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softpipe->pipe.create_vs_state = softpipe_create_vs_state;
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softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
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softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
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softpipe->pipe.set_blend_color = softpipe_set_blend_color;
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softpipe->pipe.set_clip_state = softpipe_set_clip_state;
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softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
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softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
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softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
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softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
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softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
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softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
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softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
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softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
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softpipe->pipe.draw_arrays = softpipe_draw_arrays;
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softpipe->pipe.draw_elements = softpipe_draw_elements;
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softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
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softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
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softpipe->pipe.clear = softpipe_clear;
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softpipe->pipe.flush = softpipe_flush;
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softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
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softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
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softpipe_init_query_funcs( softpipe );
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softpipe_init_texture_funcs( softpipe );
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/*
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* Alloc caches for accessing drawing surfaces and textures.
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* Must be before quad stage setup!
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*/
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for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
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softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
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softpipe->zsbuf_cache = sp_create_tile_cache( screen );
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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softpipe->tex_cache[i] = sp_create_tile_cache( screen );
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/* setup quad rendering stages */
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softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
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softpipe->quad.earlyz = sp_quad_earlyz_stage(softpipe);
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softpipe->quad.shade = sp_quad_shade_stage(softpipe);
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softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
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softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
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softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
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softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
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softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
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softpipe->quad.blend = sp_quad_blend_stage(softpipe);
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/* vertex shader samplers */
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
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softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
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softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
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}
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/* fragment shader samplers */
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
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softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
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softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
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}
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/*
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* Create drawing context and plug our rendering stage into it.
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*/
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softpipe->draw = draw_create();
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if (!softpipe->draw)
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goto fail;
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draw_texture_samplers(softpipe->draw,
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PIPE_MAX_SAMPLERS,
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(struct tgsi_sampler **)
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softpipe->tgsi.vert_samplers_list);
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softpipe->setup = sp_draw_render_stage(softpipe);
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if (!softpipe->setup)
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goto fail;
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if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
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softpipe->no_rast = TRUE;
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if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
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/* Deprecated path -- vbuf is the intended interface to the draw module:
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*/
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draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
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}
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else {
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sp_init_vbuf(softpipe);
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}
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/* plug in AA line/point stages */
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draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
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draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
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#if USE_DRAW_STAGE_PSTIPPLE
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/* Do polygon stipple w/ texture map + frag prog? */
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draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
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#endif
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sp_init_surface_functions(softpipe);
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return &softpipe->pipe;
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fail:
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softpipe_destroy(&softpipe->pipe);
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return NULL;
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}
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