a2dc11a7818c04d8dc0324e8fcba98d60baea529

Currently, i965 interpolates all FS inputs at the top of the program. This has advantages and disadvantages, but I'd like to keep that policy while reworking this code. We can consider changing it independently. The next patch will make the compiler generate PLN instructions "on the fly", when it encounters an input load intrinsic, rather than doing it for all inputs at the start of the program. To emulate this behavior, we introduce an ugly pass to move all NIR load_interpolated_input and payload-based (not interpolator message) load_barycentric_* intrinsics to the shader's start block. This helps avoid regressions in shader-db for cases such as: if (...) { ...load some input... } else { ...load that same input... } which CSE can't handle, because there's no dominance relationship between the two loads. Because the start block dominates all others, we can CSE all inputs and emit PLNs exactly once, as we did before. Ideally, global value numbering would eliminate these redundant loads, while not forcing them all the way to the start block. When that lands, we should consider dropping this hacky pass. Again, this pass currently does nothing, as i965 doesn't generate these intrinsics yet. But it will shortly, and I figured I'd separate this code as it's relatively self-contained. v2: Dramatically simplify pass - instead of creating new instructions, just remove/re-insert their list nodes (suggested by Jason Ekstrand). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisforbes@google.com> [v1] Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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