Kenneth Graunke a2dc11a781 i965: Move load_interpolated_input/barycentric_* intrinsics to the top.
Currently, i965 interpolates all FS inputs at the top of the program.
This has advantages and disadvantages, but I'd like to keep that policy
while reworking this code.  We can consider changing it independently.

The next patch will make the compiler generate PLN instructions "on the
fly", when it encounters an input load intrinsic, rather than doing it
for all inputs at the start of the program.

To emulate this behavior, we introduce an ugly pass to move all NIR
load_interpolated_input and payload-based (not interpolator message)
load_barycentric_* intrinsics to the shader's start block.

This helps avoid regressions in shader-db for cases such as:

   if (...) {
      ...load some input...
   } else {
      ...load that same input...
   }

which CSE can't handle, because there's no dominance relationship
between the two loads.  Because the start block dominates all others,
we can CSE all inputs and emit PLNs exactly once, as we did before.

Ideally, global value numbering would eliminate these redundant loads,
while not forcing them all the way to the start block.  When that lands,
we should consider dropping this hacky pass.

Again, this pass currently does nothing, as i965 doesn't generate these
intrinsics yet.  But it will shortly, and I figured I'd separate this
code as it's relatively self-contained.

v2: Dramatically simplify pass - instead of creating new instructions,
    just remove/re-insert their list nodes (suggested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-07-20 11:01:11 -07:00
2016-05-16 11:06:15 -07:00
2016-05-25 12:23:12 -06:00
2016-06-23 00:00:46 +02:00
2016-04-14 07:19:04 +01:00
2016-05-25 12:23:12 -06:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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