Files
third_party_mesa3d/docs/gallium
Eric Anholt a2a8c6a36c docs: Add some documentation of game GL buffer object mapping behavior.
There are a variety of paths that apps take (this is by no means a
complete enumeration, I tried to keep going until I saw repeats but
eventually ran out of steam), and it should be useful to driver developers
writing their pipe_transfer_map() and invalidate_resource() calls to see a
bunch of the patterns without having to do performance debug on each app.

Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9231>
2021-03-09 09:24:23 -08:00
..
2020-10-28 10:27:51 +00:00
2020-07-07 10:22:08 +00:00
2020-07-07 10:22:08 +00:00
2020-07-07 10:22:08 +00:00
2020-07-07 10:22:08 +00:00
2020-07-07 10:22:08 +00:00
2020-07-07 10:22:08 +00:00
2021-02-23 14:04:30 +00:00