
This looks a bit ugly to me, but the existing codepath is not terribly elegant as well. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
114 lines
3.2 KiB
C
114 lines
3.2 KiB
C
/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* based in part on anv driver which is:
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef RADV_SHADER_H
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#define RADV_SHADER_H
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#include "radv_private.h"
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#include "nir/nir.h"
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struct radv_shader_module {
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struct nir_shader *nir;
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unsigned char sha1[20];
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uint32_t size;
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char data[0];
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};
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struct radv_shader_variant {
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uint32_t ref_count;
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struct radeon_winsys_bo *bo;
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uint64_t bo_offset;
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struct ac_shader_config config;
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uint32_t code_size;
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struct ac_shader_variant_info info;
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unsigned rsrc1;
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unsigned rsrc2;
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/* debug only */
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struct nir_shader *nir;
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char *disasm_string;
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struct list_head slab_list;
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};
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struct radv_shader_slab {
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struct list_head slabs;
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struct list_head shaders;
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struct radeon_winsys_bo *bo;
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uint64_t size;
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char *ptr;
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};
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nir_shader *
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radv_shader_compile_to_nir(struct radv_device *device,
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struct radv_shader_module *module,
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const char *entrypoint_name,
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gl_shader_stage stage,
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const VkSpecializationInfo *spec_info);
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void *
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radv_alloc_shader_memory(struct radv_device *device,
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struct radv_shader_variant *shader);
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void
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radv_destroy_shader_slabs(struct radv_device *device);
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struct radv_shader_variant *
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radv_shader_variant_create(struct radv_device *device,
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struct radv_shader_module *module,
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struct nir_shader *shader,
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struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *key,
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void ** code_out,
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unsigned *code_size_out);
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struct radv_shader_variant *
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radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
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void **code_out, unsigned *code_size_out,
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bool multiview);
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void
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radv_shader_variant_destroy(struct radv_device *device,
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struct radv_shader_variant *variant);
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uint32_t
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radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
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bool has_tess);
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const char *
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radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
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void
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radv_shader_dump_stats(struct radv_device *device,
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struct radv_shader_variant *variant,
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gl_shader_stage stage,
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FILE *file);
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#endif
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