Files
third_party_mesa3d/src/amd/vulkan/radv_shader.h
Samuel Pitoiset a2a350a3be radv: dump NIR when a GPU hang is detected
This looks a bit ugly to me, but the existing codepath
is not terribly elegant as well.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-04 19:37:08 +02:00

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/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef RADV_SHADER_H
#define RADV_SHADER_H
#include "radv_private.h"
#include "nir/nir.h"
struct radv_shader_module {
struct nir_shader *nir;
unsigned char sha1[20];
uint32_t size;
char data[0];
};
struct radv_shader_variant {
uint32_t ref_count;
struct radeon_winsys_bo *bo;
uint64_t bo_offset;
struct ac_shader_config config;
uint32_t code_size;
struct ac_shader_variant_info info;
unsigned rsrc1;
unsigned rsrc2;
/* debug only */
struct nir_shader *nir;
char *disasm_string;
struct list_head slab_list;
};
struct radv_shader_slab {
struct list_head slabs;
struct list_head shaders;
struct radeon_winsys_bo *bo;
uint64_t size;
char *ptr;
};
nir_shader *
radv_shader_compile_to_nir(struct radv_device *device,
struct radv_shader_module *module,
const char *entrypoint_name,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info);
void *
radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader);
void
radv_destroy_shader_slabs(struct radv_device *device);
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *shader,
struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key,
void ** code_out,
unsigned *code_size_out);
struct radv_shader_variant *
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
void **code_out, unsigned *code_size_out,
bool multiview);
void
radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant);
uint32_t
radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
bool has_tess);
const char *
radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
void
radv_shader_dump_stats(struct radv_device *device,
struct radv_shader_variant *variant,
gl_shader_stage stage,
FILE *file);
#endif