
Unnecessary to double check that handles are not NULL. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
1250 lines
44 KiB
C
1250 lines
44 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "radv_meta.h"
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#include "nir/nir_builder.h"
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struct blit_region {
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VkOffset3D src_offset;
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VkExtent3D src_extent;
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VkOffset3D dest_offset;
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VkExtent3D dest_extent;
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};
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static nir_shader *
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build_nir_vertex_shader(void)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "gl_Position");
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pos_out->data.location = VARYING_SLOT_POS;
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nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "v_tex_pos");
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tex_pos_out->data.location = VARYING_SLOT_VAR0;
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tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
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nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
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nir_store_var(&b, pos_out, outvec, 0xf);
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nir_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
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src_box->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
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nir_intrinsic_set_base(src_box, 0);
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nir_intrinsic_set_range(src_box, 16);
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src_box->num_components = 4;
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nir_ssa_dest_init(&src_box->instr, &src_box->dest, 4, 32, "src_box");
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nir_builder_instr_insert(&b, &src_box->instr);
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nir_intrinsic_instr *src0_z = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
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src0_z->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
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nir_intrinsic_set_base(src0_z, 16);
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nir_intrinsic_set_range(src0_z, 4);
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src0_z->num_components = 1;
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nir_ssa_dest_init(&src0_z->instr, &src0_z->dest, 1, 32, "src0_z");
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nir_builder_instr_insert(&b, &src0_z->instr);
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nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_vertex_id_zero_base);
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nir_ssa_dest_init(&vertex_id->instr, &vertex_id->dest, 1, 32, "vertexid");
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nir_builder_instr_insert(&b, &vertex_id->instr);
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/* vertex 0 - src0_x, src0_y, src0_z */
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/* vertex 1 - src0_x, src1_y, src0_z*/
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/* vertex 2 - src1_x, src0_y, src0_z */
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/* so channel 0 is vertex_id != 2 ? src_x : src_x + w
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channel 1 is vertex id != 1 ? src_y : src_y + w */
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nir_ssa_def *c0cmp = nir_ine(&b, &vertex_id->dest.ssa,
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nir_imm_int(&b, 2));
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nir_ssa_def *c1cmp = nir_ine(&b, &vertex_id->dest.ssa,
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nir_imm_int(&b, 1));
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nir_ssa_def *comp[4];
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comp[0] = nir_bcsel(&b, c0cmp,
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nir_channel(&b, &src_box->dest.ssa, 0),
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nir_channel(&b, &src_box->dest.ssa, 2));
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comp[1] = nir_bcsel(&b, c1cmp,
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nir_channel(&b, &src_box->dest.ssa, 1),
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nir_channel(&b, &src_box->dest.ssa, 3));
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comp[2] = &src0_z->dest.ssa;
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comp[3] = nir_imm_float(&b, 1.0);
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nir_ssa_def *out_tex_vec = nir_vec(&b, comp, 4);
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nir_store_var(&b, tex_pos_out, out_tex_vec, 0xf);
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return b.shader;
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}
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static nir_shader *
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build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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{
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char shader_name[64];
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
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b.shader->info.name = ralloc_strdup(b.shader, shader_name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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/* Swizzle the array index which comes in as Z coordinate into the right
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* position.
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*/
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unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
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nir_ssa_def *const tex_pos =
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nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
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(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
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const struct glsl_type *sampler_type =
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glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
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glsl_get_base_type(vec4));
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
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sampler_type, "s_tex");
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sampler->data.descriptor_set = 0;
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sampler->data.binding = 0;
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
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tex->sampler_dim = tex_dim;
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tex->op = nir_texop_tex;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(tex_pos);
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tex->dest_type = nir_type_float; /* TODO */
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tex->is_array = glsl_sampler_type_is_array(sampler_type);
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tex->coord_components = tex_pos->num_components;
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tex->texture = nir_deref_var_create(tex, sampler);
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tex->sampler = nir_deref_var_create(tex, sampler);
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
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nir_builder_instr_insert(&b, &tex->instr);
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "f_color");
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color_out->data.location = FRAG_RESULT_DATA0;
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nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
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return b.shader;
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}
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static nir_shader *
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build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
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{
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char shader_name[64];
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
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b.shader->info.name = ralloc_strdup(b.shader, shader_name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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/* Swizzle the array index which comes in as Z coordinate into the right
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* position.
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*/
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unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
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nir_ssa_def *const tex_pos =
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nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
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(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
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const struct glsl_type *sampler_type =
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glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
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glsl_get_base_type(vec4));
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
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sampler_type, "s_tex");
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sampler->data.descriptor_set = 0;
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sampler->data.binding = 0;
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
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tex->sampler_dim = tex_dim;
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tex->op = nir_texop_tex;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(tex_pos);
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tex->dest_type = nir_type_float; /* TODO */
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tex->is_array = glsl_sampler_type_is_array(sampler_type);
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tex->coord_components = tex_pos->num_components;
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tex->texture = nir_deref_var_create(tex, sampler);
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tex->sampler = nir_deref_var_create(tex, sampler);
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
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nir_builder_instr_insert(&b, &tex->instr);
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "f_color");
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color_out->data.location = FRAG_RESULT_DEPTH;
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nir_store_var(&b, color_out, &tex->dest.ssa, 0x1);
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return b.shader;
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}
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static nir_shader *
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build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
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{
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char shader_name[64];
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
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b.shader->info.name = ralloc_strdup(b.shader, shader_name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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/* Swizzle the array index which comes in as Z coordinate into the right
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* position.
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*/
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unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
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nir_ssa_def *const tex_pos =
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nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
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(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
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const struct glsl_type *sampler_type =
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glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
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glsl_get_base_type(vec4));
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
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sampler_type, "s_tex");
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sampler->data.descriptor_set = 0;
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sampler->data.binding = 0;
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
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tex->sampler_dim = tex_dim;
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tex->op = nir_texop_tex;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(tex_pos);
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tex->dest_type = nir_type_float; /* TODO */
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tex->is_array = glsl_sampler_type_is_array(sampler_type);
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tex->coord_components = tex_pos->num_components;
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tex->texture = nir_deref_var_create(tex, sampler);
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tex->sampler = nir_deref_var_create(tex, sampler);
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
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nir_builder_instr_insert(&b, &tex->instr);
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "f_color");
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color_out->data.location = FRAG_RESULT_STENCIL;
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nir_store_var(&b, color_out, &tex->dest.ssa, 0x1);
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return b.shader;
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}
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static void
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meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
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struct radv_image *src_image,
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struct radv_image_view *src_iview,
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VkOffset3D src_offset_0,
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VkOffset3D src_offset_1,
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struct radv_image *dest_image,
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struct radv_image_view *dest_iview,
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VkOffset3D dest_offset_0,
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VkOffset3D dest_offset_1,
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VkRect2D dest_box,
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VkFilter blit_filter)
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{
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struct radv_device *device = cmd_buffer->device;
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uint32_t src_width = radv_minify(src_iview->image->info.width, src_iview->base_mip);
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uint32_t src_height = radv_minify(src_iview->image->info.height, src_iview->base_mip);
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uint32_t src_depth = radv_minify(src_iview->image->info.depth, src_iview->base_mip);
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uint32_t dst_width = radv_minify(dest_iview->image->info.width, dest_iview->base_mip);
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uint32_t dst_height = radv_minify(dest_iview->image->info.height, dest_iview->base_mip);
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assert(src_image->info.samples == dest_image->info.samples);
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float vertex_push_constants[5] = {
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(float)src_offset_0.x / (float)src_width,
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(float)src_offset_0.y / (float)src_height,
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(float)src_offset_1.x / (float)src_width,
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(float)src_offset_1.y / (float)src_height,
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(float)src_offset_0.z / (float)src_depth,
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};
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radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
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device->meta_state.blit.pipeline_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, 20,
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vertex_push_constants);
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VkSampler sampler;
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radv_CreateSampler(radv_device_to_handle(device),
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&(VkSamplerCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = blit_filter,
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.minFilter = blit_filter,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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}, &cmd_buffer->pool->alloc, &sampler);
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VkFramebuffer fb;
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radv_CreateFramebuffer(radv_device_to_handle(device),
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&(VkFramebufferCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = (VkImageView[]) {
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radv_image_view_to_handle(dest_iview),
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},
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.width = dst_width,
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.height = dst_height,
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.layers = 1,
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}, &cmd_buffer->pool->alloc, &fb);
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VkPipeline pipeline;
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switch (src_iview->aspect_mask) {
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case VK_IMAGE_ASPECT_COLOR_BIT: {
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unsigned fs_key = radv_format_meta_fs_key(dest_image->vk_format);
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radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
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&(VkRenderPassBeginInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = device->meta_state.blit.render_pass[fs_key],
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.framebuffer = fb,
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.renderArea = {
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.offset = { dest_box.offset.x, dest_box.offset.y },
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.extent = { dest_box.extent.width, dest_box.extent.height },
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},
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.clearValueCount = 0,
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.pClearValues = NULL,
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}, VK_SUBPASS_CONTENTS_INLINE);
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switch (src_image->type) {
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case VK_IMAGE_TYPE_1D:
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pipeline = device->meta_state.blit.pipeline_1d_src[fs_key];
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break;
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case VK_IMAGE_TYPE_2D:
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pipeline = device->meta_state.blit.pipeline_2d_src[fs_key];
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break;
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case VK_IMAGE_TYPE_3D:
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pipeline = device->meta_state.blit.pipeline_3d_src[fs_key];
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break;
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default:
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unreachable(!"bad VkImageType");
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}
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break;
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}
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case VK_IMAGE_ASPECT_DEPTH_BIT:
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radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
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&(VkRenderPassBeginInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = device->meta_state.blit.depth_only_rp,
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.framebuffer = fb,
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.renderArea = {
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.offset = { dest_box.offset.x, dest_box.offset.y },
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.extent = { dest_box.extent.width, dest_box.extent.height },
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},
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.clearValueCount = 0,
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.pClearValues = NULL,
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}, VK_SUBPASS_CONTENTS_INLINE);
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switch (src_image->type) {
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case VK_IMAGE_TYPE_1D:
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pipeline = device->meta_state.blit.depth_only_1d_pipeline;
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break;
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case VK_IMAGE_TYPE_2D:
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pipeline = device->meta_state.blit.depth_only_2d_pipeline;
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break;
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case VK_IMAGE_TYPE_3D:
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pipeline = device->meta_state.blit.depth_only_3d_pipeline;
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break;
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default:
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unreachable(!"bad VkImageType");
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}
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break;
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case VK_IMAGE_ASPECT_STENCIL_BIT:
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radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
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&(VkRenderPassBeginInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
|
.renderPass = device->meta_state.blit.stencil_only_rp,
|
|
.framebuffer = fb,
|
|
.renderArea = {
|
|
.offset = { dest_box.offset.x, dest_box.offset.y },
|
|
.extent = { dest_box.extent.width, dest_box.extent.height },
|
|
},
|
|
.clearValueCount = 0,
|
|
.pClearValues = NULL,
|
|
}, VK_SUBPASS_CONTENTS_INLINE);
|
|
switch (src_image->type) {
|
|
case VK_IMAGE_TYPE_1D:
|
|
pipeline = device->meta_state.blit.stencil_only_1d_pipeline;
|
|
break;
|
|
case VK_IMAGE_TYPE_2D:
|
|
pipeline = device->meta_state.blit.stencil_only_2d_pipeline;
|
|
break;
|
|
case VK_IMAGE_TYPE_3D:
|
|
pipeline = device->meta_state.blit.stencil_only_3d_pipeline;
|
|
break;
|
|
default:
|
|
unreachable(!"bad VkImageType");
|
|
}
|
|
break;
|
|
default:
|
|
unreachable(!"bad VkImageType");
|
|
}
|
|
|
|
if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) {
|
|
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
}
|
|
|
|
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
device->meta_state.blit.pipeline_layout,
|
|
0, /* set */
|
|
1, /* descriptorWriteCount */
|
|
(VkWriteDescriptorSet[]) {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
.dstBinding = 0,
|
|
.dstArrayElement = 0,
|
|
.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
.pImageInfo = (VkDescriptorImageInfo[]) {
|
|
{
|
|
.sampler = sampler,
|
|
.imageView = radv_image_view_to_handle(src_iview),
|
|
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
}
|
|
}
|
|
});
|
|
|
|
radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
|
|
.x = dest_offset_0.x,
|
|
.y = dest_offset_0.y,
|
|
.width = dest_offset_1.x - dest_offset_0.x,
|
|
.height = dest_offset_1.y - dest_offset_0.y,
|
|
.minDepth = 0.0f,
|
|
.maxDepth = 1.0f
|
|
});
|
|
|
|
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) {
|
|
.offset = (VkOffset2D) { MIN2(dest_offset_0.x, dest_offset_1.x), MIN2(dest_offset_0.y, dest_offset_1.y) },
|
|
.extent = (VkExtent2D) {
|
|
abs(dest_offset_1.x - dest_offset_0.x),
|
|
abs(dest_offset_1.y - dest_offset_0.y)
|
|
},
|
|
});
|
|
|
|
radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
|
|
|
|
radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
|
|
|
|
/* At the point where we emit the draw call, all data from the
|
|
* descriptor sets, etc. has been used. We are free to delete it.
|
|
*/
|
|
/* TODO: above comment is not valid for at least descriptor sets/pools,
|
|
* as we may not free them till after execution finishes. Check others. */
|
|
|
|
radv_DestroySampler(radv_device_to_handle(device), sampler,
|
|
&cmd_buffer->pool->alloc);
|
|
radv_DestroyFramebuffer(radv_device_to_handle(device), fb,
|
|
&cmd_buffer->pool->alloc);
|
|
}
|
|
|
|
static bool
|
|
flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned *dst1)
|
|
{
|
|
bool flip = false;
|
|
if (*src0 > *src1) {
|
|
unsigned tmp = *src0;
|
|
*src0 = *src1;
|
|
*src1 = tmp;
|
|
flip = !flip;
|
|
}
|
|
|
|
if (*dst0 > *dst1) {
|
|
unsigned tmp = *dst0;
|
|
*dst0 = *dst1;
|
|
*dst1 = tmp;
|
|
flip = !flip;
|
|
}
|
|
return flip;
|
|
}
|
|
|
|
void radv_CmdBlitImage(
|
|
VkCommandBuffer commandBuffer,
|
|
VkImage srcImage,
|
|
VkImageLayout srcImageLayout,
|
|
VkImage destImage,
|
|
VkImageLayout destImageLayout,
|
|
uint32_t regionCount,
|
|
const VkImageBlit* pRegions,
|
|
VkFilter filter)
|
|
|
|
{
|
|
RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
RADV_FROM_HANDLE(radv_image, src_image, srcImage);
|
|
RADV_FROM_HANDLE(radv_image, dest_image, destImage);
|
|
struct radv_meta_saved_state saved_state;
|
|
|
|
/* From the Vulkan 1.0 spec:
|
|
*
|
|
* vkCmdBlitImage must not be used for multisampled source or
|
|
* destination images. Use vkCmdResolveImage for this purpose.
|
|
*/
|
|
assert(src_image->info.samples == 1);
|
|
assert(dest_image->info.samples == 1);
|
|
|
|
radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
|
|
|
|
for (unsigned r = 0; r < regionCount; r++) {
|
|
const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
|
|
const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
|
|
struct radv_image_view src_iview;
|
|
radv_image_view_init(&src_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = srcImage,
|
|
.viewType = radv_meta_get_view_type(src_image),
|
|
.format = src_image->vk_format,
|
|
.subresourceRange = {
|
|
.aspectMask = src_res->aspectMask,
|
|
.baseMipLevel = src_res->mipLevel,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = src_res->baseArrayLayer,
|
|
.layerCount = 1
|
|
},
|
|
});
|
|
|
|
unsigned dst_start, dst_end;
|
|
if (dest_image->type == VK_IMAGE_TYPE_3D) {
|
|
assert(dst_res->baseArrayLayer == 0);
|
|
dst_start = pRegions[r].dstOffsets[0].z;
|
|
dst_end = pRegions[r].dstOffsets[1].z;
|
|
} else {
|
|
dst_start = dst_res->baseArrayLayer;
|
|
dst_end = dst_start + dst_res->layerCount;
|
|
}
|
|
|
|
unsigned src_start, src_end;
|
|
if (src_image->type == VK_IMAGE_TYPE_3D) {
|
|
assert(src_res->baseArrayLayer == 0);
|
|
src_start = pRegions[r].srcOffsets[0].z;
|
|
src_end = pRegions[r].srcOffsets[1].z;
|
|
} else {
|
|
src_start = src_res->baseArrayLayer;
|
|
src_end = src_start + src_res->layerCount;
|
|
}
|
|
|
|
bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
|
|
float src_z_step = (float)(src_end + 1 - src_start) /
|
|
(float)(dst_end + 1 - dst_start);
|
|
|
|
if (flip_z) {
|
|
src_start = src_end;
|
|
src_z_step *= -1;
|
|
}
|
|
|
|
unsigned src_x0 = pRegions[r].srcOffsets[0].x;
|
|
unsigned src_x1 = pRegions[r].srcOffsets[1].x;
|
|
unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
|
|
unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
|
|
|
|
unsigned src_y0 = pRegions[r].srcOffsets[0].y;
|
|
unsigned src_y1 = pRegions[r].srcOffsets[1].y;
|
|
unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
|
|
unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
|
|
|
|
VkRect2D dest_box;
|
|
dest_box.offset.x = MIN2(dst_x0, dst_x1);
|
|
dest_box.offset.y = MIN2(dst_y0, dst_y1);
|
|
dest_box.extent.width = abs(dst_x1 - dst_x0);
|
|
dest_box.extent.height = abs(dst_y1 - dst_y0);
|
|
|
|
struct radv_image_view dest_iview;
|
|
const unsigned num_layers = dst_end - dst_start;
|
|
for (unsigned i = 0; i < num_layers; i++) {
|
|
const VkOffset3D dest_offset_0 = {
|
|
.x = dst_x0,
|
|
.y = dst_y0,
|
|
.z = dst_start + i ,
|
|
};
|
|
const VkOffset3D dest_offset_1 = {
|
|
.x = dst_x1,
|
|
.y = dst_y1,
|
|
.z = dst_start + i ,
|
|
};
|
|
VkOffset3D src_offset_0 = {
|
|
.x = src_x0,
|
|
.y = src_y0,
|
|
.z = src_start + i * src_z_step,
|
|
};
|
|
VkOffset3D src_offset_1 = {
|
|
.x = src_x1,
|
|
.y = src_y1,
|
|
.z = src_start + i * src_z_step,
|
|
};
|
|
const uint32_t dest_array_slice =
|
|
radv_meta_get_iview_layer(dest_image, dst_res,
|
|
&dest_offset_0);
|
|
|
|
radv_image_view_init(&dest_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = destImage,
|
|
.viewType = radv_meta_get_view_type(dest_image),
|
|
.format = dest_image->vk_format,
|
|
.subresourceRange = {
|
|
.aspectMask = dst_res->aspectMask,
|
|
.baseMipLevel = dst_res->mipLevel,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = dest_array_slice,
|
|
.layerCount = 1
|
|
},
|
|
});
|
|
meta_emit_blit(cmd_buffer,
|
|
src_image, &src_iview,
|
|
src_offset_0, src_offset_1,
|
|
dest_image, &dest_iview,
|
|
dest_offset_0, dest_offset_1,
|
|
dest_box,
|
|
filter);
|
|
}
|
|
}
|
|
|
|
radv_meta_restore(&saved_state, cmd_buffer);
|
|
}
|
|
|
|
void
|
|
radv_device_finish_meta_blit_state(struct radv_device *device)
|
|
{
|
|
struct radv_meta_state *state = &device->meta_state;
|
|
|
|
for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) {
|
|
radv_DestroyRenderPass(radv_device_to_handle(device),
|
|
state->blit.render_pass[i],
|
|
&state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.pipeline_1d_src[i],
|
|
&state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.pipeline_2d_src[i],
|
|
&state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.pipeline_3d_src[i],
|
|
&state->alloc);
|
|
}
|
|
|
|
radv_DestroyRenderPass(radv_device_to_handle(device),
|
|
state->blit.depth_only_rp, &state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.depth_only_1d_pipeline, &state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.depth_only_2d_pipeline, &state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.depth_only_3d_pipeline, &state->alloc);
|
|
|
|
radv_DestroyRenderPass(radv_device_to_handle(device),
|
|
state->blit.stencil_only_rp, &state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.stencil_only_1d_pipeline,
|
|
&state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.stencil_only_2d_pipeline,
|
|
&state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit.stencil_only_3d_pipeline,
|
|
&state->alloc);
|
|
|
|
radv_DestroyPipelineLayout(radv_device_to_handle(device),
|
|
state->blit.pipeline_layout, &state->alloc);
|
|
radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
|
|
state->blit.ds_layout, &state->alloc);
|
|
}
|
|
|
|
static VkFormat pipeline_formats[] = {
|
|
VK_FORMAT_R8G8B8A8_UNORM,
|
|
VK_FORMAT_R8G8B8A8_UINT,
|
|
VK_FORMAT_R8G8B8A8_SINT,
|
|
VK_FORMAT_A2R10G10B10_UINT_PACK32,
|
|
VK_FORMAT_A2R10G10B10_SINT_PACK32,
|
|
VK_FORMAT_R16G16B16A16_UNORM,
|
|
VK_FORMAT_R16G16B16A16_SNORM,
|
|
VK_FORMAT_R16G16B16A16_UINT,
|
|
VK_FORMAT_R16G16B16A16_SINT,
|
|
VK_FORMAT_R32_SFLOAT,
|
|
VK_FORMAT_R32G32_SFLOAT,
|
|
VK_FORMAT_R32G32B32A32_SFLOAT
|
|
};
|
|
|
|
static VkResult
|
|
radv_device_init_meta_blit_color(struct radv_device *device,
|
|
struct radv_shader_module *vs)
|
|
{
|
|
struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
|
|
VkResult result;
|
|
|
|
fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D);
|
|
fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D);
|
|
fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D);
|
|
|
|
for (unsigned i = 0; i < ARRAY_SIZE(pipeline_formats); ++i) {
|
|
unsigned key = radv_format_meta_fs_key(pipeline_formats[i]);
|
|
result = radv_CreateRenderPass(radv_device_to_handle(device),
|
|
&(VkRenderPassCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments = &(VkAttachmentDescription) {
|
|
.format = pipeline_formats[i],
|
|
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
|
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
.subpassCount = 1,
|
|
.pSubpasses = &(VkSubpassDescription) {
|
|
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
.inputAttachmentCount = 0,
|
|
.colorAttachmentCount = 1,
|
|
.pColorAttachments = &(VkAttachmentReference) {
|
|
.attachment = 0,
|
|
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
.pResolveAttachments = NULL,
|
|
.pDepthStencilAttachment = &(VkAttachmentReference) {
|
|
.attachment = VK_ATTACHMENT_UNUSED,
|
|
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
.preserveAttachmentCount = 1,
|
|
.pPreserveAttachments = (uint32_t[]) { 0 },
|
|
},
|
|
.dependencyCount = 0,
|
|
}, &device->meta_state.alloc, &device->meta_state.blit.render_pass[key]);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
VkPipelineVertexInputStateCreateInfo vi_create_info = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
.vertexBindingDescriptionCount = 0,
|
|
.vertexAttributeDescriptionCount = 0,
|
|
};
|
|
|
|
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = radv_shader_module_to_handle(vs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL
|
|
}, {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL
|
|
},
|
|
};
|
|
|
|
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
|
|
.pStages = pipeline_shader_stages,
|
|
.pVertexInputState = &vi_create_info,
|
|
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
|
.primitiveRestartEnable = false,
|
|
},
|
|
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.viewportCount = 1,
|
|
.scissorCount = 1,
|
|
},
|
|
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.rasterizerDiscardEnable = false,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
|
|
},
|
|
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.rasterizationSamples = 1,
|
|
.sampleShadingEnable = false,
|
|
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
|
|
},
|
|
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments = (VkPipelineColorBlendAttachmentState []) {
|
|
{ .colorWriteMask =
|
|
VK_COLOR_COMPONENT_A_BIT |
|
|
VK_COLOR_COMPONENT_R_BIT |
|
|
VK_COLOR_COMPONENT_G_BIT |
|
|
VK_COLOR_COMPONENT_B_BIT },
|
|
}
|
|
},
|
|
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.dynamicStateCount = 4,
|
|
.pDynamicStates = (VkDynamicState[]) {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
VK_DYNAMIC_STATE_LINE_WIDTH,
|
|
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
|
},
|
|
},
|
|
.flags = 0,
|
|
.layout = device->meta_state.blit.pipeline_layout,
|
|
.renderPass = device->meta_state.blit.render_pass[key],
|
|
.subpass = 0,
|
|
};
|
|
|
|
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
|
|
.use_rectlist = true
|
|
};
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src[key]);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src[key]);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src[key]);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
}
|
|
|
|
result = VK_SUCCESS;
|
|
fail:
|
|
ralloc_free(fs_1d.nir);
|
|
ralloc_free(fs_2d.nir);
|
|
ralloc_free(fs_3d.nir);
|
|
return result;
|
|
}
|
|
|
|
static VkResult
|
|
radv_device_init_meta_blit_depth(struct radv_device *device,
|
|
struct radv_shader_module *vs)
|
|
{
|
|
struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
|
|
VkResult result;
|
|
|
|
fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D);
|
|
fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D);
|
|
fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D);
|
|
|
|
result = radv_CreateRenderPass(radv_device_to_handle(device),
|
|
&(VkRenderPassCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments = &(VkAttachmentDescription) {
|
|
.format = VK_FORMAT_D32_SFLOAT,
|
|
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
|
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
.subpassCount = 1,
|
|
.pSubpasses = &(VkSubpassDescription) {
|
|
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
.inputAttachmentCount = 0,
|
|
.colorAttachmentCount = 0,
|
|
.pColorAttachments = NULL,
|
|
.pResolveAttachments = NULL,
|
|
.pDepthStencilAttachment = &(VkAttachmentReference) {
|
|
.attachment = 0,
|
|
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
.preserveAttachmentCount = 1,
|
|
.pPreserveAttachments = (uint32_t[]) { 0 },
|
|
},
|
|
.dependencyCount = 0,
|
|
}, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
VkPipelineVertexInputStateCreateInfo vi_create_info = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
.vertexBindingDescriptionCount = 0,
|
|
.vertexAttributeDescriptionCount = 0,
|
|
};
|
|
|
|
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = radv_shader_module_to_handle(vs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL
|
|
}, {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL
|
|
},
|
|
};
|
|
|
|
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
|
|
.pStages = pipeline_shader_stages,
|
|
.pVertexInputState = &vi_create_info,
|
|
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
|
.primitiveRestartEnable = false,
|
|
},
|
|
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.viewportCount = 1,
|
|
.scissorCount = 1,
|
|
},
|
|
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.rasterizerDiscardEnable = false,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
|
|
},
|
|
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.rasterizationSamples = 1,
|
|
.sampleShadingEnable = false,
|
|
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
|
|
},
|
|
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.attachmentCount = 0,
|
|
.pAttachments = NULL,
|
|
},
|
|
.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
|
.depthTestEnable = true,
|
|
.depthWriteEnable = true,
|
|
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
|
},
|
|
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.dynamicStateCount = 9,
|
|
.pDynamicStates = (VkDynamicState[]) {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
VK_DYNAMIC_STATE_LINE_WIDTH,
|
|
VK_DYNAMIC_STATE_DEPTH_BIAS,
|
|
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
|
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
|
|
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
|
|
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
|
|
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
|
|
},
|
|
},
|
|
.flags = 0,
|
|
.layout = device->meta_state.blit.pipeline_layout,
|
|
.renderPass = device->meta_state.blit.depth_only_rp,
|
|
.subpass = 0,
|
|
};
|
|
|
|
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
|
|
.use_rectlist = true
|
|
};
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
fail:
|
|
ralloc_free(fs_1d.nir);
|
|
ralloc_free(fs_2d.nir);
|
|
ralloc_free(fs_3d.nir);
|
|
return result;
|
|
}
|
|
|
|
static VkResult
|
|
radv_device_init_meta_blit_stencil(struct radv_device *device,
|
|
struct radv_shader_module *vs)
|
|
{
|
|
struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
|
|
VkResult result;
|
|
|
|
fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D);
|
|
fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D);
|
|
fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D);
|
|
|
|
result = radv_CreateRenderPass(radv_device_to_handle(device),
|
|
&(VkRenderPassCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments = &(VkAttachmentDescription) {
|
|
.format = VK_FORMAT_S8_UINT,
|
|
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
|
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
.subpassCount = 1,
|
|
.pSubpasses = &(VkSubpassDescription) {
|
|
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
.inputAttachmentCount = 0,
|
|
.colorAttachmentCount = 0,
|
|
.pColorAttachments = NULL,
|
|
.pResolveAttachments = NULL,
|
|
.pDepthStencilAttachment = &(VkAttachmentReference) {
|
|
.attachment = 0,
|
|
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
.preserveAttachmentCount = 1,
|
|
.pPreserveAttachments = (uint32_t[]) { 0 },
|
|
},
|
|
.dependencyCount = 0,
|
|
}, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
VkPipelineVertexInputStateCreateInfo vi_create_info = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
.vertexBindingDescriptionCount = 0,
|
|
.vertexAttributeDescriptionCount = 0,
|
|
};
|
|
|
|
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = radv_shader_module_to_handle(vs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL
|
|
}, {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL
|
|
},
|
|
};
|
|
|
|
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
|
|
.pStages = pipeline_shader_stages,
|
|
.pVertexInputState = &vi_create_info,
|
|
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
|
.primitiveRestartEnable = false,
|
|
},
|
|
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.viewportCount = 1,
|
|
.scissorCount = 1,
|
|
},
|
|
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.rasterizerDiscardEnable = false,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
|
|
},
|
|
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.rasterizationSamples = 1,
|
|
.sampleShadingEnable = false,
|
|
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
|
|
},
|
|
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.attachmentCount = 0,
|
|
.pAttachments = NULL,
|
|
},
|
|
.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
|
.depthTestEnable = false,
|
|
.depthWriteEnable = false,
|
|
.stencilTestEnable = true,
|
|
.front = {
|
|
.failOp = VK_STENCIL_OP_REPLACE,
|
|
.passOp = VK_STENCIL_OP_REPLACE,
|
|
.depthFailOp = VK_STENCIL_OP_REPLACE,
|
|
.compareOp = VK_COMPARE_OP_ALWAYS,
|
|
.compareMask = 0xff,
|
|
.writeMask = 0xff,
|
|
.reference = 0
|
|
},
|
|
.back = {
|
|
.failOp = VK_STENCIL_OP_REPLACE,
|
|
.passOp = VK_STENCIL_OP_REPLACE,
|
|
.depthFailOp = VK_STENCIL_OP_REPLACE,
|
|
.compareOp = VK_COMPARE_OP_ALWAYS,
|
|
.compareMask = 0xff,
|
|
.writeMask = 0xff,
|
|
.reference = 0
|
|
},
|
|
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
|
},
|
|
|
|
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.dynamicStateCount = 6,
|
|
.pDynamicStates = (VkDynamicState[]) {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
VK_DYNAMIC_STATE_LINE_WIDTH,
|
|
VK_DYNAMIC_STATE_DEPTH_BIAS,
|
|
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
|
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
|
|
},
|
|
},
|
|
.flags = 0,
|
|
.layout = device->meta_state.blit.pipeline_layout,
|
|
.renderPass = device->meta_state.blit.stencil_only_rp,
|
|
.subpass = 0,
|
|
};
|
|
|
|
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
|
|
.use_rectlist = true
|
|
};
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
|
|
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
|
|
radv_pipeline_cache_to_handle(&device->meta_state.cache),
|
|
&vk_pipeline_info, &radv_pipeline_info,
|
|
&device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
fail:
|
|
ralloc_free(fs_1d.nir);
|
|
ralloc_free(fs_2d.nir);
|
|
ralloc_free(fs_3d.nir);
|
|
return result;
|
|
}
|
|
|
|
VkResult
|
|
radv_device_init_meta_blit_state(struct radv_device *device)
|
|
{
|
|
VkResult result;
|
|
struct radv_shader_module vs = {0};
|
|
|
|
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
|
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
|
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
|
|
.bindingCount = 1,
|
|
.pBindings = (VkDescriptorSetLayoutBinding[]) {
|
|
{
|
|
.binding = 0,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.pImmutableSamplers = NULL
|
|
},
|
|
}
|
|
};
|
|
result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
|
|
&ds_layout_info,
|
|
&device->meta_state.alloc,
|
|
&device->meta_state.blit.ds_layout);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
const VkPushConstantRange push_constant_range = {VK_SHADER_STAGE_VERTEX_BIT, 0, 20};
|
|
|
|
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
|
|
&(VkPipelineLayoutCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
.setLayoutCount = 1,
|
|
.pSetLayouts = &device->meta_state.blit.ds_layout,
|
|
.pushConstantRangeCount = 1,
|
|
.pPushConstantRanges = &push_constant_range,
|
|
},
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
vs.nir = build_nir_vertex_shader();
|
|
|
|
result = radv_device_init_meta_blit_color(device, &vs);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
result = radv_device_init_meta_blit_depth(device, &vs);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
result = radv_device_init_meta_blit_stencil(device, &vs);
|
|
|
|
fail:
|
|
ralloc_free(vs.nir);
|
|
if (result != VK_SUCCESS)
|
|
radv_device_finish_meta_blit_state(device);
|
|
return result;
|
|
}
|