Files
third_party_mesa3d/docs
Adam Jackson 9e8332ebc2 specs: Remove GLX_RENDERER_ID_MESA from GLX_MESA_query_renderer
This has not even had an attempt at implementation. If you asked for
renderer 0 - which, the spec implies, should always work - then
dri2_convert_glx_attribs would fail, we'd silently fall back to creating
an indirect context, and xserver would also not recognize the attribute
and would throw BadValue at you.

The API would be difficult to use in any case, since there's no way to
enumerate how many renderers the screen has. I'd be tempted to add that
by defining:

    glXQueryRendererIntegerMESA(dpy, screen,
                                /* renderer = */ -1,
                                0, &value);

to return the number of renderers, but a new entrypoint might be
cleaner. Still, better to not specify it at all than to lie about it.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2018-12-18 15:46:10 -05:00
..
2014-01-06 09:55:38 -07:00
2012-09-19 17:15:47 +02:00
2017-02-09 11:28:15 +00:00
2016-11-21 15:08:18 +00:00
2018-05-23 16:52:23 +01:00
2018-05-29 14:48:21 +01:00
2018-05-29 14:48:21 +01:00
2012-09-20 20:00:36 +02:00
2018-09-10 10:10:16 +01:00
2017-02-09 11:28:15 +00:00
2017-02-09 11:28:15 +00:00
2012-09-19 17:15:47 +02:00
2017-02-09 11:28:15 +00:00
2012-09-19 17:15:47 +02:00
2017-02-09 11:28:15 +00:00
2014-02-13 11:11:24 +01:00
2017-02-09 11:28:15 +00:00
2017-02-09 11:28:15 +00:00
2017-02-09 11:28:15 +00:00
2015-04-27 17:28:29 +03:00
2015-04-27 17:28:29 +03:00
2012-09-19 17:15:47 +02:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.