Files
third_party_mesa3d/src/intel/compiler/brw_vec4_tcs.h
Yevhenii Kharchenko edd12acbec intel/compiler: remove unused member 'input_vue_map'
v2: Instead of fixing unitialized member 'fs_visitor::input_vue_map'
(as reported by Coverity Scan in defect CID 1474559),
remove unused members 'vec4_tcs_visitor::input_vue_map' and
'fs_visitor::input_vue_map'.

Also fixed 'debug_enabled' argument skipped in a fs_visitor constructor
call from brw_compile_tes().

Signed-off-by: Yevhenii Kharchenko <yevhenii.kharchenko@globallogic.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10040>
2021-04-08 18:20:10 +00:00

85 lines
3.0 KiB
C++

/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file brw_vec4_tcs.h
*
* The vec4-mode tessellation control shader compiler backend.
*/
#ifndef BRW_VEC4_TCS_H
#define BRW_VEC4_TCS_H
#include "brw_compiler.h"
#include "brw_vec4.h"
#ifdef __cplusplus
namespace brw {
class vec4_tcs_visitor : public vec4_visitor
{
public:
vec4_tcs_visitor(const struct brw_compiler *compiler,
void *log_data,
const struct brw_tcs_prog_key *key,
struct brw_tcs_prog_data *prog_data,
const nir_shader *nir,
void *mem_ctx,
int shader_time_index,
bool debug_enabled);
protected:
virtual void setup_payload();
virtual void emit_prolog();
virtual void emit_thread_end();
virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
void emit_input_urb_read(const dst_reg &dst,
const src_reg &vertex_index,
unsigned base_offset,
unsigned first_component,
const src_reg &indirect_offset);
void emit_output_urb_read(const dst_reg &dst,
unsigned base_offset,
unsigned first_component,
const src_reg &indirect_offset);
void emit_urb_write(const src_reg &value, unsigned writemask,
unsigned base_offset, const src_reg &indirect_offset);
/* we do not use the normal end-of-shader URB write mechanism -- but every
* vec4 stage must provide implementations of these:
*/
virtual void emit_urb_write_header(int /* mrf */) {}
virtual vec4_instruction *emit_urb_write_opcode(bool /* complete */) { return NULL; }
const struct brw_tcs_prog_key *key;
src_reg invocation_id;
};
} /* namespace brw */
#endif /* __cplusplus */
#endif /* BRW_VEC4_TCS_H */