Files
third_party_mesa3d/src/amd/vulkan/radv_nir_to_llvm.c
Timur Kristóf 9b6945bb65 amd: Cleanup old GS intrinsics code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:59 +00:00

609 lines
21 KiB
C

/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir/nir.h"
#include "radv_debug.h"
#include "radv_llvm_helper.h"
#include "radv_private.h"
#include "radv_shader.h"
#include "radv_shader_args.h"
#include "ac_binary.h"
#include "ac_nir.h"
#include "ac_llvm_build.h"
#include "ac_nir_to_llvm.h"
#include "ac_shader_abi.h"
#include "ac_shader_util.h"
#include "sid.h"
struct radv_shader_context {
struct ac_llvm_context ac;
const struct nir_shader *shader;
struct ac_shader_abi abi;
const struct radv_nir_compiler_options *options;
const struct radv_shader_info *shader_info;
const struct radv_shader_args *args;
gl_shader_stage stage;
unsigned max_workgroup_size;
LLVMContextRef context;
struct ac_llvm_pointer main_function;
LLVMValueRef descriptor_sets[MAX_SETS];
LLVMValueRef gs_wave_id;
uint64_t output_mask;
};
static inline struct radv_shader_context *
radv_shader_context_from_abi(struct ac_shader_abi *abi)
{
return container_of(abi, struct radv_shader_context, abi);
}
static struct ac_llvm_pointer
create_llvm_function(struct ac_llvm_context *ctx, LLVMModuleRef module, LLVMBuilderRef builder,
const struct ac_shader_args *args, enum ac_llvm_calling_convention convention,
unsigned max_workgroup_size, const struct radv_nir_compiler_options *options)
{
struct ac_llvm_pointer main_function = ac_build_main(args, ctx, convention, "main", ctx->voidt, module);
if (options->address32_hi) {
ac_llvm_add_target_dep_function_attr(main_function.value, "amdgpu-32bit-address-high-bits",
options->address32_hi);
}
ac_llvm_set_workgroup_size(main_function.value, max_workgroup_size);
ac_llvm_set_target_features(main_function.value, ctx);
return main_function;
}
static void
load_descriptor_sets(struct radv_shader_context *ctx)
{
const struct radv_userdata_locations *user_sgprs_locs = &ctx->shader_info->user_sgprs_locs;
uint32_t mask = ctx->shader_info->desc_set_used_mask;
if (user_sgprs_locs->shader_data[AC_UD_INDIRECT_DESCRIPTOR_SETS].sgpr_idx != -1) {
struct ac_llvm_pointer desc_sets = ac_get_ptr_arg(&ctx->ac, &ctx->args->ac, ctx->args->descriptor_sets[0]);
while (mask) {
int i = u_bit_scan(&mask);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac, desc_sets, LLVMConstInt(ctx->ac.i32, i, false));
LLVMSetAlignment(ctx->descriptor_sets[i], 4);
}
} else {
while (mask) {
int i = u_bit_scan(&mask);
ctx->descriptor_sets[i] = ac_get_arg(&ctx->ac, ctx->args->descriptor_sets[i]);
}
}
}
static enum ac_llvm_calling_convention
get_llvm_calling_convention(LLVMValueRef func, gl_shader_stage stage)
{
switch (stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_EVAL:
return AC_LLVM_AMDGPU_VS;
break;
case MESA_SHADER_GEOMETRY:
return AC_LLVM_AMDGPU_GS;
break;
case MESA_SHADER_TESS_CTRL:
return AC_LLVM_AMDGPU_HS;
break;
case MESA_SHADER_FRAGMENT:
return AC_LLVM_AMDGPU_PS;
break;
case MESA_SHADER_COMPUTE:
return AC_LLVM_AMDGPU_CS;
break;
default:
unreachable("Unhandle shader type");
}
}
/* Returns whether the stage is a stage that can be directly before the GS */
static bool
is_pre_gs_stage(gl_shader_stage stage)
{
return stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL;
}
static void
create_function(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage)
{
if (ctx->ac.gfx_level >= GFX10) {
if (is_pre_gs_stage(stage) && ctx->shader_info->is_ngg) {
/* On GFX10+, VS and TES are merged into GS for NGG. */
stage = MESA_SHADER_GEOMETRY;
has_previous_stage = true;
}
}
ctx->main_function =
create_llvm_function(&ctx->ac, ctx->ac.module, ctx->ac.builder, &ctx->args->ac,
get_llvm_calling_convention(ctx->main_function.value, stage),
ctx->max_workgroup_size, ctx->options);
load_descriptor_sets(ctx);
if (stage == MESA_SHADER_TESS_CTRL ||
(stage == MESA_SHADER_VERTEX && ctx->shader_info->vs.as_ls) ||
ctx->shader_info->is_ngg ||
/* GFX9 has the ESGS ring buffer in LDS. */
(stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
ac_declare_lds_as_pointer(&ctx->ac);
}
}
static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi *abi, bool non_indexed_is_zero)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
return ac_get_arg(&ctx->ac, ctx->args->ac.base_vertex);
}
static LLVMValueRef
radv_load_rsrc(struct radv_shader_context *ctx, LLVMValueRef ptr, LLVMTypeRef type)
{
if (ptr && LLVMTypeOf(ptr) == ctx->ac.i32) {
LLVMValueRef result;
LLVMTypeRef ptr_type = LLVMPointerType(type, AC_ADDR_SPACE_CONST_32BIT);
ptr = LLVMBuildIntToPtr(ctx->ac.builder, ptr, ptr_type, "");
LLVMSetMetadata(ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
result = LLVMBuildLoad2(ctx->ac.builder, type, ptr, "");
LLVMSetMetadata(result, ctx->ac.invariant_load_md_kind, ctx->ac.empty_md);
return result;
}
return ptr;
}
static LLVMValueRef
radv_load_ubo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
return radv_load_rsrc(ctx, buffer_ptr, ctx->ac.v4i32);
}
static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr, bool write, bool non_uniform)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
return radv_load_rsrc(ctx, buffer_ptr, ctx->ac.v4i32);
}
static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi *abi, LLVMValueRef index,
enum ac_descriptor_type desc_type)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
/* 3 plane formats always have same size and format for plane 1 & 2, so
* use the tail from plane 1 so that we can store only the first 16 bytes
* of the last plane. */
if (desc_type == AC_DESC_PLANE_2 && index && LLVMTypeOf(index) == ctx->ac.i32) {
LLVMValueRef plane1_addr =
LLVMBuildSub(ctx->ac.builder, index, LLVMConstInt(ctx->ac.i32, 32, false), "");
LLVMValueRef descriptor1 = radv_load_rsrc(ctx, plane1_addr, ctx->ac.v8i32);
LLVMValueRef descriptor2 = radv_load_rsrc(ctx, index, ctx->ac.v4i32);
LLVMValueRef components[8];
for (unsigned i = 0; i < 4; ++i)
components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor2, i);
for (unsigned i = 4; i < 8; ++i)
components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor1, i);
return ac_build_gather_values(&ctx->ac, components, 8);
}
bool v4 = desc_type == AC_DESC_BUFFER || desc_type == AC_DESC_SAMPLER;
return radv_load_rsrc(ctx, index, v4 ? ctx->ac.v4i32 : ctx->ac.v8i32);
}
static void
scan_shader_output_decl(struct radv_shader_context *ctx, struct nir_variable *variable,
struct nir_shader *shader, gl_shader_stage stage)
{
int idx = variable->data.driver_location;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
uint64_t mask_attribs;
if (variable->data.compact) {
unsigned component_count = variable->data.location_frac + glsl_get_length(variable->type);
attrib_count = (component_count + 3) / 4;
}
mask_attribs = ((1ull << attrib_count) - 1) << idx;
ctx->output_mask |= mask_attribs;
}
static LLVMValueRef
radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
{
int idx = ac_llvm_reg_index_soa(index, chan);
LLVMValueRef output = ctx->abi.outputs[idx];
LLVMTypeRef type = ctx->abi.is_16bit[idx] ? ctx->ac.f16 : ctx->ac.f32;
return LLVMBuildLoad2(ctx->ac.builder, type, output, "");
}
static void
ac_llvm_finalize_module(struct radv_shader_context *ctx, LLVMPassManagerRef passmgr)
{
LLVMRunPassManager(passmgr, ctx->ac.module);
LLVMDisposeBuilder(ctx->ac.builder);
ac_llvm_context_dispose(&ctx->ac);
}
static void
prepare_gs_input_vgprs(struct radv_shader_context *ctx, bool merged)
{
if (merged) {
ctx->gs_wave_id =
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.merged_wave_info), 16, 8);
} else {
ctx->gs_wave_id = ac_get_arg(&ctx->ac, ctx->args->ac.gs_wave_id);
}
}
/* Ensure that the esgs ring is declared.
*
* We declare it with 64KB alignment as a hint that the
* pointer value will always be 0.
*/
static void
declare_esgs_ring(struct radv_shader_context *ctx)
{
assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
LLVMValueRef esgs_ring = LLVMAddGlobalInAddressSpace(ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0),
"esgs_ring", AC_ADDR_SPACE_LDS);
LLVMSetLinkage(esgs_ring, LLVMExternalLinkage);
LLVMSetAlignment(esgs_ring, 64 * 1024);
}
static LLVMValueRef radv_intrinsic_load(struct ac_shader_abi *abi, nir_intrinsic_instr *intrin)
{
switch (intrin->intrinsic) {
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_first_vertex:
return radv_load_base_vertex(abi, intrin->intrinsic == nir_intrinsic_load_base_vertex);
default:
return NULL;
}
}
static LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
const struct radv_nir_compiler_options *options,
const struct radv_shader_info *info,
struct nir_shader *const *shaders, int shader_count,
const struct radv_shader_args *args)
{
struct radv_shader_context ctx = {0};
ctx.args = args;
ctx.options = options;
ctx.shader_info = info;
enum ac_float_mode float_mode = AC_FLOAT_MODE_DEFAULT;
if (shaders[0]->info.float_controls_execution_mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32) {
float_mode = AC_FLOAT_MODE_DENORM_FLUSH_TO_ZERO;
}
bool exports_mrtz = false;
bool exports_color_null = false;
if (shaders[0]->info.stage == MESA_SHADER_FRAGMENT) {
exports_mrtz = info->ps.writes_z || info->ps.writes_stencil || info->ps.writes_sample_mask;
exports_color_null = !exports_mrtz || (shaders[0]->info.outputs_written & (0xffu << FRAG_RESULT_DATA0));
}
ac_llvm_context_init(&ctx.ac, ac_llvm, options->gfx_level, options->family,
options->has_3d_cube_border_color_mipmap,
float_mode, info->wave_size, info->ballot_bit_size, exports_color_null, exports_mrtz);
uint32_t length = 1;
for (uint32_t i = 0; i < shader_count; i++)
if (shaders[i]->info.name)
length += strlen(shaders[i]->info.name) + 1;
char *name = malloc(length);
if (name) {
uint32_t offset = 0;
for (uint32_t i = 0; i < shader_count; i++) {
if (!shaders[i]->info.name)
continue;
strcpy(name + offset, shaders[i]->info.name);
offset += strlen(shaders[i]->info.name);
if (i != shader_count - 1)
name[offset++] = ',';
}
LLVMSetSourceFileName(ctx.ac.module, name, offset);
}
ctx.context = ctx.ac.context;
ctx.max_workgroup_size = info->workgroup_size;
create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2);
ctx.abi.intrinsic_load = radv_intrinsic_load;
ctx.abi.load_ubo = radv_load_ubo;
ctx.abi.load_ssbo = radv_load_ssbo;
ctx.abi.load_sampler_desc = radv_get_sampler_desc;
ctx.abi.clamp_shadow_reference = false;
ctx.abi.robust_buffer_access = options->robust_buffer_access;
ctx.abi.load_grid_size_from_user_sgpr = args->load_grid_size_from_user_sgpr;
ctx.abi.conformant_trunc_coord = options->conformant_trunc_coord;
bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && info->is_ngg;
if (shader_count >= 2 || is_ngg)
ac_init_exec_full_mask(&ctx.ac);
if (args->ac.vertex_id.used)
ctx.abi.vertex_id = ac_get_arg(&ctx.ac, args->ac.vertex_id);
if (args->ac.vs_rel_patch_id.used)
ctx.abi.vs_rel_patch_id = ac_get_arg(&ctx.ac, args->ac.vs_rel_patch_id);
if (args->ac.instance_id.used)
ctx.abi.instance_id = ac_get_arg(&ctx.ac, args->ac.instance_id);
if (options->has_ls_vgpr_init_bug &&
shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
ac_fixup_ls_hs_input_vgprs(&ctx.ac, &ctx.abi, &args->ac);
if (is_ngg) {
if (!info->is_ngg_passthrough)
declare_esgs_ring(&ctx);
if (ctx.stage == MESA_SHADER_GEOMETRY) {
/* Scratch space used by NGG GS for repacking vertices at the end. */
LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
LLVMValueRef gs_ngg_scratch =
LLVMAddGlobalInAddressSpace(ctx.ac.module, ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
LLVMSetInitializer(gs_ngg_scratch, LLVMGetUndef(ai32));
LLVMSetLinkage(gs_ngg_scratch, LLVMExternalLinkage);
LLVMSetAlignment(gs_ngg_scratch, 4);
/* Vertex emit space used by NGG GS for storing all vertex attributes. */
LLVMValueRef gs_ngg_emit =
LLVMAddGlobalInAddressSpace(ctx.ac.module, LLVMArrayType(ctx.ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
LLVMSetInitializer(gs_ngg_emit, LLVMGetUndef(ai32));
LLVMSetLinkage(gs_ngg_emit, LLVMExternalLinkage);
LLVMSetAlignment(gs_ngg_emit, 4);
}
/* GFX10 hang workaround - there needs to be an s_barrier before gs_alloc_req always */
if (ctx.ac.gfx_level == GFX10 && shader_count == 1)
ac_build_s_barrier(&ctx.ac, shaders[0]->info.stage);
}
for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) {
ctx.stage = shaders[shader_idx]->info.stage;
ctx.shader = shaders[shader_idx];
ctx.output_mask = 0;
if (shader_idx && !(shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && info->is_ngg)) {
/* Execute a barrier before the second shader in
* a merged shader.
*
* Execute the barrier inside the conditional block,
* so that empty waves can jump directly to s_endpgm,
* which will also signal the barrier.
*
* This is possible in gfx9, because an empty wave
* for the second shader does not participate in
* the epilogue. With NGG, empty waves may still
* be required to export data (e.g. GS output vertices),
* so we cannot let them exit early.
*
* If the shader is TCS and the TCS epilog is present
* and contains a barrier, it will wait there and then
* reach s_endpgm.
*/
ac_build_waitcnt(&ctx.ac, AC_WAIT_LGKM);
ac_build_s_barrier(&ctx.ac, shaders[shader_idx]->info.stage);
}
nir_foreach_shader_out_variable(variable, shaders[shader_idx]) scan_shader_output_decl(
&ctx, variable, shaders[shader_idx], shaders[shader_idx]->info.stage);
bool check_merged_wave_info = shader_count >= 2 && !(is_ngg && shader_idx == 1);
LLVMBasicBlockRef merge_block = NULL;
if (check_merged_wave_info) {
LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
LLVMValueRef count = ac_unpack_param(
&ctx.ac, ac_get_arg(&ctx.ac, args->ac.merged_wave_info), 8 * shader_idx, 8);
LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac);
LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT, thread_id, count, "");
LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block);
LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block);
}
if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && !info->is_ngg)
prepare_gs_input_vgprs(&ctx, shader_count >= 2);
if (!ac_nir_translate(&ctx.ac, &ctx.abi, &args->ac, shaders[shader_idx])) {
abort();
}
if (check_merged_wave_info) {
LLVMBuildBr(ctx.ac.builder, merge_block);
LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block);
}
}
LLVMBuildRetVoid(ctx.ac.builder);
if (options->dump_preoptir) {
fprintf(stderr, "%s LLVM IR:\n\n",
radv_get_shader_name(info, shaders[shader_count - 1]->info.stage));
ac_dump_module(ctx.ac.module);
fprintf(stderr, "\n");
}
ac_llvm_finalize_module(&ctx, ac_llvm->passmgr);
free(name);
return ctx.ac.module;
}
static void
ac_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context)
{
unsigned *retval = (unsigned *)context;
LLVMDiagnosticSeverity severity = LLVMGetDiagInfoSeverity(di);
char *description = LLVMGetDiagInfoDescription(di);
if (severity == LLVMDSError) {
*retval = 1;
fprintf(stderr, "LLVM triggered Diagnostic Handler: %s\n", description);
}
LLVMDisposeMessage(description);
}
static unsigned
radv_llvm_compile(LLVMModuleRef M, char **pelf_buffer, size_t *pelf_size,
struct ac_llvm_compiler *ac_llvm)
{
unsigned retval = 0;
LLVMContextRef llvm_ctx;
/* Setup Diagnostic Handler*/
llvm_ctx = LLVMGetModuleContext(M);
LLVMContextSetDiagnosticHandler(llvm_ctx, ac_diagnostic_handler, &retval);
/* Compile IR*/
if (!radv_compile_to_elf(ac_llvm, M, pelf_buffer, pelf_size))
retval = 1;
return retval;
}
static void
ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm, LLVMModuleRef llvm_module,
struct radv_shader_binary **rbinary, const char *name,
const struct radv_nir_compiler_options *options)
{
char *elf_buffer = NULL;
size_t elf_size = 0;
char *llvm_ir_string = NULL;
if (options->dump_shader) {
fprintf(stderr, "%s LLVM IR:\n\n", name);
ac_dump_module(llvm_module);
fprintf(stderr, "\n");
}
if (options->record_ir) {
char *llvm_ir = LLVMPrintModuleToString(llvm_module);
llvm_ir_string = strdup(llvm_ir);
LLVMDisposeMessage(llvm_ir);
}
int v = radv_llvm_compile(llvm_module, &elf_buffer, &elf_size, ac_llvm);
if (v) {
fprintf(stderr, "compile failed\n");
}
LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
LLVMDisposeModule(llvm_module);
LLVMContextDispose(ctx);
size_t llvm_ir_size = llvm_ir_string ? strlen(llvm_ir_string) : 0;
size_t alloc_size = sizeof(struct radv_shader_binary_rtld) + elf_size + llvm_ir_size + 1;
struct radv_shader_binary_rtld *rbin = calloc(1, alloc_size);
memcpy(rbin->data, elf_buffer, elf_size);
if (llvm_ir_string)
memcpy(rbin->data + elf_size, llvm_ir_string, llvm_ir_size + 1);
rbin->base.type = RADV_BINARY_TYPE_RTLD;
rbin->base.total_size = alloc_size;
rbin->elf_size = elf_size;
rbin->llvm_ir_size = llvm_ir_size;
*rbinary = &rbin->base;
free(llvm_ir_string);
free(elf_buffer);
}
static void
radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
const struct radv_nir_compiler_options *options,
const struct radv_shader_info *info,
struct radv_shader_binary **rbinary,
const struct radv_shader_args *args, struct nir_shader *const *nir,
int nir_count)
{
LLVMModuleRef llvm_module;
llvm_module = ac_translate_nir_to_llvm(ac_llvm, options, info, nir, nir_count, args);
ac_compile_llvm_module(ac_llvm, llvm_module, rbinary,
radv_get_shader_name(info, nir[nir_count - 1]->info.stage), options);
}
void
llvm_compile_shader(const struct radv_nir_compiler_options *options,
const struct radv_shader_info *info, unsigned shader_count,
struct nir_shader *const *shaders, struct radv_shader_binary **binary,
const struct radv_shader_args *args)
{
enum ac_target_machine_options tm_options = 0;
struct ac_llvm_compiler ac_llvm;
tm_options |= AC_TM_SUPPORTS_SPILL;
if (options->check_ir)
tm_options |= AC_TM_CHECK_IR;
radv_init_llvm_compiler(&ac_llvm, options->family, tm_options, info->wave_size);
radv_compile_nir_shader(&ac_llvm, options, info, binary, args, shaders, shader_count);
}