
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
609 lines
21 KiB
C
609 lines
21 KiB
C
/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* based in part on anv driver which is:
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir/nir.h"
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#include "radv_debug.h"
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#include "radv_llvm_helper.h"
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#include "radv_private.h"
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#include "radv_shader.h"
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#include "radv_shader_args.h"
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#include "ac_binary.h"
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#include "ac_nir.h"
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#include "ac_llvm_build.h"
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#include "ac_nir_to_llvm.h"
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#include "ac_shader_abi.h"
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#include "ac_shader_util.h"
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#include "sid.h"
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struct radv_shader_context {
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struct ac_llvm_context ac;
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const struct nir_shader *shader;
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struct ac_shader_abi abi;
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const struct radv_nir_compiler_options *options;
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const struct radv_shader_info *shader_info;
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const struct radv_shader_args *args;
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gl_shader_stage stage;
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unsigned max_workgroup_size;
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LLVMContextRef context;
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struct ac_llvm_pointer main_function;
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LLVMValueRef descriptor_sets[MAX_SETS];
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LLVMValueRef gs_wave_id;
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uint64_t output_mask;
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};
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static inline struct radv_shader_context *
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radv_shader_context_from_abi(struct ac_shader_abi *abi)
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{
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return container_of(abi, struct radv_shader_context, abi);
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}
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static struct ac_llvm_pointer
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create_llvm_function(struct ac_llvm_context *ctx, LLVMModuleRef module, LLVMBuilderRef builder,
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const struct ac_shader_args *args, enum ac_llvm_calling_convention convention,
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unsigned max_workgroup_size, const struct radv_nir_compiler_options *options)
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{
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struct ac_llvm_pointer main_function = ac_build_main(args, ctx, convention, "main", ctx->voidt, module);
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if (options->address32_hi) {
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ac_llvm_add_target_dep_function_attr(main_function.value, "amdgpu-32bit-address-high-bits",
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options->address32_hi);
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}
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ac_llvm_set_workgroup_size(main_function.value, max_workgroup_size);
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ac_llvm_set_target_features(main_function.value, ctx);
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return main_function;
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}
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static void
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load_descriptor_sets(struct radv_shader_context *ctx)
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{
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const struct radv_userdata_locations *user_sgprs_locs = &ctx->shader_info->user_sgprs_locs;
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uint32_t mask = ctx->shader_info->desc_set_used_mask;
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if (user_sgprs_locs->shader_data[AC_UD_INDIRECT_DESCRIPTOR_SETS].sgpr_idx != -1) {
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struct ac_llvm_pointer desc_sets = ac_get_ptr_arg(&ctx->ac, &ctx->args->ac, ctx->args->descriptor_sets[0]);
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while (mask) {
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int i = u_bit_scan(&mask);
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ctx->descriptor_sets[i] =
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ac_build_load_to_sgpr(&ctx->ac, desc_sets, LLVMConstInt(ctx->ac.i32, i, false));
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LLVMSetAlignment(ctx->descriptor_sets[i], 4);
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}
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} else {
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while (mask) {
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int i = u_bit_scan(&mask);
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ctx->descriptor_sets[i] = ac_get_arg(&ctx->ac, ctx->args->descriptor_sets[i]);
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}
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}
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}
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static enum ac_llvm_calling_convention
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get_llvm_calling_convention(LLVMValueRef func, gl_shader_stage stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_TESS_EVAL:
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return AC_LLVM_AMDGPU_VS;
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break;
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case MESA_SHADER_GEOMETRY:
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return AC_LLVM_AMDGPU_GS;
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break;
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case MESA_SHADER_TESS_CTRL:
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return AC_LLVM_AMDGPU_HS;
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break;
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case MESA_SHADER_FRAGMENT:
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return AC_LLVM_AMDGPU_PS;
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break;
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case MESA_SHADER_COMPUTE:
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return AC_LLVM_AMDGPU_CS;
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break;
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default:
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unreachable("Unhandle shader type");
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}
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}
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/* Returns whether the stage is a stage that can be directly before the GS */
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static bool
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is_pre_gs_stage(gl_shader_stage stage)
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{
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return stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL;
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}
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static void
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create_function(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage)
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{
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if (ctx->ac.gfx_level >= GFX10) {
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if (is_pre_gs_stage(stage) && ctx->shader_info->is_ngg) {
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/* On GFX10+, VS and TES are merged into GS for NGG. */
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stage = MESA_SHADER_GEOMETRY;
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has_previous_stage = true;
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}
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}
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ctx->main_function =
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create_llvm_function(&ctx->ac, ctx->ac.module, ctx->ac.builder, &ctx->args->ac,
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get_llvm_calling_convention(ctx->main_function.value, stage),
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ctx->max_workgroup_size, ctx->options);
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load_descriptor_sets(ctx);
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if (stage == MESA_SHADER_TESS_CTRL ||
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(stage == MESA_SHADER_VERTEX && ctx->shader_info->vs.as_ls) ||
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ctx->shader_info->is_ngg ||
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/* GFX9 has the ESGS ring buffer in LDS. */
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(stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
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ac_declare_lds_as_pointer(&ctx->ac);
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}
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}
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static LLVMValueRef
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radv_load_base_vertex(struct ac_shader_abi *abi, bool non_indexed_is_zero)
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{
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struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
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return ac_get_arg(&ctx->ac, ctx->args->ac.base_vertex);
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}
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static LLVMValueRef
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radv_load_rsrc(struct radv_shader_context *ctx, LLVMValueRef ptr, LLVMTypeRef type)
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{
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if (ptr && LLVMTypeOf(ptr) == ctx->ac.i32) {
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LLVMValueRef result;
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LLVMTypeRef ptr_type = LLVMPointerType(type, AC_ADDR_SPACE_CONST_32BIT);
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ptr = LLVMBuildIntToPtr(ctx->ac.builder, ptr, ptr_type, "");
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LLVMSetMetadata(ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
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result = LLVMBuildLoad2(ctx->ac.builder, type, ptr, "");
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LLVMSetMetadata(result, ctx->ac.invariant_load_md_kind, ctx->ac.empty_md);
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return result;
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}
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return ptr;
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}
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static LLVMValueRef
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radv_load_ubo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr)
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{
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struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
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return radv_load_rsrc(ctx, buffer_ptr, ctx->ac.v4i32);
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}
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static LLVMValueRef
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radv_load_ssbo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr, bool write, bool non_uniform)
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{
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struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
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return radv_load_rsrc(ctx, buffer_ptr, ctx->ac.v4i32);
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}
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static LLVMValueRef
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radv_get_sampler_desc(struct ac_shader_abi *abi, LLVMValueRef index,
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enum ac_descriptor_type desc_type)
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{
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struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
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/* 3 plane formats always have same size and format for plane 1 & 2, so
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* use the tail from plane 1 so that we can store only the first 16 bytes
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* of the last plane. */
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if (desc_type == AC_DESC_PLANE_2 && index && LLVMTypeOf(index) == ctx->ac.i32) {
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LLVMValueRef plane1_addr =
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LLVMBuildSub(ctx->ac.builder, index, LLVMConstInt(ctx->ac.i32, 32, false), "");
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LLVMValueRef descriptor1 = radv_load_rsrc(ctx, plane1_addr, ctx->ac.v8i32);
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LLVMValueRef descriptor2 = radv_load_rsrc(ctx, index, ctx->ac.v4i32);
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LLVMValueRef components[8];
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for (unsigned i = 0; i < 4; ++i)
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components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor2, i);
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for (unsigned i = 4; i < 8; ++i)
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components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor1, i);
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return ac_build_gather_values(&ctx->ac, components, 8);
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}
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bool v4 = desc_type == AC_DESC_BUFFER || desc_type == AC_DESC_SAMPLER;
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return radv_load_rsrc(ctx, index, v4 ? ctx->ac.v4i32 : ctx->ac.v8i32);
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}
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static void
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scan_shader_output_decl(struct radv_shader_context *ctx, struct nir_variable *variable,
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struct nir_shader *shader, gl_shader_stage stage)
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{
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int idx = variable->data.driver_location;
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unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
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uint64_t mask_attribs;
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if (variable->data.compact) {
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unsigned component_count = variable->data.location_frac + glsl_get_length(variable->type);
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attrib_count = (component_count + 3) / 4;
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}
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mask_attribs = ((1ull << attrib_count) - 1) << idx;
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ctx->output_mask |= mask_attribs;
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}
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static LLVMValueRef
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radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
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{
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int idx = ac_llvm_reg_index_soa(index, chan);
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LLVMValueRef output = ctx->abi.outputs[idx];
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LLVMTypeRef type = ctx->abi.is_16bit[idx] ? ctx->ac.f16 : ctx->ac.f32;
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return LLVMBuildLoad2(ctx->ac.builder, type, output, "");
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}
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static void
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ac_llvm_finalize_module(struct radv_shader_context *ctx, LLVMPassManagerRef passmgr)
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{
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LLVMRunPassManager(passmgr, ctx->ac.module);
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LLVMDisposeBuilder(ctx->ac.builder);
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ac_llvm_context_dispose(&ctx->ac);
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}
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static void
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prepare_gs_input_vgprs(struct radv_shader_context *ctx, bool merged)
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{
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if (merged) {
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ctx->gs_wave_id =
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ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.merged_wave_info), 16, 8);
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} else {
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ctx->gs_wave_id = ac_get_arg(&ctx->ac, ctx->args->ac.gs_wave_id);
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}
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}
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/* Ensure that the esgs ring is declared.
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*
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* We declare it with 64KB alignment as a hint that the
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* pointer value will always be 0.
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*/
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static void
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declare_esgs_ring(struct radv_shader_context *ctx)
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{
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assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
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LLVMValueRef esgs_ring = LLVMAddGlobalInAddressSpace(ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0),
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"esgs_ring", AC_ADDR_SPACE_LDS);
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LLVMSetLinkage(esgs_ring, LLVMExternalLinkage);
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LLVMSetAlignment(esgs_ring, 64 * 1024);
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}
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static LLVMValueRef radv_intrinsic_load(struct ac_shader_abi *abi, nir_intrinsic_instr *intrin)
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{
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switch (intrin->intrinsic) {
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case nir_intrinsic_load_base_vertex:
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case nir_intrinsic_load_first_vertex:
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return radv_load_base_vertex(abi, intrin->intrinsic == nir_intrinsic_load_base_vertex);
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default:
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return NULL;
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}
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}
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static LLVMModuleRef
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ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
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const struct radv_nir_compiler_options *options,
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const struct radv_shader_info *info,
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struct nir_shader *const *shaders, int shader_count,
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const struct radv_shader_args *args)
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{
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struct radv_shader_context ctx = {0};
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ctx.args = args;
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ctx.options = options;
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ctx.shader_info = info;
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enum ac_float_mode float_mode = AC_FLOAT_MODE_DEFAULT;
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if (shaders[0]->info.float_controls_execution_mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32) {
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float_mode = AC_FLOAT_MODE_DENORM_FLUSH_TO_ZERO;
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}
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bool exports_mrtz = false;
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bool exports_color_null = false;
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if (shaders[0]->info.stage == MESA_SHADER_FRAGMENT) {
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exports_mrtz = info->ps.writes_z || info->ps.writes_stencil || info->ps.writes_sample_mask;
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exports_color_null = !exports_mrtz || (shaders[0]->info.outputs_written & (0xffu << FRAG_RESULT_DATA0));
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}
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ac_llvm_context_init(&ctx.ac, ac_llvm, options->gfx_level, options->family,
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options->has_3d_cube_border_color_mipmap,
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float_mode, info->wave_size, info->ballot_bit_size, exports_color_null, exports_mrtz);
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uint32_t length = 1;
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for (uint32_t i = 0; i < shader_count; i++)
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if (shaders[i]->info.name)
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length += strlen(shaders[i]->info.name) + 1;
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char *name = malloc(length);
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if (name) {
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uint32_t offset = 0;
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for (uint32_t i = 0; i < shader_count; i++) {
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if (!shaders[i]->info.name)
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continue;
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strcpy(name + offset, shaders[i]->info.name);
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offset += strlen(shaders[i]->info.name);
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if (i != shader_count - 1)
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name[offset++] = ',';
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}
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LLVMSetSourceFileName(ctx.ac.module, name, offset);
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}
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ctx.context = ctx.ac.context;
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ctx.max_workgroup_size = info->workgroup_size;
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create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2);
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ctx.abi.intrinsic_load = radv_intrinsic_load;
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ctx.abi.load_ubo = radv_load_ubo;
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ctx.abi.load_ssbo = radv_load_ssbo;
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ctx.abi.load_sampler_desc = radv_get_sampler_desc;
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ctx.abi.clamp_shadow_reference = false;
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ctx.abi.robust_buffer_access = options->robust_buffer_access;
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ctx.abi.load_grid_size_from_user_sgpr = args->load_grid_size_from_user_sgpr;
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ctx.abi.conformant_trunc_coord = options->conformant_trunc_coord;
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bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && info->is_ngg;
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if (shader_count >= 2 || is_ngg)
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ac_init_exec_full_mask(&ctx.ac);
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if (args->ac.vertex_id.used)
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ctx.abi.vertex_id = ac_get_arg(&ctx.ac, args->ac.vertex_id);
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if (args->ac.vs_rel_patch_id.used)
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ctx.abi.vs_rel_patch_id = ac_get_arg(&ctx.ac, args->ac.vs_rel_patch_id);
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if (args->ac.instance_id.used)
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ctx.abi.instance_id = ac_get_arg(&ctx.ac, args->ac.instance_id);
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if (options->has_ls_vgpr_init_bug &&
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shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
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ac_fixup_ls_hs_input_vgprs(&ctx.ac, &ctx.abi, &args->ac);
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if (is_ngg) {
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if (!info->is_ngg_passthrough)
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declare_esgs_ring(&ctx);
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if (ctx.stage == MESA_SHADER_GEOMETRY) {
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/* Scratch space used by NGG GS for repacking vertices at the end. */
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LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
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LLVMValueRef gs_ngg_scratch =
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LLVMAddGlobalInAddressSpace(ctx.ac.module, ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
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LLVMSetInitializer(gs_ngg_scratch, LLVMGetUndef(ai32));
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LLVMSetLinkage(gs_ngg_scratch, LLVMExternalLinkage);
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LLVMSetAlignment(gs_ngg_scratch, 4);
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/* Vertex emit space used by NGG GS for storing all vertex attributes. */
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LLVMValueRef gs_ngg_emit =
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LLVMAddGlobalInAddressSpace(ctx.ac.module, LLVMArrayType(ctx.ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
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LLVMSetInitializer(gs_ngg_emit, LLVMGetUndef(ai32));
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LLVMSetLinkage(gs_ngg_emit, LLVMExternalLinkage);
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LLVMSetAlignment(gs_ngg_emit, 4);
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}
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/* GFX10 hang workaround - there needs to be an s_barrier before gs_alloc_req always */
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if (ctx.ac.gfx_level == GFX10 && shader_count == 1)
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ac_build_s_barrier(&ctx.ac, shaders[0]->info.stage);
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}
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for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) {
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ctx.stage = shaders[shader_idx]->info.stage;
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ctx.shader = shaders[shader_idx];
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ctx.output_mask = 0;
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if (shader_idx && !(shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && info->is_ngg)) {
|
|
/* Execute a barrier before the second shader in
|
|
* a merged shader.
|
|
*
|
|
* Execute the barrier inside the conditional block,
|
|
* so that empty waves can jump directly to s_endpgm,
|
|
* which will also signal the barrier.
|
|
*
|
|
* This is possible in gfx9, because an empty wave
|
|
* for the second shader does not participate in
|
|
* the epilogue. With NGG, empty waves may still
|
|
* be required to export data (e.g. GS output vertices),
|
|
* so we cannot let them exit early.
|
|
*
|
|
* If the shader is TCS and the TCS epilog is present
|
|
* and contains a barrier, it will wait there and then
|
|
* reach s_endpgm.
|
|
*/
|
|
ac_build_waitcnt(&ctx.ac, AC_WAIT_LGKM);
|
|
ac_build_s_barrier(&ctx.ac, shaders[shader_idx]->info.stage);
|
|
}
|
|
|
|
nir_foreach_shader_out_variable(variable, shaders[shader_idx]) scan_shader_output_decl(
|
|
&ctx, variable, shaders[shader_idx], shaders[shader_idx]->info.stage);
|
|
|
|
bool check_merged_wave_info = shader_count >= 2 && !(is_ngg && shader_idx == 1);
|
|
LLVMBasicBlockRef merge_block = NULL;
|
|
|
|
if (check_merged_wave_info) {
|
|
LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
|
|
LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
|
|
merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
|
|
|
|
LLVMValueRef count = ac_unpack_param(
|
|
&ctx.ac, ac_get_arg(&ctx.ac, args->ac.merged_wave_info), 8 * shader_idx, 8);
|
|
LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac);
|
|
LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT, thread_id, count, "");
|
|
LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block);
|
|
|
|
LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block);
|
|
}
|
|
|
|
if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && !info->is_ngg)
|
|
prepare_gs_input_vgprs(&ctx, shader_count >= 2);
|
|
|
|
if (!ac_nir_translate(&ctx.ac, &ctx.abi, &args->ac, shaders[shader_idx])) {
|
|
abort();
|
|
}
|
|
|
|
if (check_merged_wave_info) {
|
|
LLVMBuildBr(ctx.ac.builder, merge_block);
|
|
LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block);
|
|
}
|
|
}
|
|
|
|
LLVMBuildRetVoid(ctx.ac.builder);
|
|
|
|
if (options->dump_preoptir) {
|
|
fprintf(stderr, "%s LLVM IR:\n\n",
|
|
radv_get_shader_name(info, shaders[shader_count - 1]->info.stage));
|
|
ac_dump_module(ctx.ac.module);
|
|
fprintf(stderr, "\n");
|
|
}
|
|
|
|
ac_llvm_finalize_module(&ctx, ac_llvm->passmgr);
|
|
|
|
free(name);
|
|
|
|
return ctx.ac.module;
|
|
}
|
|
|
|
static void
|
|
ac_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context)
|
|
{
|
|
unsigned *retval = (unsigned *)context;
|
|
LLVMDiagnosticSeverity severity = LLVMGetDiagInfoSeverity(di);
|
|
char *description = LLVMGetDiagInfoDescription(di);
|
|
|
|
if (severity == LLVMDSError) {
|
|
*retval = 1;
|
|
fprintf(stderr, "LLVM triggered Diagnostic Handler: %s\n", description);
|
|
}
|
|
|
|
LLVMDisposeMessage(description);
|
|
}
|
|
|
|
static unsigned
|
|
radv_llvm_compile(LLVMModuleRef M, char **pelf_buffer, size_t *pelf_size,
|
|
struct ac_llvm_compiler *ac_llvm)
|
|
{
|
|
unsigned retval = 0;
|
|
LLVMContextRef llvm_ctx;
|
|
|
|
/* Setup Diagnostic Handler*/
|
|
llvm_ctx = LLVMGetModuleContext(M);
|
|
|
|
LLVMContextSetDiagnosticHandler(llvm_ctx, ac_diagnostic_handler, &retval);
|
|
|
|
/* Compile IR*/
|
|
if (!radv_compile_to_elf(ac_llvm, M, pelf_buffer, pelf_size))
|
|
retval = 1;
|
|
return retval;
|
|
}
|
|
|
|
static void
|
|
ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm, LLVMModuleRef llvm_module,
|
|
struct radv_shader_binary **rbinary, const char *name,
|
|
const struct radv_nir_compiler_options *options)
|
|
{
|
|
char *elf_buffer = NULL;
|
|
size_t elf_size = 0;
|
|
char *llvm_ir_string = NULL;
|
|
|
|
if (options->dump_shader) {
|
|
fprintf(stderr, "%s LLVM IR:\n\n", name);
|
|
ac_dump_module(llvm_module);
|
|
fprintf(stderr, "\n");
|
|
}
|
|
|
|
if (options->record_ir) {
|
|
char *llvm_ir = LLVMPrintModuleToString(llvm_module);
|
|
llvm_ir_string = strdup(llvm_ir);
|
|
LLVMDisposeMessage(llvm_ir);
|
|
}
|
|
|
|
int v = radv_llvm_compile(llvm_module, &elf_buffer, &elf_size, ac_llvm);
|
|
if (v) {
|
|
fprintf(stderr, "compile failed\n");
|
|
}
|
|
|
|
LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
|
|
LLVMDisposeModule(llvm_module);
|
|
LLVMContextDispose(ctx);
|
|
|
|
size_t llvm_ir_size = llvm_ir_string ? strlen(llvm_ir_string) : 0;
|
|
size_t alloc_size = sizeof(struct radv_shader_binary_rtld) + elf_size + llvm_ir_size + 1;
|
|
struct radv_shader_binary_rtld *rbin = calloc(1, alloc_size);
|
|
memcpy(rbin->data, elf_buffer, elf_size);
|
|
if (llvm_ir_string)
|
|
memcpy(rbin->data + elf_size, llvm_ir_string, llvm_ir_size + 1);
|
|
|
|
rbin->base.type = RADV_BINARY_TYPE_RTLD;
|
|
rbin->base.total_size = alloc_size;
|
|
rbin->elf_size = elf_size;
|
|
rbin->llvm_ir_size = llvm_ir_size;
|
|
*rbinary = &rbin->base;
|
|
|
|
free(llvm_ir_string);
|
|
free(elf_buffer);
|
|
}
|
|
|
|
static void
|
|
radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
|
|
const struct radv_nir_compiler_options *options,
|
|
const struct radv_shader_info *info,
|
|
struct radv_shader_binary **rbinary,
|
|
const struct radv_shader_args *args, struct nir_shader *const *nir,
|
|
int nir_count)
|
|
{
|
|
|
|
LLVMModuleRef llvm_module;
|
|
|
|
llvm_module = ac_translate_nir_to_llvm(ac_llvm, options, info, nir, nir_count, args);
|
|
|
|
ac_compile_llvm_module(ac_llvm, llvm_module, rbinary,
|
|
radv_get_shader_name(info, nir[nir_count - 1]->info.stage), options);
|
|
}
|
|
|
|
void
|
|
llvm_compile_shader(const struct radv_nir_compiler_options *options,
|
|
const struct radv_shader_info *info, unsigned shader_count,
|
|
struct nir_shader *const *shaders, struct radv_shader_binary **binary,
|
|
const struct radv_shader_args *args)
|
|
{
|
|
enum ac_target_machine_options tm_options = 0;
|
|
struct ac_llvm_compiler ac_llvm;
|
|
|
|
tm_options |= AC_TM_SUPPORTS_SPILL;
|
|
if (options->check_ir)
|
|
tm_options |= AC_TM_CHECK_IR;
|
|
|
|
radv_init_llvm_compiler(&ac_llvm, options->family, tm_options, info->wave_size);
|
|
|
|
radv_compile_nir_shader(&ac_llvm, options, info, binary, args, shaders, shader_count);
|
|
}
|