
We're in 2022 now, and HTTPS is available in a lot more places in the past. Let's upgrade some links, to protect the privacy of our readers. The links that are left either don't support HTTPS, or are simply dead and needs to be updated anyway. That's besides the scope of this merge-request, so I'm leaving that for someone else. Reviewed-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19492>
240 lines
7.5 KiB
ReStructuredText
240 lines
7.5 KiB
ReStructuredText
Compiling and Installing
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========================
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.. toctree::
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:maxdepth: 1
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:hidden:
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meson
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1. Prerequisites for building
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-----------------------------
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1.1 General
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~~~~~~~~~~~
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Build system
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^^^^^^^^^^^^
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- `Meson <https://mesonbuild.com>`__ is required when building on \*nix
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platforms and on Windows.
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- Android Build system when building as native Android component. Meson
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is used when building ARC.
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Compiler
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^^^^^^^^
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The following compilers are known to work, if you know of others or
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you're willing to maintain support for other compiler get in touch.
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- GCC 8.0.0 or later (some parts of Mesa may require later versions)
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- Clang 5.0 or later (some parts of Mesa may require later versions)
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- Microsoft Visual Studio 2019 Version 16.11 or later and
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Windows SDK of at least 20348 is required, for building on Windows.
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Third party/extra tools.
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^^^^^^^^^^^^^^^^^^^^^^^^
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- `Python <https://www.python.org/>`__ - Python 3.5 or newer is required.
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- `Python Mako module <https://www.makotemplates.org/>`__ - Python Mako
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module is required. Version 0.8.0 or later should work.
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- Lex / Yacc - for building the Mesa IR and GLSL compiler.
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On Linux systems, Flex and Bison versions 2.5.35 and 2.4.1,
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respectively, (or later) should work. On Windows with MinGW, install
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Flex and Bison with:
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.. code-block:: console
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mingw-get install msys-flex msys-bison
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For MSVC on Windows, install `Win
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flex-bison <https://winflexbison.sourceforge.net/>`__.
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.. note::
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Some versions can be buggy (e.g. Flex 2.6.2) so do try others
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if things fail.
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1.2 Requirements
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~~~~~~~~~~~~~~~~
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The requirements depends on the features selected at configure stage.
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Check/install the respective development package as prompted by the
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configure error message.
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Here are some common ways to retrieve most/all of the dependencies based
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on the packaging tool used by your distro.
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.. code-block:: console
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zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
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yum-builddep mesa # yum Fedora, OpenSuse(?)
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dnf builddep mesa # dnf Fedora
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apt-get build-dep mesa # Debian and derivatives
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... # others
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2. Building with meson
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----------------------
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**Meson >= 0.46.0 is required**
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Meson is the latest build system in mesa, it is currently able to build
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for \*nix systems like Linux and BSD, macOS, Haiku, and Windows.
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The general approach is:
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.. code-block:: console
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meson builddir/
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ninja -C builddir/
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sudo ninja -C builddir/ install
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On Windows you can also use the Visual Studio backend
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.. code-block:: console
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meson builddir --backend=vs
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cd builddir
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msbuild mesa.sln /m
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Please read the :doc:`detailed meson instructions <meson>` for more
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information
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3. Running against a local build
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--------------------------------
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It's often necessary or useful when debugging driver issues or testing new
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branches to run against a local build of Mesa without doing a system-wide
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install. To do this, choose a temporary location for the install. A directory
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called ``installdir`` inside your mesa tree is as good as anything. All of the
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commands below will assume ``$MESA_INSTALLDIR`` is an absolute path to this
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location.
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First, configure Mesa and install in the temporary location:
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.. code-block:: console
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meson builddir/ -Dprefix="$MESA_INSTALLDIR" OTHER_OPTIONS
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ninja -C builddir/ install
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where ``OTHER_OPTIONS`` is replaced by any meson configuration options you may
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want. For instance, if you want to build the LLVMpipe drivers, it would look
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like this:
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.. code-block:: console
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meson builddir/ -Dprefix="$MESA_INSTALLDIR" \
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-Dgallium-drivers=swrast -Dvulkan-drivers=swrast
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ninja -C builddir/ install
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Once Mesa has built and installed to ``$MESA_INSTALLDIR``, you can run any app
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against your temporary install by setting the right environment variables.
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Which variable you have to set depends on the API.
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OpenGL
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~~~~~~
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.. code-block:: console
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LD_LIBRARY_PATH="$MESA_INSTALLDIR/lib64" glxinfo
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You may need to use ``lib`` instead of ``lib64`` on some systems or a full
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library specifier on debian. Look inside ``installdir`` for the directory that
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contains ``libGL.so`` and use that one.
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Vulkan
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~~~~~~
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.. code-block:: console
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VK_ICD_FILENAMES="$MESA_INSTALLDIR/share/vulkan/icd/my_icd.json" vulkaninfo
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where ``my_icd.json`` is replaced with the actual ICD json file name. This
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will depend on your driver. For instance, the 64-bit Lavapipe driver ICD file
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is named ``lvp_icd.x86_64.json``.
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OpenCL
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~~~~~~
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.. code-block:: console
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OCL_ICD_VENDORS="$MESA_INSTALLDIR/etc/OpenCL/vendors" clinfo
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Unlike Vulkan, OpenCL takes a path to the whole ``vendors`` folder and will
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enumerate any drivers found there.
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Troubleshooting local builds
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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If you are trying to run an app against a local build and it's not working,
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here are a few things to check:
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1. Double-check your paths and try with the simplest app you can. Before
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banging your head on a Steam game, make sure your path works with
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``glxgears`` first.
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2. Watch out for wrapper scripts. Some more complex apps such as games have
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big start-up scripts. Sometimes those scripts scrub the environment or set
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``LD_LIBRARY_PATH`` to something in the game's install directory.
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3. Is your Mesa build the same arch as your app? Lots of games are still
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32-bit and your Mesa build is probably 64-bit by default.
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4. 32 and 64-bit builds in the same local install directory doesn't typically
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work. Distributions go to great lengths to make this work in your system
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install and it's hard to get it right for a local install. If you've
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recently built 64-bit and are now building 32-bit, throw away the install
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directory first to prevent conflicts.
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4. Building with AOSP (Android)
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-------------------------------
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<TODO>
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5. Library Information
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----------------------
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When compilation has finished, look in the top-level ``lib/`` (or
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``lib64/``) directory. You'll see a set of library files similar to
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this:
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.. code-block:: console
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lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
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lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
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-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
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lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
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lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
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-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
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**libGL** is the main OpenGL library (i.e. Mesa), while **libOSMesa** is
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the OSMesa (Off-Screen) interface library.
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If you built the DRI hardware drivers, you'll also see the DRI drivers:
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.. code-block:: console
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
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-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
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-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
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If you built with Gallium support, look in lib/gallium/ for
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Gallium-based versions of libGL and device drivers.
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6. Building OpenGL programs with pkg-config
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-------------------------------------------
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Running ``ninja install`` will install package configuration files for
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the pkg-config utility.
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When compiling your OpenGL application you can use pkg-config to
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determine the proper compiler and linker flags.
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For example, compiling and linking a GLUT application can be done with:
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.. code-block:: console
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gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
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