Alyssa Rosenzweig 9a92cd91c2 panfrost: Replace resource shadowing flush
The entire point of resource shadowing is to avoid unnecessary flushing.
Flushing readers after shadowing is counterproductive. A refresher on
how resource shadowing is supposed to work:

First, we determine if it's beneficial to shadow resources. If so, we
create a new backing buffer object. We flush the current writer of the
resource, if there is one, so the current contents become known to the
CPU. If we are not discarding the original resource, we then copy the
existing contents of the buffer to the new shadow buffer on the CPU.
Finally, we swap the resource's backing buffer for our shadow. Any batch
that reads the resource will continue to read the old copy of the
resource, and any future draw calls will see the new copy with the
change implemented.

Where did we go wrong?

In 988d5aae74 ("panfrost: Flush resources when shadowing"), we started
flushing all readers. We didn't actually need to flush, we just needed
to avoid dangling references on the batches reading the old copy of the
resource. But that's easily enough avoided: just remove the references.
The batches still hold a reference to the underlying BO, which will be
freed at the right time regardless.

Originally motivated by glmark2 -bbuffer:update-method=subdata, which
has some pathological access paterns.

Firefox is a lot faster anecdotally (now scrolling at 60fps in firefox).

But what actually motivated this is an apitrace from Duckstation's GLES
renderer. With this patch, the in-game portion is improved 3fps to 21fps.

Closes: #4028
Fixes: 988d5aae74 ("panfrost: Flush resources when shadowing")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19361>
(cherry picked from commit 2d8f28df73)
2022-11-07 10:32:48 -08:00
2022-11-07 10:16:36 -08:00
2022-01-19 15:17:17 +00:00
2022-07-15 21:31:51 +00:00
2022-11-07 10:01:13 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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