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commit 1856230d9fa61710cce3e152b8d88b1269611a73 Author: José Fonseca <jose.r.fonseca@gmail.com> Date: Tue Jul 12 23:41:27 2011 +0100 make: Use better var names on packaging. commit d1ae72d0bd14e820ecfe9f8f27b316f9566ceb0c Author: José Fonseca <jose.r.fonseca@gmail.com> Date: Tue Jul 12 23:38:21 2011 +0100 make: Apply several of Dan Nicholson's suggestions. commit f27cf8743ac9cbf4c0ad66aff0cd3f97efde97e4 Author: José Fonseca <jose.r.fonseca@gmail.com> Date: Sat Jul 9 14:18:20 2011 +0100 make: Put back the tar.bz2 creation rule. Removed by accident. commit 34983337f9d7db984e9f0117808274106d262110 Author: José Fonseca <jose.r.fonseca@gmail.com> Date: Sat Jul 9 11:59:29 2011 +0100 make: Determine tarballs contents via git ls-files. The wildcards were a mess: - lots of files for non Linux platforms missing - several files listed and archived twice Using git-ls-files ensures things are not loss when making the tarballs. commit 34a28ccbf459ed5710aafba5e7149e8291cb808c Author: José Fonseca <jose.r.fonseca@gmail.com> Date: Sat Jul 9 11:07:14 2011 +0100 glut: Remove GLUT source. Most distros ship freeglut, and most people don't care one vs the other, and it hasn't been really maintained. So it is better to have Mesa GLUT be revisioned and built separately from Mesa. commit 5c26a2c3c0c7e95ef853e19d12d75c4f80137e7d Author: José Fonseca <jose.r.fonseca@gmail.com> Date: Sat Jul 9 10:31:02 2011 +0100 Ignore the tarballs. commit 26edecac589819f0d0efe2165ab748dbc4e53394 Author: José Fonseca <jose.r.fonseca@gmail.com> Date: Sat Jul 9 10:30:24 2011 +0100 make: Create the Mesa-xxx-devel symlink automatically. Also actually remote the intermediate uncompressed tarballs.
WindML Driver for Mesa 4.0 Requirements ------------ Tornado 2 + WindML, Cumulative Patchs are recommended. I suppose you have a valid WindML installation. Double buffer hardware gives better performance than double buffer software so if you can compile your WindML driver with this option, just do it. I/O redirection is adviced in target server. Tested on --------- During the development, my main target was a CoolMonster: - Video card: CT69000 - CPU: PENTIUM 266MHz and my host a Windows NT + Tornado 2. Installation ------------ 1. Mesa sources must be in root directory (C:\) 2. Add the following line to your torVars.bat: set MESA_BASE=C:\Mesa OR copy the new torVars.bat in your bin path: c:/Mesa/src/ugl/tornado/torVars.sample -> /mnt/nt/Tornado/host/x86-win32/bin/torVars (for example) 3. In a command prompt: $ torVars $ cd c:\Mesa $ make -f Makefile.ugl CPU=PENTIUM Take a long while... 5. Include all the files from ugldemos folder to build some downloadable application modules 4. Download UGL/Mesa object files on target For example via the WindShell: ld < c:\Tornado\target\lib\objMesaGL.o ld < c:\Tornado\target\lib\objMesaUGL.o ld < c:\Tornado\target\lib\objMesaGLU.o ld < c:\Tornado\target\lib\objGLUTshapes.o ld < c:\Tornado\target\lib\objMesaOS.o You can put the previous lines in a file and use: < filename 6. Download the application modules. 7. In WindShell, run: -> uglalldemos During the show some messages will appear, it provides some useful information on key management. Coding ------ Sample Usage: In addition to the usual ugl calls to initialize UGL, (may be find an input driver), you must do the following to use the UGL/Mesa interface: 1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context, given the display format. 2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an UGL/Mesa Context and to make the context the current one. 3. Make gl* calls to render your graphics. 4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers. 5. Before the UGL is destroyed, call MesaDestroyContext(). 6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize(); Limitations ----------- I found the following limitations in my driver : - Color Indexed management is only in 8 bits - It's possible to mix UGL/OpenGL application with a software double buffer Modifications ------------ New files in Mesa: - Makefile.ugl - rules.windmlmesa - docs/README.UGL - include/GL/uglmesa.h - si-glu/Makefile.ugl - src/Makefile.ugl - src/ugl/torGLUTShapesInit.c - src/ugl/torMesaUGLInit.c - src/ugl/ugl_api.c - src/ugl/ugl_dd.c - src/ugl/ugl_glutshapes.c - src/ugl/ugl_line.c - src/ugl/ugl_span.c - src/ugl/ugl_tri.c - src/ugl/uglmesaP.h - ugldemos/* Modified files in Tornado 2.0: - c:\Tornado\host\x86-win32\bin\torVars.bat rem Command line build environments set WIND_HOST_TYPE=x86-win32 set WIND_BASE=C:\Tornado set MESA_BASE=C:\Mesa set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH% - c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf - c:\Tornado\target\h\GL\* Todo ---- - GCC 2.96, ASM compilation Thanks to: ---------- Precision Insight team for their great job around Mesa, XFree, and DRI. Wind River Systems to take me as an intern. Stephane Raimbault <stephane.raimbault@windriver.com> <stephane.raimbault@deesse.univ-lemans.fr> July 24, 2001
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