97aec4011110a62c9681ae13187427a33a0e2393

For something as basic as read_invocation(x, 0), we were emitting: mov(8) vgrf67:D, 0d find_live_channel(8) vgrf236:UD, NoMask broadcast(8) vgrf237:D, vgrf67:D, vgrf236+0.0<0>:UD NoMask broadcast(8) vgrf235+0.0:W, vgrf197+0.0:W, vgrf237+0.0<0>:D NoMask mov(8) vgrf234+0.0:W, vgrf235+0.0<0>:W This is way overcomplicated - if the invocation is a constant, we can simply emit a single MOV which reads the desired channel index. Not only that, but it's difficult to clean up: 1. If this expression appears multiple times, CSE will find all the redundant emit_uniformize(invocation) and get rid of the duplicate (find_live_channel+broadcast) on future instructions. 2. Copy propagation will put the 0d directly in the first broadcast. 3. Dead code elimination will get rid of the vgrf67 temp holding 0. 4. Algebraic will replace the first broadcast(x, 0) with a MOV. 5. Copy propagation will put the 0d directly in the second broadcast. 6. Dead code elimination will get rid of the vgrf237 temp. 7. Algebraic will replace the second broadcast(x, 0) with a MOV. 8. Copy propagation will finally combine the two MOVs That's at least 7-8 optimization passes and several loops through the same passes just to clean up something we can do trivially. Cuts 25% of the of the optimizer steps in pipeline 22200210259a2c9c of fossil-db/google-meet-clvk/BgBlur.1f58fdf742c27594.1 (31 to 23). Shortens compilation time of the google-meet-clvk/Relight pipeline by -2.87717% +/- 0.509162% (n=150). Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28097>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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