
Mesa now supports OpenGL 3.2 and GLSL 1.50, so bump the Mesa major version from 9 to 10 to reflect this. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
66 lines
1.5 KiB
HTML
66 lines
1.5 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.0 Release Notes / TBD</h1>
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<p>
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Mesa 10.0 is a new development release.
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People who are concerned with stability and reliability should stick
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with a previous release or wait for Mesa 10.0.1.
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</p>
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<p>
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Mesa 10.0 implements the OpenGL 3.2 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.2. OpenGL
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3.2 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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TBD.
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</pre>
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<h2>New features</h2>
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<p>
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Note: some of the new features are only available with certain drivers.
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</p>
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<ul>
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<li>GL_AMD_seamless_cubemap_per_texture on i965.</li>
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<li>GL_ARB_conservative_depth on i965.</li>
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<li>GL_ARB_texture_gather on i965.</li>
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<li>GL_ARB_texture_query_levels on i965.</li>
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<li>GL_KHR_debug</li>
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</ul>
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<h2>Bug fixes</h2>
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TBD.
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<h2>Changes</h2>
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TBD.
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</div>
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</body>
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</html>
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