Files
third_party_mesa3d/include
Brian Paul 349b76a553 mesa: change GL_ALL_ATTRIB_BITS to 0xFFFFFFFF
This has been wrong for many years.  It was originally 0x000FFFFF and long
ago there was discussion about whether GL_ALL_ATTRIB_BITS should include
the then-new GL_MULTISAMPLE_BIT bit.  Eventually the ARB decided that
glPushAttrib(GL_ALL_ATTRIB_BITS) should save all current and future
attribute groups (hence ~0).  Unfortunately, Mesa's gl.h was never updated.

This was just recently spotted by Eric Anholt and reported as a bug to the
ARB.  Ian, Jon Leech and I discussed it at the ARB meeting and decided to
change Mesa's value to reflect the ARB's decision.

Acked-by: Eric Anholt <eric@anholt.net>
2014-02-03 12:50:03 -07:00
..
2014-01-28 14:35:04 +00:00
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2012-05-11 12:39:44 +02:00
2014-01-17 20:00:32 +00:00
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