Files
third_party_mesa3d/src
Timothy Arceri 966567aa12 mesa: reset linked_stages bitmask when re-linking
34953f8907 added this bitmask but it wasn't being reset when
a program was relinked. If a stage was removed from the new
program then it could case a crash as we expect the linked shader
for that stage to not be null.

Fixes crashes in:
ESEXT-CTS.tessellation_shader.single.xfb_captures_data_from_correct_stage
ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98917
2016-12-01 10:24:16 +11:00
..
2016-08-31 17:06:54 -07:00
2016-08-31 17:06:54 -07:00