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third_party_mesa3d/src/gallium/drivers/d3d12/d3d12_screen.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_SCREEN_H
#define D3D12_SCREEN_H
#include "pipe/p_screen.h"
#include "util/slab.h"
#include "d3d12_descriptor_pool.h"
#ifndef _WIN32
#include <wsl/winadapter.h>
#endif
#define D3D12_IGNORE_SDK_LAYERS
#include <directx/d3d12.h>
struct pb_manager;
enum resource_dimension
{
RESOURCE_DIMENSION_UNKNOWN = 0,
RESOURCE_DIMENSION_BUFFER = 1,
RESOURCE_DIMENSION_TEXTURE1D = 2,
RESOURCE_DIMENSION_TEXTURE2D = 3,
RESOURCE_DIMENSION_TEXTURE2DMS = 4,
RESOURCE_DIMENSION_TEXTURE3D = 5,
RESOURCE_DIMENSION_TEXTURECUBE = 6,
RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
RESOURCE_DIMENSION_COUNT
};
struct d3d12_screen {
struct pipe_screen base;
struct sw_winsys *winsys;
ID3D12Device *dev;
ID3D12CommandQueue *cmdqueue;
struct slab_parent_pool transfer_pool;
struct pb_manager *bufmgr;
struct pb_manager *cache_bufmgr;
struct pb_manager *slab_bufmgr;
struct pb_manager *readback_slab_bufmgr;
mtx_t descriptor_pool_mutex;
struct d3d12_descriptor_pool *rtv_pool;
struct d3d12_descriptor_pool *dsv_pool;
struct d3d12_descriptor_pool *view_pool;
struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
struct d3d12_descriptor_handle null_rtv;
/* capabilities */
D3D_FEATURE_LEVEL max_feature_level;
D3D12_FEATURE_DATA_ARCHITECTURE architecture;
D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
/* description */
uint32_t vendor_id;
uint64_t memory_size_megabytes;
double timestamp_multiplier;
bool have_load_at_vertex;
bool support_shader_images;
};
static inline struct d3d12_screen *
d3d12_screen(struct pipe_screen *pipe)
{
return (struct d3d12_screen *)pipe;
}
struct d3d12_dxgi_screen {
struct d3d12_screen base;
struct IDXGIFactory4 *factory;
struct IDXGIAdapter1 *adapter;
wchar_t description[128];
};
static inline struct d3d12_dxgi_screen *
d3d12_dxgi_screen(struct d3d12_screen *screen)
{
return (struct d3d12_dxgi_screen *)screen;
}
struct d3d12_dxcore_screen {
struct d3d12_screen base;
struct IDXCoreAdapterFactory *factory;
struct IDXCoreAdapter *adapter;
char description[256];
};
static inline struct d3d12_dxcore_screen *
d3d12_dxcore_screen(struct d3d12_screen *screen)
{
return (struct d3d12_dxcore_screen *)screen;
}
bool
d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter);
#endif