Files
third_party_mesa3d/src/gallium/drivers/radeonsi/si_shader_info.c
Marek Olšák 94ad18d1e7 nir: fix gathering TESS_LEVEL_INNER/OUTER usage with lowered IO
Those varyings shouldn't flag patch_inputs_read/patch_outputs_written.

Fixes: 10be706778 - nir: gather indirect info from lowered IO intrinsics

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26275>
(cherry picked from commit 7a9b73fcb8)
2023-11-28 13:03:52 +00:00

862 lines
35 KiB
C

/*
* Copyright 2021 Advanced Micro Devices, Inc.
*
* SPDX-License-Identifier: MIT
*/
#include "si_pipe.h"
#include "si_shader_internal.h"
#include "util/mesa-sha1.h"
#include "util/u_prim.h"
#include "sid.h"
#include "nir.h"
struct si_shader_profile {
uint32_t sha1[SHA1_DIGEST_LENGTH32];
uint32_t options;
};
static struct si_shader_profile profiles[] =
{
{
/* Plot3D */
{0x485320cd, 0x87a9ba05, 0x24a60e4f, 0x25aa19f7, 0xf5287451},
SI_PROFILE_VS_NO_BINNING,
},
{
/* Viewperf/Medical */
{0x4dce4331, 0x38f778d5, 0x1b75a717, 0x3e454fb9, 0xeb1527f0},
SI_PROFILE_PS_NO_BINNING,
},
{
/* Viewperf/Medical, a shader with a divergent loop doesn't benefit from Wave32,
* probably due to interpolation performance.
*/
{0x29f0f4a0, 0x0672258d, 0x47ccdcfd, 0x31e67dcc, 0xdcb1fda8},
SI_PROFILE_WAVE64,
},
{
/* Viewperf/Creo */
{0x1f288a73, 0xba46cce5, 0xbf68e6c6, 0x58543651, 0xca3c8efd},
SI_PROFILE_CLAMP_DIV_BY_ZERO,
},
};
static unsigned get_inst_tessfactor_writemask(nir_intrinsic_instr *intrin)
{
if (intrin->intrinsic != nir_intrinsic_store_output)
return 0;
unsigned writemask = nir_intrinsic_write_mask(intrin) << nir_intrinsic_component(intrin);
unsigned location = nir_intrinsic_io_semantics(intrin).location;
if (location == VARYING_SLOT_TESS_LEVEL_OUTER)
return writemask << 4;
else if (location == VARYING_SLOT_TESS_LEVEL_INNER)
return writemask;
return 0;
}
static void scan_tess_ctrl(nir_cf_node *cf_node, unsigned *upper_block_tf_writemask,
unsigned *cond_block_tf_writemask,
bool *tessfactors_are_def_in_all_invocs, bool is_nested_cf)
{
switch (cf_node->type) {
case nir_cf_node_block: {
nir_block *block = nir_cf_node_as_block(cf_node);
nir_foreach_instr (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_barrier &&
nir_intrinsic_execution_scope(intrin) >= SCOPE_WORKGROUP) {
/* If we find a barrier in nested control flow put this in the
* too hard basket. In GLSL this is not possible but it is in
* SPIR-V.
*/
if (is_nested_cf) {
*tessfactors_are_def_in_all_invocs = false;
return;
}
/* The following case must be prevented:
* gl_TessLevelInner = ...;
* barrier();
* if (gl_InvocationID == 1)
* gl_TessLevelInner = ...;
*
* If you consider disjoint code segments separated by barriers, each
* such segment that writes tess factor channels should write the same
* channels in all codepaths within that segment.
*/
if (*upper_block_tf_writemask || *cond_block_tf_writemask) {
/* Accumulate the result: */
*tessfactors_are_def_in_all_invocs &=
!(*cond_block_tf_writemask & ~(*upper_block_tf_writemask));
/* Analyze the next code segment from scratch. */
*upper_block_tf_writemask = 0;
*cond_block_tf_writemask = 0;
}
} else
*upper_block_tf_writemask |= get_inst_tessfactor_writemask(intrin);
}
break;
}
case nir_cf_node_if: {
unsigned then_tessfactor_writemask = 0;
unsigned else_tessfactor_writemask = 0;
nir_if *if_stmt = nir_cf_node_as_if(cf_node);
foreach_list_typed(nir_cf_node, nested_node, node, &if_stmt->then_list)
{
scan_tess_ctrl(nested_node, &then_tessfactor_writemask, cond_block_tf_writemask,
tessfactors_are_def_in_all_invocs, true);
}
foreach_list_typed(nir_cf_node, nested_node, node, &if_stmt->else_list)
{
scan_tess_ctrl(nested_node, &else_tessfactor_writemask, cond_block_tf_writemask,
tessfactors_are_def_in_all_invocs, true);
}
if (then_tessfactor_writemask || else_tessfactor_writemask) {
/* If both statements write the same tess factor channels,
* we can say that the upper block writes them too.
*/
*upper_block_tf_writemask |= then_tessfactor_writemask & else_tessfactor_writemask;
*cond_block_tf_writemask |= then_tessfactor_writemask | else_tessfactor_writemask;
}
break;
}
case nir_cf_node_loop: {
nir_loop *loop = nir_cf_node_as_loop(cf_node);
assert(!nir_loop_has_continue_construct(loop));
foreach_list_typed(nir_cf_node, nested_node, node, &loop->body)
{
scan_tess_ctrl(nested_node, cond_block_tf_writemask, cond_block_tf_writemask,
tessfactors_are_def_in_all_invocs, true);
}
break;
}
default:
unreachable("unknown cf node type");
}
}
static bool are_tessfactors_def_in_all_invocs(const struct nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_TESS_CTRL);
/* The pass works as follows:
* If all codepaths write tess factors, we can say that all
* invocations define tess factors.
*
* Each tess factor channel is tracked separately.
*/
unsigned main_block_tf_writemask = 0; /* if main block writes tess factors */
unsigned cond_block_tf_writemask = 0; /* if cond block writes tess factors */
/* Initial value = true. Here the pass will accumulate results from
* multiple segments surrounded by barriers. If tess factors aren't
* written at all, it's a shader bug and we don't care if this will be
* true.
*/
bool tessfactors_are_def_in_all_invocs = true;
nir_foreach_function (function, nir) {
if (function->impl) {
foreach_list_typed(nir_cf_node, node, node, &function->impl->body)
{
scan_tess_ctrl(node, &main_block_tf_writemask, &cond_block_tf_writemask,
&tessfactors_are_def_in_all_invocs, false);
}
}
}
/* Accumulate the result for the last code segment separated by a
* barrier.
*/
if (main_block_tf_writemask || cond_block_tf_writemask) {
tessfactors_are_def_in_all_invocs &= !(cond_block_tf_writemask & ~main_block_tf_writemask);
}
return tessfactors_are_def_in_all_invocs;
}
static const nir_src *get_texture_src(nir_tex_instr *instr, nir_tex_src_type type)
{
for (unsigned i = 0; i < instr->num_srcs; i++) {
if (instr->src[i].src_type == type)
return &instr->src[i].src;
}
return NULL;
}
static void scan_io_usage(const nir_shader *nir, struct si_shader_info *info,
nir_intrinsic_instr *intr, bool is_input)
{
unsigned interp = INTERP_MODE_FLAT; /* load_input uses flat shading */
if (intr->intrinsic == nir_intrinsic_load_interpolated_input) {
nir_instr *src_instr = intr->src[0].ssa->parent_instr;
if (src_instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *baryc = nir_instr_as_intrinsic(src_instr);
if (nir_intrinsic_infos[baryc->intrinsic].index_map[NIR_INTRINSIC_INTERP_MODE] > 0)
interp = nir_intrinsic_interp_mode(baryc);
else
unreachable("unknown barycentric intrinsic");
} else {
/* May get here when si_update_shader_binary_info() after ps lower bc_optimize
* which select center and centroid. Set to any value is OK because we don't
* care this when si_update_shader_binary_info().
*/
interp = INTERP_MODE_SMOOTH;
}
}
unsigned mask, bit_size;
bool is_output_load;
if (nir_intrinsic_has_write_mask(intr)) {
mask = nir_intrinsic_write_mask(intr); /* store */
bit_size = nir_src_bit_size(intr->src[0]);
is_output_load = false;
} else {
mask = nir_def_components_read(&intr->def); /* load */
bit_size = intr->def.bit_size;
is_output_load = !is_input;
}
assert(bit_size != 64 && !(mask & ~0xf) && "64-bit IO should have been lowered");
/* Convert the 16-bit component mask to a 32-bit component mask except for VS inputs
* where the mask is untyped.
*/
if (bit_size == 16 && !is_input) {
unsigned new_mask = 0;
for (unsigned i = 0; i < 4; i++) {
if (mask & (1 << i))
new_mask |= 0x1 << (i / 2);
}
mask = new_mask;
}
mask <<= nir_intrinsic_component(intr);
nir_src offset = *nir_get_io_offset_src(intr);
bool indirect = !nir_src_is_const(offset);
if (!indirect)
assert(nir_src_as_uint(offset) == 0);
unsigned semantic = 0;
/* VS doesn't have semantics. */
if (nir->info.stage != MESA_SHADER_VERTEX || !is_input)
semantic = nir_intrinsic_io_semantics(intr).location;
if (nir->info.stage == MESA_SHADER_FRAGMENT && !is_input) {
/* Never use FRAG_RESULT_COLOR directly. */
if (semantic == FRAG_RESULT_COLOR)
semantic = FRAG_RESULT_DATA0;
semantic += nir_intrinsic_io_semantics(intr).dual_source_blend_index;
}
unsigned driver_location = nir_intrinsic_base(intr);
unsigned num_slots = indirect ? nir_intrinsic_io_semantics(intr).num_slots : 1;
if (is_input) {
assert(driver_location + num_slots <= ARRAY_SIZE(info->input));
for (unsigned i = 0; i < num_slots; i++) {
unsigned loc = driver_location + i;
info->input[loc].semantic = semantic + i;
if (semantic == VARYING_SLOT_PRIMITIVE_ID)
info->input[loc].interpolate = INTERP_MODE_FLAT;
else
info->input[loc].interpolate = interp;
if (mask) {
info->input[loc].usage_mask |= mask;
if (bit_size == 16) {
if (nir_intrinsic_io_semantics(intr).high_16bits)
info->input[loc].fp16_lo_hi_valid |= 0x2;
else
info->input[loc].fp16_lo_hi_valid |= 0x1;
}
info->num_inputs = MAX2(info->num_inputs, loc + 1);
}
}
} else {
/* Outputs. */
assert(driver_location + num_slots <= ARRAY_SIZE(info->output_usagemask));
for (unsigned i = 0; i < num_slots; i++) {
unsigned loc = driver_location + i;
info->output_semantic[loc] = semantic + i;
if (is_output_load) {
/* Output loads have only a few things that we need to track. */
info->output_readmask[loc] |= mask;
} else if (mask) {
/* Output stores. */
unsigned gs_streams = (uint32_t)nir_intrinsic_io_semantics(intr).gs_streams <<
(nir_intrinsic_component(intr) * 2);
unsigned new_mask = mask & ~info->output_usagemask[loc];
/* Iterate over all components. */
for (unsigned i = 0; i < 4; i++) {
unsigned stream = (gs_streams >> (i * 2)) & 0x3;
if (new_mask & (1 << i)) {
info->output_streams[loc] |= stream << (i * 2);
info->num_stream_output_components[stream]++;
}
if (nir_intrinsic_has_io_xfb(intr)) {
nir_io_xfb xfb = i < 2 ? nir_intrinsic_io_xfb(intr) :
nir_intrinsic_io_xfb2(intr);
if (xfb.out[i % 2].num_components) {
unsigned stream = (gs_streams >> (i * 2)) & 0x3;
info->enabled_streamout_buffer_mask |=
BITFIELD_BIT(stream * 4 + xfb.out[i % 2].buffer);
}
}
}
if (nir_intrinsic_has_src_type(intr))
info->output_type[loc] = nir_intrinsic_src_type(intr);
else if (nir_intrinsic_has_dest_type(intr))
info->output_type[loc] = nir_intrinsic_dest_type(intr);
else
info->output_type[loc] = nir_type_float32;
info->output_usagemask[loc] |= mask;
info->num_outputs = MAX2(info->num_outputs, loc + 1);
if (nir->info.stage == MESA_SHADER_FRAGMENT &&
semantic >= FRAG_RESULT_DATA0 && semantic <= FRAG_RESULT_DATA7) {
unsigned index = semantic - FRAG_RESULT_DATA0;
if (nir_intrinsic_src_type(intr) == nir_type_float16)
info->output_color_types |= SI_TYPE_FLOAT16 << (index * 2);
else if (nir_intrinsic_src_type(intr) == nir_type_int16)
info->output_color_types |= SI_TYPE_INT16 << (index * 2);
else if (nir_intrinsic_src_type(intr) == nir_type_uint16)
info->output_color_types |= SI_TYPE_UINT16 << (index * 2);
}
}
}
}
}
static bool is_bindless_handle_indirect(nir_instr *src)
{
/* Check if the bindless handle comes from indirect load_ubo. */
if (src->type == nir_instr_type_intrinsic &&
nir_instr_as_intrinsic(src)->intrinsic == nir_intrinsic_load_ubo) {
if (!nir_src_is_const(nir_instr_as_intrinsic(src)->src[0]))
return true;
} else {
/* Some other instruction. Return the worst-case result. */
return true;
}
return false;
}
/* TODO: convert to nir_shader_instructions_pass */
static void scan_instruction(const struct nir_shader *nir, struct si_shader_info *info,
nir_instr *instr)
{
if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex = nir_instr_as_tex(instr);
const nir_src *handle = get_texture_src(tex, nir_tex_src_texture_handle);
/* Gather the types of used VMEM instructions that return something. */
switch (tex->op) {
case nir_texop_tex:
case nir_texop_txb:
case nir_texop_txl:
case nir_texop_txd:
case nir_texop_lod:
case nir_texop_tg4:
info->uses_vmem_sampler_or_bvh = true;
break;
default:
info->uses_vmem_load_other = true;
break;
}
if (handle) {
info->uses_bindless_samplers = true;
if (is_bindless_handle_indirect(handle->ssa->parent_instr))
info->uses_indirect_descriptor = true;
} else {
const nir_src *deref = get_texture_src(tex, nir_tex_src_texture_deref);
if (nir_deref_instr_has_indirect(nir_src_as_deref(*deref)))
info->uses_indirect_descriptor = true;
}
info->has_non_uniform_tex_access =
tex->texture_non_uniform || tex->sampler_non_uniform;
} else if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
const char *intr_name = nir_intrinsic_infos[intr->intrinsic].name;
bool is_ssbo = strstr(intr_name, "ssbo");
bool is_image = strstr(intr_name, "image") == intr_name;
bool is_bindless_image = strstr(intr_name, "bindless_image") == intr_name;
/* Gather the types of used VMEM instructions that return something. */
if (nir_intrinsic_infos[intr->intrinsic].has_dest) {
switch (intr->intrinsic) {
case nir_intrinsic_load_ubo:
if (!nir_src_is_const(intr->src[1]))
info->uses_vmem_load_other = true;
break;
case nir_intrinsic_load_input:
case nir_intrinsic_load_input_vertex:
case nir_intrinsic_load_per_vertex_input:
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL)
info->uses_vmem_load_other = true;
break;
case nir_intrinsic_load_constant:
case nir_intrinsic_load_barycentric_at_sample: /* This loads sample positions. */
case nir_intrinsic_load_buffer_amd:
info->uses_vmem_load_other = true;
break;
default:
if (is_image ||
is_bindless_image ||
is_ssbo ||
(strstr(intr_name, "global") == intr_name ||
intr->intrinsic == nir_intrinsic_load_global ||
intr->intrinsic == nir_intrinsic_store_global) ||
strstr(intr_name, "scratch"))
info->uses_vmem_load_other = true;
break;
}
}
if (is_bindless_image)
info->uses_bindless_images = true;
if (nir_intrinsic_writes_external_memory(intr))
info->num_memory_stores++;
if (is_image && nir_deref_instr_has_indirect(nir_src_as_deref(intr->src[0])))
info->uses_indirect_descriptor = true;
if (is_bindless_image && is_bindless_handle_indirect(intr->src[0].ssa->parent_instr))
info->uses_indirect_descriptor = true;
if (intr->intrinsic != nir_intrinsic_store_ssbo && is_ssbo &&
!nir_src_is_const(intr->src[0]))
info->uses_indirect_descriptor = true;
switch (intr->intrinsic) {
case nir_intrinsic_store_ssbo:
if (!nir_src_is_const(intr->src[1]))
info->uses_indirect_descriptor = true;
break;
case nir_intrinsic_load_ubo:
if (!nir_src_is_const(intr->src[0]))
info->uses_indirect_descriptor = true;
break;
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_workgroup_id: {
unsigned mask = nir_def_components_read(&intr->def);
while (mask) {
unsigned i = u_bit_scan(&mask);
if (intr->intrinsic == nir_intrinsic_load_workgroup_id)
info->uses_block_id[i] = true;
else
info->uses_thread_id[i] = true;
}
break;
}
case nir_intrinsic_load_color0:
case nir_intrinsic_load_color1: {
unsigned index = intr->intrinsic == nir_intrinsic_load_color1;
uint8_t mask = nir_def_components_read(&intr->def);
info->colors_read |= mask << (index * 4);
switch (info->color_interpolate[index]) {
case INTERP_MODE_SMOOTH:
if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_SAMPLE)
info->uses_persp_sample = true;
else if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_CENTROID)
info->uses_persp_centroid = true;
else if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_CENTER)
info->uses_persp_center = true;
break;
case INTERP_MODE_NOPERSPECTIVE:
if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_SAMPLE)
info->uses_linear_sample = true;
else if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_CENTROID)
info->uses_linear_centroid = true;
else if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_CENTER)
info->uses_linear_center = true;
break;
case INTERP_MODE_COLOR:
/* We don't know the final value. This will be FLAT if flatshading is enabled
* in the rasterizer state, otherwise it will be SMOOTH.
*/
info->uses_interp_color = true;
if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_SAMPLE)
info->uses_persp_sample_color = true;
else if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_CENTROID)
info->uses_persp_centroid_color = true;
else if (info->color_interpolate_loc[index] == TGSI_INTERPOLATE_LOC_CENTER)
info->uses_persp_center_color = true;
break;
}
break;
}
case nir_intrinsic_load_barycentric_at_offset: /* uses center */
case nir_intrinsic_load_barycentric_at_sample: /* uses center */
if (nir_intrinsic_interp_mode(intr) == INTERP_MODE_FLAT)
break;
if (nir_intrinsic_interp_mode(intr) == INTERP_MODE_NOPERSPECTIVE) {
info->uses_linear_center = true;
} else {
info->uses_persp_center = true;
}
if (intr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
info->uses_interp_at_sample = true;
break;
case nir_intrinsic_load_frag_coord:
info->reads_frag_coord_mask |= nir_def_components_read(&intr->def);
break;
case nir_intrinsic_load_sample_pos:
info->reads_sample_pos_mask |= nir_def_components_read(&intr->def);
break;
case nir_intrinsic_load_input:
case nir_intrinsic_load_per_vertex_input:
case nir_intrinsic_load_input_vertex:
case nir_intrinsic_load_interpolated_input:
scan_io_usage(nir, info, intr, true);
break;
case nir_intrinsic_load_output:
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
scan_io_usage(nir, info, intr, false);
break;
case nir_intrinsic_load_deref:
case nir_intrinsic_store_deref:
/* These can only occur if there is indirect temp indexing. */
break;
case nir_intrinsic_interp_deref_at_centroid:
case nir_intrinsic_interp_deref_at_sample:
case nir_intrinsic_interp_deref_at_offset:
unreachable("these opcodes should have been lowered");
break;
default:
break;
}
}
}
void si_nir_scan_shader(struct si_screen *sscreen, const struct nir_shader *nir,
struct si_shader_info *info)
{
memset(info, 0, sizeof(*info));
info->base = nir->info;
/* Get options from shader profiles. */
for (unsigned i = 0; i < ARRAY_SIZE(profiles); i++) {
if (_mesa_printed_sha1_equal(info->base.source_sha1, profiles[i].sha1)) {
info->options = profiles[i].options;
break;
}
}
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
/* post_depth_coverage implies early_fragment_tests */
info->base.fs.early_fragment_tests |= info->base.fs.post_depth_coverage;
info->color_interpolate[0] = nir->info.fs.color0_interp;
info->color_interpolate[1] = nir->info.fs.color1_interp;
for (unsigned i = 0; i < 2; i++) {
if (info->color_interpolate[i] == INTERP_MODE_NONE)
info->color_interpolate[i] = INTERP_MODE_COLOR;
}
info->color_interpolate_loc[0] = nir->info.fs.color0_sample ? TGSI_INTERPOLATE_LOC_SAMPLE :
nir->info.fs.color0_centroid ? TGSI_INTERPOLATE_LOC_CENTROID :
TGSI_INTERPOLATE_LOC_CENTER;
info->color_interpolate_loc[1] = nir->info.fs.color1_sample ? TGSI_INTERPOLATE_LOC_SAMPLE :
nir->info.fs.color1_centroid ? TGSI_INTERPOLATE_LOC_CENTROID :
TGSI_INTERPOLATE_LOC_CENTER;
/* Set an invalid value. Will be determined at draw time if needed when the expected
* conditions are met.
*/
info->writes_1_if_tex_is_1 = nir->info.writes_memory ? 0 : 0xff;
}
info->constbuf0_num_slots = nir->num_uniforms;
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
info->tessfactors_are_def_in_all_invocs = are_tessfactors_def_in_all_invocs(nir);
}
/* tess factors are loaded as input instead of system value */
info->reads_tess_factors = nir->info.inputs_read &
(BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) |
BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER));
info->uses_frontface = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRONT_FACE);
info->uses_instanceid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
info->uses_base_vertex = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_VERTEX);
info->uses_base_instance = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE);
info->uses_invocationid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INVOCATION_ID);
info->uses_grid_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_NUM_WORKGROUPS);
info->uses_tg_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_NUM_SUBGROUPS) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_LOCAL_INVOCATION_INDEX) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SUBGROUP_ID);
info->uses_variable_block_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_WORKGROUP_SIZE);
info->uses_drawid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
info->uses_primid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID) ||
nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID;
info->reads_samplemask = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN);
info->uses_linear_sample = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE);
info->uses_linear_centroid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
info->uses_linear_center = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
info->uses_persp_sample = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
info->uses_persp_centroid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
info->uses_persp_center = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
info->uses_sampleid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID);
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
info->writes_z = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH);
info->writes_stencil = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
info->writes_samplemask = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
info->colors_written = nir->info.outputs_written >> FRAG_RESULT_DATA0;
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
info->color0_writes_all_cbufs = true;
info->colors_written |= 0x1;
}
if (nir->info.fs.color_is_dual_source)
info->colors_written |= 0x2;
} else {
info->writes_primid = nir->info.outputs_written & VARYING_BIT_PRIMITIVE_ID;
info->writes_viewport_index = nir->info.outputs_written & VARYING_BIT_VIEWPORT;
info->writes_layer = nir->info.outputs_written & VARYING_BIT_LAYER;
info->writes_psize = nir->info.outputs_written & VARYING_BIT_PSIZ;
info->writes_clipvertex = nir->info.outputs_written & VARYING_BIT_CLIP_VERTEX;
info->writes_edgeflag = nir->info.outputs_written & VARYING_BIT_EDGE;
info->writes_position = nir->info.outputs_written & VARYING_BIT_POS;
}
nir_function_impl *impl = nir_shader_get_entrypoint((nir_shader*)nir);
nir_foreach_block (block, impl) {
nir_foreach_instr (instr, block)
scan_instruction(nir, info, instr);
}
if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL) {
/* Add the PrimitiveID output, but don't increment num_outputs.
* The driver inserts PrimitiveID only when it's used by the pixel shader,
* and si_emit_spi_map uses this unconditionally when such a pixel shader is used.
*/
info->output_semantic[info->num_outputs] = VARYING_SLOT_PRIMITIVE_ID;
info->output_type[info->num_outputs] = nir_type_uint32;
info->output_usagemask[info->num_outputs] = 0x1;
}
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
info->allow_flat_shading = !(info->uses_persp_center || info->uses_persp_centroid ||
info->uses_persp_sample || info->uses_linear_center ||
info->uses_linear_centroid || info->uses_linear_sample ||
info->uses_interp_at_sample || nir->info.writes_memory ||
nir->info.fs.uses_fbfetch_output ||
nir->info.fs.needs_quad_helper_invocations ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_POINT_COORD) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_HELPER_INVOCATION));
info->uses_vmem_load_other |= info->base.fs.uses_fbfetch_output;
/* Add both front and back color inputs. */
unsigned num_inputs_with_colors = info->num_inputs;
for (unsigned back = 0; back < 2; back++) {
for (unsigned i = 0; i < 2; i++) {
if ((info->colors_read >> (i * 4)) & 0xf) {
unsigned index = num_inputs_with_colors;
info->input[index].semantic = (back ? VARYING_SLOT_BFC0 : VARYING_SLOT_COL0) + i;
info->input[index].interpolate = info->color_interpolate[i];
info->input[index].usage_mask = info->colors_read >> (i * 4);
num_inputs_with_colors++;
/* Back-face color don't increment num_inputs. si_emit_spi_map will use
* back-face colors conditionally only when they are needed.
*/
if (!back)
info->num_inputs = num_inputs_with_colors;
}
}
}
}
info->uses_vmem_load_other |= info->uses_indirect_descriptor;
/* Trim output read masks based on write masks. */
for (unsigned i = 0; i < info->num_outputs; i++)
info->output_readmask[i] &= info->output_usagemask[i];
info->has_divergent_loop = nir_has_divergent_loop((nir_shader*)nir);
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_CTRL ||
nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_GEOMETRY) {
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
/* Always reserve space for these. */
info->patch_outputs_written |=
(1ull << ac_shader_io_get_unique_index_patch(VARYING_SLOT_TESS_LEVEL_INNER)) |
(1ull << ac_shader_io_get_unique_index_patch(VARYING_SLOT_TESS_LEVEL_OUTER));
}
for (unsigned i = 0; i < info->num_outputs; i++) {
unsigned semantic = info->output_semantic[i];
if (semantic == VARYING_SLOT_TESS_LEVEL_INNER ||
semantic == VARYING_SLOT_TESS_LEVEL_OUTER ||
(semantic >= VARYING_SLOT_PATCH0 && semantic < VARYING_SLOT_TESS_MAX)) {
info->patch_outputs_written |= 1ull << ac_shader_io_get_unique_index_patch(semantic);
} else if ((semantic <= VARYING_SLOT_VAR31 || semantic >= VARYING_SLOT_VAR0_16BIT) &&
semantic != VARYING_SLOT_EDGE) {
info->outputs_written |= 1ull << si_shader_io_get_unique_index(semantic);
/* Ignore outputs that are not passed from VS to PS. */
if (semantic != VARYING_SLOT_POS &&
semantic != VARYING_SLOT_PSIZ &&
semantic != VARYING_SLOT_CLIP_VERTEX) {
info->outputs_written_before_ps |= 1ull
<< si_shader_io_get_unique_index(semantic);
}
}
}
}
if (nir->info.stage == MESA_SHADER_VERTEX) {
info->num_vs_inputs =
nir->info.stage == MESA_SHADER_VERTEX && !info->base.vs.blit_sgprs_amd ? info->num_inputs : 0;
unsigned num_vbos_in_sgprs = si_num_vbos_in_user_sgprs_inline(sscreen->info.gfx_level);
info->num_vbos_in_user_sgprs = MIN2(info->num_vs_inputs, num_vbos_in_sgprs);
/* The prolog is a no-op if there are no inputs. */
info->vs_needs_prolog = info->num_inputs && !info->base.vs.blit_sgprs_amd;
}
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_CTRL ||
nir->info.stage == MESA_SHADER_TESS_EVAL) {
info->esgs_vertex_stride = util_last_bit64(info->outputs_written) * 16;
info->lshs_vertex_stride = info->esgs_vertex_stride;
/* Add 1 dword to reduce LDS bank conflicts, so that each vertex
* will start on a different bank. (except for the maximum 32*16).
*/
info->lshs_vertex_stride += 4;
/* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
* conflicts, i.e. each vertex will start on a different bank.
*/
if (sscreen->info.gfx_level >= GFX9)
info->esgs_vertex_stride += 4;
else
assert(((info->esgs_vertex_stride / 4) & C_028AAC_ITEMSIZE) == 0);
info->tcs_vgpr_only_inputs = ~info->base.tess.tcs_cross_invocation_inputs_read &
~info->base.inputs_read_indirectly &
info->base.inputs_read;
}
if (nir->info.stage == MESA_SHADER_GEOMETRY) {
info->gsvs_vertex_size = info->num_outputs * 16;
info->max_gsvs_emit_size = info->gsvs_vertex_size * info->base.gs.vertices_out;
info->gs_input_verts_per_prim =
u_vertices_per_prim((enum mesa_prim)info->base.gs.input_primitive);
}
info->clipdist_mask = info->writes_clipvertex ? SI_USER_CLIP_PLANE_MASK :
u_bit_consecutive(0, info->base.clip_distance_array_size);
info->culldist_mask = u_bit_consecutive(0, info->base.cull_distance_array_size) <<
info->base.clip_distance_array_size;
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
for (unsigned i = 0; i < info->num_inputs; i++) {
unsigned semantic = info->input[i].semantic;
if ((semantic <= VARYING_SLOT_VAR31 || semantic >= VARYING_SLOT_VAR0_16BIT) &&
semantic != VARYING_SLOT_PNTC) {
info->inputs_read |= 1ull << si_shader_io_get_unique_index(semantic);
}
}
for (unsigned i = 0; i < 8; i++)
if (info->colors_written & (1 << i))
info->colors_written_4bit |= 0xf << (4 * i);
for (unsigned i = 0; i < info->num_inputs; i++) {
if (info->input[i].semantic == VARYING_SLOT_COL0)
info->color_attr_index[0] = i;
else if (info->input[i].semantic == VARYING_SLOT_COL1)
info->color_attr_index[1] = i;
}
}
}
enum ac_hw_stage
si_select_hw_stage(const gl_shader_stage stage, const union si_shader_key *const key,
const enum amd_gfx_level gfx_level)
{
switch (stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_EVAL:
if (key->ge.as_ngg)
return AC_HW_NEXT_GEN_GEOMETRY_SHADER;
else if (key->ge.as_es)
return gfx_level >= GFX9 ? AC_HW_LEGACY_GEOMETRY_SHADER : AC_HW_EXPORT_SHADER;
else if (key->ge.as_ls)
return gfx_level >= GFX9 ? AC_HW_HULL_SHADER : AC_HW_LOCAL_SHADER;
else
return AC_HW_VERTEX_SHADER;
case MESA_SHADER_TESS_CTRL:
return AC_HW_HULL_SHADER;
case MESA_SHADER_GEOMETRY:
if (key->ge.as_ngg)
return AC_HW_NEXT_GEN_GEOMETRY_SHADER;
else
return AC_HW_LEGACY_GEOMETRY_SHADER;
case MESA_SHADER_FRAGMENT:
return AC_HW_PIXEL_SHADER;
case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
return AC_HW_COMPUTE_SHADER;
default:
unreachable("Unsupported HW stage");
}
}