David Rosca 93d434362b frontends/va: Move encode fence to coded buffer
Instead of using the surface fence, store the fence in buffer.
This way the fence won't be overwritten when encoding multiple frames
using the same source surface and SyncBuffer will sync the correct job.
Also fixes possible crash when destroying coded buffer before calling
SyncSurface and possible leak when destroying or reusing coded buffer
with pending encode job without calling SyncSurface/SyncBuffer.

Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31959>
2024-11-05 09:42:55 +00:00
2024-11-04 13:19:10 +00:00
2022-11-22 19:04:13 +00:00
2024-09-20 11:03:50 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-10-21 01:14:35 +00:00
2024-10-29 12:32:04 +00:00
2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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Bug reports
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Contributing
------------

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documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

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