Files
third_party_mesa3d/src/intel/vulkan/gen8_pipeline.c
Jason Ekstrand 9359835fcb anv/pipline: Re-order state emission and make it consistent
This commit makes both gen7 and gen8 pipeline setup emit state packets
in exactly the same order.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2016-11-16 10:09:10 -08:00

93 lines
3.5 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "genX_pipeline_util.h"
VkResult
genX(graphics_pipeline_create)(
VkDevice _device,
struct anv_pipeline_cache * cache,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_pipeline_init(pipeline, device, cache,
pCreateInfo, pAllocator);
if (result != VK_SUCCESS) {
vk_free2(&device->alloc, pAllocator, pipeline);
return result;
}
assert(pCreateInfo->pVertexInputState);
emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
assert(pCreateInfo->pRasterizationState);
emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
pCreateInfo->pMultisampleState, pass, subpass);
emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
pCreateInfo->pMultisampleState);
emit_urb_setup(pipeline);
emit_3dstate_clip(pipeline, pCreateInfo->pViewportState,
pCreateInfo->pRasterizationState);
emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
emit_3dstate_vs(pipeline);
emit_3dstate_gs(pipeline);
emit_3dstate_sbe(pipeline);
emit_3dstate_wm(pipeline, pCreateInfo->pMultisampleState);
emit_3dstate_ps(pipeline);
emit_3dstate_ps_extra(pipeline);
emit_3dstate_vf_topology(pipeline);
*pPipeline = anv_pipeline_to_handle(pipeline);
return VK_SUCCESS;
}