548 lines
14 KiB
C
548 lines
14 KiB
C
/*
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* Test sharing of display lists and texture objects between GLX contests.
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* Brian Paul
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* Summer 2000
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*
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*
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* Copyright (C) 2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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* Modified 2009 for multithreading by Thomas Hellstrom.
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*
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* Port to windows by Michal Krol.
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*/
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#include <windows.h>
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#include <GL/gl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#pragma comment(lib, "opengl32.lib")
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struct thread_init_arg {
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int id;
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};
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struct window {
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CRITICAL_SECTION drawMutex;
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HDC hDC;
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HWND Win;
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HGLRC Context;
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float Angle;
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int Id;
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HGLRC sharedContext;
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};
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#define MAX_WINDOWS 20
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static struct window Windows[MAX_WINDOWS];
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static int NumWindows = 0;
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static HANDLE terminate = NULL;
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static HGLRC gCtx = NULL;
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static HDC gHDC = NULL;
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static GLuint Textures[3];
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static void
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Error(const char *msg)
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{
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fprintf(stderr, "Error - %s\n", msg);
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exit(1);
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}
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static void
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Resize(struct window *h, unsigned int width, unsigned int height);
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static LRESULT CALLBACK
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WndProc(HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam )
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{
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switch (uMsg) {
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case WM_KEYDOWN:
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SetEvent(terminate);
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break;
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case WM_SIZE:
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{
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LONG index = GetWindowLong(hWnd, GWL_USERDATA);
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if (index >= 0 && index < MAX_WINDOWS) {
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RECT r;
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GetClientRect(hWnd, &r);
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Resize(&Windows[index], r.right, r.bottom);
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}
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}
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break;
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case WM_CREATE:
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{
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CREATESTRUCT *pcs = (CREATESTRUCT *) lParam;
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SetWindowLong(hWnd, GWL_USERDATA, (LONG) pcs->lpCreateParams);
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}
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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return 0;
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}
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static int
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initMainthread(void)
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{
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WNDCLASS wc = {0};
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HWND win;
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PIXELFORMATDESCRIPTOR pfd = {0};
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int visinfo;
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wc.lpfnWndProc = WndProc;
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wc.lpszClassName = "sharedtex_mt.hidden";
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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RegisterClass(&wc);
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win = CreateWindowEx(0,
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wc.lpszClassName,
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"sharedtex_mt.hidden",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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NULL,
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NULL,
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wc.hInstance,
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(LPVOID) -1);
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if (!win) {
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Error("Couldn't create window");
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}
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gHDC = GetDC(win);
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if (!gHDC) {
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Error("Couldn't obtain HDC");
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}
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pfd.cColorBits = 24;
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pfd.cDepthBits = 24;
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pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
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pfd.iLayerType = PFD_MAIN_PLANE;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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visinfo = ChoosePixelFormat(gHDC, &pfd);
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if (!visinfo) {
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Error("Unable to find RGB, Z, double-buffered visual");
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}
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SetPixelFormat(gHDC, visinfo, &pfd);
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gCtx = wglCreateContext(gHDC);
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if (!gCtx) {
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Error("Couldn't create WGL context");
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}
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return 0;
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}
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static struct window *
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AddWindow(int xpos, int ypos, HGLRC sCtx)
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{
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struct window *win = &Windows[NumWindows];
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WNDCLASS wc = {0};
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int width = 300, height = 300;
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if (NumWindows >= MAX_WINDOWS)
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return NULL;
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memset(win, 0, sizeof(*win));
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InitializeCriticalSection(&win->drawMutex);
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win->Angle = 0.0;
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win->Id = NumWindows++;
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wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wc.lpfnWndProc = WndProc;
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wc.lpszClassName = "sharedtex_mt";
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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RegisterClass(&wc);
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win->Win = CreateWindowEx(0,
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wc.lpszClassName,
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"sharedtex_mt",
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WS_SIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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xpos,
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ypos,
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width,
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height,
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NULL,
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NULL,
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wc.hInstance,
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(LPVOID) win->Id);
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if (!win->Win) {
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Error("Couldn't create window");
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}
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win->sharedContext = sCtx;
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ShowWindow(win->Win, SW_SHOW);
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return win;
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}
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static void
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InitGLstuff(void)
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{
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glGenTextures(3, Textures);
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/* setup first texture object */
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{
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GLubyte image[16][16][4];
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GLint i, j;
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glBindTexture(GL_TEXTURE_2D, Textures[0]);
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/* red/white checkerboard */
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for (i = 0; i < 16; i++) {
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for (j = 0; j < 16; j++) {
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if ((i ^ j) & 1) {
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image[i][j][0] = 255;
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image[i][j][1] = 255;
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image[i][j][2] = 255;
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image[i][j][3] = 255;
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}
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else {
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image[i][j][0] = 255;
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image[i][j][1] = 0;
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image[i][j][2] = 0;
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image[i][j][3] = 255;
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}
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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/* setup second texture object */
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{
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GLubyte image[8][8][3];
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GLint i, j;
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glBindTexture(GL_TEXTURE_2D, Textures[1]);
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/* green/yellow checkerboard */
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for (i = 0; i < 8; i++) {
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for (j = 0; j < 8; j++) {
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if ((i ^ j) & 1) {
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image[i][j][0] = 0;
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image[i][j][1] = 255;
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image[i][j][2] = 0;
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}
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else {
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image[i][j][0] = 255;
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image[i][j][1] = 255;
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image[i][j][2] = 0;
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}
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB,
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GL_UNSIGNED_BYTE, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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/* setup second texture object */
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{
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GLubyte image[4][4][3];
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GLint i, j;
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glBindTexture(GL_TEXTURE_2D, Textures[2]);
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/* blue/gray checkerboard */
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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if ((i ^ j) & 1) {
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image[i][j][0] = 0;
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image[i][j][1] = 0;
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image[i][j][2] = 255;
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}
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else {
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image[i][j][0] = 200;
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image[i][j][1] = 200;
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image[i][j][2] = 200;
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}
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB,
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GL_UNSIGNED_BYTE, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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/* Now make the cube object display list */
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printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
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printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
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printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
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}
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static void
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Redraw(struct window *h)
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{
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EnterCriticalSection(&h->drawMutex);
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if (!wglMakeCurrent(h->hDC, h->Context)) {
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LeaveCriticalSection(&h->drawMutex);
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Error("wglMakeCurrent failed in Redraw");
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return;
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}
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h->Angle += 1.0;
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glShadeModel(GL_FLAT);
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glClearColor(0.25, 0.25, 0.25, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glColor3f(1, 1, 1);
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glPushMatrix();
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if (h->Id == 0)
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glRotatef(h->Angle, 0, 1, -1);
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else if (h->Id == 1)
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glRotatef(-(h->Angle), 0, 1, -1);
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else if (h->Id == 2)
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glRotatef(h->Angle, 0, 1, 1);
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else if (h->Id == 3)
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glRotatef(-(h->Angle), 0, 1, 1);
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glBindTexture(GL_TEXTURE_2D, Textures[0]);
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
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glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
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glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
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glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
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glEnd();
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
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glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
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glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
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glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, Textures[1]);
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
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glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
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glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
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glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
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glEnd();
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
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glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
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glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
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glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, Textures[2]);
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
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glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
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glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
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glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
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glEnd();
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
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glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
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glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
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glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
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glEnd();
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glPopMatrix();
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SwapBuffers(h->hDC);
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if (!wglMakeCurrent(NULL, NULL)) {
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Error("wglMakeCurrent failed in Redraw");
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}
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LeaveCriticalSection(&h->drawMutex);
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}
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static DWORD WINAPI
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threadRunner (void *arg)
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{
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struct thread_init_arg *tia = (struct thread_init_arg *) arg;
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struct window *win;
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PIXELFORMATDESCRIPTOR pfd = {0};
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int visinfo;
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win = &Windows[tia->id];
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win->hDC = GetDC(win->Win);
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if (!win->hDC) {
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Error("Couldn't obtain HDC");
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}
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pfd.cColorBits = 24;
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pfd.cDepthBits = 24;
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pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
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pfd.iLayerType = PFD_MAIN_PLANE;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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visinfo = ChoosePixelFormat(win->hDC, &pfd);
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if (!visinfo) {
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Error("Unable to find RGB, Z, double-buffered visual");
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}
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SetPixelFormat(win->hDC, visinfo, &pfd);
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win->Context = wglCreateContext(win->hDC);
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if (!win->Context) {
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Error("Couldn't create WGL context");
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}
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if (win->sharedContext) {
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wglShareLists(win->sharedContext, win->Context);
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}
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SendMessage(win->Win, WM_SIZE, 0, 0);
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while (1) {
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MSG msg;
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/* wait 1 ms for signal either to exit or process messages */
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switch (MsgWaitForMultipleObjects(1, &terminate, FALSE, 1, QS_ALLINPUT)) {
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case WAIT_OBJECT_0:
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SendMessage(win->Win, WM_CLOSE, 0, 0);
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break;
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case WAIT_OBJECT_0 + 1:
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break;
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}
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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if (msg.message == WM_QUIT) {
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return 0;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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Redraw(win);
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}
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return 0;
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}
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static void
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Resize(struct window *h, unsigned int width, unsigned int height)
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{
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if (!h->Context)
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return;
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EnterCriticalSection(&h->drawMutex);
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if (!wglMakeCurrent(h->hDC, h->Context)) {
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LeaveCriticalSection(&h->drawMutex);
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Error("wglMakeCurrent failed in Resize()");
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return;
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}
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1, 1, -1, 1, 2, 10);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, 0, -4.5);
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if (!wglMakeCurrent(NULL, NULL)) {
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Error("wglMakeCurrent failed in Resize()");
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}
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LeaveCriticalSection(&h->drawMutex);
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}
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int
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main(int argc, char *argv[])
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{
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struct thread_init_arg tia[MAX_WINDOWS];
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struct window *h[MAX_WINDOWS];
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HANDLE threads[MAX_WINDOWS];
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int i;
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terminate = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (initMainthread())
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return -1;
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/* four windows and contexts sharing display lists and texture objects */
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h[0] = AddWindow( 10, 10, gCtx);
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h[1] = AddWindow(330, 10, gCtx);
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h[2] = AddWindow( 10, 350, gCtx);
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h[3] = AddWindow(330, 350, gCtx);
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if (!wglMakeCurrent(gHDC, gCtx)) {
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Error("wglMakeCurrent failed for init thread.");
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return -1;
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}
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InitGLstuff();
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for (i = 0; i < NumWindows; i++) {
|
|
DWORD id;
|
|
|
|
tia[i].id = i;
|
|
threads[i] = CreateThread(NULL, 0, threadRunner, &tia[i], 0, &id);
|
|
}
|
|
|
|
while (1) {
|
|
MSG msg;
|
|
|
|
/* wait 1 ms for signal either to exit or process messages */
|
|
switch (MsgWaitForMultipleObjects(NumWindows, threads, TRUE, 1, QS_ALLINPUT)) {
|
|
case WAIT_OBJECT_0:
|
|
return 0;
|
|
}
|
|
|
|
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
|
if (msg.message == WM_QUIT) {
|
|
return 0;
|
|
}
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|