922a339d914d411b677c629f83bcebe24983511e

This builds on https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25059, and extends that change to all 32-bit systems.
This fixes a crash on SteamOS with the following test case:
unsigned char data[] = {
0x00, 0x00, 0x00, 0x01, 0x40, 0x01, 0x0c, 0x01, 0xff, 0xff, 0x01, 0x60,
0x00, 0x00, 0x03, 0x00, 0xb0, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00,
0x99, 0x2c, 0x0c, 0x01, 0x64, 0x7c, 0x00, 0x7c, 0xd2, 0x56, 0x01, 0x40,
0x00, 0x00, 0x00, 0x01, 0x42, 0x01, 0x01, 0x01, 0x60, 0x00, 0x00, 0x03,
0x00, 0xb0, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x99, 0xa0, 0x02,
0x80, 0x80, 0x32, 0x16, 0x24, 0xbb, 0x90, 0x84, 0x48, 0x9a, 0x83, 0x03,
0x03, 0x02, 0x00, 0xb2, 0x3e, 0x00, 0x3e, 0x69, 0x2b, 0x00, 0x5f, 0x08,
0x04, 0x10, 0x00, 0x00, 0x00, 0x01, 0x44, 0x01, 0xc0, 0x62, 0x0f, 0x02,
0x24
};
vlVaContext context;
vlVaBuffer buf;
memset(&context, 0, sizeof(context));
memset(&buf, 0, sizeof(buf));
context.packed_header_emulation_bytes = true;
buf.data = data;
buf.size = sizeof(data);
vlVaHandleVAEncPackedHeaderDataBufferTypeHEVC(&context, &buf);
Cc: mesa-stable
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 4ed8ef74b4
)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32261>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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