
instead of inlining this into every context, now a struct is used in the screen struct to reduce memory usage and simplify a couple of the methods Closes: https://gitlab.freedesktop.org/kwg/mesa/-/issues/6 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4376>
242 lines
10 KiB
C
242 lines
10 KiB
C
/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* @file iris_pipe_control.c
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*
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* PIPE_CONTROL is the main flushing and synchronization primitive on Intel
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* GPUs. It can invalidate caches, stall until rendering reaches various
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* stages of completion, write to memory, and other things. In a way, it's
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* a swiss army knife command - it has all kinds of capabilities, but some
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* significant limitations as well.
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*
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* Unfortunately, it's notoriously complicated and difficult to use. Many
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* sub-commands can't be used together. Some are meant to be used at the
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* top of the pipeline (invalidating caches before drawing), while some are
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* meant to be used at the end (stalling or flushing after drawing).
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*
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* Also, there's a list of restrictions a mile long, which vary by generation.
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* Do this before doing that, or suffer the consequences (usually a GPU hang).
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*
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* This file contains helpers for emitting them safely. You can simply call
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* iris_emit_pipe_control_flush() with the desired operations (as logical
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* PIPE_CONTROL_* bits), and it will take care of splitting it into multiple
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* PIPE_CONTROL commands as necessary. The per-generation workarounds are
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* applied in iris_emit_raw_pipe_control() in iris_state.c.
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*/
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#include "iris_context.h"
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#include "util/hash_table.h"
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#include "util/set.h"
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/**
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* Emit a PIPE_CONTROL with various flushing flags.
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*
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* The caller is responsible for deciding what flags are appropriate for the
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* given generation.
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*/
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void
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iris_emit_pipe_control_flush(struct iris_batch *batch,
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const char *reason,
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uint32_t flags)
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{
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if ((flags & PIPE_CONTROL_CACHE_FLUSH_BITS) &&
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(flags & PIPE_CONTROL_CACHE_INVALIDATE_BITS)) {
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/* A pipe control command with flush and invalidate bits set
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* simultaneously is an inherently racy operation on Gen6+ if the
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* contents of the flushed caches were intended to become visible from
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* any of the invalidated caches. Split it in two PIPE_CONTROLs, the
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* first one should stall the pipeline to make sure that the flushed R/W
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* caches are coherent with memory once the specified R/O caches are
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* invalidated. On pre-Gen6 hardware the (implicit) R/O cache
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* invalidation seems to happen at the bottom of the pipeline together
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* with any write cache flush, so this shouldn't be a concern. In order
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* to ensure a full stall, we do an end-of-pipe sync.
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*/
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iris_emit_end_of_pipe_sync(batch, reason,
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flags & PIPE_CONTROL_CACHE_FLUSH_BITS);
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flags &= ~(PIPE_CONTROL_CACHE_FLUSH_BITS | PIPE_CONTROL_CS_STALL);
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}
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batch->screen->vtbl.emit_raw_pipe_control(batch, reason, flags, NULL, 0, 0);
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}
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/**
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* Emit a PIPE_CONTROL that writes to a buffer object.
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*
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* \p flags should contain one of the following items:
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* - PIPE_CONTROL_WRITE_IMMEDIATE
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* - PIPE_CONTROL_WRITE_TIMESTAMP
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* - PIPE_CONTROL_WRITE_DEPTH_COUNT
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*/
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void
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iris_emit_pipe_control_write(struct iris_batch *batch,
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const char *reason, uint32_t flags,
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struct iris_bo *bo, uint32_t offset,
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uint64_t imm)
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{
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batch->screen->vtbl.emit_raw_pipe_control(batch, reason, flags, bo, offset, imm);
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}
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/*
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* From Sandybridge PRM, volume 2, "1.7.2 End-of-Pipe Synchronization":
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*
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* Write synchronization is a special case of end-of-pipe
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* synchronization that requires that the render cache and/or depth
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* related caches are flushed to memory, where the data will become
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* globally visible. This type of synchronization is required prior to
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* SW (CPU) actually reading the result data from memory, or initiating
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* an operation that will use as a read surface (such as a texture
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* surface) a previous render target and/or depth/stencil buffer
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*
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* From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
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*
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* Exercising the write cache flush bits (Render Target Cache Flush
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* Enable, Depth Cache Flush Enable, DC Flush) in PIPE_CONTROL only
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* ensures the write caches are flushed and doesn't guarantee the data
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* is globally visible.
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*
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* SW can track the completion of the end-of-pipe-synchronization by
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* using "Notify Enable" and "PostSync Operation - Write Immediate
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* Data" in the PIPE_CONTROL command.
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*/
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void
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iris_emit_end_of_pipe_sync(struct iris_batch *batch,
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const char *reason, uint32_t flags)
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{
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/* From Sandybridge PRM, volume 2, "1.7.3.1 Writing a Value to Memory":
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*
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* "The most common action to perform upon reaching a synchronization
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* point is to write a value out to memory. An immediate value
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* (included with the synchronization command) may be written."
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*
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* From Broadwell PRM, volume 7, "End-of-Pipe Synchronization":
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*
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* "In case the data flushed out by the render engine is to be read
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* back in to the render engine in coherent manner, then the render
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* engine has to wait for the fence completion before accessing the
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* flushed data. This can be achieved by following means on various
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* products: PIPE_CONTROL command with CS Stall and the required
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* write caches flushed with Post-Sync-Operation as Write Immediate
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* Data.
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*
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* Example:
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* - Workload-1 (3D/GPGPU/MEDIA)
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* - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write Immediate
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* Data, Required Write Cache Flush bits set)
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* - Workload-2 (Can use the data produce or output by Workload-1)
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*/
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iris_emit_pipe_control_write(batch, reason,
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flags | PIPE_CONTROL_CS_STALL |
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PIPE_CONTROL_WRITE_IMMEDIATE,
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batch->screen->workaround_bo, 0, 0);
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}
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/**
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* Flush and invalidate all caches (for debugging purposes).
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*/
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void
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iris_flush_all_caches(struct iris_batch *batch)
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{
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iris_emit_pipe_control_flush(batch, "debug: flush all caches",
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PIPE_CONTROL_CS_STALL |
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PIPE_CONTROL_DATA_CACHE_FLUSH |
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PIPE_CONTROL_DEPTH_CACHE_FLUSH |
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PIPE_CONTROL_RENDER_TARGET_FLUSH |
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PIPE_CONTROL_VF_CACHE_INVALIDATE |
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PIPE_CONTROL_INSTRUCTION_INVALIDATE |
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PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
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PIPE_CONTROL_CONST_CACHE_INVALIDATE |
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PIPE_CONTROL_STATE_CACHE_INVALIDATE);
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}
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static void
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iris_texture_barrier(struct pipe_context *ctx, unsigned flags)
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{
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struct iris_context *ice = (void *) ctx;
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struct iris_batch *render_batch = &ice->batches[IRIS_BATCH_RENDER];
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struct iris_batch *compute_batch = &ice->batches[IRIS_BATCH_COMPUTE];
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if (render_batch->contains_draw ||
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render_batch->cache.render->entries ||
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render_batch->cache.depth->entries) {
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iris_batch_maybe_flush(render_batch, 48);
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iris_emit_pipe_control_flush(render_batch,
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"API: texture barrier (1/2)",
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PIPE_CONTROL_DEPTH_CACHE_FLUSH |
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PIPE_CONTROL_RENDER_TARGET_FLUSH |
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PIPE_CONTROL_CS_STALL);
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iris_emit_pipe_control_flush(render_batch,
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"API: texture barrier (2/2)",
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PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
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}
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if (compute_batch->contains_draw) {
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iris_batch_maybe_flush(compute_batch, 48);
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iris_emit_pipe_control_flush(compute_batch,
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"API: texture barrier (1/2)",
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PIPE_CONTROL_CS_STALL);
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iris_emit_pipe_control_flush(compute_batch,
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"API: texture barrier (2/2)",
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PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
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}
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}
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static void
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iris_memory_barrier(struct pipe_context *ctx, unsigned flags)
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{
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struct iris_context *ice = (void *) ctx;
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unsigned bits = PIPE_CONTROL_DATA_CACHE_FLUSH | PIPE_CONTROL_CS_STALL;
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if (flags & (PIPE_BARRIER_VERTEX_BUFFER |
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PIPE_BARRIER_INDEX_BUFFER |
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PIPE_BARRIER_INDIRECT_BUFFER)) {
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bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
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}
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if (flags & PIPE_BARRIER_CONSTANT_BUFFER) {
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bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
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PIPE_CONTROL_CONST_CACHE_INVALIDATE;
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}
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if (flags & (PIPE_BARRIER_TEXTURE | PIPE_BARRIER_FRAMEBUFFER)) {
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bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
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PIPE_CONTROL_RENDER_TARGET_FLUSH;
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}
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for (int i = 0; i < IRIS_BATCH_COUNT; i++) {
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if (ice->batches[i].contains_draw ||
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ice->batches[i].cache.render->entries) {
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iris_batch_maybe_flush(&ice->batches[i], 24);
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iris_emit_pipe_control_flush(&ice->batches[i], "API: memory barrier",
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bits);
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}
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}
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}
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void
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iris_init_flush_functions(struct pipe_context *ctx)
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{
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ctx->memory_barrier = iris_memory_barrier;
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ctx->texture_barrier = iris_texture_barrier;
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}
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