Files
third_party_mesa3d/src/gallium/drivers/iris/iris_pipe_control.c
Mike Blumenkrantz 91375f13ce iris: move iris_vtable to iris_screen
instead of inlining this into every context, now a struct is used in the screen
struct to reduce memory usage and simplify a couple of the methods

Closes: https://gitlab.freedesktop.org/kwg/mesa/-/issues/6
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4376>
2020-04-29 16:59:45 +00:00

242 lines
10 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file iris_pipe_control.c
*
* PIPE_CONTROL is the main flushing and synchronization primitive on Intel
* GPUs. It can invalidate caches, stall until rendering reaches various
* stages of completion, write to memory, and other things. In a way, it's
* a swiss army knife command - it has all kinds of capabilities, but some
* significant limitations as well.
*
* Unfortunately, it's notoriously complicated and difficult to use. Many
* sub-commands can't be used together. Some are meant to be used at the
* top of the pipeline (invalidating caches before drawing), while some are
* meant to be used at the end (stalling or flushing after drawing).
*
* Also, there's a list of restrictions a mile long, which vary by generation.
* Do this before doing that, or suffer the consequences (usually a GPU hang).
*
* This file contains helpers for emitting them safely. You can simply call
* iris_emit_pipe_control_flush() with the desired operations (as logical
* PIPE_CONTROL_* bits), and it will take care of splitting it into multiple
* PIPE_CONTROL commands as necessary. The per-generation workarounds are
* applied in iris_emit_raw_pipe_control() in iris_state.c.
*/
#include "iris_context.h"
#include "util/hash_table.h"
#include "util/set.h"
/**
* Emit a PIPE_CONTROL with various flushing flags.
*
* The caller is responsible for deciding what flags are appropriate for the
* given generation.
*/
void
iris_emit_pipe_control_flush(struct iris_batch *batch,
const char *reason,
uint32_t flags)
{
if ((flags & PIPE_CONTROL_CACHE_FLUSH_BITS) &&
(flags & PIPE_CONTROL_CACHE_INVALIDATE_BITS)) {
/* A pipe control command with flush and invalidate bits set
* simultaneously is an inherently racy operation on Gen6+ if the
* contents of the flushed caches were intended to become visible from
* any of the invalidated caches. Split it in two PIPE_CONTROLs, the
* first one should stall the pipeline to make sure that the flushed R/W
* caches are coherent with memory once the specified R/O caches are
* invalidated. On pre-Gen6 hardware the (implicit) R/O cache
* invalidation seems to happen at the bottom of the pipeline together
* with any write cache flush, so this shouldn't be a concern. In order
* to ensure a full stall, we do an end-of-pipe sync.
*/
iris_emit_end_of_pipe_sync(batch, reason,
flags & PIPE_CONTROL_CACHE_FLUSH_BITS);
flags &= ~(PIPE_CONTROL_CACHE_FLUSH_BITS | PIPE_CONTROL_CS_STALL);
}
batch->screen->vtbl.emit_raw_pipe_control(batch, reason, flags, NULL, 0, 0);
}
/**
* Emit a PIPE_CONTROL that writes to a buffer object.
*
* \p flags should contain one of the following items:
* - PIPE_CONTROL_WRITE_IMMEDIATE
* - PIPE_CONTROL_WRITE_TIMESTAMP
* - PIPE_CONTROL_WRITE_DEPTH_COUNT
*/
void
iris_emit_pipe_control_write(struct iris_batch *batch,
const char *reason, uint32_t flags,
struct iris_bo *bo, uint32_t offset,
uint64_t imm)
{
batch->screen->vtbl.emit_raw_pipe_control(batch, reason, flags, bo, offset, imm);
}
/*
* From Sandybridge PRM, volume 2, "1.7.2 End-of-Pipe Synchronization":
*
* Write synchronization is a special case of end-of-pipe
* synchronization that requires that the render cache and/or depth
* related caches are flushed to memory, where the data will become
* globally visible. This type of synchronization is required prior to
* SW (CPU) actually reading the result data from memory, or initiating
* an operation that will use as a read surface (such as a texture
* surface) a previous render target and/or depth/stencil buffer
*
* From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
*
* Exercising the write cache flush bits (Render Target Cache Flush
* Enable, Depth Cache Flush Enable, DC Flush) in PIPE_CONTROL only
* ensures the write caches are flushed and doesn't guarantee the data
* is globally visible.
*
* SW can track the completion of the end-of-pipe-synchronization by
* using "Notify Enable" and "PostSync Operation - Write Immediate
* Data" in the PIPE_CONTROL command.
*/
void
iris_emit_end_of_pipe_sync(struct iris_batch *batch,
const char *reason, uint32_t flags)
{
/* From Sandybridge PRM, volume 2, "1.7.3.1 Writing a Value to Memory":
*
* "The most common action to perform upon reaching a synchronization
* point is to write a value out to memory. An immediate value
* (included with the synchronization command) may be written."
*
* From Broadwell PRM, volume 7, "End-of-Pipe Synchronization":
*
* "In case the data flushed out by the render engine is to be read
* back in to the render engine in coherent manner, then the render
* engine has to wait for the fence completion before accessing the
* flushed data. This can be achieved by following means on various
* products: PIPE_CONTROL command with CS Stall and the required
* write caches flushed with Post-Sync-Operation as Write Immediate
* Data.
*
* Example:
* - Workload-1 (3D/GPGPU/MEDIA)
* - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write Immediate
* Data, Required Write Cache Flush bits set)
* - Workload-2 (Can use the data produce or output by Workload-1)
*/
iris_emit_pipe_control_write(batch, reason,
flags | PIPE_CONTROL_CS_STALL |
PIPE_CONTROL_WRITE_IMMEDIATE,
batch->screen->workaround_bo, 0, 0);
}
/**
* Flush and invalidate all caches (for debugging purposes).
*/
void
iris_flush_all_caches(struct iris_batch *batch)
{
iris_emit_pipe_control_flush(batch, "debug: flush all caches",
PIPE_CONTROL_CS_STALL |
PIPE_CONTROL_DATA_CACHE_FLUSH |
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_VF_CACHE_INVALIDATE |
PIPE_CONTROL_INSTRUCTION_INVALIDATE |
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
PIPE_CONTROL_CONST_CACHE_INVALIDATE |
PIPE_CONTROL_STATE_CACHE_INVALIDATE);
}
static void
iris_texture_barrier(struct pipe_context *ctx, unsigned flags)
{
struct iris_context *ice = (void *) ctx;
struct iris_batch *render_batch = &ice->batches[IRIS_BATCH_RENDER];
struct iris_batch *compute_batch = &ice->batches[IRIS_BATCH_COMPUTE];
if (render_batch->contains_draw ||
render_batch->cache.render->entries ||
render_batch->cache.depth->entries) {
iris_batch_maybe_flush(render_batch, 48);
iris_emit_pipe_control_flush(render_batch,
"API: texture barrier (1/2)",
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_CS_STALL);
iris_emit_pipe_control_flush(render_batch,
"API: texture barrier (2/2)",
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
}
if (compute_batch->contains_draw) {
iris_batch_maybe_flush(compute_batch, 48);
iris_emit_pipe_control_flush(compute_batch,
"API: texture barrier (1/2)",
PIPE_CONTROL_CS_STALL);
iris_emit_pipe_control_flush(compute_batch,
"API: texture barrier (2/2)",
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
}
}
static void
iris_memory_barrier(struct pipe_context *ctx, unsigned flags)
{
struct iris_context *ice = (void *) ctx;
unsigned bits = PIPE_CONTROL_DATA_CACHE_FLUSH | PIPE_CONTROL_CS_STALL;
if (flags & (PIPE_BARRIER_VERTEX_BUFFER |
PIPE_BARRIER_INDEX_BUFFER |
PIPE_BARRIER_INDIRECT_BUFFER)) {
bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
}
if (flags & PIPE_BARRIER_CONSTANT_BUFFER) {
bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
PIPE_CONTROL_CONST_CACHE_INVALIDATE;
}
if (flags & (PIPE_BARRIER_TEXTURE | PIPE_BARRIER_FRAMEBUFFER)) {
bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
PIPE_CONTROL_RENDER_TARGET_FLUSH;
}
for (int i = 0; i < IRIS_BATCH_COUNT; i++) {
if (ice->batches[i].contains_draw ||
ice->batches[i].cache.render->entries) {
iris_batch_maybe_flush(&ice->batches[i], 24);
iris_emit_pipe_control_flush(&ice->batches[i], "API: memory barrier",
bits);
}
}
}
void
iris_init_flush_functions(struct pipe_context *ctx)
{
ctx->memory_barrier = iris_memory_barrier;
ctx->texture_barrier = iris_texture_barrier;
}