12 lines
186 B
GLSL
12 lines
186 B
GLSL
uniform int KernelSizeInt;
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void main() {
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int i;
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vec4 sum = vec4(0.0);
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for (i = 0; i < KernelSizeInt; ++i) {
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sum.g += 0.25;
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}
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sum.a = 1.0;
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gl_FragColor = sum;
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}
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