Files
third_party_mesa3d/src/glsl/nir/glsl_to_nir.cpp
Eric Anholt 8e9dbfff17 nir: Conditionalize the POW reconstruction on shader compiler options.
Mesa has a shader compiler struct flagging whether GLSL IR's opt_algebraic
and other passes should try and generate certain types of opcodes or
patterns.  Extend that to NIR by defining our own struct, which is
automatically generated from the Mesa struct in glsl_to_nir and provided
directly by the driver in TGSI-to-NIR.

v2: Split out the previous two prep patches.
v3: Rebase to master (no TGSI->NIR present)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v2)
2015-02-18 14:47:50 -08:00

1815 lines
57 KiB
C++

/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Connor Abbott (cwabbott0@gmail.com)
*
*/
#include "glsl_to_nir.h"
#include "ir_visitor.h"
#include "ir_hierarchical_visitor.h"
#include "ir.h"
/*
* pass to lower GLSL IR to NIR
*
* This will lower variable dereferences to loads/stores of corresponding
* variables in NIR - the variables will be converted to registers in a later
* pass.
*/
namespace {
class nir_visitor : public ir_visitor
{
public:
nir_visitor(nir_shader *shader, bool supports_ints);
~nir_visitor();
virtual void visit(ir_variable *);
virtual void visit(ir_function *);
virtual void visit(ir_function_signature *);
virtual void visit(ir_loop *);
virtual void visit(ir_if *);
virtual void visit(ir_discard *);
virtual void visit(ir_loop_jump *);
virtual void visit(ir_return *);
virtual void visit(ir_call *);
virtual void visit(ir_assignment *);
virtual void visit(ir_emit_vertex *);
virtual void visit(ir_end_primitive *);
virtual void visit(ir_expression *);
virtual void visit(ir_swizzle *);
virtual void visit(ir_texture *);
virtual void visit(ir_constant *);
virtual void visit(ir_dereference_variable *);
virtual void visit(ir_dereference_record *);
virtual void visit(ir_dereference_array *);
void create_function(ir_function *ir);
private:
void create_overload(ir_function_signature *ir, nir_function *function);
void add_instr(nir_instr *instr, unsigned num_components);
nir_src evaluate_rvalue(ir_rvalue *ir);
nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src *srcs);
nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1);
nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
nir_src src2);
nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
nir_src src2, nir_src src3);
bool supports_ints;
nir_shader *shader;
nir_function_impl *impl;
exec_list *cf_node_list;
nir_instr *result; /* result of the expression tree last visited */
/* the head of the dereference chain we're creating */
nir_deref_var *deref_head;
/* the tail of the dereference chain we're creating */
nir_deref *deref_tail;
nir_variable *var; /* variable created by ir_variable visitor */
/* whether the IR we're operating on is per-function or global */
bool is_global;
/* map of ir_variable -> nir_variable */
struct hash_table *var_table;
/* map of ir_function_signature -> nir_function_overload */
struct hash_table *overload_table;
};
/*
* This visitor runs before the main visitor, calling create_function() for
* each function so that the main visitor can resolve forward references in
* calls.
*/
class nir_function_visitor : public ir_hierarchical_visitor
{
public:
nir_function_visitor(nir_visitor *v) : visitor(v)
{
}
virtual ir_visitor_status visit_enter(ir_function *);
private:
nir_visitor *visitor;
};
}; /* end of anonymous namespace */
static const nir_shader_compiler_options default_options = {
};
nir_shader *
glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
bool native_integers)
{
const nir_shader_compiler_options *options;
if (state) {
struct gl_context *ctx = state->ctx;
struct gl_shader_compiler_options *gl_options =
&ctx->Const.ShaderCompilerOptions[state->stage];
if (!gl_options->NirOptions) {
nir_shader_compiler_options *new_options =
rzalloc(ctx, nir_shader_compiler_options);
options = gl_options->NirOptions = new_options;
if (gl_options->EmitNoPow)
new_options->lower_fpow = true;
} else {
options = gl_options->NirOptions;
}
} else {
options = &default_options;
}
nir_shader *shader = nir_shader_create(NULL, options);
if (state) {
shader->num_user_structures = state->num_user_structures;
shader->user_structures = ralloc_array(shader, glsl_type *,
shader->num_user_structures);
memcpy(shader->user_structures, state->user_structures,
shader->num_user_structures * sizeof(glsl_type *));
} else {
shader->num_user_structures = 0;
shader->user_structures = NULL;
}
nir_visitor v1(shader, native_integers);
nir_function_visitor v2(&v1);
v2.run(ir);
visit_exec_list(ir, &v1);
return shader;
}
nir_visitor::nir_visitor(nir_shader *shader, bool supports_ints)
{
this->supports_ints = supports_ints;
this->shader = shader;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
}
nir_visitor::~nir_visitor()
{
_mesa_hash_table_destroy(this->var_table, NULL);
_mesa_hash_table_destroy(this->overload_table, NULL);
}
static nir_constant *
constant_copy(ir_constant *ir, void *mem_ctx)
{
if (ir == NULL)
return NULL;
nir_constant *ret = ralloc(mem_ctx, nir_constant);
unsigned total_elems = ir->type->components();
unsigned i;
switch (ir->type->base_type) {
case GLSL_TYPE_UINT:
for (i = 0; i < total_elems; i++)
ret->value.u[i] = ir->value.u[i];
break;
case GLSL_TYPE_INT:
for (i = 0; i < total_elems; i++)
ret->value.i[i] = ir->value.i[i];
break;
case GLSL_TYPE_FLOAT:
for (i = 0; i < total_elems; i++)
ret->value.f[i] = ir->value.f[i];
break;
case GLSL_TYPE_BOOL:
for (i = 0; i < total_elems; i++)
ret->value.b[i] = ir->value.b[i];
break;
case GLSL_TYPE_STRUCT:
ret->elements = ralloc_array(mem_ctx, nir_constant *,
ir->type->length);
i = 0;
foreach_in_list(ir_constant, field, &ir->components) {
ret->elements[i] = constant_copy(field, mem_ctx);
i++;
}
break;
case GLSL_TYPE_ARRAY:
ret->elements = ralloc_array(mem_ctx, nir_constant *,
ir->type->length);
for (i = 0; i < ir->type->length; i++)
ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
break;
default:
unreachable("not reached");
}
return ret;
}
void
nir_visitor::visit(ir_variable *ir)
{
nir_variable *var = ralloc(shader, nir_variable);
var->type = ir->type;
var->name = ralloc_strdup(var, ir->name);
if (ir->is_interface_instance() && ir->get_max_ifc_array_access() != NULL) {
unsigned size = ir->get_interface_type()->length;
var->max_ifc_array_access = ralloc_array(var, unsigned, size);
memcpy(var->max_ifc_array_access, ir->get_max_ifc_array_access(),
size * sizeof(unsigned));
} else {
var->max_ifc_array_access = NULL;
}
var->data.read_only = ir->data.read_only;
var->data.centroid = ir->data.centroid;
var->data.sample = ir->data.sample;
var->data.invariant = ir->data.invariant;
var->data.location = ir->data.location;
switch(ir->data.mode) {
case ir_var_auto:
case ir_var_temporary:
if (is_global)
var->data.mode = nir_var_global;
else
var->data.mode = nir_var_local;
break;
case ir_var_function_in:
case ir_var_function_out:
case ir_var_function_inout:
case ir_var_const_in:
var->data.mode = nir_var_local;
break;
case ir_var_shader_in:
if (ir->data.location == VARYING_SLOT_FACE) {
/* For whatever reason, GLSL IR makes gl_FrontFacing an input */
var->data.location = SYSTEM_VALUE_FRONT_FACE;
var->data.mode = nir_var_system_value;
} else {
var->data.mode = nir_var_shader_in;
}
break;
case ir_var_shader_out:
var->data.mode = nir_var_shader_out;
break;
case ir_var_uniform:
var->data.mode = nir_var_uniform;
break;
case ir_var_system_value:
var->data.mode = nir_var_system_value;
break;
default:
unreachable("not reached");
}
var->data.interpolation = ir->data.interpolation;
var->data.origin_upper_left = ir->data.origin_upper_left;
var->data.pixel_center_integer = ir->data.pixel_center_integer;
var->data.explicit_location = ir->data.explicit_location;
var->data.explicit_index = ir->data.explicit_index;
var->data.explicit_binding = ir->data.explicit_binding;
var->data.has_initializer = ir->data.has_initializer;
var->data.is_unmatched_generic_inout = ir->data.is_unmatched_generic_inout;
var->data.location_frac = ir->data.location_frac;
var->data.from_named_ifc_block_array = ir->data.from_named_ifc_block_array;
var->data.from_named_ifc_block_nonarray = ir->data.from_named_ifc_block_nonarray;
switch (ir->data.depth_layout) {
case ir_depth_layout_none:
var->data.depth_layout = nir_depth_layout_none;
break;
case ir_depth_layout_any:
var->data.depth_layout = nir_depth_layout_any;
break;
case ir_depth_layout_greater:
var->data.depth_layout = nir_depth_layout_greater;
break;
case ir_depth_layout_less:
var->data.depth_layout = nir_depth_layout_less;
break;
case ir_depth_layout_unchanged:
var->data.depth_layout = nir_depth_layout_unchanged;
break;
default:
unreachable("not reached");
}
var->data.index = ir->data.index;
var->data.binding = ir->data.binding;
/* XXX Get rid of buffer_index */
var->data.atomic.buffer_index = ir->data.binding;
var->data.atomic.offset = ir->data.atomic.offset;
var->data.image.read_only = ir->data.image_read_only;
var->data.image.write_only = ir->data.image_write_only;
var->data.image.coherent = ir->data.image_coherent;
var->data.image._volatile = ir->data.image_volatile;
var->data.image.restrict_flag = ir->data.image_restrict;
var->data.image.format = ir->data.image_format;
var->data.max_array_access = ir->data.max_array_access;
var->num_state_slots = ir->get_num_state_slots();
if (var->num_state_slots > 0) {
var->state_slots = ralloc_array(var, nir_state_slot,
var->num_state_slots);
ir_state_slot *state_slots = ir->get_state_slots();
for (unsigned i = 0; i < var->num_state_slots; i++) {
for (unsigned j = 0; j < 5; j++)
var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
var->state_slots[i].swizzle = state_slots[i].swizzle;
}
} else {
var->state_slots = NULL;
}
var->constant_initializer = constant_copy(ir->constant_initializer, var);
var->interface_type = ir->get_interface_type();
switch (var->data.mode) {
case nir_var_local:
exec_list_push_tail(&impl->locals, &var->node);
break;
case nir_var_global:
exec_list_push_tail(&shader->globals, &var->node);
break;
case nir_var_shader_in:
_mesa_hash_table_insert(shader->inputs, var->name, var);
break;
case nir_var_shader_out:
_mesa_hash_table_insert(shader->outputs, var->name, var);
break;
case nir_var_uniform:
_mesa_hash_table_insert(shader->uniforms, var->name, var);
break;
case nir_var_system_value:
exec_list_push_tail(&shader->system_values, &var->node);
break;
default:
unreachable("not reached");
}
_mesa_hash_table_insert(var_table, ir, var);
this->var = var;
}
ir_visitor_status
nir_function_visitor::visit_enter(ir_function *ir)
{
visitor->create_function(ir);
return visit_continue_with_parent;
}
void
nir_visitor::create_function(ir_function *ir)
{
nir_function *func = nir_function_create(this->shader, ir->name);
foreach_in_list(ir_function_signature, sig, &ir->signatures) {
create_overload(sig, func);
}
}
void
nir_visitor::create_overload(ir_function_signature *ir, nir_function *function)
{
if (ir->is_intrinsic)
return;
nir_function_overload *overload = nir_function_overload_create(function);
unsigned num_params = ir->parameters.length();
overload->num_params = num_params;
overload->params = ralloc_array(shader, nir_parameter, num_params);
unsigned i = 0;
foreach_in_list(ir_variable, param, &ir->parameters) {
switch (param->data.mode) {
case ir_var_function_in:
overload->params[i].param_type = nir_parameter_in;
break;
case ir_var_function_out:
overload->params[i].param_type = nir_parameter_out;
break;
case ir_var_function_inout:
overload->params[i].param_type = nir_parameter_inout;
break;
default:
unreachable("not reached");
}
overload->params[i].type = param->type;
i++;
}
overload->return_type = ir->return_type;
_mesa_hash_table_insert(this->overload_table, ir, overload);
}
void
nir_visitor::visit(ir_function *ir)
{
foreach_in_list(ir_function_signature, sig, &ir->signatures)
sig->accept(this);
}
void
nir_visitor::visit(ir_function_signature *ir)
{
if (ir->is_intrinsic)
return;
struct hash_entry *entry =
_mesa_hash_table_search(this->overload_table, ir);
assert(entry);
nir_function_overload *overload = (nir_function_overload *) entry->data;
if (ir->is_defined) {
nir_function_impl *impl = nir_function_impl_create(overload);
this->impl = impl;
unsigned num_params = overload->num_params;
impl->num_params = num_params;
impl->params = ralloc_array(this->shader, nir_variable *, num_params);
unsigned i = 0;
foreach_in_list(ir_variable, param, &ir->parameters) {
param->accept(this);
impl->params[i] = this->var;
i++;
}
if (overload->return_type == glsl_type::void_type) {
impl->return_var = NULL;
} else {
impl->return_var = ralloc(this->shader, nir_variable);
impl->return_var->name = ralloc_strdup(impl->return_var,
"return_var");
impl->return_var->type = overload->return_type;
}
this->is_global = false;
this->cf_node_list = &impl->body;
visit_exec_list(&ir->body, this);
this->is_global = true;
} else {
overload->impl = NULL;
}
}
void
nir_visitor::visit(ir_loop *ir)
{
exec_list *old_list = this->cf_node_list;
nir_loop *loop = nir_loop_create(this->shader);
nir_cf_node_insert_end(old_list, &loop->cf_node);
this->cf_node_list = &loop->body;
visit_exec_list(&ir->body_instructions, this);
this->cf_node_list = old_list;
}
void
nir_visitor::visit(ir_if *ir)
{
nir_src condition = evaluate_rvalue(ir->condition);
exec_list *old_list = this->cf_node_list;
nir_if *if_stmt = nir_if_create(this->shader);
if_stmt->condition = condition;
nir_cf_node_insert_end(old_list, &if_stmt->cf_node);
this->cf_node_list = &if_stmt->then_list;
visit_exec_list(&ir->then_instructions, this);
this->cf_node_list = &if_stmt->else_list;
visit_exec_list(&ir->else_instructions, this);
this->cf_node_list = old_list;
}
void
nir_visitor::visit(ir_discard *ir)
{
/*
* discards aren't treated as control flow, because before we lower them
* they can appear anywhere in the shader and the stuff after them may still
* be executed (yay, crazy GLSL rules!). However, after lowering, all the
* discards will be immediately followed by a return.
*/
nir_intrinsic_instr *discard =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
nir_instr_insert_after_cf_list(this->cf_node_list, &discard->instr);
}
void
nir_visitor::visit(ir_emit_vertex *ir)
{
nir_intrinsic_instr *instr =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
instr->const_index[0] = ir->stream_id();
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
}
void
nir_visitor::visit(ir_end_primitive *ir)
{
nir_intrinsic_instr *instr =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
instr->const_index[0] = ir->stream_id();
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
}
void
nir_visitor::visit(ir_loop_jump *ir)
{
nir_jump_type type;
switch (ir->mode) {
case ir_loop_jump::jump_break:
type = nir_jump_break;
break;
case ir_loop_jump::jump_continue:
type = nir_jump_continue;
break;
default:
unreachable("not reached");
}
nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
}
void
nir_visitor::visit(ir_return *ir)
{
if (ir->value != NULL) {
ir->value->accept(this);
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_var_create(this->shader,
this->impl->return_var);
copy->variables[1] = this->deref_head;
}
nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
}
void
nir_visitor::visit(ir_call *ir)
{
if (ir->callee->is_intrinsic) {
nir_intrinsic_op op;
if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
op = nir_intrinsic_atomic_counter_read_var;
} else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
op = nir_intrinsic_atomic_counter_inc_var;
} else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
op = nir_intrinsic_atomic_counter_dec_var;
} else {
unreachable("not reached");
}
nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
ir_dereference *param =
(ir_dereference *) ir->actual_parameters.get_head();
param->accept(this);
instr->variables[0] = this->deref_head;
nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL);
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
nir_intrinsic_instr *store_instr =
nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
store_instr->num_components = 1;
ir->return_deref->accept(this);
store_instr->variables[0] = this->deref_head;
store_instr->src[0].is_ssa = true;
store_instr->src[0].ssa = &instr->dest.ssa;
nir_instr_insert_after_cf_list(this->cf_node_list, &store_instr->instr);
return;
}
struct hash_entry *entry =
_mesa_hash_table_search(this->overload_table, ir->callee);
assert(entry);
nir_function_overload *callee = (nir_function_overload *) entry->data;
nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
unsigned i = 0;
foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
param->accept(this);
instr->params[i] = this->deref_head;
i++;
}
ir->return_deref->accept(this);
instr->return_deref = this->deref_head;
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
}
void
nir_visitor::visit(ir_assignment *ir)
{
unsigned num_components = ir->lhs->type->vector_elements;
if ((ir->rhs->as_dereference() || ir->rhs->as_constant()) &&
(ir->write_mask == (1 << num_components) - 1 || ir->write_mask == 0)) {
/* We're doing a plain-as-can-be copy, so emit a copy_var */
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
ir->lhs->accept(this);
copy->variables[0] = this->deref_head;
ir->rhs->accept(this);
copy->variables[1] = this->deref_head;
if (ir->condition) {
nir_if *if_stmt = nir_if_create(this->shader);
if_stmt->condition = evaluate_rvalue(ir->condition);
nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
} else {
nir_instr_insert_after_cf_list(this->cf_node_list, &copy->instr);
}
return;
}
assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
ir->lhs->accept(this);
nir_deref_var *lhs_deref = this->deref_head;
nir_src src = evaluate_rvalue(ir->rhs);
if (ir->write_mask != (1 << num_components) - 1 && ir->write_mask != 0) {
/*
* We have no good way to update only part of a variable, so just load
* the LHS and do a vec operation to combine the old with the new, and
* then store it
* back into the LHS. Copy propagation should get rid of the mess.
*/
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
load->num_components = ir->lhs->type->vector_elements;
nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL);
load->variables[0] = lhs_deref;
nir_instr_insert_after_cf_list(this->cf_node_list, &load->instr);
nir_op vec_op;
switch (ir->lhs->type->vector_elements) {
case 1: vec_op = nir_op_imov; break;
case 2: vec_op = nir_op_vec2; break;
case 3: vec_op = nir_op_vec3; break;
case 4: vec_op = nir_op_vec4; break;
default: unreachable("Invalid number of components"); break;
}
nir_alu_instr *vec = nir_alu_instr_create(this->shader, vec_op);
nir_ssa_dest_init(&vec->instr, &vec->dest.dest, num_components, NULL);
vec->dest.write_mask = (1 << num_components) - 1;
unsigned component = 0;
for (unsigned i = 0; i < ir->lhs->type->vector_elements; i++) {
if (ir->write_mask & (1 << i)) {
vec->src[i].src = src;
/* GLSL IR will give us the input to the write-masked assignment
* in a single packed vector. So, for example, if the
* writemask is xzw, then we have to swizzle x -> x, y -> z,
* and z -> w and get the y component from the load.
*/
vec->src[i].swizzle[0] = component++;
} else {
vec->src[i].src.is_ssa = true;
vec->src[i].src.ssa = &load->dest.ssa;
vec->src[i].swizzle[0] = i;
}
}
nir_instr_insert_after_cf_list(this->cf_node_list, &vec->instr);
src.is_ssa = true;
src.ssa = &vec->dest.dest.ssa;
}
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
store->num_components = ir->lhs->type->vector_elements;
nir_deref *store_deref = nir_copy_deref(this->shader, &lhs_deref->deref);
store->variables[0] = nir_deref_as_var(store_deref);
store->src[0] = src;
if (ir->condition) {
nir_if *if_stmt = nir_if_create(this->shader);
if_stmt->condition = evaluate_rvalue(ir->condition);
nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
nir_instr_insert_after_cf_list(&if_stmt->then_list, &store->instr);
} else {
nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr);
}
}
/*
* Given an instruction, returns a pointer to its destination or NULL if there
* is no destination.
*
* Note that this only handles instructions we generate at this level.
*/
static nir_dest *
get_instr_dest(nir_instr *instr)
{
nir_alu_instr *alu_instr;
nir_intrinsic_instr *intrinsic_instr;
nir_tex_instr *tex_instr;
switch (instr->type) {
case nir_instr_type_alu:
alu_instr = nir_instr_as_alu(instr);
return &alu_instr->dest.dest;
case nir_instr_type_intrinsic:
intrinsic_instr = nir_instr_as_intrinsic(instr);
if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
return &intrinsic_instr->dest;
else
return NULL;
case nir_instr_type_tex:
tex_instr = nir_instr_as_tex(instr);
return &tex_instr->dest;
default:
unreachable("not reached");
}
return NULL;
}
void
nir_visitor::add_instr(nir_instr *instr, unsigned num_components)
{
nir_dest *dest = get_instr_dest(instr);
nir_ssa_dest_init(instr, dest, num_components, NULL);
nir_instr_insert_after_cf_list(this->cf_node_list, instr);
this->result = instr;
}
nir_src
nir_visitor::evaluate_rvalue(ir_rvalue* ir)
{
ir->accept(this);
if (ir->as_dereference() || ir->as_constant()) {
/*
* A dereference is being used on the right hand side, which means we
* must emit a variable load.
*/
nir_intrinsic_instr *load_instr =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
load_instr->num_components = ir->type->vector_elements;
load_instr->variables[0] = this->deref_head;
add_instr(&load_instr->instr, ir->type->vector_elements);
}
nir_dest *dest = get_instr_dest(this->result);
assert(dest->is_ssa);
nir_src src;
src.is_ssa = true;
src.ssa = &dest->ssa;
return src;
}
nir_alu_instr *
nir_visitor::emit(nir_op op, unsigned dest_size, nir_src *srcs)
{
nir_alu_instr *instr = nir_alu_instr_create(this->shader, op);
for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)
instr->src[i].src = srcs[i];
instr->dest.write_mask = (1 << dest_size) - 1;
add_instr(&instr->instr, dest_size);
return instr;
}
nir_alu_instr *
nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1)
{
assert(nir_op_infos[op].num_inputs == 1);
return emit(op, dest_size, &src1);
}
nir_alu_instr *
nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
nir_src src2)
{
assert(nir_op_infos[op].num_inputs == 2);
nir_src srcs[] = { src1, src2 };
return emit(op, dest_size, srcs);
}
nir_alu_instr *
nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
nir_src src2, nir_src src3)
{
assert(nir_op_infos[op].num_inputs == 3);
nir_src srcs[] = { src1, src2, src3 };
return emit(op, dest_size, srcs);
}
void
nir_visitor::visit(ir_expression *ir)
{
/* Some special cases */
switch (ir->operation) {
case ir_binop_ubo_load: {
ir_constant *const_index = ir->operands[1]->as_constant();
nir_intrinsic_op op;
if (const_index) {
op = nir_intrinsic_load_ubo;
} else {
op = nir_intrinsic_load_ubo_indirect;
}
nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op);
load->num_components = ir->type->vector_elements;
load->const_index[0] = const_index ? const_index->value.u[0] : 0; /* base offset */
load->const_index[1] = 1; /* number of vec4's */
load->src[0] = evaluate_rvalue(ir->operands[0]);
if (!const_index)
load->src[1] = evaluate_rvalue(ir->operands[1]);
add_instr(&load->instr, ir->type->vector_elements);
/*
* In UBO's, a true boolean value is any non-zero value, but we consider
* a true boolean to be ~0. Fix this up with a != 0 comparison.
*/
if (ir->type->base_type == GLSL_TYPE_BOOL) {
nir_load_const_instr *const_zero = nir_load_const_instr_create(shader, 1);
const_zero->value.u[0] = 0;
nir_instr_insert_after_cf_list(this->cf_node_list, &const_zero->instr);
nir_alu_instr *compare = nir_alu_instr_create(shader, nir_op_ine);
compare->src[0].src.is_ssa = true;
compare->src[0].src.ssa = &load->dest.ssa;
compare->src[1].src.is_ssa = true;
compare->src[1].src.ssa = &const_zero->def;
for (unsigned i = 0; i < ir->type->vector_elements; i++)
compare->src[1].swizzle[i] = 0;
compare->dest.write_mask = (1 << ir->type->vector_elements) - 1;
add_instr(&compare->instr, ir->type->vector_elements);
}
return;
}
case ir_unop_interpolate_at_centroid:
case ir_binop_interpolate_at_offset:
case ir_binop_interpolate_at_sample: {
ir_dereference *deref = ir->operands[0]->as_dereference();
ir_swizzle *swizzle = NULL;
if (!deref) {
/* the api does not allow a swizzle here, but the varying packing code
* may have pushed one into here.
*/
swizzle = ir->operands[0]->as_swizzle();
assert(swizzle);
deref = swizzle->val->as_dereference();
assert(deref);
}
deref->accept(this);
nir_intrinsic_op op;
if (this->deref_head->var->data.mode == nir_var_shader_in) {
switch (ir->operation) {
case ir_unop_interpolate_at_centroid:
op = nir_intrinsic_interp_var_at_centroid;
break;
case ir_binop_interpolate_at_offset:
op = nir_intrinsic_interp_var_at_offset;
break;
case ir_binop_interpolate_at_sample:
op = nir_intrinsic_interp_var_at_sample;
break;
default:
unreachable("Invalid interpolation intrinsic");
}
} else {
/* This case can happen if the vertex shader does not write the
* given varying. In this case, the linker will lower it to a
* global variable. Since interpolating a variable makes no
* sense, we'll just turn it into a load which will probably
* eventually end up as an SSA definition.
*/
assert(this->deref_head->var->data.mode == nir_var_global);
op = nir_intrinsic_load_var;
}
nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(shader, op);
intrin->num_components = deref->type->vector_elements;
intrin->variables[0] = this->deref_head;
if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset ||
intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
intrin->src[0] = evaluate_rvalue(ir->operands[1]);
add_instr(&intrin->instr, deref->type->vector_elements);
if (swizzle) {
nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
mov->dest.write_mask = (1 << swizzle->type->vector_elements) - 1;
mov->src[0].src.is_ssa = true;
mov->src[0].src.ssa = &intrin->dest.ssa;
mov->src[0].swizzle[0] = swizzle->mask.x;
mov->src[0].swizzle[1] = swizzle->mask.y;
mov->src[0].swizzle[2] = swizzle->mask.z;
mov->src[0].swizzle[3] = swizzle->mask.w;
for (unsigned i = deref->type->vector_elements; i < 4; i++)
mov->src[0].swizzle[i] = 0;
add_instr(&mov->instr, swizzle->type->vector_elements);
}
return;
}
default:
break;
}
nir_src srcs[4];
for (unsigned i = 0; i < ir->get_num_operands(); i++)
srcs[i] = evaluate_rvalue(ir->operands[i]);
glsl_base_type types[4];
for (unsigned i = 0; i < ir->get_num_operands(); i++)
if (supports_ints)
types[i] = ir->operands[i]->type->base_type;
else
types[i] = GLSL_TYPE_FLOAT;
glsl_base_type out_type;
if (supports_ints)
out_type = ir->type->base_type;
else
out_type = GLSL_TYPE_FLOAT;
unsigned dest_size = ir->type->vector_elements;
nir_alu_instr *instr;
nir_op op;
switch (ir->operation) {
case ir_unop_bit_not: emit(nir_op_inot, dest_size, srcs); break;
case ir_unop_logic_not:
emit(supports_ints ? nir_op_inot : nir_op_fnot, dest_size, srcs);
break;
case ir_unop_neg:
instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fneg : nir_op_ineg,
dest_size, srcs);
break;
case ir_unop_abs:
instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fabs : nir_op_iabs,
dest_size, srcs);
break;
case ir_unop_saturate:
assert(types[0] == GLSL_TYPE_FLOAT);
instr = emit(nir_op_fsat, dest_size, srcs);
break;
case ir_unop_sign:
emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fsign : nir_op_isign,
dest_size, srcs);
break;
case ir_unop_rcp: emit(nir_op_frcp, dest_size, srcs); break;
case ir_unop_rsq: emit(nir_op_frsq, dest_size, srcs); break;
case ir_unop_sqrt: emit(nir_op_fsqrt, dest_size, srcs); break;
case ir_unop_exp: emit(nir_op_fexp, dest_size, srcs); break;
case ir_unop_log: emit(nir_op_flog, dest_size, srcs); break;
case ir_unop_exp2: emit(nir_op_fexp2, dest_size, srcs); break;
case ir_unop_log2: emit(nir_op_flog2, dest_size, srcs); break;
case ir_unop_i2f:
emit(supports_ints ? nir_op_i2f : nir_op_fmov, dest_size, srcs);
break;
case ir_unop_u2f:
emit(supports_ints ? nir_op_u2f : nir_op_fmov, dest_size, srcs);
break;
case ir_unop_b2f:
emit(supports_ints ? nir_op_b2f : nir_op_fmov, dest_size, srcs);
break;
case ir_unop_f2i: emit(nir_op_f2i, dest_size, srcs); break;
case ir_unop_f2u: emit(nir_op_f2u, dest_size, srcs); break;
case ir_unop_f2b: emit(nir_op_f2b, dest_size, srcs); break;
case ir_unop_i2b: emit(nir_op_i2b, dest_size, srcs); break;
case ir_unop_b2i: emit(nir_op_b2i, dest_size, srcs); break;
case ir_unop_i2u:
case ir_unop_u2i:
case ir_unop_bitcast_i2f:
case ir_unop_bitcast_f2i:
case ir_unop_bitcast_u2f:
case ir_unop_bitcast_f2u:
/* no-op */
emit(nir_op_imov, dest_size, srcs);
break;
case ir_unop_any:
switch (ir->operands[0]->type->vector_elements) {
case 2:
emit(supports_ints ? nir_op_bany2 : nir_op_fany2,
dest_size, srcs);
break;
case 3:
emit(supports_ints ? nir_op_bany3 : nir_op_fany3,
dest_size, srcs);
break;
case 4:
emit(supports_ints ? nir_op_bany4 : nir_op_fany4,
dest_size, srcs);
break;
default:
unreachable("not reached");
}
break;
case ir_unop_trunc: emit(nir_op_ftrunc, dest_size, srcs); break;
case ir_unop_ceil: emit(nir_op_fceil, dest_size, srcs); break;
case ir_unop_floor: emit(nir_op_ffloor, dest_size, srcs); break;
case ir_unop_fract: emit(nir_op_ffract, dest_size, srcs); break;
case ir_unop_round_even: emit(nir_op_fround_even, dest_size, srcs); break;
case ir_unop_sin: emit(nir_op_fsin, dest_size, srcs); break;
case ir_unop_cos: emit(nir_op_fcos, dest_size, srcs); break;
case ir_unop_sin_reduced:
emit(nir_op_fsin_reduced, dest_size, srcs);
break;
case ir_unop_cos_reduced:
emit(nir_op_fcos_reduced, dest_size, srcs);
break;
case ir_unop_dFdx: emit(nir_op_fddx, dest_size, srcs); break;
case ir_unop_dFdy: emit(nir_op_fddy, dest_size, srcs); break;
case ir_unop_dFdx_fine: emit(nir_op_fddx_fine, dest_size, srcs); break;
case ir_unop_dFdy_fine: emit(nir_op_fddy_fine, dest_size, srcs); break;
case ir_unop_dFdx_coarse: emit(nir_op_fddx_coarse, dest_size, srcs); break;
case ir_unop_dFdy_coarse: emit(nir_op_fddy_coarse, dest_size, srcs); break;
case ir_unop_pack_snorm_2x16:
emit(nir_op_pack_snorm_2x16, dest_size, srcs);
break;
case ir_unop_pack_snorm_4x8:
emit(nir_op_pack_snorm_4x8, dest_size, srcs);
break;
case ir_unop_pack_unorm_2x16:
emit(nir_op_pack_unorm_2x16, dest_size, srcs);
break;
case ir_unop_pack_unorm_4x8:
emit(nir_op_pack_unorm_4x8, dest_size, srcs);
break;
case ir_unop_pack_half_2x16:
emit(nir_op_pack_half_2x16, dest_size, srcs);
break;
case ir_unop_unpack_snorm_2x16:
emit(nir_op_unpack_snorm_2x16, dest_size, srcs);
break;
case ir_unop_unpack_snorm_4x8:
emit(nir_op_unpack_snorm_4x8, dest_size, srcs);
break;
case ir_unop_unpack_unorm_2x16:
emit(nir_op_unpack_unorm_2x16, dest_size, srcs);
break;
case ir_unop_unpack_unorm_4x8:
emit(nir_op_unpack_unorm_4x8, dest_size, srcs);
break;
case ir_unop_unpack_half_2x16:
emit(nir_op_unpack_half_2x16, dest_size, srcs);
break;
case ir_unop_unpack_half_2x16_split_x:
emit(nir_op_unpack_half_2x16_split_x, dest_size, srcs);
break;
case ir_unop_unpack_half_2x16_split_y:
emit(nir_op_unpack_half_2x16_split_y, dest_size, srcs);
break;
case ir_unop_bitfield_reverse:
emit(nir_op_bitfield_reverse, dest_size, srcs);
break;
case ir_unop_bit_count:
emit(nir_op_bit_count, dest_size, srcs);
break;
case ir_unop_find_msb:
switch (types[0]) {
case GLSL_TYPE_UINT:
emit(nir_op_ufind_msb, dest_size, srcs);
break;
case GLSL_TYPE_INT:
emit(nir_op_ifind_msb, dest_size, srcs);
break;
default:
unreachable("Invalid type for findMSB()");
}
break;
case ir_unop_find_lsb:
emit(nir_op_find_lsb, dest_size, srcs);
break;
case ir_unop_noise:
switch (ir->type->vector_elements) {
case 1:
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_fnoise1_1, dest_size, srcs); break;
case 2: emit(nir_op_fnoise1_2, dest_size, srcs); break;
case 3: emit(nir_op_fnoise1_3, dest_size, srcs); break;
case 4: emit(nir_op_fnoise1_4, dest_size, srcs); break;
default: unreachable("not reached");
}
break;
case 2:
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_fnoise2_1, dest_size, srcs); break;
case 2: emit(nir_op_fnoise2_2, dest_size, srcs); break;
case 3: emit(nir_op_fnoise2_3, dest_size, srcs); break;
case 4: emit(nir_op_fnoise2_4, dest_size, srcs); break;
default: unreachable("not reached");
}
break;
case 3:
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_fnoise3_1, dest_size, srcs); break;
case 2: emit(nir_op_fnoise3_2, dest_size, srcs); break;
case 3: emit(nir_op_fnoise3_3, dest_size, srcs); break;
case 4: emit(nir_op_fnoise3_4, dest_size, srcs); break;
default: unreachable("not reached");
}
break;
case 4:
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_fnoise4_1, dest_size, srcs); break;
case 2: emit(nir_op_fnoise4_2, dest_size, srcs); break;
case 3: emit(nir_op_fnoise4_3, dest_size, srcs); break;
case 4: emit(nir_op_fnoise4_4, dest_size, srcs); break;
default: unreachable("not reached");
}
break;
default:
unreachable("not reached");
}
break;
case ir_binop_add:
case ir_binop_sub:
case ir_binop_mul:
case ir_binop_div:
case ir_binop_mod:
case ir_binop_min:
case ir_binop_max:
case ir_binop_pow:
case ir_binop_bit_and:
case ir_binop_bit_or:
case ir_binop_bit_xor:
case ir_binop_lshift:
case ir_binop_rshift:
switch (ir->operation) {
case ir_binop_add:
if (out_type == GLSL_TYPE_FLOAT)
op = nir_op_fadd;
else
op = nir_op_iadd;
break;
case ir_binop_sub:
if (out_type == GLSL_TYPE_FLOAT)
op = nir_op_fsub;
else
op = nir_op_isub;
break;
case ir_binop_mul:
if (out_type == GLSL_TYPE_FLOAT)
op = nir_op_fmul;
else
op = nir_op_imul;
break;
case ir_binop_div:
if (out_type == GLSL_TYPE_FLOAT)
op = nir_op_fdiv;
else if (out_type == GLSL_TYPE_INT)
op = nir_op_idiv;
else
op = nir_op_udiv;
break;
case ir_binop_mod:
if (out_type == GLSL_TYPE_FLOAT)
op = nir_op_fmod;
else
op = nir_op_umod;
break;
case ir_binop_min:
if (out_type == GLSL_TYPE_FLOAT)
op = nir_op_fmin;
else if (out_type == GLSL_TYPE_INT)
op = nir_op_imin;
else
op = nir_op_umin;
break;
case ir_binop_max:
if (out_type == GLSL_TYPE_FLOAT)
op = nir_op_fmax;
else if (out_type == GLSL_TYPE_INT)
op = nir_op_imax;
else
op = nir_op_umax;
break;
case ir_binop_bit_and:
op = nir_op_iand;
break;
case ir_binop_bit_or:
op = nir_op_ior;
break;
case ir_binop_bit_xor:
op = nir_op_ixor;
break;
case ir_binop_lshift:
op = nir_op_ishl;
break;
case ir_binop_rshift:
if (out_type == GLSL_TYPE_INT)
op = nir_op_ishr;
else
op = nir_op_ushr;
break;
case ir_binop_pow:
op = nir_op_fpow;
break;
default:
unreachable("not reached");
}
instr = emit(op, dest_size, srcs);
if (ir->operands[0]->type->vector_elements != 1 &&
ir->operands[1]->type->vector_elements == 1) {
for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
i++) {
instr->src[1].swizzle[i] = 0;
}
}
if (ir->operands[1]->type->vector_elements != 1 &&
ir->operands[0]->type->vector_elements == 1) {
for (unsigned i = 0; i < ir->operands[1]->type->vector_elements;
i++) {
instr->src[0].swizzle[i] = 0;
}
}
break;
case ir_binop_imul_high:
emit(out_type == GLSL_TYPE_UINT ? nir_op_umul_high : nir_op_imul_high,
dest_size, srcs);
break;
case ir_binop_carry: emit(nir_op_uadd_carry, dest_size, srcs); break;
case ir_binop_borrow: emit(nir_op_usub_borrow, dest_size, srcs); break;
case ir_binop_less:
if (supports_ints) {
if (types[0] == GLSL_TYPE_FLOAT)
emit(nir_op_flt, dest_size, srcs);
else if (types[0] == GLSL_TYPE_INT)
emit(nir_op_ilt, dest_size, srcs);
else
emit(nir_op_ult, dest_size, srcs);
} else {
emit(nir_op_slt, dest_size, srcs);
}
break;
case ir_binop_greater:
if (supports_ints) {
if (types[0] == GLSL_TYPE_FLOAT)
emit(nir_op_flt, dest_size, srcs[1], srcs[0]);
else if (types[0] == GLSL_TYPE_INT)
emit(nir_op_ilt, dest_size, srcs[1], srcs[0]);
else
emit(nir_op_ult, dest_size, srcs[1], srcs[0]);
} else {
emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
}
break;
case ir_binop_lequal:
if (supports_ints) {
if (types[0] == GLSL_TYPE_FLOAT)
emit(nir_op_fge, dest_size, srcs[1], srcs[0]);
else if (types[0] == GLSL_TYPE_INT)
emit(nir_op_ige, dest_size, srcs[1], srcs[0]);
else
emit(nir_op_uge, dest_size, srcs[1], srcs[0]);
} else {
emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
}
break;
case ir_binop_gequal:
if (supports_ints) {
if (types[0] == GLSL_TYPE_FLOAT)
emit(nir_op_fge, dest_size, srcs);
else if (types[0] == GLSL_TYPE_INT)
emit(nir_op_ige, dest_size, srcs);
else
emit(nir_op_uge, dest_size, srcs);
} else {
emit(nir_op_slt, dest_size, srcs);
}
break;
case ir_binop_equal:
if (supports_ints) {
if (types[0] == GLSL_TYPE_FLOAT)
emit(nir_op_feq, dest_size, srcs);
else
emit(nir_op_ieq, dest_size, srcs);
} else {
emit(nir_op_seq, dest_size, srcs);
}
break;
case ir_binop_nequal:
if (supports_ints) {
if (types[0] == GLSL_TYPE_FLOAT)
emit(nir_op_fne, dest_size, srcs);
else
emit(nir_op_ine, dest_size, srcs);
} else {
emit(nir_op_sne, dest_size, srcs);
}
break;
case ir_binop_all_equal:
if (supports_ints) {
if (types[0] == GLSL_TYPE_FLOAT) {
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_feq, dest_size, srcs); break;
case 2: emit(nir_op_ball_fequal2, dest_size, srcs); break;
case 3: emit(nir_op_ball_fequal3, dest_size, srcs); break;
case 4: emit(nir_op_ball_fequal4, dest_size, srcs); break;
default:
unreachable("not reached");
}
} else {
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_ieq, dest_size, srcs); break;
case 2: emit(nir_op_ball_iequal2, dest_size, srcs); break;
case 3: emit(nir_op_ball_iequal3, dest_size, srcs); break;
case 4: emit(nir_op_ball_iequal4, dest_size, srcs); break;
default:
unreachable("not reached");
}
}
} else {
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_seq, dest_size, srcs); break;
case 2: emit(nir_op_fall_equal2, dest_size, srcs); break;
case 3: emit(nir_op_fall_equal3, dest_size, srcs); break;
case 4: emit(nir_op_fall_equal4, dest_size, srcs); break;
default:
unreachable("not reached");
}
}
break;
case ir_binop_any_nequal:
if (supports_ints) {
if (types[0] == GLSL_TYPE_FLOAT) {
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_fne, dest_size, srcs); break;
case 2: emit(nir_op_bany_fnequal2, dest_size, srcs); break;
case 3: emit(nir_op_bany_fnequal3, dest_size, srcs); break;
case 4: emit(nir_op_bany_fnequal4, dest_size, srcs); break;
default:
unreachable("not reached");
}
} else {
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_ine, dest_size, srcs); break;
case 2: emit(nir_op_bany_inequal2, dest_size, srcs); break;
case 3: emit(nir_op_bany_inequal3, dest_size, srcs); break;
case 4: emit(nir_op_bany_inequal4, dest_size, srcs); break;
default:
unreachable("not reached");
}
}
} else {
switch (ir->operands[0]->type->vector_elements) {
case 1: emit(nir_op_sne, dest_size, srcs); break;
case 2: emit(nir_op_fany_nequal2, dest_size, srcs); break;
case 3: emit(nir_op_fany_nequal3, dest_size, srcs); break;
case 4: emit(nir_op_fany_nequal4, dest_size, srcs); break;
default:
unreachable("not reached");
}
}
break;
case ir_binop_logic_and:
if (supports_ints)
emit(nir_op_iand, dest_size, srcs);
else
emit(nir_op_fand, dest_size, srcs);
break;
case ir_binop_logic_or:
if (supports_ints)
emit(nir_op_ior, dest_size, srcs);
else
emit(nir_op_for, dest_size, srcs);
break;
case ir_binop_logic_xor:
if (supports_ints)
emit(nir_op_ixor, dest_size, srcs);
else
emit(nir_op_fxor, dest_size, srcs);
break;
case ir_binop_dot:
switch (ir->operands[0]->type->vector_elements) {
case 2: emit(nir_op_fdot2, dest_size, srcs); break;
case 3: emit(nir_op_fdot3, dest_size, srcs); break;
case 4: emit(nir_op_fdot4, dest_size, srcs); break;
default:
unreachable("not reached");
}
break;
case ir_binop_pack_half_2x16_split:
emit(nir_op_pack_half_2x16_split, dest_size, srcs);
break;
case ir_binop_bfm: emit(nir_op_bfm, dest_size, srcs); break;
case ir_binop_ldexp: emit(nir_op_ldexp, dest_size, srcs); break;
case ir_triop_fma: emit(nir_op_ffma, dest_size, srcs); break;
case ir_triop_lrp:
instr = emit(nir_op_flrp, dest_size, srcs);
if (ir->operands[0]->type->vector_elements != 1 &&
ir->operands[2]->type->vector_elements == 1) {
for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
i++) {
instr->src[2].swizzle[i] = 0;
}
}
break;
case ir_triop_csel:
if (supports_ints)
emit(nir_op_bcsel, dest_size, srcs);
else
emit(nir_op_fcsel, dest_size, srcs);
break;
case ir_triop_bfi:
instr = emit(nir_op_bfi, dest_size, srcs);
for (unsigned i = 0; i < ir->operands[1]->type->vector_elements; i++) {
instr->src[0].swizzle[i] = 0;
}
break;
case ir_triop_bitfield_extract:
instr = emit(out_type == GLSL_TYPE_INT ? nir_op_ibitfield_extract :
nir_op_ubitfield_extract, dest_size, srcs);
for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
instr->src[1].swizzle[i] = 0;
instr->src[2].swizzle[i] = 0;
}
break;
case ir_quadop_bitfield_insert:
instr = emit(nir_op_bitfield_insert, dest_size, srcs);
for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
instr->src[2].swizzle[i] = 0;
instr->src[3].swizzle[i] = 0;
}
break;
case ir_quadop_vector:
switch (ir->type->vector_elements) {
case 2: emit(nir_op_vec2, dest_size, srcs); break;
case 3: emit(nir_op_vec3, dest_size, srcs); break;
case 4: emit(nir_op_vec4, dest_size, srcs); break;
default: unreachable("not reached");
}
break;
default:
unreachable("not reached");
}
}
void
nir_visitor::visit(ir_swizzle *ir)
{
nir_alu_instr *instr = emit(supports_ints ? nir_op_imov : nir_op_fmov,
ir->type->vector_elements,
evaluate_rvalue(ir->val));
unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
for (unsigned i = 0; i < ir->type->vector_elements; i++)
instr->src[0].swizzle[i] = swizzle[i];
}
void
nir_visitor::visit(ir_texture *ir)
{
unsigned num_srcs;
nir_texop op;
switch (ir->op) {
case ir_tex:
op = nir_texop_tex;
num_srcs = 1; /* coordinate */
break;
case ir_txb:
case ir_txl:
op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
num_srcs = 2; /* coordinate, bias/lod */
break;
case ir_txd:
op = nir_texop_txd; /* coordinate, dPdx, dPdy */
num_srcs = 3;
break;
case ir_txf:
op = nir_texop_txf;
if (ir->lod_info.lod != NULL)
num_srcs = 2; /* coordinate, lod */
else
num_srcs = 1; /* coordinate */
break;
case ir_txf_ms:
op = nir_texop_txf_ms;
num_srcs = 2; /* coordinate, sample_index */
break;
case ir_txs:
op = nir_texop_txs;
if (ir->lod_info.lod != NULL)
num_srcs = 1; /* lod */
else
num_srcs = 0;
break;
case ir_lod:
op = nir_texop_lod;
num_srcs = 1; /* coordinate */
break;
case ir_tg4:
op = nir_texop_tg4;
num_srcs = 1; /* coordinate */
break;
case ir_query_levels:
op = nir_texop_query_levels;
num_srcs = 0;
break;
default:
unreachable("not reached");
}
if (ir->projector != NULL)
num_srcs++;
if (ir->shadow_comparitor != NULL)
num_srcs++;
if (ir->offset != NULL && ir->offset->as_constant() == NULL)
num_srcs++;
nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
instr->op = op;
instr->sampler_dim =
(glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
instr->is_array = ir->sampler->type->sampler_array;
instr->is_shadow = ir->sampler->type->sampler_shadow;
if (instr->is_shadow)
instr->is_new_style_shadow = (ir->type->vector_elements == 1);
switch (ir->type->base_type) {
case GLSL_TYPE_FLOAT:
instr->dest_type = nir_type_float;
break;
case GLSL_TYPE_INT:
instr->dest_type = nir_type_int;
break;
case GLSL_TYPE_UINT:
instr->dest_type = nir_type_unsigned;
break;
default:
unreachable("not reached");
}
ir->sampler->accept(this);
instr->sampler = this->deref_head;
unsigned src_number = 0;
if (ir->coordinate != NULL) {
instr->coord_components = ir->coordinate->type->vector_elements;
instr->src[src_number].src = evaluate_rvalue(ir->coordinate);
instr->src[src_number].src_type = nir_tex_src_coord;
src_number++;
}
if (ir->projector != NULL) {
instr->src[src_number].src = evaluate_rvalue(ir->projector);
instr->src[src_number].src_type = nir_tex_src_projector;
src_number++;
}
if (ir->shadow_comparitor != NULL) {
instr->src[src_number].src = evaluate_rvalue(ir->shadow_comparitor);
instr->src[src_number].src_type = nir_tex_src_comparitor;
src_number++;
}
if (ir->offset != NULL) {
/* we don't support multiple offsets yet */
assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
ir_constant *const_offset = ir->offset->as_constant();
if (const_offset != NULL) {
for (unsigned i = 0; i < const_offset->type->vector_elements; i++)
instr->const_offset[i] = const_offset->value.i[i];
} else {
instr->src[src_number].src = evaluate_rvalue(ir->offset);
instr->src[src_number].src_type = nir_tex_src_offset;
src_number++;
}
}
switch (ir->op) {
case ir_txb:
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.bias);
instr->src[src_number].src_type = nir_tex_src_bias;
src_number++;
break;
case ir_txl:
case ir_txf:
case ir_txs:
if (ir->lod_info.lod != NULL) {
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.lod);
instr->src[src_number].src_type = nir_tex_src_lod;
src_number++;
}
break;
case ir_txd:
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdx);
instr->src[src_number].src_type = nir_tex_src_ddx;
src_number++;
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdy);
instr->src[src_number].src_type = nir_tex_src_ddy;
src_number++;
break;
case ir_txf_ms:
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.sample_index);
instr->src[src_number].src_type = nir_tex_src_ms_index;
src_number++;
break;
case ir_tg4:
instr->component = ir->lod_info.component->as_constant()->value.u[0];
break;
default:
break;
}
assert(src_number == num_srcs);
add_instr(&instr->instr, nir_tex_instr_dest_size(instr));
}
void
nir_visitor::visit(ir_constant *ir)
{
/*
* We don't know if this variable is an an array or struct that gets
* dereferenced, so do the safe thing an make it a variable with a
* constant initializer and return a dereference.
*/
nir_variable *var = ralloc(this->shader, nir_variable);
var->name = ralloc_strdup(var, "const_temp");
var->type = ir->type;
var->data.mode = nir_var_local;
var->data.read_only = true;
var->constant_initializer = constant_copy(ir, var);
exec_list_push_tail(&this->impl->locals, &var->node);
this->deref_head = nir_deref_var_create(this->shader, var);
this->deref_tail = &this->deref_head->deref;
}
void
nir_visitor::visit(ir_dereference_variable *ir)
{
struct hash_entry *entry =
_mesa_hash_table_search(this->var_table, ir->var);
assert(entry);
nir_variable *var = (nir_variable *) entry->data;
nir_deref_var *deref = nir_deref_var_create(this->shader, var);
this->deref_head = deref;
this->deref_tail = &deref->deref;
}
void
nir_visitor::visit(ir_dereference_record *ir)
{
ir->record->accept(this);
int field_index = this->deref_tail->type->field_index(ir->field);
assert(field_index >= 0);
nir_deref_struct *deref = nir_deref_struct_create(this->shader, field_index);
deref->deref.type = ir->type;
this->deref_tail->child = &deref->deref;
this->deref_tail = &deref->deref;
}
void
nir_visitor::visit(ir_dereference_array *ir)
{
nir_deref_array *deref = nir_deref_array_create(this->shader);
deref->deref.type = ir->type;
ir_constant *const_index = ir->array_index->as_constant();
if (const_index != NULL) {
deref->deref_array_type = nir_deref_array_type_direct;
deref->base_offset = const_index->value.u[0];
} else {
deref->deref_array_type = nir_deref_array_type_indirect;
deref->indirect = evaluate_rvalue(ir->array_index);
}
ir->array->accept(this);
this->deref_tail->child = &deref->deref;
this->deref_tail = &deref->deref;
}