
This is a conditional discard, which takes a boolean source. Note that we don't generate ir_discard::condition today, so this shouldn't break drivers (since none implement this intrinsic yet). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
1821 lines
57 KiB
C++
1821 lines
57 KiB
C++
/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Connor Abbott (cwabbott0@gmail.com)
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*
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*/
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#include "glsl_to_nir.h"
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#include "ir_visitor.h"
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#include "ir_hierarchical_visitor.h"
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#include "ir.h"
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/*
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* pass to lower GLSL IR to NIR
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*
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* This will lower variable dereferences to loads/stores of corresponding
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* variables in NIR - the variables will be converted to registers in a later
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* pass.
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*/
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namespace {
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class nir_visitor : public ir_visitor
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{
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public:
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nir_visitor(nir_shader *shader, bool supports_ints);
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~nir_visitor();
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virtual void visit(ir_variable *);
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virtual void visit(ir_function *);
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virtual void visit(ir_function_signature *);
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virtual void visit(ir_loop *);
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virtual void visit(ir_if *);
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virtual void visit(ir_discard *);
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virtual void visit(ir_loop_jump *);
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virtual void visit(ir_return *);
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virtual void visit(ir_call *);
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virtual void visit(ir_assignment *);
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virtual void visit(ir_emit_vertex *);
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virtual void visit(ir_end_primitive *);
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virtual void visit(ir_expression *);
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virtual void visit(ir_swizzle *);
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virtual void visit(ir_texture *);
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virtual void visit(ir_constant *);
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virtual void visit(ir_dereference_variable *);
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virtual void visit(ir_dereference_record *);
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virtual void visit(ir_dereference_array *);
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void create_function(ir_function *ir);
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private:
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void create_overload(ir_function_signature *ir, nir_function *function);
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void add_instr(nir_instr *instr, unsigned num_components);
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nir_src evaluate_rvalue(ir_rvalue *ir);
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nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src *srcs);
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nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1);
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nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
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nir_src src2);
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nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
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nir_src src2, nir_src src3);
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bool supports_ints;
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nir_shader *shader;
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nir_function_impl *impl;
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exec_list *cf_node_list;
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nir_instr *result; /* result of the expression tree last visited */
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/* the head of the dereference chain we're creating */
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nir_deref_var *deref_head;
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/* the tail of the dereference chain we're creating */
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nir_deref *deref_tail;
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nir_variable *var; /* variable created by ir_variable visitor */
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/* whether the IR we're operating on is per-function or global */
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bool is_global;
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/* map of ir_variable -> nir_variable */
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struct hash_table *var_table;
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/* map of ir_function_signature -> nir_function_overload */
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struct hash_table *overload_table;
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};
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/*
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* This visitor runs before the main visitor, calling create_function() for
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* each function so that the main visitor can resolve forward references in
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* calls.
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*/
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class nir_function_visitor : public ir_hierarchical_visitor
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{
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public:
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nir_function_visitor(nir_visitor *v) : visitor(v)
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{
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}
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virtual ir_visitor_status visit_enter(ir_function *);
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private:
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nir_visitor *visitor;
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};
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}; /* end of anonymous namespace */
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static const nir_shader_compiler_options default_options = {
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};
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nir_shader *
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glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
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bool native_integers)
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{
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const nir_shader_compiler_options *options;
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if (state) {
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struct gl_context *ctx = state->ctx;
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struct gl_shader_compiler_options *gl_options =
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&ctx->Const.ShaderCompilerOptions[state->stage];
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if (!gl_options->NirOptions) {
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nir_shader_compiler_options *new_options =
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rzalloc(ctx, nir_shader_compiler_options);
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options = gl_options->NirOptions = new_options;
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if (gl_options->EmitNoPow)
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new_options->lower_fpow = true;
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} else {
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options = gl_options->NirOptions;
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}
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} else {
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options = &default_options;
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}
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nir_shader *shader = nir_shader_create(NULL, options);
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if (state) {
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shader->num_user_structures = state->num_user_structures;
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shader->user_structures = ralloc_array(shader, glsl_type *,
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shader->num_user_structures);
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memcpy(shader->user_structures, state->user_structures,
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shader->num_user_structures * sizeof(glsl_type *));
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} else {
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shader->num_user_structures = 0;
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shader->user_structures = NULL;
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}
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nir_visitor v1(shader, native_integers);
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nir_function_visitor v2(&v1);
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v2.run(ir);
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visit_exec_list(ir, &v1);
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return shader;
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}
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nir_visitor::nir_visitor(nir_shader *shader, bool supports_ints)
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{
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this->supports_ints = supports_ints;
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this->shader = shader;
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this->is_global = true;
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this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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}
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nir_visitor::~nir_visitor()
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{
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_mesa_hash_table_destroy(this->var_table, NULL);
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_mesa_hash_table_destroy(this->overload_table, NULL);
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}
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static nir_constant *
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constant_copy(ir_constant *ir, void *mem_ctx)
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{
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if (ir == NULL)
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return NULL;
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nir_constant *ret = ralloc(mem_ctx, nir_constant);
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unsigned total_elems = ir->type->components();
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unsigned i;
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switch (ir->type->base_type) {
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case GLSL_TYPE_UINT:
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for (i = 0; i < total_elems; i++)
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ret->value.u[i] = ir->value.u[i];
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break;
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case GLSL_TYPE_INT:
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for (i = 0; i < total_elems; i++)
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ret->value.i[i] = ir->value.i[i];
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break;
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case GLSL_TYPE_FLOAT:
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for (i = 0; i < total_elems; i++)
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ret->value.f[i] = ir->value.f[i];
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break;
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case GLSL_TYPE_BOOL:
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for (i = 0; i < total_elems; i++)
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ret->value.b[i] = ir->value.b[i];
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break;
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case GLSL_TYPE_STRUCT:
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ret->elements = ralloc_array(mem_ctx, nir_constant *,
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ir->type->length);
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i = 0;
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foreach_in_list(ir_constant, field, &ir->components) {
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ret->elements[i] = constant_copy(field, mem_ctx);
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i++;
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}
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break;
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case GLSL_TYPE_ARRAY:
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ret->elements = ralloc_array(mem_ctx, nir_constant *,
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ir->type->length);
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for (i = 0; i < ir->type->length; i++)
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ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
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break;
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default:
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unreachable("not reached");
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}
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return ret;
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}
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void
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nir_visitor::visit(ir_variable *ir)
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{
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nir_variable *var = ralloc(shader, nir_variable);
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var->type = ir->type;
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var->name = ralloc_strdup(var, ir->name);
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if (ir->is_interface_instance() && ir->get_max_ifc_array_access() != NULL) {
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unsigned size = ir->get_interface_type()->length;
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var->max_ifc_array_access = ralloc_array(var, unsigned, size);
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memcpy(var->max_ifc_array_access, ir->get_max_ifc_array_access(),
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size * sizeof(unsigned));
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} else {
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var->max_ifc_array_access = NULL;
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}
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var->data.read_only = ir->data.read_only;
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var->data.centroid = ir->data.centroid;
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var->data.sample = ir->data.sample;
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var->data.invariant = ir->data.invariant;
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var->data.location = ir->data.location;
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switch(ir->data.mode) {
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case ir_var_auto:
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case ir_var_temporary:
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if (is_global)
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var->data.mode = nir_var_global;
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else
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var->data.mode = nir_var_local;
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break;
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case ir_var_function_in:
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case ir_var_function_out:
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case ir_var_function_inout:
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case ir_var_const_in:
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var->data.mode = nir_var_local;
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break;
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case ir_var_shader_in:
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if (ir->data.location == VARYING_SLOT_FACE) {
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/* For whatever reason, GLSL IR makes gl_FrontFacing an input */
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var->data.location = SYSTEM_VALUE_FRONT_FACE;
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var->data.mode = nir_var_system_value;
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} else {
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var->data.mode = nir_var_shader_in;
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}
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break;
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case ir_var_shader_out:
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var->data.mode = nir_var_shader_out;
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break;
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case ir_var_uniform:
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var->data.mode = nir_var_uniform;
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break;
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case ir_var_system_value:
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var->data.mode = nir_var_system_value;
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break;
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default:
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unreachable("not reached");
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}
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var->data.interpolation = ir->data.interpolation;
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var->data.origin_upper_left = ir->data.origin_upper_left;
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var->data.pixel_center_integer = ir->data.pixel_center_integer;
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var->data.explicit_location = ir->data.explicit_location;
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var->data.explicit_index = ir->data.explicit_index;
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var->data.explicit_binding = ir->data.explicit_binding;
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var->data.has_initializer = ir->data.has_initializer;
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var->data.is_unmatched_generic_inout = ir->data.is_unmatched_generic_inout;
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var->data.location_frac = ir->data.location_frac;
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var->data.from_named_ifc_block_array = ir->data.from_named_ifc_block_array;
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var->data.from_named_ifc_block_nonarray = ir->data.from_named_ifc_block_nonarray;
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switch (ir->data.depth_layout) {
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case ir_depth_layout_none:
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var->data.depth_layout = nir_depth_layout_none;
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break;
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case ir_depth_layout_any:
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var->data.depth_layout = nir_depth_layout_any;
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break;
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case ir_depth_layout_greater:
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var->data.depth_layout = nir_depth_layout_greater;
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break;
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case ir_depth_layout_less:
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var->data.depth_layout = nir_depth_layout_less;
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break;
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case ir_depth_layout_unchanged:
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var->data.depth_layout = nir_depth_layout_unchanged;
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break;
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default:
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unreachable("not reached");
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}
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var->data.index = ir->data.index;
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var->data.binding = ir->data.binding;
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/* XXX Get rid of buffer_index */
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var->data.atomic.buffer_index = ir->data.binding;
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var->data.atomic.offset = ir->data.atomic.offset;
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var->data.image.read_only = ir->data.image_read_only;
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var->data.image.write_only = ir->data.image_write_only;
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var->data.image.coherent = ir->data.image_coherent;
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var->data.image._volatile = ir->data.image_volatile;
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var->data.image.restrict_flag = ir->data.image_restrict;
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var->data.image.format = ir->data.image_format;
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var->data.max_array_access = ir->data.max_array_access;
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var->num_state_slots = ir->get_num_state_slots();
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if (var->num_state_slots > 0) {
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var->state_slots = ralloc_array(var, nir_state_slot,
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var->num_state_slots);
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ir_state_slot *state_slots = ir->get_state_slots();
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for (unsigned i = 0; i < var->num_state_slots; i++) {
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for (unsigned j = 0; j < 5; j++)
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var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
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var->state_slots[i].swizzle = state_slots[i].swizzle;
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}
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} else {
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var->state_slots = NULL;
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}
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var->constant_initializer = constant_copy(ir->constant_initializer, var);
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var->interface_type = ir->get_interface_type();
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switch (var->data.mode) {
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case nir_var_local:
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exec_list_push_tail(&impl->locals, &var->node);
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break;
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case nir_var_global:
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exec_list_push_tail(&shader->globals, &var->node);
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break;
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case nir_var_shader_in:
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_mesa_hash_table_insert(shader->inputs, var->name, var);
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break;
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case nir_var_shader_out:
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_mesa_hash_table_insert(shader->outputs, var->name, var);
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break;
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case nir_var_uniform:
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_mesa_hash_table_insert(shader->uniforms, var->name, var);
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break;
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case nir_var_system_value:
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exec_list_push_tail(&shader->system_values, &var->node);
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break;
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default:
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unreachable("not reached");
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}
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_mesa_hash_table_insert(var_table, ir, var);
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this->var = var;
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}
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ir_visitor_status
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nir_function_visitor::visit_enter(ir_function *ir)
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{
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visitor->create_function(ir);
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return visit_continue_with_parent;
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}
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void
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nir_visitor::create_function(ir_function *ir)
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{
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nir_function *func = nir_function_create(this->shader, ir->name);
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foreach_in_list(ir_function_signature, sig, &ir->signatures) {
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create_overload(sig, func);
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}
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}
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|
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void
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nir_visitor::create_overload(ir_function_signature *ir, nir_function *function)
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{
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if (ir->is_intrinsic)
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return;
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nir_function_overload *overload = nir_function_overload_create(function);
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unsigned num_params = ir->parameters.length();
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overload->num_params = num_params;
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overload->params = ralloc_array(shader, nir_parameter, num_params);
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unsigned i = 0;
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foreach_in_list(ir_variable, param, &ir->parameters) {
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switch (param->data.mode) {
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case ir_var_function_in:
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overload->params[i].param_type = nir_parameter_in;
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break;
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case ir_var_function_out:
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overload->params[i].param_type = nir_parameter_out;
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break;
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case ir_var_function_inout:
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overload->params[i].param_type = nir_parameter_inout;
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break;
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default:
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unreachable("not reached");
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}
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overload->params[i].type = param->type;
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i++;
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}
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overload->return_type = ir->return_type;
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_mesa_hash_table_insert(this->overload_table, ir, overload);
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}
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|
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void
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nir_visitor::visit(ir_function *ir)
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{
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foreach_in_list(ir_function_signature, sig, &ir->signatures)
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sig->accept(this);
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}
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|
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void
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nir_visitor::visit(ir_function_signature *ir)
|
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{
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if (ir->is_intrinsic)
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return;
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|
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struct hash_entry *entry =
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_mesa_hash_table_search(this->overload_table, ir);
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assert(entry);
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nir_function_overload *overload = (nir_function_overload *) entry->data;
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if (ir->is_defined) {
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nir_function_impl *impl = nir_function_impl_create(overload);
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this->impl = impl;
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unsigned num_params = overload->num_params;
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impl->num_params = num_params;
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impl->params = ralloc_array(this->shader, nir_variable *, num_params);
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unsigned i = 0;
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foreach_in_list(ir_variable, param, &ir->parameters) {
|
|
param->accept(this);
|
|
impl->params[i] = this->var;
|
|
i++;
|
|
}
|
|
|
|
if (overload->return_type == glsl_type::void_type) {
|
|
impl->return_var = NULL;
|
|
} else {
|
|
impl->return_var = ralloc(this->shader, nir_variable);
|
|
impl->return_var->name = ralloc_strdup(impl->return_var,
|
|
"return_var");
|
|
impl->return_var->type = overload->return_type;
|
|
}
|
|
|
|
this->is_global = false;
|
|
|
|
this->cf_node_list = &impl->body;
|
|
visit_exec_list(&ir->body, this);
|
|
|
|
this->is_global = true;
|
|
} else {
|
|
overload->impl = NULL;
|
|
}
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_loop *ir)
|
|
{
|
|
exec_list *old_list = this->cf_node_list;
|
|
|
|
nir_loop *loop = nir_loop_create(this->shader);
|
|
nir_cf_node_insert_end(old_list, &loop->cf_node);
|
|
this->cf_node_list = &loop->body;
|
|
visit_exec_list(&ir->body_instructions, this);
|
|
|
|
this->cf_node_list = old_list;
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_if *ir)
|
|
{
|
|
nir_src condition = evaluate_rvalue(ir->condition);
|
|
|
|
exec_list *old_list = this->cf_node_list;
|
|
|
|
nir_if *if_stmt = nir_if_create(this->shader);
|
|
if_stmt->condition = condition;
|
|
nir_cf_node_insert_end(old_list, &if_stmt->cf_node);
|
|
|
|
this->cf_node_list = &if_stmt->then_list;
|
|
visit_exec_list(&ir->then_instructions, this);
|
|
|
|
this->cf_node_list = &if_stmt->else_list;
|
|
visit_exec_list(&ir->else_instructions, this);
|
|
|
|
this->cf_node_list = old_list;
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_discard *ir)
|
|
{
|
|
/*
|
|
* discards aren't treated as control flow, because before we lower them
|
|
* they can appear anywhere in the shader and the stuff after them may still
|
|
* be executed (yay, crazy GLSL rules!). However, after lowering, all the
|
|
* discards will be immediately followed by a return.
|
|
*/
|
|
|
|
nir_intrinsic_instr *discard;
|
|
if (ir->condition) {
|
|
discard = nir_intrinsic_instr_create(this->shader,
|
|
nir_intrinsic_discard_if);
|
|
discard->src[0] = evaluate_rvalue(ir->condition);
|
|
} else {
|
|
discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
|
|
}
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &discard->instr);
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_emit_vertex *ir)
|
|
{
|
|
nir_intrinsic_instr *instr =
|
|
nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
|
|
instr->const_index[0] = ir->stream_id();
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_end_primitive *ir)
|
|
{
|
|
nir_intrinsic_instr *instr =
|
|
nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
|
|
instr->const_index[0] = ir->stream_id();
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_loop_jump *ir)
|
|
{
|
|
nir_jump_type type;
|
|
switch (ir->mode) {
|
|
case ir_loop_jump::jump_break:
|
|
type = nir_jump_break;
|
|
break;
|
|
case ir_loop_jump::jump_continue:
|
|
type = nir_jump_continue;
|
|
break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
|
|
nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_return *ir)
|
|
{
|
|
if (ir->value != NULL) {
|
|
ir->value->accept(this);
|
|
nir_intrinsic_instr *copy =
|
|
nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
|
|
|
|
copy->variables[0] = nir_deref_var_create(this->shader,
|
|
this->impl->return_var);
|
|
copy->variables[1] = this->deref_head;
|
|
}
|
|
|
|
nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_call *ir)
|
|
{
|
|
if (ir->callee->is_intrinsic) {
|
|
nir_intrinsic_op op;
|
|
if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
|
|
op = nir_intrinsic_atomic_counter_read_var;
|
|
} else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
|
|
op = nir_intrinsic_atomic_counter_inc_var;
|
|
} else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
|
|
op = nir_intrinsic_atomic_counter_dec_var;
|
|
} else {
|
|
unreachable("not reached");
|
|
}
|
|
|
|
nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
|
|
ir_dereference *param =
|
|
(ir_dereference *) ir->actual_parameters.get_head();
|
|
param->accept(this);
|
|
instr->variables[0] = this->deref_head;
|
|
nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL);
|
|
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
|
|
|
|
nir_intrinsic_instr *store_instr =
|
|
nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
|
|
store_instr->num_components = 1;
|
|
|
|
ir->return_deref->accept(this);
|
|
store_instr->variables[0] = this->deref_head;
|
|
store_instr->src[0].is_ssa = true;
|
|
store_instr->src[0].ssa = &instr->dest.ssa;
|
|
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &store_instr->instr);
|
|
|
|
return;
|
|
}
|
|
|
|
struct hash_entry *entry =
|
|
_mesa_hash_table_search(this->overload_table, ir->callee);
|
|
assert(entry);
|
|
nir_function_overload *callee = (nir_function_overload *) entry->data;
|
|
|
|
nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
|
|
|
|
unsigned i = 0;
|
|
foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
|
|
param->accept(this);
|
|
instr->params[i] = this->deref_head;
|
|
i++;
|
|
}
|
|
|
|
ir->return_deref->accept(this);
|
|
instr->return_deref = this->deref_head;
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_assignment *ir)
|
|
{
|
|
unsigned num_components = ir->lhs->type->vector_elements;
|
|
|
|
if ((ir->rhs->as_dereference() || ir->rhs->as_constant()) &&
|
|
(ir->write_mask == (1 << num_components) - 1 || ir->write_mask == 0)) {
|
|
/* We're doing a plain-as-can-be copy, so emit a copy_var */
|
|
nir_intrinsic_instr *copy =
|
|
nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
|
|
|
|
ir->lhs->accept(this);
|
|
copy->variables[0] = this->deref_head;
|
|
|
|
ir->rhs->accept(this);
|
|
copy->variables[1] = this->deref_head;
|
|
|
|
|
|
if (ir->condition) {
|
|
nir_if *if_stmt = nir_if_create(this->shader);
|
|
if_stmt->condition = evaluate_rvalue(ir->condition);
|
|
nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
|
|
nir_instr_insert_after_cf_list(&if_stmt->then_list, ©->instr);
|
|
} else {
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, ©->instr);
|
|
}
|
|
return;
|
|
}
|
|
|
|
assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
|
|
|
|
ir->lhs->accept(this);
|
|
nir_deref_var *lhs_deref = this->deref_head;
|
|
nir_src src = evaluate_rvalue(ir->rhs);
|
|
|
|
if (ir->write_mask != (1 << num_components) - 1 && ir->write_mask != 0) {
|
|
/*
|
|
* We have no good way to update only part of a variable, so just load
|
|
* the LHS and do a vec operation to combine the old with the new, and
|
|
* then store it
|
|
* back into the LHS. Copy propagation should get rid of the mess.
|
|
*/
|
|
|
|
nir_intrinsic_instr *load =
|
|
nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
|
|
load->num_components = ir->lhs->type->vector_elements;
|
|
nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL);
|
|
load->variables[0] = lhs_deref;
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &load->instr);
|
|
|
|
nir_op vec_op;
|
|
switch (ir->lhs->type->vector_elements) {
|
|
case 1: vec_op = nir_op_imov; break;
|
|
case 2: vec_op = nir_op_vec2; break;
|
|
case 3: vec_op = nir_op_vec3; break;
|
|
case 4: vec_op = nir_op_vec4; break;
|
|
default: unreachable("Invalid number of components"); break;
|
|
}
|
|
nir_alu_instr *vec = nir_alu_instr_create(this->shader, vec_op);
|
|
nir_ssa_dest_init(&vec->instr, &vec->dest.dest, num_components, NULL);
|
|
vec->dest.write_mask = (1 << num_components) - 1;
|
|
|
|
unsigned component = 0;
|
|
for (unsigned i = 0; i < ir->lhs->type->vector_elements; i++) {
|
|
if (ir->write_mask & (1 << i)) {
|
|
vec->src[i].src = src;
|
|
|
|
/* GLSL IR will give us the input to the write-masked assignment
|
|
* in a single packed vector. So, for example, if the
|
|
* writemask is xzw, then we have to swizzle x -> x, y -> z,
|
|
* and z -> w and get the y component from the load.
|
|
*/
|
|
vec->src[i].swizzle[0] = component++;
|
|
} else {
|
|
vec->src[i].src.is_ssa = true;
|
|
vec->src[i].src.ssa = &load->dest.ssa;
|
|
vec->src[i].swizzle[0] = i;
|
|
}
|
|
}
|
|
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &vec->instr);
|
|
|
|
src.is_ssa = true;
|
|
src.ssa = &vec->dest.dest.ssa;
|
|
}
|
|
|
|
nir_intrinsic_instr *store =
|
|
nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
|
|
store->num_components = ir->lhs->type->vector_elements;
|
|
nir_deref *store_deref = nir_copy_deref(this->shader, &lhs_deref->deref);
|
|
store->variables[0] = nir_deref_as_var(store_deref);
|
|
store->src[0] = src;
|
|
|
|
if (ir->condition) {
|
|
nir_if *if_stmt = nir_if_create(this->shader);
|
|
if_stmt->condition = evaluate_rvalue(ir->condition);
|
|
nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
|
|
nir_instr_insert_after_cf_list(&if_stmt->then_list, &store->instr);
|
|
} else {
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Given an instruction, returns a pointer to its destination or NULL if there
|
|
* is no destination.
|
|
*
|
|
* Note that this only handles instructions we generate at this level.
|
|
*/
|
|
static nir_dest *
|
|
get_instr_dest(nir_instr *instr)
|
|
{
|
|
nir_alu_instr *alu_instr;
|
|
nir_intrinsic_instr *intrinsic_instr;
|
|
nir_tex_instr *tex_instr;
|
|
|
|
switch (instr->type) {
|
|
case nir_instr_type_alu:
|
|
alu_instr = nir_instr_as_alu(instr);
|
|
return &alu_instr->dest.dest;
|
|
|
|
case nir_instr_type_intrinsic:
|
|
intrinsic_instr = nir_instr_as_intrinsic(instr);
|
|
if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
|
|
return &intrinsic_instr->dest;
|
|
else
|
|
return NULL;
|
|
|
|
case nir_instr_type_tex:
|
|
tex_instr = nir_instr_as_tex(instr);
|
|
return &tex_instr->dest;
|
|
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
nir_visitor::add_instr(nir_instr *instr, unsigned num_components)
|
|
{
|
|
nir_dest *dest = get_instr_dest(instr);
|
|
|
|
nir_ssa_dest_init(instr, dest, num_components, NULL);
|
|
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, instr);
|
|
this->result = instr;
|
|
}
|
|
|
|
nir_src
|
|
nir_visitor::evaluate_rvalue(ir_rvalue* ir)
|
|
{
|
|
ir->accept(this);
|
|
if (ir->as_dereference() || ir->as_constant()) {
|
|
/*
|
|
* A dereference is being used on the right hand side, which means we
|
|
* must emit a variable load.
|
|
*/
|
|
|
|
nir_intrinsic_instr *load_instr =
|
|
nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
|
|
load_instr->num_components = ir->type->vector_elements;
|
|
load_instr->variables[0] = this->deref_head;
|
|
add_instr(&load_instr->instr, ir->type->vector_elements);
|
|
}
|
|
|
|
nir_dest *dest = get_instr_dest(this->result);
|
|
|
|
assert(dest->is_ssa);
|
|
nir_src src;
|
|
src.is_ssa = true;
|
|
src.ssa = &dest->ssa;
|
|
|
|
return src;
|
|
}
|
|
|
|
nir_alu_instr *
|
|
nir_visitor::emit(nir_op op, unsigned dest_size, nir_src *srcs)
|
|
{
|
|
nir_alu_instr *instr = nir_alu_instr_create(this->shader, op);
|
|
for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)
|
|
instr->src[i].src = srcs[i];
|
|
instr->dest.write_mask = (1 << dest_size) - 1;
|
|
add_instr(&instr->instr, dest_size);
|
|
return instr;
|
|
}
|
|
|
|
nir_alu_instr *
|
|
nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1)
|
|
{
|
|
assert(nir_op_infos[op].num_inputs == 1);
|
|
return emit(op, dest_size, &src1);
|
|
}
|
|
|
|
nir_alu_instr *
|
|
nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
|
|
nir_src src2)
|
|
{
|
|
assert(nir_op_infos[op].num_inputs == 2);
|
|
nir_src srcs[] = { src1, src2 };
|
|
return emit(op, dest_size, srcs);
|
|
}
|
|
|
|
nir_alu_instr *
|
|
nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
|
|
nir_src src2, nir_src src3)
|
|
{
|
|
assert(nir_op_infos[op].num_inputs == 3);
|
|
nir_src srcs[] = { src1, src2, src3 };
|
|
return emit(op, dest_size, srcs);
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_expression *ir)
|
|
{
|
|
/* Some special cases */
|
|
switch (ir->operation) {
|
|
case ir_binop_ubo_load: {
|
|
ir_constant *const_index = ir->operands[1]->as_constant();
|
|
|
|
nir_intrinsic_op op;
|
|
if (const_index) {
|
|
op = nir_intrinsic_load_ubo;
|
|
} else {
|
|
op = nir_intrinsic_load_ubo_indirect;
|
|
}
|
|
nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op);
|
|
load->num_components = ir->type->vector_elements;
|
|
load->const_index[0] = const_index ? const_index->value.u[0] : 0; /* base offset */
|
|
load->const_index[1] = 1; /* number of vec4's */
|
|
load->src[0] = evaluate_rvalue(ir->operands[0]);
|
|
if (!const_index)
|
|
load->src[1] = evaluate_rvalue(ir->operands[1]);
|
|
add_instr(&load->instr, ir->type->vector_elements);
|
|
|
|
/*
|
|
* In UBO's, a true boolean value is any non-zero value, but we consider
|
|
* a true boolean to be ~0. Fix this up with a != 0 comparison.
|
|
*/
|
|
|
|
if (ir->type->base_type == GLSL_TYPE_BOOL) {
|
|
nir_load_const_instr *const_zero = nir_load_const_instr_create(shader, 1);
|
|
const_zero->value.u[0] = 0;
|
|
nir_instr_insert_after_cf_list(this->cf_node_list, &const_zero->instr);
|
|
|
|
nir_alu_instr *compare = nir_alu_instr_create(shader, nir_op_ine);
|
|
compare->src[0].src.is_ssa = true;
|
|
compare->src[0].src.ssa = &load->dest.ssa;
|
|
compare->src[1].src.is_ssa = true;
|
|
compare->src[1].src.ssa = &const_zero->def;
|
|
for (unsigned i = 0; i < ir->type->vector_elements; i++)
|
|
compare->src[1].swizzle[i] = 0;
|
|
compare->dest.write_mask = (1 << ir->type->vector_elements) - 1;
|
|
|
|
add_instr(&compare->instr, ir->type->vector_elements);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
case ir_unop_interpolate_at_centroid:
|
|
case ir_binop_interpolate_at_offset:
|
|
case ir_binop_interpolate_at_sample: {
|
|
ir_dereference *deref = ir->operands[0]->as_dereference();
|
|
ir_swizzle *swizzle = NULL;
|
|
if (!deref) {
|
|
/* the api does not allow a swizzle here, but the varying packing code
|
|
* may have pushed one into here.
|
|
*/
|
|
swizzle = ir->operands[0]->as_swizzle();
|
|
assert(swizzle);
|
|
deref = swizzle->val->as_dereference();
|
|
assert(deref);
|
|
}
|
|
|
|
deref->accept(this);
|
|
|
|
nir_intrinsic_op op;
|
|
if (this->deref_head->var->data.mode == nir_var_shader_in) {
|
|
switch (ir->operation) {
|
|
case ir_unop_interpolate_at_centroid:
|
|
op = nir_intrinsic_interp_var_at_centroid;
|
|
break;
|
|
case ir_binop_interpolate_at_offset:
|
|
op = nir_intrinsic_interp_var_at_offset;
|
|
break;
|
|
case ir_binop_interpolate_at_sample:
|
|
op = nir_intrinsic_interp_var_at_sample;
|
|
break;
|
|
default:
|
|
unreachable("Invalid interpolation intrinsic");
|
|
}
|
|
} else {
|
|
/* This case can happen if the vertex shader does not write the
|
|
* given varying. In this case, the linker will lower it to a
|
|
* global variable. Since interpolating a variable makes no
|
|
* sense, we'll just turn it into a load which will probably
|
|
* eventually end up as an SSA definition.
|
|
*/
|
|
assert(this->deref_head->var->data.mode == nir_var_global);
|
|
op = nir_intrinsic_load_var;
|
|
}
|
|
|
|
nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(shader, op);
|
|
intrin->num_components = deref->type->vector_elements;
|
|
intrin->variables[0] = this->deref_head;
|
|
|
|
if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset ||
|
|
intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
|
|
intrin->src[0] = evaluate_rvalue(ir->operands[1]);
|
|
|
|
add_instr(&intrin->instr, deref->type->vector_elements);
|
|
|
|
if (swizzle) {
|
|
nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
|
|
mov->dest.write_mask = (1 << swizzle->type->vector_elements) - 1;
|
|
mov->src[0].src.is_ssa = true;
|
|
mov->src[0].src.ssa = &intrin->dest.ssa;
|
|
|
|
mov->src[0].swizzle[0] = swizzle->mask.x;
|
|
mov->src[0].swizzle[1] = swizzle->mask.y;
|
|
mov->src[0].swizzle[2] = swizzle->mask.z;
|
|
mov->src[0].swizzle[3] = swizzle->mask.w;
|
|
for (unsigned i = deref->type->vector_elements; i < 4; i++)
|
|
mov->src[0].swizzle[i] = 0;
|
|
|
|
add_instr(&mov->instr, swizzle->type->vector_elements);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
nir_src srcs[4];
|
|
for (unsigned i = 0; i < ir->get_num_operands(); i++)
|
|
srcs[i] = evaluate_rvalue(ir->operands[i]);
|
|
|
|
glsl_base_type types[4];
|
|
for (unsigned i = 0; i < ir->get_num_operands(); i++)
|
|
if (supports_ints)
|
|
types[i] = ir->operands[i]->type->base_type;
|
|
else
|
|
types[i] = GLSL_TYPE_FLOAT;
|
|
|
|
glsl_base_type out_type;
|
|
if (supports_ints)
|
|
out_type = ir->type->base_type;
|
|
else
|
|
out_type = GLSL_TYPE_FLOAT;
|
|
|
|
unsigned dest_size = ir->type->vector_elements;
|
|
|
|
nir_alu_instr *instr;
|
|
nir_op op;
|
|
|
|
switch (ir->operation) {
|
|
case ir_unop_bit_not: emit(nir_op_inot, dest_size, srcs); break;
|
|
case ir_unop_logic_not:
|
|
emit(supports_ints ? nir_op_inot : nir_op_fnot, dest_size, srcs);
|
|
break;
|
|
case ir_unop_neg:
|
|
instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fneg : nir_op_ineg,
|
|
dest_size, srcs);
|
|
break;
|
|
case ir_unop_abs:
|
|
instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fabs : nir_op_iabs,
|
|
dest_size, srcs);
|
|
break;
|
|
case ir_unop_saturate:
|
|
assert(types[0] == GLSL_TYPE_FLOAT);
|
|
instr = emit(nir_op_fsat, dest_size, srcs);
|
|
break;
|
|
case ir_unop_sign:
|
|
emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fsign : nir_op_isign,
|
|
dest_size, srcs);
|
|
break;
|
|
case ir_unop_rcp: emit(nir_op_frcp, dest_size, srcs); break;
|
|
case ir_unop_rsq: emit(nir_op_frsq, dest_size, srcs); break;
|
|
case ir_unop_sqrt: emit(nir_op_fsqrt, dest_size, srcs); break;
|
|
case ir_unop_exp: emit(nir_op_fexp, dest_size, srcs); break;
|
|
case ir_unop_log: emit(nir_op_flog, dest_size, srcs); break;
|
|
case ir_unop_exp2: emit(nir_op_fexp2, dest_size, srcs); break;
|
|
case ir_unop_log2: emit(nir_op_flog2, dest_size, srcs); break;
|
|
case ir_unop_i2f:
|
|
emit(supports_ints ? nir_op_i2f : nir_op_fmov, dest_size, srcs);
|
|
break;
|
|
case ir_unop_u2f:
|
|
emit(supports_ints ? nir_op_u2f : nir_op_fmov, dest_size, srcs);
|
|
break;
|
|
case ir_unop_b2f:
|
|
emit(supports_ints ? nir_op_b2f : nir_op_fmov, dest_size, srcs);
|
|
break;
|
|
case ir_unop_f2i: emit(nir_op_f2i, dest_size, srcs); break;
|
|
case ir_unop_f2u: emit(nir_op_f2u, dest_size, srcs); break;
|
|
case ir_unop_f2b: emit(nir_op_f2b, dest_size, srcs); break;
|
|
case ir_unop_i2b: emit(nir_op_i2b, dest_size, srcs); break;
|
|
case ir_unop_b2i: emit(nir_op_b2i, dest_size, srcs); break;
|
|
case ir_unop_i2u:
|
|
case ir_unop_u2i:
|
|
case ir_unop_bitcast_i2f:
|
|
case ir_unop_bitcast_f2i:
|
|
case ir_unop_bitcast_u2f:
|
|
case ir_unop_bitcast_f2u:
|
|
/* no-op */
|
|
emit(nir_op_imov, dest_size, srcs);
|
|
break;
|
|
case ir_unop_any:
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 2:
|
|
emit(supports_ints ? nir_op_bany2 : nir_op_fany2,
|
|
dest_size, srcs);
|
|
break;
|
|
case 3:
|
|
emit(supports_ints ? nir_op_bany3 : nir_op_fany3,
|
|
dest_size, srcs);
|
|
break;
|
|
case 4:
|
|
emit(supports_ints ? nir_op_bany4 : nir_op_fany4,
|
|
dest_size, srcs);
|
|
break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
break;
|
|
case ir_unop_trunc: emit(nir_op_ftrunc, dest_size, srcs); break;
|
|
case ir_unop_ceil: emit(nir_op_fceil, dest_size, srcs); break;
|
|
case ir_unop_floor: emit(nir_op_ffloor, dest_size, srcs); break;
|
|
case ir_unop_fract: emit(nir_op_ffract, dest_size, srcs); break;
|
|
case ir_unop_round_even: emit(nir_op_fround_even, dest_size, srcs); break;
|
|
case ir_unop_sin: emit(nir_op_fsin, dest_size, srcs); break;
|
|
case ir_unop_cos: emit(nir_op_fcos, dest_size, srcs); break;
|
|
case ir_unop_sin_reduced:
|
|
emit(nir_op_fsin_reduced, dest_size, srcs);
|
|
break;
|
|
case ir_unop_cos_reduced:
|
|
emit(nir_op_fcos_reduced, dest_size, srcs);
|
|
break;
|
|
case ir_unop_dFdx: emit(nir_op_fddx, dest_size, srcs); break;
|
|
case ir_unop_dFdy: emit(nir_op_fddy, dest_size, srcs); break;
|
|
case ir_unop_dFdx_fine: emit(nir_op_fddx_fine, dest_size, srcs); break;
|
|
case ir_unop_dFdy_fine: emit(nir_op_fddy_fine, dest_size, srcs); break;
|
|
case ir_unop_dFdx_coarse: emit(nir_op_fddx_coarse, dest_size, srcs); break;
|
|
case ir_unop_dFdy_coarse: emit(nir_op_fddy_coarse, dest_size, srcs); break;
|
|
case ir_unop_pack_snorm_2x16:
|
|
emit(nir_op_pack_snorm_2x16, dest_size, srcs);
|
|
break;
|
|
case ir_unop_pack_snorm_4x8:
|
|
emit(nir_op_pack_snorm_4x8, dest_size, srcs);
|
|
break;
|
|
case ir_unop_pack_unorm_2x16:
|
|
emit(nir_op_pack_unorm_2x16, dest_size, srcs);
|
|
break;
|
|
case ir_unop_pack_unorm_4x8:
|
|
emit(nir_op_pack_unorm_4x8, dest_size, srcs);
|
|
break;
|
|
case ir_unop_pack_half_2x16:
|
|
emit(nir_op_pack_half_2x16, dest_size, srcs);
|
|
break;
|
|
case ir_unop_unpack_snorm_2x16:
|
|
emit(nir_op_unpack_snorm_2x16, dest_size, srcs);
|
|
break;
|
|
case ir_unop_unpack_snorm_4x8:
|
|
emit(nir_op_unpack_snorm_4x8, dest_size, srcs);
|
|
break;
|
|
case ir_unop_unpack_unorm_2x16:
|
|
emit(nir_op_unpack_unorm_2x16, dest_size, srcs);
|
|
break;
|
|
case ir_unop_unpack_unorm_4x8:
|
|
emit(nir_op_unpack_unorm_4x8, dest_size, srcs);
|
|
break;
|
|
case ir_unop_unpack_half_2x16:
|
|
emit(nir_op_unpack_half_2x16, dest_size, srcs);
|
|
break;
|
|
case ir_unop_unpack_half_2x16_split_x:
|
|
emit(nir_op_unpack_half_2x16_split_x, dest_size, srcs);
|
|
break;
|
|
case ir_unop_unpack_half_2x16_split_y:
|
|
emit(nir_op_unpack_half_2x16_split_y, dest_size, srcs);
|
|
break;
|
|
case ir_unop_bitfield_reverse:
|
|
emit(nir_op_bitfield_reverse, dest_size, srcs);
|
|
break;
|
|
case ir_unop_bit_count:
|
|
emit(nir_op_bit_count, dest_size, srcs);
|
|
break;
|
|
case ir_unop_find_msb:
|
|
switch (types[0]) {
|
|
case GLSL_TYPE_UINT:
|
|
emit(nir_op_ufind_msb, dest_size, srcs);
|
|
break;
|
|
case GLSL_TYPE_INT:
|
|
emit(nir_op_ifind_msb, dest_size, srcs);
|
|
break;
|
|
default:
|
|
unreachable("Invalid type for findMSB()");
|
|
}
|
|
break;
|
|
case ir_unop_find_lsb:
|
|
emit(nir_op_find_lsb, dest_size, srcs);
|
|
break;
|
|
|
|
case ir_unop_noise:
|
|
switch (ir->type->vector_elements) {
|
|
case 1:
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_fnoise1_1, dest_size, srcs); break;
|
|
case 2: emit(nir_op_fnoise1_2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_fnoise1_3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_fnoise1_4, dest_size, srcs); break;
|
|
default: unreachable("not reached");
|
|
}
|
|
break;
|
|
case 2:
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_fnoise2_1, dest_size, srcs); break;
|
|
case 2: emit(nir_op_fnoise2_2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_fnoise2_3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_fnoise2_4, dest_size, srcs); break;
|
|
default: unreachable("not reached");
|
|
}
|
|
break;
|
|
case 3:
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_fnoise3_1, dest_size, srcs); break;
|
|
case 2: emit(nir_op_fnoise3_2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_fnoise3_3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_fnoise3_4, dest_size, srcs); break;
|
|
default: unreachable("not reached");
|
|
}
|
|
break;
|
|
case 4:
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_fnoise4_1, dest_size, srcs); break;
|
|
case 2: emit(nir_op_fnoise4_2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_fnoise4_3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_fnoise4_4, dest_size, srcs); break;
|
|
default: unreachable("not reached");
|
|
}
|
|
break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
break;
|
|
case ir_binop_add:
|
|
case ir_binop_sub:
|
|
case ir_binop_mul:
|
|
case ir_binop_div:
|
|
case ir_binop_mod:
|
|
case ir_binop_min:
|
|
case ir_binop_max:
|
|
case ir_binop_pow:
|
|
case ir_binop_bit_and:
|
|
case ir_binop_bit_or:
|
|
case ir_binop_bit_xor:
|
|
case ir_binop_lshift:
|
|
case ir_binop_rshift:
|
|
switch (ir->operation) {
|
|
case ir_binop_add:
|
|
if (out_type == GLSL_TYPE_FLOAT)
|
|
op = nir_op_fadd;
|
|
else
|
|
op = nir_op_iadd;
|
|
break;
|
|
case ir_binop_sub:
|
|
if (out_type == GLSL_TYPE_FLOAT)
|
|
op = nir_op_fsub;
|
|
else
|
|
op = nir_op_isub;
|
|
break;
|
|
case ir_binop_mul:
|
|
if (out_type == GLSL_TYPE_FLOAT)
|
|
op = nir_op_fmul;
|
|
else
|
|
op = nir_op_imul;
|
|
break;
|
|
case ir_binop_div:
|
|
if (out_type == GLSL_TYPE_FLOAT)
|
|
op = nir_op_fdiv;
|
|
else if (out_type == GLSL_TYPE_INT)
|
|
op = nir_op_idiv;
|
|
else
|
|
op = nir_op_udiv;
|
|
break;
|
|
case ir_binop_mod:
|
|
if (out_type == GLSL_TYPE_FLOAT)
|
|
op = nir_op_fmod;
|
|
else
|
|
op = nir_op_umod;
|
|
break;
|
|
case ir_binop_min:
|
|
if (out_type == GLSL_TYPE_FLOAT)
|
|
op = nir_op_fmin;
|
|
else if (out_type == GLSL_TYPE_INT)
|
|
op = nir_op_imin;
|
|
else
|
|
op = nir_op_umin;
|
|
break;
|
|
case ir_binop_max:
|
|
if (out_type == GLSL_TYPE_FLOAT)
|
|
op = nir_op_fmax;
|
|
else if (out_type == GLSL_TYPE_INT)
|
|
op = nir_op_imax;
|
|
else
|
|
op = nir_op_umax;
|
|
break;
|
|
case ir_binop_bit_and:
|
|
op = nir_op_iand;
|
|
break;
|
|
case ir_binop_bit_or:
|
|
op = nir_op_ior;
|
|
break;
|
|
case ir_binop_bit_xor:
|
|
op = nir_op_ixor;
|
|
break;
|
|
case ir_binop_lshift:
|
|
op = nir_op_ishl;
|
|
break;
|
|
case ir_binop_rshift:
|
|
if (out_type == GLSL_TYPE_INT)
|
|
op = nir_op_ishr;
|
|
else
|
|
op = nir_op_ushr;
|
|
break;
|
|
case ir_binop_pow:
|
|
op = nir_op_fpow;
|
|
break;
|
|
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
|
|
instr = emit(op, dest_size, srcs);
|
|
|
|
if (ir->operands[0]->type->vector_elements != 1 &&
|
|
ir->operands[1]->type->vector_elements == 1) {
|
|
for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
|
|
i++) {
|
|
instr->src[1].swizzle[i] = 0;
|
|
}
|
|
}
|
|
|
|
if (ir->operands[1]->type->vector_elements != 1 &&
|
|
ir->operands[0]->type->vector_elements == 1) {
|
|
for (unsigned i = 0; i < ir->operands[1]->type->vector_elements;
|
|
i++) {
|
|
instr->src[0].swizzle[i] = 0;
|
|
}
|
|
}
|
|
|
|
break;
|
|
case ir_binop_imul_high:
|
|
emit(out_type == GLSL_TYPE_UINT ? nir_op_umul_high : nir_op_imul_high,
|
|
dest_size, srcs);
|
|
break;
|
|
case ir_binop_carry: emit(nir_op_uadd_carry, dest_size, srcs); break;
|
|
case ir_binop_borrow: emit(nir_op_usub_borrow, dest_size, srcs); break;
|
|
case ir_binop_less:
|
|
if (supports_ints) {
|
|
if (types[0] == GLSL_TYPE_FLOAT)
|
|
emit(nir_op_flt, dest_size, srcs);
|
|
else if (types[0] == GLSL_TYPE_INT)
|
|
emit(nir_op_ilt, dest_size, srcs);
|
|
else
|
|
emit(nir_op_ult, dest_size, srcs);
|
|
} else {
|
|
emit(nir_op_slt, dest_size, srcs);
|
|
}
|
|
break;
|
|
case ir_binop_greater:
|
|
if (supports_ints) {
|
|
if (types[0] == GLSL_TYPE_FLOAT)
|
|
emit(nir_op_flt, dest_size, srcs[1], srcs[0]);
|
|
else if (types[0] == GLSL_TYPE_INT)
|
|
emit(nir_op_ilt, dest_size, srcs[1], srcs[0]);
|
|
else
|
|
emit(nir_op_ult, dest_size, srcs[1], srcs[0]);
|
|
} else {
|
|
emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
|
|
}
|
|
break;
|
|
case ir_binop_lequal:
|
|
if (supports_ints) {
|
|
if (types[0] == GLSL_TYPE_FLOAT)
|
|
emit(nir_op_fge, dest_size, srcs[1], srcs[0]);
|
|
else if (types[0] == GLSL_TYPE_INT)
|
|
emit(nir_op_ige, dest_size, srcs[1], srcs[0]);
|
|
else
|
|
emit(nir_op_uge, dest_size, srcs[1], srcs[0]);
|
|
} else {
|
|
emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
|
|
}
|
|
break;
|
|
case ir_binop_gequal:
|
|
if (supports_ints) {
|
|
if (types[0] == GLSL_TYPE_FLOAT)
|
|
emit(nir_op_fge, dest_size, srcs);
|
|
else if (types[0] == GLSL_TYPE_INT)
|
|
emit(nir_op_ige, dest_size, srcs);
|
|
else
|
|
emit(nir_op_uge, dest_size, srcs);
|
|
} else {
|
|
emit(nir_op_slt, dest_size, srcs);
|
|
}
|
|
break;
|
|
case ir_binop_equal:
|
|
if (supports_ints) {
|
|
if (types[0] == GLSL_TYPE_FLOAT)
|
|
emit(nir_op_feq, dest_size, srcs);
|
|
else
|
|
emit(nir_op_ieq, dest_size, srcs);
|
|
} else {
|
|
emit(nir_op_seq, dest_size, srcs);
|
|
}
|
|
break;
|
|
case ir_binop_nequal:
|
|
if (supports_ints) {
|
|
if (types[0] == GLSL_TYPE_FLOAT)
|
|
emit(nir_op_fne, dest_size, srcs);
|
|
else
|
|
emit(nir_op_ine, dest_size, srcs);
|
|
} else {
|
|
emit(nir_op_sne, dest_size, srcs);
|
|
}
|
|
break;
|
|
case ir_binop_all_equal:
|
|
if (supports_ints) {
|
|
if (types[0] == GLSL_TYPE_FLOAT) {
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_feq, dest_size, srcs); break;
|
|
case 2: emit(nir_op_ball_fequal2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_ball_fequal3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_ball_fequal4, dest_size, srcs); break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
} else {
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_ieq, dest_size, srcs); break;
|
|
case 2: emit(nir_op_ball_iequal2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_ball_iequal3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_ball_iequal4, dest_size, srcs); break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
}
|
|
} else {
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_seq, dest_size, srcs); break;
|
|
case 2: emit(nir_op_fall_equal2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_fall_equal3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_fall_equal4, dest_size, srcs); break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
}
|
|
break;
|
|
case ir_binop_any_nequal:
|
|
if (supports_ints) {
|
|
if (types[0] == GLSL_TYPE_FLOAT) {
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_fne, dest_size, srcs); break;
|
|
case 2: emit(nir_op_bany_fnequal2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_bany_fnequal3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_bany_fnequal4, dest_size, srcs); break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
} else {
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_ine, dest_size, srcs); break;
|
|
case 2: emit(nir_op_bany_inequal2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_bany_inequal3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_bany_inequal4, dest_size, srcs); break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
}
|
|
} else {
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 1: emit(nir_op_sne, dest_size, srcs); break;
|
|
case 2: emit(nir_op_fany_nequal2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_fany_nequal3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_fany_nequal4, dest_size, srcs); break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
}
|
|
break;
|
|
case ir_binop_logic_and:
|
|
if (supports_ints)
|
|
emit(nir_op_iand, dest_size, srcs);
|
|
else
|
|
emit(nir_op_fand, dest_size, srcs);
|
|
break;
|
|
case ir_binop_logic_or:
|
|
if (supports_ints)
|
|
emit(nir_op_ior, dest_size, srcs);
|
|
else
|
|
emit(nir_op_for, dest_size, srcs);
|
|
break;
|
|
case ir_binop_logic_xor:
|
|
if (supports_ints)
|
|
emit(nir_op_ixor, dest_size, srcs);
|
|
else
|
|
emit(nir_op_fxor, dest_size, srcs);
|
|
break;
|
|
case ir_binop_dot:
|
|
switch (ir->operands[0]->type->vector_elements) {
|
|
case 2: emit(nir_op_fdot2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_fdot3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_fdot4, dest_size, srcs); break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
break;
|
|
|
|
case ir_binop_pack_half_2x16_split:
|
|
emit(nir_op_pack_half_2x16_split, dest_size, srcs);
|
|
break;
|
|
case ir_binop_bfm: emit(nir_op_bfm, dest_size, srcs); break;
|
|
case ir_binop_ldexp: emit(nir_op_ldexp, dest_size, srcs); break;
|
|
case ir_triop_fma: emit(nir_op_ffma, dest_size, srcs); break;
|
|
case ir_triop_lrp:
|
|
instr = emit(nir_op_flrp, dest_size, srcs);
|
|
if (ir->operands[0]->type->vector_elements != 1 &&
|
|
ir->operands[2]->type->vector_elements == 1) {
|
|
for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
|
|
i++) {
|
|
instr->src[2].swizzle[i] = 0;
|
|
}
|
|
}
|
|
break;
|
|
case ir_triop_csel:
|
|
if (supports_ints)
|
|
emit(nir_op_bcsel, dest_size, srcs);
|
|
else
|
|
emit(nir_op_fcsel, dest_size, srcs);
|
|
break;
|
|
case ir_triop_bfi:
|
|
instr = emit(nir_op_bfi, dest_size, srcs);
|
|
for (unsigned i = 0; i < ir->operands[1]->type->vector_elements; i++) {
|
|
instr->src[0].swizzle[i] = 0;
|
|
}
|
|
break;
|
|
case ir_triop_bitfield_extract:
|
|
instr = emit(out_type == GLSL_TYPE_INT ? nir_op_ibitfield_extract :
|
|
nir_op_ubitfield_extract, dest_size, srcs);
|
|
for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
|
|
instr->src[1].swizzle[i] = 0;
|
|
instr->src[2].swizzle[i] = 0;
|
|
}
|
|
break;
|
|
case ir_quadop_bitfield_insert:
|
|
instr = emit(nir_op_bitfield_insert, dest_size, srcs);
|
|
for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
|
|
instr->src[2].swizzle[i] = 0;
|
|
instr->src[3].swizzle[i] = 0;
|
|
}
|
|
break;
|
|
case ir_quadop_vector:
|
|
switch (ir->type->vector_elements) {
|
|
case 2: emit(nir_op_vec2, dest_size, srcs); break;
|
|
case 3: emit(nir_op_vec3, dest_size, srcs); break;
|
|
case 4: emit(nir_op_vec4, dest_size, srcs); break;
|
|
default: unreachable("not reached");
|
|
}
|
|
break;
|
|
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_swizzle *ir)
|
|
{
|
|
nir_alu_instr *instr = emit(supports_ints ? nir_op_imov : nir_op_fmov,
|
|
ir->type->vector_elements,
|
|
evaluate_rvalue(ir->val));
|
|
|
|
unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
|
|
for (unsigned i = 0; i < ir->type->vector_elements; i++)
|
|
instr->src[0].swizzle[i] = swizzle[i];
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_texture *ir)
|
|
{
|
|
unsigned num_srcs;
|
|
nir_texop op;
|
|
switch (ir->op) {
|
|
case ir_tex:
|
|
op = nir_texop_tex;
|
|
num_srcs = 1; /* coordinate */
|
|
break;
|
|
|
|
case ir_txb:
|
|
case ir_txl:
|
|
op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
|
|
num_srcs = 2; /* coordinate, bias/lod */
|
|
break;
|
|
|
|
case ir_txd:
|
|
op = nir_texop_txd; /* coordinate, dPdx, dPdy */
|
|
num_srcs = 3;
|
|
break;
|
|
|
|
case ir_txf:
|
|
op = nir_texop_txf;
|
|
if (ir->lod_info.lod != NULL)
|
|
num_srcs = 2; /* coordinate, lod */
|
|
else
|
|
num_srcs = 1; /* coordinate */
|
|
break;
|
|
|
|
case ir_txf_ms:
|
|
op = nir_texop_txf_ms;
|
|
num_srcs = 2; /* coordinate, sample_index */
|
|
break;
|
|
|
|
case ir_txs:
|
|
op = nir_texop_txs;
|
|
if (ir->lod_info.lod != NULL)
|
|
num_srcs = 1; /* lod */
|
|
else
|
|
num_srcs = 0;
|
|
break;
|
|
|
|
case ir_lod:
|
|
op = nir_texop_lod;
|
|
num_srcs = 1; /* coordinate */
|
|
break;
|
|
|
|
case ir_tg4:
|
|
op = nir_texop_tg4;
|
|
num_srcs = 1; /* coordinate */
|
|
break;
|
|
|
|
case ir_query_levels:
|
|
op = nir_texop_query_levels;
|
|
num_srcs = 0;
|
|
break;
|
|
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
|
|
if (ir->projector != NULL)
|
|
num_srcs++;
|
|
if (ir->shadow_comparitor != NULL)
|
|
num_srcs++;
|
|
if (ir->offset != NULL && ir->offset->as_constant() == NULL)
|
|
num_srcs++;
|
|
|
|
nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
|
|
|
|
instr->op = op;
|
|
instr->sampler_dim =
|
|
(glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
|
|
instr->is_array = ir->sampler->type->sampler_array;
|
|
instr->is_shadow = ir->sampler->type->sampler_shadow;
|
|
if (instr->is_shadow)
|
|
instr->is_new_style_shadow = (ir->type->vector_elements == 1);
|
|
switch (ir->type->base_type) {
|
|
case GLSL_TYPE_FLOAT:
|
|
instr->dest_type = nir_type_float;
|
|
break;
|
|
case GLSL_TYPE_INT:
|
|
instr->dest_type = nir_type_int;
|
|
break;
|
|
case GLSL_TYPE_UINT:
|
|
instr->dest_type = nir_type_unsigned;
|
|
break;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
|
|
ir->sampler->accept(this);
|
|
instr->sampler = this->deref_head;
|
|
|
|
unsigned src_number = 0;
|
|
|
|
if (ir->coordinate != NULL) {
|
|
instr->coord_components = ir->coordinate->type->vector_elements;
|
|
instr->src[src_number].src = evaluate_rvalue(ir->coordinate);
|
|
instr->src[src_number].src_type = nir_tex_src_coord;
|
|
src_number++;
|
|
}
|
|
|
|
if (ir->projector != NULL) {
|
|
instr->src[src_number].src = evaluate_rvalue(ir->projector);
|
|
instr->src[src_number].src_type = nir_tex_src_projector;
|
|
src_number++;
|
|
}
|
|
|
|
if (ir->shadow_comparitor != NULL) {
|
|
instr->src[src_number].src = evaluate_rvalue(ir->shadow_comparitor);
|
|
instr->src[src_number].src_type = nir_tex_src_comparitor;
|
|
src_number++;
|
|
}
|
|
|
|
if (ir->offset != NULL) {
|
|
/* we don't support multiple offsets yet */
|
|
assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
|
|
|
|
ir_constant *const_offset = ir->offset->as_constant();
|
|
if (const_offset != NULL) {
|
|
for (unsigned i = 0; i < const_offset->type->vector_elements; i++)
|
|
instr->const_offset[i] = const_offset->value.i[i];
|
|
} else {
|
|
instr->src[src_number].src = evaluate_rvalue(ir->offset);
|
|
instr->src[src_number].src_type = nir_tex_src_offset;
|
|
src_number++;
|
|
}
|
|
}
|
|
|
|
switch (ir->op) {
|
|
case ir_txb:
|
|
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.bias);
|
|
instr->src[src_number].src_type = nir_tex_src_bias;
|
|
src_number++;
|
|
break;
|
|
|
|
case ir_txl:
|
|
case ir_txf:
|
|
case ir_txs:
|
|
if (ir->lod_info.lod != NULL) {
|
|
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.lod);
|
|
instr->src[src_number].src_type = nir_tex_src_lod;
|
|
src_number++;
|
|
}
|
|
break;
|
|
|
|
case ir_txd:
|
|
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdx);
|
|
instr->src[src_number].src_type = nir_tex_src_ddx;
|
|
src_number++;
|
|
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdy);
|
|
instr->src[src_number].src_type = nir_tex_src_ddy;
|
|
src_number++;
|
|
break;
|
|
|
|
case ir_txf_ms:
|
|
instr->src[src_number].src = evaluate_rvalue(ir->lod_info.sample_index);
|
|
instr->src[src_number].src_type = nir_tex_src_ms_index;
|
|
src_number++;
|
|
break;
|
|
|
|
case ir_tg4:
|
|
instr->component = ir->lod_info.component->as_constant()->value.u[0];
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
assert(src_number == num_srcs);
|
|
|
|
add_instr(&instr->instr, nir_tex_instr_dest_size(instr));
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_constant *ir)
|
|
{
|
|
/*
|
|
* We don't know if this variable is an an array or struct that gets
|
|
* dereferenced, so do the safe thing an make it a variable with a
|
|
* constant initializer and return a dereference.
|
|
*/
|
|
|
|
nir_variable *var = ralloc(this->shader, nir_variable);
|
|
var->name = ralloc_strdup(var, "const_temp");
|
|
var->type = ir->type;
|
|
var->data.mode = nir_var_local;
|
|
var->data.read_only = true;
|
|
var->constant_initializer = constant_copy(ir, var);
|
|
exec_list_push_tail(&this->impl->locals, &var->node);
|
|
|
|
this->deref_head = nir_deref_var_create(this->shader, var);
|
|
this->deref_tail = &this->deref_head->deref;
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_dereference_variable *ir)
|
|
{
|
|
struct hash_entry *entry =
|
|
_mesa_hash_table_search(this->var_table, ir->var);
|
|
assert(entry);
|
|
nir_variable *var = (nir_variable *) entry->data;
|
|
|
|
nir_deref_var *deref = nir_deref_var_create(this->shader, var);
|
|
this->deref_head = deref;
|
|
this->deref_tail = &deref->deref;
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_dereference_record *ir)
|
|
{
|
|
ir->record->accept(this);
|
|
|
|
int field_index = this->deref_tail->type->field_index(ir->field);
|
|
assert(field_index >= 0);
|
|
|
|
nir_deref_struct *deref = nir_deref_struct_create(this->shader, field_index);
|
|
deref->deref.type = ir->type;
|
|
this->deref_tail->child = &deref->deref;
|
|
this->deref_tail = &deref->deref;
|
|
}
|
|
|
|
void
|
|
nir_visitor::visit(ir_dereference_array *ir)
|
|
{
|
|
nir_deref_array *deref = nir_deref_array_create(this->shader);
|
|
deref->deref.type = ir->type;
|
|
|
|
ir_constant *const_index = ir->array_index->as_constant();
|
|
if (const_index != NULL) {
|
|
deref->deref_array_type = nir_deref_array_type_direct;
|
|
deref->base_offset = const_index->value.u[0];
|
|
} else {
|
|
deref->deref_array_type = nir_deref_array_type_indirect;
|
|
deref->indirect = evaluate_rvalue(ir->array_index);
|
|
}
|
|
|
|
ir->array->accept(this);
|
|
|
|
this->deref_tail->child = &deref->deref;
|
|
this->deref_tail = &deref->deref;
|
|
}
|