Files
third_party_mesa3d/src/gallium/drivers/zink/zink_resource.h
Mike Blumenkrantz 8dd8754238 zink: explicitly use stream uploader for staging buffers
this requires adding an offset member to the transfer struct

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9789>
2021-03-24 16:00:28 +00:00

158 lines
4.5 KiB
C

/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZINK_RESOURCE_H
#define ZINK_RESOURCE_H
struct pipe_screen;
struct sw_displaytarget;
struct zink_batch;
struct zink_context;
#define ZINK_RESOURCE_USAGE_STREAMOUT (1 << 10) //much greater than ZINK_DESCRIPTOR_TYPES
#include "util/u_transfer.h"
#include "util/u_range.h"
#include "util/u_dynarray.h"
#include "zink_batch.h"
#include "zink_descriptors.h"
#include <vulkan/vulkan.h>
enum zink_resource_access {
ZINK_RESOURCE_ACCESS_READ = 1,
ZINK_RESOURCE_ACCESS_WRITE = 32,
ZINK_RESOURCE_ACCESS_RW = ZINK_RESOURCE_ACCESS_READ | ZINK_RESOURCE_ACCESS_WRITE,
};
struct mem_key {
VkMemoryRequirements reqs;
VkMemoryPropertyFlags flags;
};
struct zink_resource_object {
struct pipe_reference reference;
union {
VkBuffer buffer;
VkImage image;
};
VkDeviceMemory mem;
uint32_t mem_hash;
struct mem_key mkey;
VkDeviceSize offset, size;
unsigned persistent_maps; //if nonzero, requires vkFlushMappedMemoryRanges during batch use
struct zink_descriptor_refs desc_set_refs;
struct zink_batch_usage reads;
struct zink_batch_usage writes;
unsigned map_count;
void *map;
bool is_buffer;
bool host_visible;
};
struct zink_resource {
struct pipe_resource base;
enum pipe_format internal_format:16;
VkPipelineStageFlagBits access_stage;
VkAccessFlags access;
struct zink_resource_object *obj;
union {
struct util_range valid_buffer_range;
struct {
VkFormat format;
VkImageLayout layout;
VkImageAspectFlags aspect;
bool optimal_tiling;
};
};
struct sw_displaytarget *dt;
unsigned dt_stride;
uint32_t bind_history; // enum zink_descriptor_type bitmask
uint32_t bind_stages;
};
struct zink_transfer {
struct pipe_transfer base;
struct pipe_resource *staging_res;
unsigned offset;
};
static inline struct zink_resource *
zink_resource(struct pipe_resource *r)
{
return (struct zink_resource *)r;
}
bool
zink_screen_resource_init(struct pipe_screen *pscreen);
void
zink_context_resource_init(struct pipe_context *pctx);
void
zink_get_depth_stencil_resources(struct pipe_resource *res,
struct zink_resource **out_z,
struct zink_resource **out_s);
void
zink_resource_setup_transfer_layouts(struct zink_context *ctx, struct zink_resource *src, struct zink_resource *dst);
bool
zink_resource_has_usage(struct zink_resource *res, enum zink_resource_access usage);
bool
zink_resource_has_usage_for_id(struct zink_resource *res, uint32_t id);
void
zink_resource_desc_set_add(struct zink_resource *res, struct zink_descriptor_set *zds, unsigned idx);
void
zink_destroy_resource_object(struct zink_screen *screen, struct zink_resource_object *resource_object);
void
debug_describe_zink_resource_object(char *buf, const struct zink_resource_object *ptr);
static inline void
zink_resource_object_reference(struct zink_screen *screen,
struct zink_resource_object **dst,
struct zink_resource_object *src)
{
struct zink_resource_object *old_dst = dst ? *dst : NULL;
if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
(debug_reference_descriptor)debug_describe_zink_resource_object))
zink_destroy_resource_object(screen, old_dst);
if (dst) *dst = src;
}
#endif