Files
third_party_mesa3d/main.cpp
Ian Romanick 8ce55dbd92 Extract compilation to a separate routine
Pull all of the code that actually compiles shaders into a separate
function.  Use a glsl_program to track data about the compiled shader.
2010-06-17 12:01:18 -07:00

201 lines
5.2 KiB
C++

/*
* Copyright © 2008, 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <cstdlib>
#include <cstdio>
#include <getopt.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#include "ir_optimization.h"
#include "ir_print_visitor.h"
#include "program.h"
static char *
load_text_file(const char *file_name, size_t *size)
{
char *text = NULL;
struct stat st;
ssize_t total_read = 0;
int fd = open(file_name, O_RDONLY);
*size = 0;
if (fd < 0) {
return NULL;
}
if (fstat(fd, & st) == 0) {
text = (char *) malloc(st.st_size + 1);
if (text != NULL) {
do {
ssize_t bytes = read(fd, text + total_read,
st.st_size - total_read);
if (bytes < 0) {
free(text);
text = NULL;
break;
}
if (bytes == 0) {
break;
}
total_read += bytes;
} while (total_read < st.st_size);
text[total_read] = '\0';
*size = total_read;
}
}
close(fd);
return text;
}
void
usage_fail(const char *name)
{
printf("%s <filename.frag|filename.vert>\n", name);
exit(EXIT_FAILURE);
}
int dump_ast = 0;
int dump_lir = 0;
const struct option compiler_opts[] = {
{ "dump-ast", 0, &dump_ast, 1 },
{ "dump-lir", 0, &dump_lir, 1 },
{ NULL, 0, NULL, 0 }
};
void
compile_shader(struct glsl_program *prog)
{
struct _mesa_glsl_parse_state state;
memset(& state, 0, sizeof(state));
switch (prog->Type) {
case GL_VERTEX_SHADER: state.target = vertex_shader; break;
case GL_FRAGMENT_SHADER: state.target = fragment_shader; break;
case GL_GEOMETRY_SHADER: state.target = geometry_shader; break;
}
state.scanner = NULL;
state.translation_unit.make_empty();
state.symbols = new glsl_symbol_table;
state.error = false;
state.temp_index = 0;
state.loop_or_switch_nesting = NULL;
state.ARB_texture_rectangle_enable = true;
_mesa_glsl_lexer_ctor(& state, prog->Source, prog->SourceLen);
_mesa_glsl_parse(& state);
_mesa_glsl_lexer_dtor(& state);
if (dump_ast) {
foreach_list_const(n, &state.translation_unit) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("\n\n");
}
prog->ir.make_empty();
if (!state.error && !state.translation_unit.is_empty())
_mesa_ast_to_hir(&prog->ir, &state);
/* Optimization passes */
if (!state.error && !prog->ir.is_empty()) {
bool progress;
do {
progress = false;
progress = do_function_inlining(&prog->ir) || progress;
progress = do_if_simplification(&prog->ir) || progress;
progress = do_copy_propagation(&prog->ir) || progress;
progress = do_dead_code_local(&prog->ir) || progress;
progress = do_dead_code_unlinked(&prog->ir) || progress;
progress = do_constant_variable_unlinked(&prog->ir) || progress;
progress = do_constant_folding(&prog->ir) || progress;
progress = do_vec_index_to_swizzle(&prog->ir) || progress;
progress = do_swizzle_swizzle(&prog->ir) || progress;
} while (progress);
}
/* Print out the resulting IR */
if (!state.error && dump_lir) {
_mesa_print_ir(&prog->ir, &state);
}
prog->symbols = state.symbols;
prog->CompileStatus = !state.error;
return;
}
int
main(int argc, char **argv)
{
struct _mesa_glsl_parse_state state;
int c;
int idx = 0;
while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
/* empty */ ;
if (argc <= optind)
usage_fail(argv[0]);
struct glsl_program *prog = new glsl_program;
memset(prog, 0, sizeof(*prog));
const unsigned len = strlen(argv[optind]);
if (len < 6)
usage_fail(argv[0]);
const char *const ext = & argv[optind][len - 5];
if (strncmp(".vert", ext, 5) == 0)
prog->Type = GL_VERTEX_SHADER;
else if (strncmp(".geom", ext, 5) == 0)
prog->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)
prog->Type = GL_FRAGMENT_SHADER;
else
usage_fail(argv[0]);
prog->Source = load_text_file(argv[optind], &prog->SourceLen);
compile_shader(prog);
return prog->CompileStatus ? EXIT_SUCCESS : EXIT_FAILURE;
}