
Note: dropping the EGL_BAD_ALLOC in egl_haiku because it's overwritten by the EGL_NOT_INITIALIZED in eglInitialize(). Signed-off-by: Eric Engestrom <eric@engestrom.ch> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
332 lines
8.7 KiB
C++
332 lines
8.7 KiB
C++
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 2014 Adrián Arroyo Calle <adrian.arroyocalle@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <errno.h>
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#include <dlfcn.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "eglconfig.h"
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#include "eglcontext.h"
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#include "egldisplay.h"
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#include "egldriver.h"
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#include "eglcurrent.h"
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#include "egllog.h"
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#include "eglsurface.h"
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#include "eglimage.h"
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#include "egltypedefs.h"
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#include <InterfaceKit.h>
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#include <OpenGLKit.h>
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#ifdef DEBUG
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# define TRACE(x...) printf("egl_haiku: " x)
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# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
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#else
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# define TRACE(x...)
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# define CALLED()
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#endif
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#define ERROR(x...) printf("egl_haiku: " x)
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_EGL_DRIVER_STANDARD_TYPECASTS(haiku_egl)
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struct haiku_egl_config
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{
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_EGLConfig base;
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};
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struct haiku_egl_context
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{
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_EGLContext ctx;
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};
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struct haiku_egl_surface
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{
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_EGLSurface surf;
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BGLView* gl;
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};
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/**
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* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
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*/
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static _EGLSurface *
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haiku_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
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_EGLConfig *conf, void *native_window, const EGLint *attrib_list)
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{
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CALLED();
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struct haiku_egl_surface* surface;
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surface = (struct haiku_egl_surface*) calloc(1, sizeof (*surface));
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if (!surface) {
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_eglError(EGL_BAD_ALLOC, "haiku_create_window_surface");
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return NULL;
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}
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if (!_eglInitSurface(&surface->surf, disp, EGL_WINDOW_BIT,
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conf, attrib_list)) {
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free(surface);
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return NULL;
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}
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(&surface->surf)->SwapInterval = 1;
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TRACE("Creating window\n");
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BWindow* win = (BWindow*)native_window;
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TRACE("Creating GL view\n");
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surface->gl = new BGLView(win->Bounds(), "OpenGL", B_FOLLOW_ALL_SIDES, 0,
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BGL_RGB | BGL_DOUBLE | BGL_ALPHA);
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TRACE("Adding GL\n");
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win->AddChild(surface->gl);
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TRACE("Showing window\n");
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win->Show();
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return &surface->surf;
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}
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static _EGLSurface *
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haiku_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp,
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_EGLConfig *conf, void *native_pixmap, const EGLint *attrib_list)
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{
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return NULL;
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}
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static _EGLSurface *
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haiku_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp,
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_EGLConfig *conf, const EGLint *attrib_list)
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{
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return NULL;
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}
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static EGLBoolean
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haiku_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
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{
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if (_eglPutSurface(surf)) {
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// XXX: detach haiku_egl_surface::gl from the native window and destroy it
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free(surf);
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}
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return EGL_TRUE;
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}
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static EGLBoolean
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haiku_add_configs_for_visuals(_EGLDisplay *dpy)
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{
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CALLED();
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struct haiku_egl_config* conf;
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conf = (struct haiku_egl_config*) calloc(1, sizeof (*conf));
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if (!conf)
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return _eglError(EGL_BAD_ALLOC, "haiku_add_configs_for_visuals");
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_eglInitConfig(&conf->base, dpy, 1);
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TRACE("Config inited\n");
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_eglSetConfigKey(&conf->base, EGL_RED_SIZE, 8);
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_eglSetConfigKey(&conf->base, EGL_BLUE_SIZE, 8);
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_eglSetConfigKey(&conf->base, EGL_GREEN_SIZE, 8);
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_eglSetConfigKey(&conf->base, EGL_LUMINANCE_SIZE, 0);
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_eglSetConfigKey(&conf->base, EGL_ALPHA_SIZE, 8);
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_eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
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EGLint r = (_eglGetConfigKey(&conf->base, EGL_RED_SIZE)
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+ _eglGetConfigKey(&conf->base, EGL_GREEN_SIZE)
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+ _eglGetConfigKey(&conf->base, EGL_BLUE_SIZE)
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+ _eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE));
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_eglSetConfigKey(&conf->base, EGL_BUFFER_SIZE, r);
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_eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, EGL_NONE);
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_eglSetConfigKey(&conf->base, EGL_CONFIG_ID, 1);
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_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
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_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
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_eglSetConfigKey(&conf->base, EGL_STENCIL_SIZE, 0);
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_eglSetConfigKey(&conf->base, EGL_TRANSPARENT_TYPE, EGL_NONE);
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_eglSetConfigKey(&conf->base, EGL_NATIVE_RENDERABLE, EGL_TRUE); // Let's say yes
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_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0); // No visual
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_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); // No visual
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_eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, 0x8);
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_eglSetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS, 0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_SAMPLES, _eglGetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
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_eglSetConfigKey(&conf->base, EGL_DEPTH_SIZE, 24); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_LEVEL, 0);
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_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_WIDTH, 0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_HEIGHT, 0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_PIXELS, 0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
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TRACE("Config configuated\n");
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if (!_eglValidateConfig(&conf->base, EGL_FALSE)) {
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_eglLog(_EGL_DEBUG, "Haiku: failed to validate config");
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goto cleanup;
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}
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TRACE("Validated config\n");
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_eglLinkConfig(&conf->base);
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if (!_eglGetArraySize(dpy->Configs)) {
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_eglLog(_EGL_WARNING, "Haiku: failed to create any config");
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goto cleanup;
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}
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TRACE("Config successfull\n");
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return EGL_TRUE;
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cleanup:
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free(conf);
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return EGL_FALSE;
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}
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extern "C"
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EGLBoolean
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init_haiku(_EGLDriver *drv, _EGLDisplay *dpy)
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{
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CALLED();
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TRACE("Add configs\n");
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if (!haiku_add_configs_for_visuals(dpy))
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return EGL_FALSE;
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dpy->Version = 14;
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TRACE("Initialization finished\n");
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return EGL_TRUE;
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}
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extern "C"
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EGLBoolean
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haiku_terminate(_EGLDriver* drv,_EGLDisplay* dpy)
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{
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return EGL_TRUE;
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}
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extern "C"
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_EGLContext*
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haiku_create_context(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf,
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_EGLContext *share_list, const EGLint *attrib_list)
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{
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CALLED();
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struct haiku_egl_context* context;
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context = (struct haiku_egl_context*) calloc(1, sizeof (*context));
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if (!context) {
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_eglError(EGL_BAD_ALLOC, "haiku_create_context");
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return NULL;
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}
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if (!_eglInitContext(&context->ctx, disp, conf, attrib_list))
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goto cleanup;
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TRACE("Context created\n");
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return &context->ctx;
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cleanup:
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free(context);
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return NULL;
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}
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extern "C"
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EGLBoolean
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haiku_destroy_context(_EGLDriver* drv, _EGLDisplay *disp, _EGLContext* ctx)
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{
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struct haiku_egl_context* context = haiku_egl_context(ctx);
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if (_eglPutContext(ctx)) {
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// XXX: teardown the context ?
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free(context);
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ctx = NULL;
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}
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return EGL_TRUE;
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}
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extern "C"
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EGLBoolean
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haiku_make_current(_EGLDriver* drv, _EGLDisplay* dpy, _EGLSurface *dsurf,
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_EGLSurface *rsurf, _EGLContext *ctx)
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{
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CALLED();
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struct haiku_egl_context* cont = haiku_egl_context(ctx);
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struct haiku_egl_surface* surf = haiku_egl_surface(dsurf);
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_EGLContext *old_ctx;
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_EGLSurface *old_dsurf, *old_rsurf;
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if (!_eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf))
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return EGL_FALSE;
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//cont->ctx.DrawSurface=&surf->surf;
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surf->gl->LockGL();
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return EGL_TRUE;
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}
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extern "C"
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EGLBoolean
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haiku_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
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{
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struct haiku_egl_surface* surface = haiku_egl_surface(surf);
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surface->gl->SwapBuffers();
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//gl->Render();
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return EGL_TRUE;
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}
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/**
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* This is the main entrypoint into the driver, called by libEGL.
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* Gets an _EGLDriver object and init its dispatch table.
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*/
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extern "C"
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void
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_eglInitDriver(_EGLDriver *driver)
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{
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CALLED();
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driver->API.Initialize = init_haiku;
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driver->API.Terminate = haiku_terminate;
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driver->API.CreateContext = haiku_create_context;
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driver->API.DestroyContext = haiku_destroy_context;
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driver->API.MakeCurrent = haiku_make_current;
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driver->API.CreateWindowSurface = haiku_create_window_surface;
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driver->API.CreatePixmapSurface = haiku_create_pixmap_surface;
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driver->API.CreatePbufferSurface = haiku_create_pbuffer_surface;
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driver->API.DestroySurface = haiku_destroy_surface;
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driver->API.SwapBuffers = haiku_swap_buffers;
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driver->Name = "Haiku";
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TRACE("API Calls defined\n");
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}
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