
Acked-by: Eric Anholt <eric@anholt.net> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4902>
957 lines
37 KiB
C
957 lines
37 KiB
C
/*
|
|
* Copyright (C) 2008 VMware, Inc.
|
|
* Copyright (C) 2014 Broadcom
|
|
* Copyright (C) 2018-2019 Alyssa Rosenzweig
|
|
* Copyright (C) 2019 Collabora, Ltd.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
* Authors (Collabora):
|
|
* Tomeu Vizoso <tomeu.vizoso@collabora.com>
|
|
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
|
|
*
|
|
*/
|
|
|
|
#include <xf86drm.h>
|
|
#include <fcntl.h>
|
|
#include "drm-uapi/drm_fourcc.h"
|
|
|
|
#include "frontend/winsys_handle.h"
|
|
#include "util/format/u_format.h"
|
|
#include "util/u_memory.h"
|
|
#include "util/u_surface.h"
|
|
#include "util/u_transfer.h"
|
|
#include "util/u_transfer_helper.h"
|
|
#include "util/u_gen_mipmap.h"
|
|
|
|
#include "pan_bo.h"
|
|
#include "pan_context.h"
|
|
#include "pan_screen.h"
|
|
#include "pan_resource.h"
|
|
#include "pan_util.h"
|
|
#include "pan_tiling.h"
|
|
#include "pandecode/decode.h"
|
|
#include "panfrost-quirks.h"
|
|
|
|
/* Wrapper around panfrost_bo_create that handles pandecode */
|
|
|
|
struct panfrost_bo *
|
|
pan_bo_create(struct panfrost_device *dev, size_t size, uint32_t flags)
|
|
{
|
|
struct panfrost_bo *bo = panfrost_bo_create(dev, size, flags);
|
|
|
|
if (pan_debug & (PAN_DBG_TRACE | PAN_DBG_SYNC)) {
|
|
if (flags & PAN_BO_INVISIBLE)
|
|
pandecode_inject_mmap(bo->gpu, NULL, bo->size, NULL);
|
|
else if (!(flags & PAN_BO_DELAY_MMAP))
|
|
pandecode_inject_mmap(bo->gpu, bo->cpu, bo->size, NULL);
|
|
}
|
|
|
|
return bo;
|
|
}
|
|
|
|
void
|
|
panfrost_resource_reset_damage(struct panfrost_resource *pres)
|
|
{
|
|
/* We set the damage extent to the full resource size but keep the
|
|
* damage box empty so that the FB content is reloaded by default.
|
|
*/
|
|
memset(&pres->damage, 0, sizeof(pres->damage));
|
|
pres->damage.extent.maxx = pres->base.width0;
|
|
pres->damage.extent.maxy = pres->base.height0;
|
|
}
|
|
|
|
static struct pipe_resource *
|
|
panfrost_resource_from_handle(struct pipe_screen *pscreen,
|
|
const struct pipe_resource *templat,
|
|
struct winsys_handle *whandle,
|
|
unsigned usage)
|
|
{
|
|
struct panfrost_device *dev = pan_device(pscreen);
|
|
struct panfrost_resource *rsc;
|
|
struct pipe_resource *prsc;
|
|
|
|
assert(whandle->type == WINSYS_HANDLE_TYPE_FD);
|
|
|
|
rsc = rzalloc(pscreen, struct panfrost_resource);
|
|
if (!rsc)
|
|
return NULL;
|
|
|
|
prsc = &rsc->base;
|
|
|
|
*prsc = *templat;
|
|
|
|
pipe_reference_init(&prsc->reference, 1);
|
|
prsc->screen = pscreen;
|
|
|
|
rsc->bo = panfrost_bo_import(dev, whandle->handle);
|
|
rsc->internal_format = templat->format;
|
|
rsc->layout = MALI_TEXTURE_LINEAR;
|
|
rsc->slices[0].stride = whandle->stride;
|
|
rsc->slices[0].offset = whandle->offset;
|
|
rsc->slices[0].initialized = true;
|
|
panfrost_resource_reset_damage(rsc);
|
|
|
|
if (dev->quirks & IS_BIFROST &&
|
|
templat->bind & PIPE_BIND_RENDER_TARGET) {
|
|
unsigned size = panfrost_compute_checksum_size(
|
|
&rsc->slices[0], templat->width0, templat->height0);
|
|
rsc->slices[0].checksum_bo = pan_bo_create(dev, size, 0);
|
|
rsc->checksummed = true;
|
|
}
|
|
|
|
if (dev->ro) {
|
|
rsc->scanout =
|
|
renderonly_create_gpu_import_for_resource(prsc, dev->ro, NULL);
|
|
/* failure is expected in some cases.. */
|
|
}
|
|
|
|
return prsc;
|
|
}
|
|
|
|
static bool
|
|
panfrost_resource_get_handle(struct pipe_screen *pscreen,
|
|
struct pipe_context *ctx,
|
|
struct pipe_resource *pt,
|
|
struct winsys_handle *handle,
|
|
unsigned usage)
|
|
{
|
|
struct panfrost_device *dev = pan_device(pscreen);
|
|
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
|
|
struct renderonly_scanout *scanout = rsrc->scanout;
|
|
|
|
handle->modifier = DRM_FORMAT_MOD_INVALID;
|
|
|
|
if (handle->type == WINSYS_HANDLE_TYPE_SHARED) {
|
|
return false;
|
|
} else if (handle->type == WINSYS_HANDLE_TYPE_KMS) {
|
|
if (renderonly_get_handle(scanout, handle))
|
|
return true;
|
|
|
|
handle->handle = rsrc->bo->gem_handle;
|
|
handle->stride = rsrc->slices[0].stride;
|
|
handle->offset = rsrc->slices[0].offset;
|
|
return TRUE;
|
|
} else if (handle->type == WINSYS_HANDLE_TYPE_FD) {
|
|
if (scanout) {
|
|
struct drm_prime_handle args = {
|
|
.handle = scanout->handle,
|
|
.flags = DRM_CLOEXEC,
|
|
};
|
|
|
|
int ret = drmIoctl(dev->ro->kms_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args);
|
|
if (ret == -1)
|
|
return false;
|
|
|
|
handle->stride = scanout->stride;
|
|
handle->handle = args.fd;
|
|
|
|
return true;
|
|
} else {
|
|
int fd = panfrost_bo_export(rsrc->bo);
|
|
|
|
if (fd < 0)
|
|
return false;
|
|
|
|
handle->handle = fd;
|
|
handle->stride = rsrc->slices[0].stride;
|
|
handle->offset = rsrc->slices[0].offset;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void
|
|
panfrost_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
|
|
{
|
|
//DBG("TODO %s\n", __func__);
|
|
}
|
|
|
|
static struct pipe_surface *
|
|
panfrost_create_surface(struct pipe_context *pipe,
|
|
struct pipe_resource *pt,
|
|
const struct pipe_surface *surf_tmpl)
|
|
{
|
|
struct pipe_surface *ps = NULL;
|
|
|
|
ps = rzalloc(pipe, struct pipe_surface);
|
|
|
|
if (ps) {
|
|
pipe_reference_init(&ps->reference, 1);
|
|
pipe_resource_reference(&ps->texture, pt);
|
|
ps->context = pipe;
|
|
ps->format = surf_tmpl->format;
|
|
|
|
if (pt->target != PIPE_BUFFER) {
|
|
assert(surf_tmpl->u.tex.level <= pt->last_level);
|
|
ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
|
|
ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
|
|
ps->u.tex.level = surf_tmpl->u.tex.level;
|
|
ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
|
|
ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
|
|
} else {
|
|
/* setting width as number of elements should get us correct renderbuffer width */
|
|
ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
|
|
ps->height = pt->height0;
|
|
ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
|
|
ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
|
|
assert(ps->u.buf.first_element <= ps->u.buf.last_element);
|
|
assert(ps->u.buf.last_element < ps->width);
|
|
}
|
|
}
|
|
|
|
return ps;
|
|
}
|
|
|
|
static void
|
|
panfrost_surface_destroy(struct pipe_context *pipe,
|
|
struct pipe_surface *surf)
|
|
{
|
|
assert(surf->texture);
|
|
pipe_resource_reference(&surf->texture, NULL);
|
|
ralloc_free(surf);
|
|
}
|
|
|
|
static struct pipe_resource *
|
|
panfrost_create_scanout_res(struct pipe_screen *screen,
|
|
const struct pipe_resource *template)
|
|
{
|
|
struct panfrost_device *dev = pan_device(screen);
|
|
struct pipe_resource scanout_templat = *template;
|
|
struct renderonly_scanout *scanout;
|
|
struct winsys_handle handle;
|
|
struct pipe_resource *res;
|
|
|
|
scanout = renderonly_scanout_for_resource(&scanout_templat,
|
|
dev->ro, &handle);
|
|
if (!scanout)
|
|
return NULL;
|
|
|
|
assert(handle.type == WINSYS_HANDLE_TYPE_FD);
|
|
/* TODO: handle modifiers? */
|
|
res = screen->resource_from_handle(screen, template, &handle,
|
|
PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
|
|
close(handle.handle);
|
|
if (!res)
|
|
return NULL;
|
|
|
|
struct panfrost_resource *pres = pan_resource(res);
|
|
|
|
pres->scanout = scanout;
|
|
|
|
return res;
|
|
}
|
|
|
|
/* Setup the mip tree given a particular layout, possibly with checksumming */
|
|
|
|
static void
|
|
panfrost_setup_slices(struct panfrost_resource *pres, size_t *bo_size)
|
|
{
|
|
struct pipe_resource *res = &pres->base;
|
|
unsigned width = res->width0;
|
|
unsigned height = res->height0;
|
|
unsigned depth = res->depth0;
|
|
unsigned bytes_per_pixel = util_format_get_blocksize(res->format);
|
|
|
|
assert(depth > 0);
|
|
|
|
/* Tiled operates blockwise; linear is packed. Also, anything
|
|
* we render to has to be tile-aligned. Maybe not strictly
|
|
* necessary, but we're not *that* pressed for memory and it
|
|
* makes code a lot simpler */
|
|
|
|
bool renderable = res->bind &
|
|
(PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
|
|
bool afbc = pres->layout == MALI_TEXTURE_AFBC;
|
|
bool tiled = pres->layout == MALI_TEXTURE_TILED;
|
|
bool should_align = renderable || tiled;
|
|
|
|
/* We don't know how to specify a 2D stride for 3D textures */
|
|
|
|
bool can_align_stride =
|
|
res->target != PIPE_TEXTURE_3D;
|
|
|
|
should_align &= can_align_stride;
|
|
|
|
unsigned offset = 0;
|
|
unsigned size_2d = 0;
|
|
|
|
for (unsigned l = 0; l <= res->last_level; ++l) {
|
|
struct panfrost_slice *slice = &pres->slices[l];
|
|
|
|
unsigned effective_width = width;
|
|
unsigned effective_height = height;
|
|
unsigned effective_depth = depth;
|
|
|
|
if (should_align) {
|
|
effective_width = ALIGN_POT(effective_width, 16);
|
|
effective_height = ALIGN_POT(effective_height, 16);
|
|
|
|
/* We don't need to align depth */
|
|
}
|
|
|
|
/* Align levels to cache-line as a performance improvement for
|
|
* linear/tiled and as a requirement for AFBC */
|
|
|
|
offset = ALIGN_POT(offset, 64);
|
|
|
|
slice->offset = offset;
|
|
|
|
/* Compute the would-be stride */
|
|
unsigned stride = bytes_per_pixel * effective_width;
|
|
|
|
if (util_format_is_compressed(res->format))
|
|
stride /= 4;
|
|
|
|
/* ..but cache-line align it for performance */
|
|
if (can_align_stride && pres->layout == MALI_TEXTURE_LINEAR)
|
|
stride = ALIGN_POT(stride, 64);
|
|
|
|
slice->stride = stride;
|
|
|
|
unsigned slice_one_size = slice->stride * effective_height;
|
|
unsigned slice_full_size = slice_one_size * effective_depth;
|
|
|
|
slice->size0 = slice_one_size;
|
|
|
|
/* Report 2D size for 3D texturing */
|
|
|
|
if (l == 0)
|
|
size_2d = slice_one_size;
|
|
|
|
/* Compute AFBC sizes if necessary */
|
|
if (afbc) {
|
|
slice->header_size =
|
|
panfrost_afbc_header_size(width, height);
|
|
|
|
offset += slice->header_size;
|
|
}
|
|
|
|
offset += slice_full_size;
|
|
|
|
/* Add a checksum region if necessary */
|
|
if (pres->checksummed) {
|
|
slice->checksum_offset = offset;
|
|
|
|
unsigned size = panfrost_compute_checksum_size(
|
|
slice, width, height);
|
|
|
|
offset += size;
|
|
}
|
|
|
|
width = u_minify(width, 1);
|
|
height = u_minify(height, 1);
|
|
depth = u_minify(depth, 1);
|
|
}
|
|
|
|
assert(res->array_size);
|
|
|
|
if (res->target != PIPE_TEXTURE_3D) {
|
|
/* Arrays and cubemaps have the entire miptree duplicated */
|
|
|
|
pres->cubemap_stride = ALIGN_POT(offset, 64);
|
|
*bo_size = ALIGN_POT(pres->cubemap_stride * res->array_size, 4096);
|
|
} else {
|
|
/* 3D strides across the 2D layers */
|
|
assert(res->array_size == 1);
|
|
|
|
pres->cubemap_stride = size_2d;
|
|
*bo_size = ALIGN_POT(offset, 4096);
|
|
}
|
|
}
|
|
|
|
static void
|
|
panfrost_resource_create_bo(struct panfrost_device *dev, struct panfrost_resource *pres)
|
|
{
|
|
struct pipe_resource *res = &pres->base;
|
|
|
|
/* Based on the usage, figure out what storing will be used. There are
|
|
* various tradeoffs:
|
|
*
|
|
* Linear: the basic format, bad for memory bandwidth, bad for cache
|
|
* use. Zero-copy, though. Renderable.
|
|
*
|
|
* Tiled: Not compressed, but cache-optimized. Expensive to write into
|
|
* (due to software tiling), but cheap to sample from. Ideal for most
|
|
* textures.
|
|
*
|
|
* AFBC: Compressed and renderable (so always desirable for non-scanout
|
|
* rendertargets). Cheap to sample from. The format is black box, so we
|
|
* can't read/write from software.
|
|
*
|
|
* Tiling textures is almost always faster, unless we only use it once.
|
|
* Only a few types of resources can be tiled, ensure the bind is only
|
|
* (a combination of) one of the following */
|
|
|
|
const unsigned valid_binding =
|
|
PIPE_BIND_DEPTH_STENCIL |
|
|
PIPE_BIND_RENDER_TARGET |
|
|
PIPE_BIND_BLENDABLE |
|
|
PIPE_BIND_SAMPLER_VIEW |
|
|
PIPE_BIND_DISPLAY_TARGET;
|
|
|
|
unsigned bpp = util_format_get_blocksizebits(res->format);
|
|
bool is_2d = (res->target == PIPE_TEXTURE_2D);
|
|
bool is_sane_bpp = bpp == 8 || bpp == 16 || bpp == 32 || bpp == 64 || bpp == 128;
|
|
bool should_tile = (res->usage != PIPE_USAGE_STREAM);
|
|
bool must_tile = (res->bind & PIPE_BIND_DEPTH_STENCIL) && (dev->quirks & MIDGARD_SFBD);
|
|
bool can_tile = is_2d && is_sane_bpp && ((res->bind & ~valid_binding) == 0);
|
|
|
|
/* FBOs we would like to checksum, if at all possible */
|
|
bool can_checksum = !(res->bind & ~valid_binding);
|
|
bool should_checksum = res->bind & PIPE_BIND_RENDER_TARGET;
|
|
|
|
pres->checksummed = can_checksum && should_checksum;
|
|
|
|
/* Set the layout appropriately */
|
|
assert(!(must_tile && !can_tile)); /* must_tile => can_tile */
|
|
pres->layout = ((can_tile && should_tile) || must_tile) ? MALI_TEXTURE_TILED : MALI_TEXTURE_LINEAR;
|
|
|
|
size_t bo_size;
|
|
|
|
panfrost_setup_slices(pres, &bo_size);
|
|
|
|
/* We create a BO immediately but don't bother mapping, since we don't
|
|
* care to map e.g. FBOs which the CPU probably won't touch */
|
|
pres->bo = pan_bo_create(dev, bo_size, PAN_BO_DELAY_MMAP);
|
|
}
|
|
|
|
void
|
|
panfrost_resource_set_damage_region(struct pipe_screen *screen,
|
|
struct pipe_resource *res,
|
|
unsigned int nrects,
|
|
const struct pipe_box *rects)
|
|
{
|
|
struct panfrost_resource *pres = pan_resource(res);
|
|
struct pipe_box *damage_rect = &pres->damage.biggest_rect;
|
|
struct pipe_scissor_state *damage_extent = &pres->damage.extent;
|
|
unsigned int i;
|
|
|
|
if (!nrects) {
|
|
panfrost_resource_reset_damage(pres);
|
|
return;
|
|
}
|
|
|
|
/* We keep track of 2 different things here:
|
|
* 1 the damage extent: the quad including all damage regions. Will be
|
|
* used restrict the rendering area
|
|
* 2 the biggest damage rectangle: when there are more than one damage
|
|
* rect we keep the biggest one and will generate 4 wallpaper quads
|
|
* out of it (see panfrost_draw_wallpaper() for more details). We
|
|
* might want to do something smarter at some point.
|
|
*
|
|
* _________________________________
|
|
* | |
|
|
* | _________________________ |
|
|
* | | rect1| _________| |
|
|
* | |______|_____ | rect 3: | |
|
|
* | | | rect2 | | biggest | |
|
|
* | | |_______| | rect | |
|
|
* | |_______________|_________| |
|
|
* | damage extent |
|
|
* |_______________________________|
|
|
* resource
|
|
*/
|
|
memset(&pres->damage, 0, sizeof(pres->damage));
|
|
damage_extent->minx = 0xffff;
|
|
damage_extent->miny = 0xffff;
|
|
for (i = 0; i < nrects; i++) {
|
|
int x = rects[i].x, w = rects[i].width, h = rects[i].height;
|
|
int y = res->height0 - (rects[i].y + h);
|
|
|
|
/* Clamp x,y,w,h to prevent negative values. */
|
|
if (x < 0) {
|
|
h += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
w += y;
|
|
y = 0;
|
|
}
|
|
w = MAX2(w, 0);
|
|
h = MAX2(h, 0);
|
|
|
|
if (damage_rect->width * damage_rect->height < w * h)
|
|
u_box_2d(x, y, w, h, damage_rect);
|
|
|
|
damage_extent->minx = MIN2(damage_extent->minx, x);
|
|
damage_extent->miny = MIN2(damage_extent->miny, y);
|
|
damage_extent->maxx = MAX2(damage_extent->maxx,
|
|
MIN2(x + w, res->width0));
|
|
damage_extent->maxy = MAX2(damage_extent->maxy,
|
|
MIN2(y + h, res->height0));
|
|
}
|
|
}
|
|
|
|
static struct pipe_resource *
|
|
panfrost_resource_create(struct pipe_screen *screen,
|
|
const struct pipe_resource *template)
|
|
{
|
|
/* Make sure we're familiar */
|
|
switch (template->target) {
|
|
case PIPE_BUFFER:
|
|
case PIPE_TEXTURE_1D:
|
|
case PIPE_TEXTURE_2D:
|
|
case PIPE_TEXTURE_3D:
|
|
case PIPE_TEXTURE_CUBE:
|
|
case PIPE_TEXTURE_RECT:
|
|
case PIPE_TEXTURE_2D_ARRAY:
|
|
break;
|
|
default:
|
|
DBG("Unknown texture target %d\n", template->target);
|
|
assert(0);
|
|
}
|
|
|
|
if (template->bind &
|
|
(PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED))
|
|
return panfrost_create_scanout_res(screen, template);
|
|
|
|
struct panfrost_resource *so = rzalloc(screen, struct panfrost_resource);
|
|
struct panfrost_device *dev = pan_device(screen);
|
|
|
|
so->base = *template;
|
|
so->base.screen = screen;
|
|
so->internal_format = template->format;
|
|
|
|
pipe_reference_init(&so->base.reference, 1);
|
|
|
|
util_range_init(&so->valid_buffer_range);
|
|
|
|
panfrost_resource_create_bo(dev, so);
|
|
panfrost_resource_reset_damage(so);
|
|
|
|
if (template->bind & PIPE_BIND_INDEX_BUFFER)
|
|
so->index_cache = rzalloc(so, struct panfrost_minmax_cache);
|
|
|
|
return (struct pipe_resource *)so;
|
|
}
|
|
|
|
static void
|
|
panfrost_resource_destroy(struct pipe_screen *screen,
|
|
struct pipe_resource *pt)
|
|
{
|
|
struct panfrost_device *dev = pan_device(screen);
|
|
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
|
|
|
|
if (rsrc->scanout)
|
|
renderonly_scanout_destroy(rsrc->scanout, dev->ro);
|
|
|
|
if (rsrc->bo)
|
|
panfrost_bo_unreference(rsrc->bo);
|
|
|
|
if (rsrc->slices[0].checksum_bo)
|
|
panfrost_bo_unreference(rsrc->slices[0].checksum_bo);
|
|
|
|
util_range_destroy(&rsrc->valid_buffer_range);
|
|
ralloc_free(rsrc);
|
|
}
|
|
|
|
|
|
static void *
|
|
panfrost_transfer_map(struct pipe_context *pctx,
|
|
struct pipe_resource *resource,
|
|
unsigned level,
|
|
unsigned usage, /* a combination of PIPE_TRANSFER_x */
|
|
const struct pipe_box *box,
|
|
struct pipe_transfer **out_transfer)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
int bytes_per_pixel = util_format_get_blocksize(resource->format);
|
|
struct panfrost_resource *rsrc = pan_resource(resource);
|
|
struct panfrost_bo *bo = rsrc->bo;
|
|
|
|
struct panfrost_gtransfer *transfer = rzalloc(pctx, struct panfrost_gtransfer);
|
|
transfer->base.level = level;
|
|
transfer->base.usage = usage;
|
|
transfer->base.box = *box;
|
|
|
|
pipe_resource_reference(&transfer->base.resource, resource);
|
|
|
|
*out_transfer = &transfer->base;
|
|
|
|
/* If we haven't already mmaped, now's the time */
|
|
panfrost_bo_mmap(bo);
|
|
|
|
if (pan_debug & (PAN_DBG_TRACE | PAN_DBG_SYNC))
|
|
pandecode_inject_mmap(bo->gpu, bo->cpu, bo->size, NULL);
|
|
|
|
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
|
|
/* If the BO is used by one of the pending batches or if it's
|
|
* not ready yet (still accessed by one of the already flushed
|
|
* batches), we try to allocate a new one to avoid waiting.
|
|
*/
|
|
if (panfrost_pending_batches_access_bo(ctx, bo) ||
|
|
!panfrost_bo_wait(bo, 0, PAN_BO_ACCESS_RW)) {
|
|
struct panfrost_device *dev = pan_device(pctx->screen);
|
|
/* We want the BO to be MMAPed. */
|
|
uint32_t flags = bo->flags & ~PAN_BO_DELAY_MMAP;
|
|
struct panfrost_bo *newbo = NULL;
|
|
|
|
/* When the BO has been imported/exported, we can't
|
|
* replace it by another one, otherwise the
|
|
* importer/exporter wouldn't see the change we're
|
|
* doing to it.
|
|
*/
|
|
if (!(bo->flags & (PAN_BO_IMPORTED | PAN_BO_EXPORTED)))
|
|
newbo = pan_bo_create(dev, bo->size,
|
|
flags);
|
|
|
|
if (newbo) {
|
|
panfrost_bo_unreference(bo);
|
|
rsrc->bo = newbo;
|
|
bo = newbo;
|
|
} else {
|
|
uint32_t access = PAN_BO_ACCESS_RW;
|
|
|
|
/* Allocation failed or was impossible, let's
|
|
* fall back on a flush+wait.
|
|
*/
|
|
panfrost_flush_batches_accessing_bo(ctx, bo,
|
|
access);
|
|
panfrost_bo_wait(bo, INT64_MAX, access);
|
|
}
|
|
}
|
|
} else if ((usage & PIPE_TRANSFER_WRITE)
|
|
&& resource->target == PIPE_BUFFER
|
|
&& !util_ranges_intersect(&rsrc->valid_buffer_range, box->x, box->x + box->width)) {
|
|
/* No flush for writes to uninitialized */
|
|
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
|
|
if (usage & PIPE_TRANSFER_WRITE) {
|
|
panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_RW);
|
|
panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_RW);
|
|
} else if (usage & PIPE_TRANSFER_READ) {
|
|
panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_WRITE);
|
|
panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_WRITE);
|
|
}
|
|
}
|
|
|
|
if (rsrc->layout != MALI_TEXTURE_LINEAR) {
|
|
/* Non-linear resources need to be indirectly mapped */
|
|
|
|
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
|
|
return NULL;
|
|
|
|
transfer->base.stride = box->width * bytes_per_pixel;
|
|
transfer->base.layer_stride = transfer->base.stride * box->height;
|
|
transfer->map = rzalloc_size(transfer, transfer->base.layer_stride * box->depth);
|
|
assert(box->depth == 1);
|
|
|
|
if ((usage & PIPE_TRANSFER_READ) && rsrc->slices[level].initialized) {
|
|
if (rsrc->layout == MALI_TEXTURE_AFBC) {
|
|
DBG("Unimplemented: reads from AFBC");
|
|
} else if (rsrc->layout == MALI_TEXTURE_TILED) {
|
|
panfrost_load_tiled_image(
|
|
transfer->map,
|
|
bo->cpu + rsrc->slices[level].offset,
|
|
box->x, box->y, box->width, box->height,
|
|
transfer->base.stride,
|
|
rsrc->slices[level].stride,
|
|
resource->format);
|
|
}
|
|
}
|
|
|
|
return transfer->map;
|
|
} else {
|
|
/* Direct, persistent writes create holes in time for
|
|
* caching... I don't know if this is actually possible but we
|
|
* should still get it right */
|
|
|
|
unsigned dpw = PIPE_TRANSFER_MAP_DIRECTLY | PIPE_TRANSFER_WRITE | PIPE_TRANSFER_PERSISTENT;
|
|
|
|
if ((usage & dpw) == dpw && rsrc->index_cache)
|
|
return NULL;
|
|
|
|
transfer->base.stride = rsrc->slices[level].stride;
|
|
transfer->base.layer_stride = panfrost_get_layer_stride(
|
|
rsrc->slices, rsrc->base.target == PIPE_TEXTURE_3D,
|
|
rsrc->cubemap_stride, level);
|
|
|
|
/* By mapping direct-write, we're implicitly already
|
|
* initialized (maybe), so be conservative */
|
|
|
|
if ((usage & PIPE_TRANSFER_WRITE) && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
|
|
rsrc->slices[level].initialized = true;
|
|
panfrost_minmax_cache_invalidate(rsrc->index_cache, &transfer->base);
|
|
}
|
|
|
|
return bo->cpu
|
|
+ rsrc->slices[level].offset
|
|
+ transfer->base.box.z * transfer->base.layer_stride
|
|
+ transfer->base.box.y * rsrc->slices[level].stride
|
|
+ transfer->base.box.x * bytes_per_pixel;
|
|
}
|
|
}
|
|
|
|
static void
|
|
panfrost_transfer_unmap(struct pipe_context *pctx,
|
|
struct pipe_transfer *transfer)
|
|
{
|
|
/* Gallium expects writeback here, so we tile */
|
|
|
|
struct panfrost_gtransfer *trans = pan_transfer(transfer);
|
|
struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource;
|
|
|
|
/* Mark whatever we wrote as written */
|
|
if (transfer->usage & PIPE_TRANSFER_WRITE)
|
|
prsrc->slices[transfer->level].initialized = true;
|
|
|
|
if (trans->map) {
|
|
struct panfrost_bo *bo = prsrc->bo;
|
|
|
|
if (transfer->usage & PIPE_TRANSFER_WRITE) {
|
|
if (prsrc->layout == MALI_TEXTURE_AFBC) {
|
|
DBG("Unimplemented: writes to AFBC\n");
|
|
} else if (prsrc->layout == MALI_TEXTURE_TILED) {
|
|
assert(transfer->box.depth == 1);
|
|
|
|
panfrost_store_tiled_image(
|
|
bo->cpu + prsrc->slices[transfer->level].offset,
|
|
trans->map,
|
|
transfer->box.x, transfer->box.y,
|
|
transfer->box.width, transfer->box.height,
|
|
prsrc->slices[transfer->level].stride,
|
|
transfer->stride,
|
|
prsrc->base.format);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
util_range_add(&prsrc->base, &prsrc->valid_buffer_range,
|
|
transfer->box.x,
|
|
transfer->box.x + transfer->box.width);
|
|
|
|
panfrost_minmax_cache_invalidate(prsrc->index_cache, transfer);
|
|
|
|
/* Derefence the resource */
|
|
pipe_resource_reference(&transfer->resource, NULL);
|
|
|
|
/* Transfer itself is RALLOCed at the moment */
|
|
ralloc_free(transfer);
|
|
}
|
|
|
|
static void
|
|
panfrost_transfer_flush_region(struct pipe_context *pctx,
|
|
struct pipe_transfer *transfer,
|
|
const struct pipe_box *box)
|
|
{
|
|
struct panfrost_resource *rsc = pan_resource(transfer->resource);
|
|
|
|
if (transfer->resource->target == PIPE_BUFFER) {
|
|
util_range_add(&rsc->base, &rsc->valid_buffer_range,
|
|
transfer->box.x + box->x,
|
|
transfer->box.x + box->x + box->width);
|
|
} else {
|
|
unsigned level = transfer->level;
|
|
rsc->slices[level].initialized = true;
|
|
}
|
|
}
|
|
|
|
static void
|
|
panfrost_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
|
|
{
|
|
//DBG("TODO %s\n", __func__);
|
|
}
|
|
|
|
static enum pipe_format
|
|
panfrost_resource_get_internal_format(struct pipe_resource *rsrc) {
|
|
struct panfrost_resource *prsrc = (struct panfrost_resource *) rsrc;
|
|
return prsrc->internal_format;
|
|
}
|
|
|
|
static bool
|
|
panfrost_generate_mipmap(
|
|
struct pipe_context *pctx,
|
|
struct pipe_resource *prsrc,
|
|
enum pipe_format format,
|
|
unsigned base_level,
|
|
unsigned last_level,
|
|
unsigned first_layer,
|
|
unsigned last_layer)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
struct panfrost_resource *rsrc = pan_resource(prsrc);
|
|
|
|
/* Generating a mipmap invalidates the written levels, so make that
|
|
* explicit so we don't try to wallpaper them back and end up with
|
|
* u_blitter recursion */
|
|
|
|
assert(rsrc->bo);
|
|
for (unsigned l = base_level + 1; l <= last_level; ++l)
|
|
rsrc->slices[l].initialized = false;
|
|
|
|
/* Beyond that, we just delegate the hard stuff. We're careful to
|
|
* include flushes on both ends to make sure the data is really valid.
|
|
* We could be doing a lot better perf-wise, especially once we have
|
|
* reorder-type optimizations in place. But for now prioritize
|
|
* correctness. */
|
|
|
|
panfrost_flush_batches_accessing_bo(ctx, rsrc->bo, PAN_BO_ACCESS_RW);
|
|
panfrost_bo_wait(rsrc->bo, INT64_MAX, PAN_BO_ACCESS_RW);
|
|
|
|
/* We've flushed the original buffer if needed, now trigger a blit */
|
|
|
|
bool blit_res = util_gen_mipmap(
|
|
pctx, prsrc, format,
|
|
base_level, last_level,
|
|
first_layer, last_layer,
|
|
PIPE_TEX_FILTER_LINEAR);
|
|
|
|
/* If the blit was successful, flush once more. If it wasn't, well, let
|
|
* the gallium frontend deal with it. */
|
|
|
|
if (blit_res) {
|
|
panfrost_flush_batches_accessing_bo(ctx, rsrc->bo, PAN_BO_ACCESS_WRITE);
|
|
panfrost_bo_wait(rsrc->bo, INT64_MAX, PAN_BO_ACCESS_WRITE);
|
|
}
|
|
|
|
return blit_res;
|
|
}
|
|
|
|
/* Computes the address to a texture at a particular slice */
|
|
|
|
mali_ptr
|
|
panfrost_get_texture_address(
|
|
struct panfrost_resource *rsrc,
|
|
unsigned level, unsigned face)
|
|
{
|
|
bool is_3d = rsrc->base.target == PIPE_TEXTURE_3D;
|
|
return rsrc->bo->gpu + panfrost_texture_offset(rsrc->slices, is_3d, rsrc->cubemap_stride, level, face);
|
|
}
|
|
|
|
/* Given a resource that has already been allocated, hint that it should use a
|
|
* given layout. These are suggestions, not commands; it is perfectly legal to
|
|
* stub out this function, but there will be performance implications. */
|
|
|
|
void
|
|
panfrost_resource_hint_layout(
|
|
struct panfrost_device *dev,
|
|
struct panfrost_resource *rsrc,
|
|
enum mali_texture_layout layout,
|
|
signed weight)
|
|
{
|
|
/* Nothing to do, although a sophisticated implementation might store
|
|
* the hint */
|
|
|
|
if (rsrc->layout == layout)
|
|
return;
|
|
|
|
/* We don't use the weight yet, but we should check that it's positive
|
|
* (semantically meaning that we should choose the given `layout`) */
|
|
|
|
if (weight <= 0)
|
|
return;
|
|
|
|
/* Check if the preferred layout is legal for this buffer */
|
|
|
|
if (layout == MALI_TEXTURE_AFBC) {
|
|
bool can_afbc = panfrost_format_supports_afbc(rsrc->base.format);
|
|
bool is_scanout = rsrc->base.bind &
|
|
(PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED);
|
|
|
|
if (!can_afbc || is_scanout)
|
|
return;
|
|
}
|
|
|
|
/* Simple heuristic so far: if the resource is uninitialized, switch to
|
|
* the hinted layout. If it is initialized, keep the original layout.
|
|
* This misses some cases where it would be beneficial to switch and
|
|
* blit. */
|
|
|
|
bool is_initialized = false;
|
|
|
|
for (unsigned i = 0; i < MAX_MIP_LEVELS; ++i)
|
|
is_initialized |= rsrc->slices[i].initialized;
|
|
|
|
if (is_initialized)
|
|
return;
|
|
|
|
/* We're uninitialized, so do a layout switch. Reinitialize slices. */
|
|
|
|
size_t new_size;
|
|
rsrc->layout = layout;
|
|
panfrost_setup_slices(rsrc, &new_size);
|
|
|
|
/* If we grew in size, reallocate the BO */
|
|
if (new_size > rsrc->bo->size) {
|
|
panfrost_bo_unreference(rsrc->bo);
|
|
rsrc->bo = pan_bo_create(dev, new_size, PAN_BO_DELAY_MMAP);
|
|
}
|
|
|
|
/* TODO: If there are textures bound, regenerate their descriptors */
|
|
}
|
|
|
|
static void
|
|
panfrost_resource_set_stencil(struct pipe_resource *prsrc,
|
|
struct pipe_resource *stencil)
|
|
{
|
|
pan_resource(prsrc)->separate_stencil = pan_resource(stencil);
|
|
}
|
|
|
|
static struct pipe_resource *
|
|
panfrost_resource_get_stencil(struct pipe_resource *prsrc)
|
|
{
|
|
return &pan_resource(prsrc)->separate_stencil->base;
|
|
}
|
|
|
|
static const struct u_transfer_vtbl transfer_vtbl = {
|
|
.resource_create = panfrost_resource_create,
|
|
.resource_destroy = panfrost_resource_destroy,
|
|
.transfer_map = panfrost_transfer_map,
|
|
.transfer_unmap = panfrost_transfer_unmap,
|
|
.transfer_flush_region = panfrost_transfer_flush_region,
|
|
.get_internal_format = panfrost_resource_get_internal_format,
|
|
.set_stencil = panfrost_resource_set_stencil,
|
|
.get_stencil = panfrost_resource_get_stencil,
|
|
};
|
|
|
|
void
|
|
panfrost_resource_screen_init(struct pipe_screen *pscreen)
|
|
{
|
|
//pscreen->base.resource_create_with_modifiers =
|
|
// panfrost_resource_create_with_modifiers;
|
|
pscreen->resource_create = u_transfer_helper_resource_create;
|
|
pscreen->resource_destroy = u_transfer_helper_resource_destroy;
|
|
pscreen->resource_from_handle = panfrost_resource_from_handle;
|
|
pscreen->resource_get_handle = panfrost_resource_get_handle;
|
|
pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
|
|
true, false,
|
|
true, true);
|
|
}
|
|
|
|
void
|
|
panfrost_resource_context_init(struct pipe_context *pctx)
|
|
{
|
|
pctx->transfer_map = u_transfer_helper_transfer_map;
|
|
pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
|
|
pctx->create_surface = panfrost_create_surface;
|
|
pctx->surface_destroy = panfrost_surface_destroy;
|
|
pctx->resource_copy_region = util_resource_copy_region;
|
|
pctx->blit = panfrost_blit;
|
|
pctx->generate_mipmap = panfrost_generate_mipmap;
|
|
pctx->flush_resource = panfrost_flush_resource;
|
|
pctx->invalidate_resource = panfrost_invalidate_resource;
|
|
pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
|
|
pctx->buffer_subdata = u_default_buffer_subdata;
|
|
pctx->texture_subdata = u_default_texture_subdata;
|
|
}
|