
This option enables a performance optimization where typical non-blending draws with depth buffer may be rasterized out-of-order (on VI+, multi-SE chips). This optimization can lead to incorrect results when an applications renders multiple objects with the same Z value at the same pixel, so we will never enable it by default. But there may be applications that could benefit from white-listing. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
1118 lines
35 KiB
C
1118 lines
35 KiB
C
/*
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* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "si_pipe.h"
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#include "si_public.h"
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#include "si_shader_internal.h"
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#include "sid.h"
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#include "radeon/radeon_uvd.h"
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#include "util/hash_table.h"
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#include "util/u_log.h"
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#include "util/u_memory.h"
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#include "util/u_suballoc.h"
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#include "util/u_tests.h"
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#include "util/xmlconfig.h"
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#include "vl/vl_decoder.h"
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#include "../ddebug/dd_util.h"
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#include "compiler/nir/nir.h"
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/*
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* pipe_context
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*/
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static void si_destroy_context(struct pipe_context *context)
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{
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struct si_context *sctx = (struct si_context *)context;
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int i;
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/* Unreference the framebuffer normally to disable related logic
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* properly.
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*/
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struct pipe_framebuffer_state fb = {};
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if (context->set_framebuffer_state)
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context->set_framebuffer_state(context, &fb);
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si_release_all_descriptors(sctx);
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pipe_resource_reference(&sctx->esgs_ring, NULL);
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pipe_resource_reference(&sctx->gsvs_ring, NULL);
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pipe_resource_reference(&sctx->tf_ring, NULL);
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pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
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pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
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r600_resource_reference(&sctx->border_color_buffer, NULL);
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free(sctx->border_color_table);
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r600_resource_reference(&sctx->scratch_buffer, NULL);
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r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
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r600_resource_reference(&sctx->wait_mem_scratch, NULL);
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si_pm4_free_state(sctx, sctx->init_config, ~0);
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if (sctx->init_config_gs_rings)
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si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
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for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
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si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
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if (sctx->fixed_func_tcs_shader.cso)
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sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
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if (sctx->custom_dsa_flush)
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sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
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if (sctx->custom_blend_resolve)
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
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if (sctx->custom_blend_fmask_decompress)
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
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if (sctx->custom_blend_eliminate_fastclear)
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
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if (sctx->custom_blend_dcc_decompress)
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
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if (sctx->blitter)
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util_blitter_destroy(sctx->blitter);
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r600_common_context_cleanup(&sctx->b);
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LLVMDisposeTargetMachine(sctx->tm);
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si_saved_cs_reference(&sctx->current_saved_cs, NULL);
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_mesa_hash_table_destroy(sctx->tex_handles, NULL);
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_mesa_hash_table_destroy(sctx->img_handles, NULL);
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util_dynarray_fini(&sctx->resident_tex_handles);
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util_dynarray_fini(&sctx->resident_img_handles);
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util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
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util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
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util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
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FREE(sctx);
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}
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static enum pipe_reset_status
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si_amdgpu_get_reset_status(struct pipe_context *ctx)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
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}
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/* Apitrace profiling:
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* 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
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* 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
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* and remember its number.
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* 3) In Mesa, enable queries and performance counters around that draw
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* call and print the results.
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* 4) glretrace --benchmark --markers ..
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*/
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static void si_emit_string_marker(struct pipe_context *ctx,
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const char *string, int len)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
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if (sctx->b.log)
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u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
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}
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static LLVMTargetMachineRef
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si_create_llvm_target_machine(struct si_screen *sscreen)
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{
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const char *triple = "amdgcn--";
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char features[256];
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snprintf(features, sizeof(features),
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"+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
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sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
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sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
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sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
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return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
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r600_get_llvm_processor_name(sscreen->b.family),
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features,
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LLVMCodeGenLevelDefault,
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LLVMRelocDefault,
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LLVMCodeModelDefault);
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}
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static void si_set_log_context(struct pipe_context *ctx,
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struct u_log_context *log)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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sctx->b.log = log;
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if (log)
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u_log_add_auto_logger(log, si_auto_log_cs, sctx);
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}
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static struct pipe_context *si_create_context(struct pipe_screen *screen,
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unsigned flags)
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{
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struct si_context *sctx = CALLOC_STRUCT(si_context);
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struct si_screen* sscreen = (struct si_screen *)screen;
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struct radeon_winsys *ws = sscreen->b.ws;
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int shader, i;
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if (!sctx)
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return NULL;
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if (flags & PIPE_CONTEXT_DEBUG)
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sscreen->record_llvm_ir = true; /* racy but not critical */
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sctx->b.b.screen = screen; /* this must be set first */
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sctx->b.b.priv = NULL;
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sctx->b.b.destroy = si_destroy_context;
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sctx->b.b.emit_string_marker = si_emit_string_marker;
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sctx->b.b.set_log_context = si_set_log_context;
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sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
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sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
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sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
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if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
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goto fail;
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if (sscreen->b.info.drm_major == 3)
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sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
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si_init_blit_functions(sctx);
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si_init_compute_functions(sctx);
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si_init_cp_dma_functions(sctx);
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si_init_debug_functions(sctx);
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if (sscreen->b.info.has_hw_decode) {
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sctx->b.b.create_video_codec = si_uvd_create_decoder;
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sctx->b.b.create_video_buffer = si_video_buffer_create;
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} else {
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sctx->b.b.create_video_codec = vl_create_decoder;
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sctx->b.b.create_video_buffer = vl_video_buffer_create;
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}
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sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
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si_context_gfx_flush, sctx);
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sctx->b.gfx.flush = si_context_gfx_flush;
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/* Border colors. */
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sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
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sizeof(*sctx->border_color_table));
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if (!sctx->border_color_table)
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goto fail;
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sctx->border_color_buffer = (struct r600_resource*)
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pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
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SI_MAX_BORDER_COLORS *
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sizeof(*sctx->border_color_table));
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if (!sctx->border_color_buffer)
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goto fail;
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sctx->border_color_map =
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ws->buffer_map(sctx->border_color_buffer->buf,
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NULL, PIPE_TRANSFER_WRITE);
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if (!sctx->border_color_map)
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goto fail;
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si_init_all_descriptors(sctx);
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si_init_state_functions(sctx);
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si_init_shader_functions(sctx);
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si_init_ia_multi_vgt_param_table(sctx);
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if (sctx->b.chip_class >= CIK)
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cik_init_sdma_functions(sctx);
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else
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si_init_dma_functions(sctx);
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if (sscreen->b.debug_flags & DBG_FORCE_DMA)
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sctx->b.b.resource_copy_region = sctx->b.dma_copy;
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sctx->blitter = util_blitter_create(&sctx->b.b);
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if (sctx->blitter == NULL)
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goto fail;
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sctx->blitter->draw_rectangle = r600_draw_rectangle;
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sctx->sample_mask.sample_mask = 0xffff;
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/* these must be last */
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si_begin_new_cs(sctx);
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if (sctx->b.chip_class >= GFX9) {
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sctx->wait_mem_scratch = (struct r600_resource*)
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pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
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if (!sctx->wait_mem_scratch)
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goto fail;
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/* Initialize the memory. */
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struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
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radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
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radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
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S_370_WR_CONFIRM(1) |
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S_370_ENGINE_SEL(V_370_ME));
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radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
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radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
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radeon_emit(cs, sctx->wait_mem_number);
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}
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/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
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* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
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if (sctx->b.chip_class == CIK) {
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sctx->null_const_buf.buffer =
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r600_aligned_buffer_create(screen,
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R600_RESOURCE_FLAG_UNMAPPABLE,
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PIPE_USAGE_DEFAULT, 16,
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sctx->screen->b.info.tcc_cache_line_size);
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if (!sctx->null_const_buf.buffer)
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goto fail;
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sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
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for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
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for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
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sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
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&sctx->null_const_buf);
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}
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}
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si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
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&sctx->null_const_buf);
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si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
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&sctx->null_const_buf);
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si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
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&sctx->null_const_buf);
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si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
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&sctx->null_const_buf);
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si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
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&sctx->null_const_buf);
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|
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/* Clear the NULL constant buffer, because loads should return zeros. */
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sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
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sctx->null_const_buf.buffer->width0, 0,
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R600_COHERENCY_SHADER);
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}
|
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uint64_t max_threads_per_block;
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screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
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PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
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&max_threads_per_block);
|
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|
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/* The maximum number of scratch waves. Scratch space isn't divided
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* evenly between CUs. The number is only a function of the number of CUs.
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* We can decrease the constant to decrease the scratch buffer size.
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*
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* sctx->scratch_waves must be >= the maximum posible size of
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* 1 threadgroup, so that the hw doesn't hang from being unable
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* to start any.
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*
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* The recommended value is 4 per CU at most. Higher numbers don't
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* bring much benefit, but they still occupy chip resources (think
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* async compute). I've seen ~2% performance difference between 4 and 32.
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*/
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sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
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max_threads_per_block / 64);
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|
|
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sctx->tm = si_create_llvm_target_machine(sscreen);
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|
|
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/* Bindless handles. */
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sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
|
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_mesa_key_pointer_equal);
|
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sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
|
|
|
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util_dynarray_init(&sctx->resident_tex_handles, NULL);
|
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util_dynarray_init(&sctx->resident_img_handles, NULL);
|
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util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
|
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util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
|
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util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
|
|
|
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return &sctx->b.b;
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fail:
|
|
fprintf(stderr, "radeonsi: Failed to create a context.\n");
|
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si_destroy_context(&sctx->b.b);
|
|
return NULL;
|
|
}
|
|
|
|
static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
|
|
void *priv, unsigned flags)
|
|
{
|
|
struct si_screen *sscreen = (struct si_screen *)screen;
|
|
struct pipe_context *ctx;
|
|
|
|
if (sscreen->b.debug_flags & DBG_CHECK_VM)
|
|
flags |= PIPE_CONTEXT_DEBUG;
|
|
|
|
ctx = si_create_context(screen, flags);
|
|
|
|
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
|
|
return ctx;
|
|
|
|
/* Clover (compute-only) is unsupported.
|
|
*
|
|
* Since the threaded context creates shader states from the non-driver
|
|
* thread, asynchronous compilation is required for create_{shader}_-
|
|
* state not to use pipe_context. Debug contexts (ddebug) disable
|
|
* asynchronous compilation, so don't use the threaded context with
|
|
* those.
|
|
*/
|
|
if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
|
|
return ctx;
|
|
|
|
/* When shaders are logged to stderr, asynchronous compilation is
|
|
* disabled too. */
|
|
if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
|
|
return ctx;
|
|
|
|
return threaded_context_create(ctx, &sscreen->b.pool_transfers,
|
|
r600_replace_buffer_storage,
|
|
&((struct si_context*)ctx)->b.tc);
|
|
}
|
|
|
|
/*
|
|
* pipe_screen
|
|
*/
|
|
static bool si_have_tgsi_compute(struct si_screen *sscreen)
|
|
{
|
|
/* Old kernels disallowed some register writes for SI
|
|
* that are used for indirect dispatches. */
|
|
return (sscreen->b.chip_class >= CIK ||
|
|
sscreen->b.info.drm_major == 3 ||
|
|
(sscreen->b.info.drm_major == 2 &&
|
|
sscreen->b.info.drm_minor >= 45));
|
|
}
|
|
|
|
static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
|
|
{
|
|
struct si_screen *sscreen = (struct si_screen *)pscreen;
|
|
|
|
switch (param) {
|
|
/* Supported features (boolean caps). */
|
|
case PIPE_CAP_ACCELERATED:
|
|
case PIPE_CAP_TWO_SIDED_STENCIL:
|
|
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
|
|
case PIPE_CAP_ANISOTROPIC_FILTER:
|
|
case PIPE_CAP_POINT_SPRITE:
|
|
case PIPE_CAP_OCCLUSION_QUERY:
|
|
case PIPE_CAP_TEXTURE_SHADOW_MAP:
|
|
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
|
|
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
|
|
case PIPE_CAP_TEXTURE_SWIZZLE:
|
|
case PIPE_CAP_DEPTH_CLIP_DISABLE:
|
|
case PIPE_CAP_SHADER_STENCIL_EXPORT:
|
|
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
|
|
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
|
|
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
|
|
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
|
|
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
|
|
case PIPE_CAP_SM3:
|
|
case PIPE_CAP_SEAMLESS_CUBE_MAP:
|
|
case PIPE_CAP_PRIMITIVE_RESTART:
|
|
case PIPE_CAP_CONDITIONAL_RENDER:
|
|
case PIPE_CAP_TEXTURE_BARRIER:
|
|
case PIPE_CAP_INDEP_BLEND_ENABLE:
|
|
case PIPE_CAP_INDEP_BLEND_FUNC:
|
|
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
|
|
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
|
|
case PIPE_CAP_USER_CONSTANT_BUFFERS:
|
|
case PIPE_CAP_START_INSTANCE:
|
|
case PIPE_CAP_NPOT_TEXTURES:
|
|
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
|
|
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
|
|
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
|
|
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
|
|
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
|
|
case PIPE_CAP_TGSI_INSTANCEID:
|
|
case PIPE_CAP_COMPUTE:
|
|
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
|
|
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
|
|
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
|
|
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
|
|
case PIPE_CAP_CUBE_MAP_ARRAY:
|
|
case PIPE_CAP_SAMPLE_SHADING:
|
|
case PIPE_CAP_DRAW_INDIRECT:
|
|
case PIPE_CAP_CLIP_HALFZ:
|
|
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
|
|
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
|
|
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
|
|
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
|
|
case PIPE_CAP_TGSI_TEXCOORD:
|
|
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
|
|
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
|
|
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
|
|
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
|
|
case PIPE_CAP_SHAREABLE_SHADERS:
|
|
case PIPE_CAP_DEPTH_BOUNDS_TEST:
|
|
case PIPE_CAP_SAMPLER_VIEW_TARGET:
|
|
case PIPE_CAP_TEXTURE_QUERY_LOD:
|
|
case PIPE_CAP_TEXTURE_GATHER_SM5:
|
|
case PIPE_CAP_TGSI_TXQS:
|
|
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
|
|
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
|
|
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
|
|
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
|
|
case PIPE_CAP_INVALIDATE_BUFFER:
|
|
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
|
|
case PIPE_CAP_QUERY_MEMORY_INFO:
|
|
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
|
|
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
|
|
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
|
|
case PIPE_CAP_GENERATE_MIPMAP:
|
|
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
|
|
case PIPE_CAP_STRING_MARKER:
|
|
case PIPE_CAP_CLEAR_TEXTURE:
|
|
case PIPE_CAP_CULL_DISTANCE:
|
|
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
|
|
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
|
|
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
|
|
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
|
|
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
|
|
case PIPE_CAP_DOUBLES:
|
|
case PIPE_CAP_TGSI_TEX_TXF_LZ:
|
|
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
|
|
case PIPE_CAP_BINDLESS_TEXTURE:
|
|
case PIPE_CAP_QUERY_TIMESTAMP:
|
|
case PIPE_CAP_QUERY_TIME_ELAPSED:
|
|
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
|
|
case PIPE_CAP_QUERY_SO_OVERFLOW:
|
|
case PIPE_CAP_MEMOBJ:
|
|
case PIPE_CAP_LOAD_CONSTBUF:
|
|
return 1;
|
|
|
|
case PIPE_CAP_INT64:
|
|
case PIPE_CAP_INT64_DIVMOD:
|
|
case PIPE_CAP_TGSI_CLOCK:
|
|
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
|
|
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
|
|
return 1;
|
|
|
|
case PIPE_CAP_TGSI_VOTE:
|
|
return HAVE_LLVM >= 0x0400;
|
|
|
|
case PIPE_CAP_TGSI_BALLOT:
|
|
return HAVE_LLVM >= 0x0500;
|
|
|
|
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
|
|
return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
|
|
|
|
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
|
|
return (sscreen->b.info.drm_major == 2 &&
|
|
sscreen->b.info.drm_minor >= 43) ||
|
|
sscreen->b.info.drm_major == 3;
|
|
|
|
case PIPE_CAP_TEXTURE_MULTISAMPLE:
|
|
/* 2D tiling on CIK is supported since DRM 2.35.0 */
|
|
return sscreen->b.chip_class < CIK ||
|
|
(sscreen->b.info.drm_major == 2 &&
|
|
sscreen->b.info.drm_minor >= 35) ||
|
|
sscreen->b.info.drm_major == 3;
|
|
|
|
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
|
|
return R600_MAP_BUFFER_ALIGNMENT;
|
|
|
|
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
|
|
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
|
|
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
|
|
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
|
|
case PIPE_CAP_MAX_VERTEX_STREAMS:
|
|
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
|
|
return 4;
|
|
|
|
case PIPE_CAP_GLSL_FEATURE_LEVEL:
|
|
if (sscreen->b.debug_flags & DBG_NIR)
|
|
return 140; /* no geometry and tessellation shaders yet */
|
|
if (si_have_tgsi_compute(sscreen))
|
|
return 450;
|
|
return 420;
|
|
|
|
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
|
|
return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
|
|
|
|
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
|
|
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
|
|
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
|
|
/* SI doesn't support unaligned loads.
|
|
* CIK needs DRM 2.50.0 on radeon. */
|
|
return sscreen->b.chip_class == SI ||
|
|
(sscreen->b.info.drm_major == 2 &&
|
|
sscreen->b.info.drm_minor < 50);
|
|
|
|
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
|
|
/* TODO: GFX9 hangs. */
|
|
if (sscreen->b.chip_class >= GFX9)
|
|
return 0;
|
|
/* Disable on SI due to VM faults in CP DMA. Enable once these
|
|
* faults are mitigated in software.
|
|
*/
|
|
if (sscreen->b.chip_class >= CIK &&
|
|
sscreen->b.info.drm_major == 3 &&
|
|
sscreen->b.info.drm_minor >= 13)
|
|
return RADEON_SPARSE_PAGE_SIZE;
|
|
return 0;
|
|
|
|
/* Unsupported features. */
|
|
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
|
|
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
|
|
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
|
|
case PIPE_CAP_USER_VERTEX_BUFFERS:
|
|
case PIPE_CAP_FAKE_SW_MSAA:
|
|
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
|
|
case PIPE_CAP_VERTEXID_NOBASE:
|
|
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
|
|
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
|
|
case PIPE_CAP_NATIVE_FENCE_FD:
|
|
case PIPE_CAP_TGSI_FS_FBFETCH:
|
|
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
|
|
case PIPE_CAP_UMA:
|
|
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
|
|
case PIPE_CAP_POST_DEPTH_COVERAGE:
|
|
return 0;
|
|
|
|
case PIPE_CAP_QUERY_BUFFER_OBJECT:
|
|
return si_have_tgsi_compute(sscreen);
|
|
|
|
case PIPE_CAP_DRAW_PARAMETERS:
|
|
case PIPE_CAP_MULTI_DRAW_INDIRECT:
|
|
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
|
|
return sscreen->has_draw_indirect_multi;
|
|
|
|
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
|
|
return 30;
|
|
|
|
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
|
|
return sscreen->b.chip_class <= VI ?
|
|
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
|
|
|
|
/* Stream output. */
|
|
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
|
|
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
|
|
return 32*4;
|
|
|
|
/* Geometry shader output. */
|
|
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
|
|
return 1024;
|
|
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
|
|
return 4095;
|
|
|
|
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
|
|
return 2048;
|
|
|
|
/* Texturing. */
|
|
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
|
|
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
|
|
return 15; /* 16384 */
|
|
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
|
|
/* textures support 8192, but layered rendering supports 2048 */
|
|
return 12;
|
|
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
|
|
/* textures support 8192, but layered rendering supports 2048 */
|
|
return 2048;
|
|
|
|
/* Viewports and render targets. */
|
|
case PIPE_CAP_MAX_VIEWPORTS:
|
|
return R600_MAX_VIEWPORTS;
|
|
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
|
|
case PIPE_CAP_MAX_RENDER_TARGETS:
|
|
return 8;
|
|
|
|
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
|
|
case PIPE_CAP_MIN_TEXEL_OFFSET:
|
|
return -32;
|
|
|
|
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
|
|
case PIPE_CAP_MAX_TEXEL_OFFSET:
|
|
return 31;
|
|
|
|
case PIPE_CAP_ENDIANNESS:
|
|
return PIPE_ENDIAN_LITTLE;
|
|
|
|
case PIPE_CAP_VENDOR_ID:
|
|
return ATI_VENDOR_ID;
|
|
case PIPE_CAP_DEVICE_ID:
|
|
return sscreen->b.info.pci_id;
|
|
case PIPE_CAP_VIDEO_MEMORY:
|
|
return sscreen->b.info.vram_size >> 20;
|
|
case PIPE_CAP_PCI_GROUP:
|
|
return sscreen->b.info.pci_domain;
|
|
case PIPE_CAP_PCI_BUS:
|
|
return sscreen->b.info.pci_bus;
|
|
case PIPE_CAP_PCI_DEVICE:
|
|
return sscreen->b.info.pci_dev;
|
|
case PIPE_CAP_PCI_FUNCTION:
|
|
return sscreen->b.info.pci_func;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int si_get_shader_param(struct pipe_screen* pscreen,
|
|
enum pipe_shader_type shader,
|
|
enum pipe_shader_cap param)
|
|
{
|
|
struct si_screen *sscreen = (struct si_screen *)pscreen;
|
|
|
|
switch(shader)
|
|
{
|
|
case PIPE_SHADER_FRAGMENT:
|
|
case PIPE_SHADER_VERTEX:
|
|
case PIPE_SHADER_GEOMETRY:
|
|
case PIPE_SHADER_TESS_CTRL:
|
|
case PIPE_SHADER_TESS_EVAL:
|
|
break;
|
|
case PIPE_SHADER_COMPUTE:
|
|
switch (param) {
|
|
case PIPE_SHADER_CAP_PREFERRED_IR:
|
|
return PIPE_SHADER_IR_NATIVE;
|
|
|
|
case PIPE_SHADER_CAP_SUPPORTED_IRS: {
|
|
int ir = 1 << PIPE_SHADER_IR_NATIVE;
|
|
|
|
if (si_have_tgsi_compute(sscreen))
|
|
ir |= 1 << PIPE_SHADER_IR_TGSI;
|
|
|
|
return ir;
|
|
}
|
|
|
|
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
|
|
uint64_t max_const_buffer_size;
|
|
pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
|
|
PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
|
|
&max_const_buffer_size);
|
|
return MIN2(max_const_buffer_size, INT_MAX);
|
|
}
|
|
default:
|
|
/* If compute shaders don't require a special value
|
|
* for this cap, we can return the same value we
|
|
* do for other shader types. */
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
switch (param) {
|
|
/* Shader limits. */
|
|
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
|
|
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
|
|
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
|
|
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
|
|
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
|
|
return 16384;
|
|
case PIPE_SHADER_CAP_MAX_INPUTS:
|
|
return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
|
|
case PIPE_SHADER_CAP_MAX_OUTPUTS:
|
|
return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
|
|
case PIPE_SHADER_CAP_MAX_TEMPS:
|
|
return 256; /* Max native temporaries. */
|
|
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
|
|
return 4096 * sizeof(float[4]); /* actually only memory limits this */
|
|
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
|
|
return SI_NUM_CONST_BUFFERS;
|
|
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
|
|
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
|
|
return SI_NUM_SAMPLERS;
|
|
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
|
|
return SI_NUM_SHADER_BUFFERS;
|
|
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
|
|
return SI_NUM_IMAGES;
|
|
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
|
|
return 32;
|
|
case PIPE_SHADER_CAP_PREFERRED_IR:
|
|
if (sscreen->b.debug_flags & DBG_NIR &&
|
|
(shader == PIPE_SHADER_VERTEX ||
|
|
shader == PIPE_SHADER_FRAGMENT))
|
|
return PIPE_SHADER_IR_NIR;
|
|
return PIPE_SHADER_IR_TGSI;
|
|
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
|
|
return 4;
|
|
|
|
/* Supported boolean features. */
|
|
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
|
|
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
|
|
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
|
|
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
|
|
case PIPE_SHADER_CAP_INTEGERS:
|
|
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
|
|
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
|
|
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
|
|
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
|
|
return 1;
|
|
|
|
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
|
|
/* TODO: Indirect indexing of GS inputs is unimplemented. */
|
|
return shader != PIPE_SHADER_GEOMETRY &&
|
|
(sscreen->llvm_has_working_vgpr_indexing ||
|
|
/* TCS and TES load inputs directly from LDS or
|
|
* offchip memory, so indirect indexing is trivial. */
|
|
shader == PIPE_SHADER_TESS_CTRL ||
|
|
shader == PIPE_SHADER_TESS_EVAL);
|
|
|
|
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
|
|
return sscreen->llvm_has_working_vgpr_indexing ||
|
|
/* TCS stores outputs directly to memory. */
|
|
shader == PIPE_SHADER_TESS_CTRL;
|
|
|
|
/* Unsupported boolean features. */
|
|
case PIPE_SHADER_CAP_SUBROUTINES:
|
|
case PIPE_SHADER_CAP_SUPPORTED_IRS:
|
|
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static const struct nir_shader_compiler_options nir_options = {
|
|
.vertex_id_zero_based = true,
|
|
.lower_scmp = true,
|
|
.lower_flrp32 = true,
|
|
.lower_fsat = true,
|
|
.lower_fdiv = true,
|
|
.lower_sub = true,
|
|
.lower_pack_snorm_2x16 = true,
|
|
.lower_pack_snorm_4x8 = true,
|
|
.lower_pack_unorm_2x16 = true,
|
|
.lower_pack_unorm_4x8 = true,
|
|
.lower_unpack_snorm_2x16 = true,
|
|
.lower_unpack_snorm_4x8 = true,
|
|
.lower_unpack_unorm_2x16 = true,
|
|
.lower_unpack_unorm_4x8 = true,
|
|
.lower_extract_byte = true,
|
|
.lower_extract_word = true,
|
|
.max_unroll_iterations = 32,
|
|
.native_integers = true,
|
|
};
|
|
|
|
static const void *
|
|
si_get_compiler_options(struct pipe_screen *screen,
|
|
enum pipe_shader_ir ir,
|
|
enum pipe_shader_type shader)
|
|
{
|
|
assert(ir == PIPE_SHADER_IR_NIR);
|
|
return &nir_options;
|
|
}
|
|
|
|
static void si_destroy_screen(struct pipe_screen* pscreen)
|
|
{
|
|
struct si_screen *sscreen = (struct si_screen *)pscreen;
|
|
struct si_shader_part *parts[] = {
|
|
sscreen->vs_prologs,
|
|
sscreen->tcs_epilogs,
|
|
sscreen->gs_prologs,
|
|
sscreen->ps_prologs,
|
|
sscreen->ps_epilogs
|
|
};
|
|
unsigned i;
|
|
|
|
if (!sscreen->b.ws->unref(sscreen->b.ws))
|
|
return;
|
|
|
|
util_queue_destroy(&sscreen->shader_compiler_queue);
|
|
util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
|
|
if (sscreen->tm[i])
|
|
LLVMDisposeTargetMachine(sscreen->tm[i]);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
|
|
if (sscreen->tm_low_priority[i])
|
|
LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
|
|
|
|
/* Free shader parts. */
|
|
for (i = 0; i < ARRAY_SIZE(parts); i++) {
|
|
while (parts[i]) {
|
|
struct si_shader_part *part = parts[i];
|
|
|
|
parts[i] = part->next;
|
|
radeon_shader_binary_clean(&part->binary);
|
|
FREE(part);
|
|
}
|
|
}
|
|
mtx_destroy(&sscreen->shader_parts_mutex);
|
|
si_destroy_shader_cache(sscreen);
|
|
r600_destroy_common_screen(&sscreen->b);
|
|
}
|
|
|
|
static bool si_init_gs_info(struct si_screen *sscreen)
|
|
{
|
|
switch (sscreen->b.family) {
|
|
case CHIP_OLAND:
|
|
case CHIP_HAINAN:
|
|
case CHIP_KAVERI:
|
|
case CHIP_KABINI:
|
|
case CHIP_MULLINS:
|
|
case CHIP_ICELAND:
|
|
case CHIP_CARRIZO:
|
|
case CHIP_STONEY:
|
|
sscreen->gs_table_depth = 16;
|
|
return true;
|
|
case CHIP_TAHITI:
|
|
case CHIP_PITCAIRN:
|
|
case CHIP_VERDE:
|
|
case CHIP_BONAIRE:
|
|
case CHIP_HAWAII:
|
|
case CHIP_TONGA:
|
|
case CHIP_FIJI:
|
|
case CHIP_POLARIS10:
|
|
case CHIP_POLARIS11:
|
|
case CHIP_POLARIS12:
|
|
case CHIP_VEGA10:
|
|
case CHIP_RAVEN:
|
|
sscreen->gs_table_depth = 32;
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void si_handle_env_var_force_family(struct si_screen *sscreen)
|
|
{
|
|
const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
|
|
unsigned i;
|
|
|
|
if (!family)
|
|
return;
|
|
|
|
for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
|
|
if (!strcmp(family, r600_get_llvm_processor_name(i))) {
|
|
/* Override family and chip_class. */
|
|
sscreen->b.family = sscreen->b.info.family = i;
|
|
|
|
if (i >= CHIP_VEGA10)
|
|
sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
|
|
else if (i >= CHIP_TONGA)
|
|
sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
|
|
else if (i >= CHIP_BONAIRE)
|
|
sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
|
|
else
|
|
sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
|
|
|
|
/* Don't submit any IBs. */
|
|
setenv("RADEON_NOOP", "1", 1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
|
|
exit(1);
|
|
}
|
|
|
|
static void si_test_vmfault(struct si_screen *sscreen)
|
|
{
|
|
struct pipe_context *ctx = sscreen->b.aux_context;
|
|
struct si_context *sctx = (struct si_context *)ctx;
|
|
struct pipe_resource *buf =
|
|
pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
|
|
|
|
if (!buf) {
|
|
puts("Buffer allocation failed.");
|
|
exit(1);
|
|
}
|
|
|
|
r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
|
|
|
|
if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_CP) {
|
|
si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
|
|
ctx->flush(ctx, NULL, 0);
|
|
puts("VM fault test: CP - done.");
|
|
}
|
|
if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SDMA) {
|
|
sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
|
|
ctx->flush(ctx, NULL, 0);
|
|
puts("VM fault test: SDMA - done.");
|
|
}
|
|
if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SHADER) {
|
|
util_test_constant_buffer(ctx, buf);
|
|
puts("VM fault test: Shader - done.");
|
|
}
|
|
exit(0);
|
|
}
|
|
|
|
static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
|
|
{
|
|
ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
|
|
}
|
|
|
|
static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
|
|
{
|
|
struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
|
|
|
|
ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
|
|
}
|
|
|
|
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
|
|
const struct pipe_screen_config *config)
|
|
{
|
|
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
|
|
unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
|
|
|
|
if (!sscreen) {
|
|
return NULL;
|
|
}
|
|
|
|
/* Set functions first. */
|
|
sscreen->b.b.context_create = si_pipe_create_context;
|
|
sscreen->b.b.destroy = si_destroy_screen;
|
|
sscreen->b.b.get_param = si_get_param;
|
|
sscreen->b.b.get_shader_param = si_get_shader_param;
|
|
sscreen->b.b.get_compiler_options = si_get_compiler_options;
|
|
sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
|
|
sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
|
|
sscreen->b.b.resource_create = r600_resource_create_common;
|
|
|
|
si_init_screen_state_functions(sscreen);
|
|
|
|
/* Set these flags in debug_flags early, so that the shader cache takes
|
|
* them into account.
|
|
*/
|
|
if (driQueryOptionb(config->options,
|
|
"glsl_correct_derivatives_after_discard"))
|
|
sscreen->b.debug_flags |= DBG_FS_CORRECT_DERIVS_AFTER_KILL;
|
|
if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
|
|
sscreen->b.debug_flags |= DBG_SI_SCHED;
|
|
|
|
if (!r600_common_screen_init(&sscreen->b, ws) ||
|
|
!si_init_gs_info(sscreen) ||
|
|
!si_init_shader_cache(sscreen)) {
|
|
FREE(sscreen);
|
|
return NULL;
|
|
}
|
|
|
|
/* Only enable as many threads as we have target machines, but at most
|
|
* the number of CPUs - 1 if there is more than one.
|
|
*/
|
|
num_threads = sysconf(_SC_NPROCESSORS_ONLN);
|
|
num_threads = MAX2(1, num_threads - 1);
|
|
num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
|
|
num_compiler_threads_lowprio =
|
|
MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
|
|
|
|
if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
|
|
32, num_compiler_threads,
|
|
UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
|
|
si_destroy_shader_cache(sscreen);
|
|
FREE(sscreen);
|
|
return NULL;
|
|
}
|
|
|
|
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
|
|
"si_shader_low",
|
|
32, num_compiler_threads_lowprio,
|
|
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
|
|
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
|
|
si_destroy_shader_cache(sscreen);
|
|
FREE(sscreen);
|
|
return NULL;
|
|
}
|
|
|
|
si_handle_env_var_force_family(sscreen);
|
|
|
|
if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
|
|
si_init_perfcounters(sscreen);
|
|
|
|
/* Hawaii has a bug with offchip buffers > 256 that can be worked
|
|
* around by setting 4K granularity.
|
|
*/
|
|
sscreen->tess_offchip_block_dw_size =
|
|
sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
|
|
|
|
/* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
|
|
* on SI. */
|
|
sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
|
|
|
|
sscreen->has_distributed_tess =
|
|
sscreen->b.chip_class >= VI &&
|
|
sscreen->b.info.max_se >= 2;
|
|
|
|
sscreen->has_draw_indirect_multi =
|
|
(sscreen->b.family >= CHIP_POLARIS10) ||
|
|
(sscreen->b.chip_class == VI &&
|
|
sscreen->b.info.pfp_fw_version >= 121 &&
|
|
sscreen->b.info.me_fw_version >= 87) ||
|
|
(sscreen->b.chip_class == CIK &&
|
|
sscreen->b.info.pfp_fw_version >= 211 &&
|
|
sscreen->b.info.me_fw_version >= 173) ||
|
|
(sscreen->b.chip_class == SI &&
|
|
sscreen->b.info.pfp_fw_version >= 79 &&
|
|
sscreen->b.info.me_fw_version >= 142);
|
|
|
|
sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
|
|
sscreen->b.info.max_se >= 2 &&
|
|
!(sscreen->b.debug_flags & DBG_NO_OUT_OF_ORDER);
|
|
sscreen->assume_no_z_fights =
|
|
driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
|
|
sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
|
|
sscreen->b.family <= CHIP_POLARIS12) ||
|
|
sscreen->b.family == CHIP_VEGA10 ||
|
|
sscreen->b.family == CHIP_RAVEN;
|
|
sscreen->dpbb_allowed = sscreen->b.chip_class >= GFX9 &&
|
|
!(sscreen->b.debug_flags & DBG_NO_DPBB);
|
|
sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
|
|
!(sscreen->b.debug_flags & DBG_NO_DFSM);
|
|
|
|
/* While it would be nice not to have this flag, we are constrained
|
|
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
|
|
* on GFX9.
|
|
*/
|
|
sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
|
|
|
|
sscreen->b.has_cp_dma = true;
|
|
sscreen->b.has_streamout = true;
|
|
|
|
/* Some chips have RB+ registers, but don't support RB+. Those must
|
|
* always disable it.
|
|
*/
|
|
if (sscreen->b.family == CHIP_STONEY ||
|
|
sscreen->b.chip_class >= GFX9) {
|
|
sscreen->b.has_rbplus = true;
|
|
|
|
sscreen->b.rbplus_allowed =
|
|
!(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
|
|
(sscreen->b.family == CHIP_STONEY ||
|
|
sscreen->b.family == CHIP_RAVEN);
|
|
}
|
|
|
|
(void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
|
|
sscreen->use_monolithic_shaders =
|
|
(sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
|
|
|
|
sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
|
|
SI_CONTEXT_INV_VMEM_L1;
|
|
if (sscreen->b.chip_class <= VI) {
|
|
sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
|
|
sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
|
|
}
|
|
|
|
sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
|
|
|
|
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
|
|
sscreen->b.debug_flags |= DBG_ALL_SHADERS;
|
|
|
|
for (i = 0; i < num_compiler_threads; i++)
|
|
sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
|
|
for (i = 0; i < num_compiler_threads_lowprio; i++)
|
|
sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
|
|
|
|
/* Create the auxiliary context. This must be done last. */
|
|
sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
|
|
|
|
if (sscreen->b.debug_flags & DBG_TEST_DMA)
|
|
r600_test_dma(&sscreen->b);
|
|
|
|
if (sscreen->b.debug_flags & (DBG_TEST_VMFAULT_CP |
|
|
DBG_TEST_VMFAULT_SDMA |
|
|
DBG_TEST_VMFAULT_SHADER))
|
|
si_test_vmfault(sscreen);
|
|
|
|
return &sscreen->b.b;
|
|
}
|