8ac7802ac835eb8e01e88a477586bae7dc547034

Because we do emit the final send message form in code generation, a lot of emissions look like this : add(8) vgrf0, u0, 0x100 mov(1) a0.1, vgrf0 # emitted by the generator send(8) ..., a0.1 By moving address register manipulation in the IR, we can get this down to : add(1) a0.1, u0, 0x100 send(8) ..., a0.1 This reduce register pressure around some send messages by 1 vgrf. All lost shaders in the below results are fragment SIMD32, due to the throughput estimator. If turned off, we loose no SIMD32 shaders with this change. DG2 results: Assassin's Creed Valhalla: Totals from 2044 (96.87% of 2110) affected shaders: Instrs: 852879 -> 832044 (-2.44%); split: -2.45%, +0.00% Subgroup size: 23832 -> 23824 (-0.03%) Cycle count: 53345742 -> 52144277 (-2.25%); split: -5.08%, +2.82% Spill count: 729 -> 554 (-24.01%); split: -28.40%, +4.39% Fill count: 2005 -> 1256 (-37.36%) Scratch Memory Size: 25600 -> 19456 (-24.00%); split: -32.00%, +8.00% Max live registers: 116765 -> 115058 (-1.46%) Max dispatch width: 19152 -> 18872 (-1.46%); split: +0.21%, -1.67% Cyberpunk 2077: Totals from 1181 (93.43% of 1264) affected shaders: Instrs: 667192 -> 663615 (-0.54%); split: -0.55%, +0.01% Subgroup size: 13016 -> 13032 (+0.12%) Cycle count: 17383539 -> 17986073 (+3.47%); split: -0.93%, +4.39% Spill count: 12 -> 8 (-33.33%) Fill count: 9 -> 6 (-33.33%) Dota2: Totals from 173 (11.59% of 1493) affected shaders: Cycle count: 274403 -> 280817 (+2.34%); split: -0.01%, +2.34% Max live registers: 5787 -> 5779 (-0.14%) Max dispatch width: 1344 -> 1152 (-14.29%) Hitman3: Totals from 5072 (95.39% of 5317) affected shaders: Instrs: 2879952 -> 2841804 (-1.32%); split: -1.32%, +0.00% Cycle count: 153208505 -> 165860401 (+8.26%); split: -2.22%, +10.48% Spill count: 3942 -> 3200 (-18.82%) Fill count: 10158 -> 8846 (-12.92%) Scratch Memory Size: 257024 -> 223232 (-13.15%) Max live registers: 328467 -> 324631 (-1.17%) Max dispatch width: 43928 -> 42768 (-2.64%); split: +0.09%, -2.73% Fortnite: Totals from 360 (4.82% of 7472) affected shaders: Instrs: 778068 -> 777925 (-0.02%) Subgroup size: 3128 -> 3136 (+0.26%) Cycle count: 38684183 -> 38734579 (+0.13%); split: -0.06%, +0.19% Max live registers: 50689 -> 50658 (-0.06%) Hogwarts Legacy: Totals from 1376 (84.00% of 1638) affected shaders: Instrs: 758810 -> 749727 (-1.20%); split: -1.23%, +0.03% Cycle count: 27778983 -> 28805469 (+3.70%); split: -1.42%, +5.12% Spill count: 2475 -> 2299 (-7.11%); split: -7.47%, +0.36% Fill count: 2677 -> 2445 (-8.67%); split: -9.90%, +1.23% Scratch Memory Size: 99328 -> 89088 (-10.31%) Max live registers: 84969 -> 84671 (-0.35%); split: -0.58%, +0.23% Max dispatch width: 11848 -> 11920 (+0.61%) Metro Exodus: Totals from 92 (0.21% of 43072) affected shaders: Instrs: 262995 -> 262968 (-0.01%) Cycle count: 13818007 -> 13851266 (+0.24%); split: -0.01%, +0.25% Max live registers: 11152 -> 11140 (-0.11%) Red Dead Redemption 2 : Totals from 451 (7.71% of 5847) affected shaders: Instrs: 754178 -> 753811 (-0.05%); split: -0.05%, +0.00% Cycle count: 3484078523 -> 3484111965 (+0.00%); split: -0.00%, +0.00% Max live registers: 42294 -> 42185 (-0.26%) Spiderman Remastered: Totals from 6820 (98.02% of 6958) affected shaders: Instrs: 6921500 -> 6747933 (-2.51%); split: -4.16%, +1.65% Cycle count: 234400692460 -> 236846720707 (+1.04%); split: -0.20%, +1.25% Spill count: 72971 -> 72622 (-0.48%); split: -8.08%, +7.61% Fill count: 212921 -> 198483 (-6.78%); split: -12.37%, +5.58% Scratch Memory Size: 3491840 -> 3410944 (-2.32%); split: -12.05%, +9.74% Max live registers: 493149 -> 487458 (-1.15%) Max dispatch width: 56936 -> 56856 (-0.14%); split: +0.06%, -0.20% Strange Brigade: Totals from 3769 (91.21% of 4132) affected shaders: Instrs: 1354476 -> 1321474 (-2.44%) Cycle count: 25351530 -> 25339190 (-0.05%); split: -1.64%, +1.59% Max live registers: 199057 -> 193656 (-2.71%) Max dispatch width: 30272 -> 30240 (-0.11%) Witcher 3: Totals from 25 (2.40% of 1041) affected shaders: Instrs: 24621 -> 24606 (-0.06%) Cycle count: 2218793 -> 2217503 (-0.06%); split: -0.11%, +0.05% Max live registers: 1963 -> 1955 (-0.41%) LNL results: Assassin's Creed Valhalla: Totals from 1928 (98.02% of 1967) affected shaders: Instrs: 856107 -> 835756 (-2.38%); split: -2.48%, +0.11% Subgroup size: 41264 -> 41280 (+0.04%) Cycle count: 64606590 -> 62371700 (-3.46%); split: -5.57%, +2.11% Spill count: 915 -> 669 (-26.89%); split: -32.79%, +5.90% Fill count: 2414 -> 1617 (-33.02%); split: -36.62%, +3.60% Scratch Memory Size: 62464 -> 44032 (-29.51%); split: -36.07%, +6.56% Max live registers: 205483 -> 202192 (-1.60%) Cyberpunk 2077: Totals from 1177 (96.40% of 1221) affected shaders: Instrs: 682237 -> 678931 (-0.48%); split: -0.51%, +0.03% Subgroup size: 24912 -> 24944 (+0.13%) Cycle count: 24355928 -> 25089292 (+3.01%); split: -0.80%, +3.81% Spill count: 8 -> 3 (-62.50%) Fill count: 6 -> 3 (-50.00%) Max live registers: 126922 -> 125472 (-1.14%) Dota2: Totals from 428 (32.47% of 1318) affected shaders: Instrs: 89355 -> 89740 (+0.43%) Cycle count: 1152412 -> 1152706 (+0.03%); split: -0.52%, +0.55% Max live registers: 32863 -> 32847 (-0.05%) Fortnite: Totals from 5354 (81.72% of 6552) affected shaders: Instrs: 4135059 -> 4239015 (+2.51%); split: -0.01%, +2.53% Cycle count: 132557506 -> 132427302 (-0.10%); split: -0.75%, +0.65% Spill count: 7144 -> 7234 (+1.26%); split: -0.46%, +1.72% Fill count: 12086 -> 12403 (+2.62%); split: -0.73%, +3.35% Scratch Memory Size: 600064 -> 604160 (+0.68%); split: -1.02%, +1.71% Hitman3: Totals from 4912 (97.09% of 5059) affected shaders: Instrs: 2952124 -> 2916824 (-1.20%); split: -1.20%, +0.00% Cycle count: 179985656 -> 189175250 (+5.11%); split: -2.44%, +7.55% Spill count: 3739 -> 3136 (-16.13%) Fill count: 10657 -> 9564 (-10.26%) Scratch Memory Size: 373760 -> 318464 (-14.79%) Max live registers: 597566 -> 589460 (-1.36%) Hogwarts Legacy: Totals from 1471 (96.33% of 1527) affected shaders: Instrs: 748749 -> 766214 (+2.33%); split: -0.71%, +3.05% Cycle count: 33301528 -> 34426308 (+3.38%); split: -1.30%, +4.68% Spill count: 3278 -> 3070 (-6.35%); split: -8.30%, +1.95% Fill count: 4553 -> 4097 (-10.02%); split: -10.85%, +0.83% Scratch Memory Size: 251904 -> 217088 (-13.82%) Max live registers: 168911 -> 168106 (-0.48%); split: -0.59%, +0.12% Metro Exodus: Totals from 18356 (49.81% of 36854) affected shaders: Instrs: 7559386 -> 7621591 (+0.82%); split: -0.01%, +0.83% Cycle count: 195240612 -> 196455186 (+0.62%); split: -1.22%, +1.84% Spill count: 595 -> 546 (-8.24%) Fill count: 1604 -> 1408 (-12.22%) Max live registers: 2086937 -> 2086933 (-0.00%) Red Dead Redemption 2: Totals from 4171 (79.31% of 5259) affected shaders: Instrs: 2619392 -> 2719587 (+3.83%); split: -0.00%, +3.83% Subgroup size: 86416 -> 86432 (+0.02%) Cycle count: 8542836160 -> 8531976886 (-0.13%); split: -0.65%, +0.53% Fill count: 12949 -> 12970 (+0.16%); split: -0.43%, +0.59% Scratch Memory Size: 401408 -> 385024 (-4.08%) Spiderman Remastered: Totals from 6639 (98.94% of 6710) affected shaders: Instrs: 6877980 -> 6800592 (-1.13%); split: -3.11%, +1.98% Cycle count: 282183352210 -> 282100051824 (-0.03%); split: -0.62%, +0.59% Spill count: 63147 -> 64218 (+1.70%); split: -7.12%, +8.82% Fill count: 184931 -> 175591 (-5.05%); split: -10.81%, +5.76% Scratch Memory Size: 5318656 -> 5970944 (+12.26%); split: -5.91%, +18.17% Max live registers: 918240 -> 906604 (-1.27%) Strange Brigade: Totals from 3675 (92.24% of 3984) affected shaders: Instrs: 1462231 -> 1429345 (-2.25%); split: -2.25%, +0.00% Cycle count: 37404050 -> 37345292 (-0.16%); split: -1.25%, +1.09% Max live registers: 361849 -> 351265 (-2.92%) Witcher 3: Totals from 13 (46.43% of 28) affected shaders: Instrs: 593 -> 660 (+11.30%) Cycle count: 28302 -> 28714 (+1.46%) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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